D&D 5E Tomb of Horrors!


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Shayuri

First Post
Still recruiting?

I've never played this classic module. Like to see what all the fuss is about.

Level in Tomb: 3D6.HIGH(2)+6 = [1, 5, 6]+6 = 17


Throw some attributes on this so I can keep track:

Stats for tomb: 4D6.HIGH(3) = [5, 6, 6, 3] = 17
4D6.HIGH(3) = [4, 6, 3, 1] = 13
4D6.HIGH(3) = [6, 1, 6, 4] = 16
4D6.HIGH(3) = [5, 4, 3, 5] = 14
4D6.HIGH(3) = [1, 5, 1, 4] = 10
4D6.HIGH(3) = [3, 3, 1, 6] = 12


3 uncommon
1 rare

5250 gold (if using row 11-16)

3 uncommon
2 rare
1 very rare
20,250 gold (if using row 17-20)

gold roll for tomb: 1D10 = [1] = 1
 
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Shayuri

First Post
Alrighty then!

I'll see what other folks are doing, I guess. Right now I see an artificer, a barbarian...a couple people toying with rogue or wizard classes.

A druid could be interesting at high levels though. Or a monk.

Or possibly a warlock.

Something multiclassed is also tempting at these levels. I'll see what develops.
 





Shayuri

First Post
Kind of feeling a moon druid, but haven't completely lost the idea of a paladin/feylock mix, or a monk/rogue...

So do we all use the 11-16 level portion of the DMG table for starting at high level?

Cuz I'm level 17. That technically bumps me up to the next rung. But I'd understand if we all use the same row. :)
 
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