D&D 5E Treantmonk's Guide to Wizards 5e

SpoCk0nd0pe

First Post
As a fellow wizard, who thinks a lot about his spells, your posts are very insightful!

The conditions in your rooftop example are quite ideal, the victim has to stand in the corner on a roof or cliff. Other then those ideal corner cases (which you might be able to set up), I can't see much use of the forced movement.
I'm not even too sure what creatures inside the sphere can or can't do. Wizards should have problems with verbal components if they can't breathe under water. Their concentration is probably disrupted, so they should make concentration checks. Magical creatures might be comfortable with the water though.
Pretty much the same for ranged attacks. It is nigh impossible to fire a bow or throw a stone under water. But there may be other ranged attacks, which are not blocked by the water.

The spell seems fun and there are not too many str save spells, so I will try it and see how good it really is.
 

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GregoriusM1

First Post
I noticed that you marked Mirage Arcane as being bad because it just changes the appearance of the landscape. It actually does change the physical landscape, that is its sole purpose. It is also very good when mixed with Malleable Illusions because of this.
 

GregoriusM1: Thanks for your comment. I do mark Mirage Arcane as bad, though as you point out, it is a lot better if you are an illusionist because of Malleable Illusions. If you go to part 1 of my guide, to Wizard Schools, and look under illusion, you will see the effectiveness of Malleable Illusions when combined with Mirage Arcane is specifically pointed out. Bad for most wizards, good for illusionists.
 

Undrhil

Explorer
I think there should be a guide specifically for the Wish spell in regards to all of the spells in the game of 8th level or lower. Does the god wizard not care that he literally can control life or death with Wish?

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Nothing to see here. Move along, please. Move along.
 
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FullCaster

First Post
I am not sure if this question has been asked before but I will ask it anyways. Will this guide be updated to include the War Wizard? I am really curious to hear your thoughts on it since it is confirmed to be in the Xanathar's guide.
 

smbakeresq

Explorer
I have found Evards and Rock to Mud to be a good spell that goes great with party coordination. Getting a lot of use out Rock to Mud or Evards layered with a Spirit Guardians, or Call Lightening them as they are stuck, or Cloud of Daggers, etc. My wizard casts it on my sons Paladin while engaged with Spirt Guardians, yes he has to make concentration checks but otherwise they melt. Shield Master or a monk makes both more effective.

Its one of those spells you need to tell your team about and how to exploit it


Sent from my iPhone using EN World
 

smbakeresq

Explorer
Rock to Mud can be cast up also if you are in a cavern and against a flyer or climber. A shower of mud would force a flyer down IMO, I would let a player do that if they sold it to me correctly.


Sent from my iPhone using EN World
 

I am not sure if this question has been asked before but I will ask it anyways. Will this guide be updated to include the War Wizard? I am really curious to hear your thoughts on it since it is confirmed to be in the Xanathar's guide.

Yes, I have Xanathar's on pre-order with Amazon, when I get it, I will be mulling it over and I'm sure I will have an opinion to share.
All I've heard so far is that it is supposed to be an Abjuration/Evocation specialist that gets Int bonus to Initiative. My first thoughts were, "The spells that benefit most from initiative bonus aren't kaboom spells"
I'll likely be adding the new spells to my guide as well.
 

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