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UA Monks Introduces the Kensai and Tranquility Traditions

The Kensei was pretty much exactly how I expected/wanted it to be. With the exception of the bludgeoning damage. A d4 that doesn't scale? I hate d4s, and especially at higher levels it's hardly worth anything. Especially since as a monk, I could just use my bonus action to make an unarmed attack and use monk damage dice for that. I've never been a fan of pacifist PCs, so the tranquil monk...

The Kensei was pretty much exactly how I expected/wanted it to be. With the exception of the bludgeoning damage. A d4 that doesn't scale? I hate d4s, and especially at higher levels it's hardly worth anything. Especially since as a monk, I could just use my bonus action to make an unarmed attack and use monk damage dice for that.

I've never been a fan of pacifist PCs, so the tranquil monk isn't my cup of tea. I understand others may feel differently though.
 

Valetudo

Adventurer
You dont have a problem with your martial arts being switched off the instant your Wuxia weapon master picks up a Jian, or your Kensai picks up his Katana?

A 20th level Jian/ Katana using Kensai with Dex 20 who dumped Str to 8 deals 0 damage unarmed on any round he attacks with his sword.

[Attack] Sword/ Kick + [flurry] Kick/ Kick deals - [1d10, Dex to hit and damage]+ 0 + 0 + 0

It also costs him 1 point of Ki to do it.
just to let you know, you cant do less than 1 point of damage. Even with a penalty.
 

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Valetudo

Adventurer
Ok, so the kensei is a mess. But this is a UA article, so keep that in mind. I dont like how right away people are talking about using a belt of giant strength with a longbow or GWm with the dex stat. This is supposed to be a green destiny weilding or polearm using subclass and it doesnt look like wizards realize why people want a martial weapon using monk. I dont want a greatsword weilding monk. I want a longsword weilding monk, and I think most of the other people that arent just looking at DPR are inline with me.

Now the doped monk. I know there are people out there that want to play pacifists, Ive just never actually met one. Its such a niche choice that I face palm myself seeing it being chosen over a sacred fist subclass. Not I could see a story where the party has to escort a npc who doesnt like violence, but that doesnt mean wizards should waste design space for what essentually is a healbot.

Im a monk fan and these two are duds. Kensei needs a total overhaul and tranq monk would never be chosen any of the people Ive ever played with, so its useless for me.
 

Valetudo

Adventurer
Q: Can damage be reduced to 0 by resistance or another form of damage reduction?

A: There is no damage minimum in the rules, so it is possible to deal 0 damage with an attack, a spell, or another effect.

http://dnd.wizards.com/articles/features/rules-answers-june-2016
damage reduction can reduce to zero, restance cannot. Neither can a stat penalty. Even so using ki points for an extra 2 points of damage is rather silly. Is what I would have said , but I stand corrected.
 
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Actually, thats a bit strong. Im gonna gut some of the combat stuff, tone down dual weapon kata, and add in a ribbon at mid level. Like how the OHM rolls.

Damage is already spiking with the increased damage dice, so it needs more OOC and less combat oomph.

Path of the Kensei (3rd level):

When you choose this tradition at 3rd level, you learn to extend your knowledge of the martial arts beyond the standard array of monk weapons.

Select one martial or simple weapon without the Heavy quality (other than the lance) to be your Kensai weapon. This weapon is now treated as a Monk weapon for you.

In addition, when you attack with your Kensai weapon, you may replace the weapon damage die with 1d10 unless the weapon also has the reach quality. At 11th level in this class, the increased damage die increases to 2d6. At 17th level in this class it increases to 2d8.

Finally, choose one of the following options:

1) Weapon master: Select one of the Dueling or Great weapon fighting styles. You learn this fighting style. In addition you can expend 1 point of ki to gain advantage on any checks or saves to avoid being disarmed of your weapon, or that targets your weapon.
2) Dual weapon kata: When you are not wearing armor or using a shield, and wield two Monk weapons at the same time, you gain +1 to your AC. When you use your flurry of blows attack, you can choose to make a single attack with one of your monk weapons in place of making two unarmed attacks.
3) Zen archery: You must have selected a bow to use this option. You gain the Archery fighting style. In addition as a bonus action on your turn you can expend 2 points of Ki to take careful aim at a creature you can see that is within range of a ranged weapon you are weilding. Until the end of this turn, your succesful ranged attacks against this target ignore 3/4 and 1/2 cover and deals additional damage equal to 2 + half your Monk level.

One with your Weapon (6th level):

Your attacks with monk weapons are treated as magical.

Stare down (11th level)

As an action on your turn you can expend 1 point of Ki and attempt to stare down or otherwise seek to intimidate your target (pulling your attack at the last second, landing a close shot with a bow, staring your target down, a flourish of your blade etc). Choose a single target that can see you within 60'. That target must pass a [DC 8 + Wis + Prof] Wisdom save or be frightened of you. The target can re-roll the save at the end of each turn to end the condition, becoming immune to this ability for 24 hours on a save.

Deadly Strike (17th level)

When you attack a target and have advantage on the attack roll, and both attack rolls would hit your target, the attack is a critical hit.

That feels a bit more balanced.
 


Ok, so the kensei is a mess. But this is a UA article, so keep that in mind. I dont like how right away people are talking about using a belt of giant strength with a longbow or GWm with the dex stat. This is supposed to be a green destiny weilding or polearm using subclass and it doesnt look like wizards realize why people want a martial weapon using monk. I dont want a greatsword weilding monk. I want a longsword weilding monk, and I think most of the other people that arent just looking at DPR are inline with me.

Now the doped monk. I know there are people out there that want to play pacifists, Ive just never actually met one. Its such a niche choice that I face palm myself seeing it being chosen over a sacred fist subclass. Not I could see a story where the party has to escort a npc who doesnt like violence, but that doesnt mean wizards should waste design space for what essentually is a healbot.

Im a monk fan and these two are duds. Kensei needs a total overhaul and tranq monk would never be chosen any of the people Ive ever played with, so its useless for me.

Exactly. As the class is written, all monastaries are suddenly going to be spitting out Monks using claymores.

Not the Wuxia Jian weilding Croching Tiger Hidden Dragon class I had hoped for.
 

Zardnaar

Legend
To fix it probably make several weapons such as a Long Sword a Monk weapon and keep things like Polearms and great weapons out of the mix.

You get a +1 damage upgrade trading in the knocking em prone thing in comparison to the Way of Fists.
 

pemerton

Legend
just to let you know, you cant do less than 1 point of damage. Even with a penalty.
Just to add to [MENTION=6788736]Flamestrike[/MENTION]'s reply: from the SRD, p 96: "With a penalty, it is possible to deal 0 damage, but never negative damage." Interestingly, this sentence is missing from the corresponding (and otherwise identical) section on pp 74-75 of the Basic PDF.
 

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