Underneath the Undeath [DM: Voda Vosa; Judge: ?]

jbear

First Post
Boris storms in towards the bone artillery with a curse. "Stand back Kurnos!" he commands in a booming voice. The minotaur obeys, the fight singed out of him, intent on putting out the fire from his body at a safe distance.

When Boris reaches the centre of the fast diminishing throng he implodes, blinking out of existence. He reappears a moment later behind the burning skeleton as the wave from the backwash of fey power rolls over the skeletal forms causing their bones to clatter.

The strike that follows however causes the blazing skeleton to shatter! An act that marks all of his remaining foes with his divine power should they dare ignore his threat.

[sblock=COmbat]Kurnos: Takes 5 dmg; Moves away and heals to save vs fire Heal=12 Fail :( ... Sorry to NPC Kurnos but I needed him out of there to take my turn and it doesn't look like his player is coming back any time soon.

Boris moves to AH 6
Minor: Curse on BS 1
Standard: Otherwind Stride vs FORT SR1 9=Miss BS1 23= Hit SR2 17=Hit for 11 dmg and BS1 takes 1 curse dmg extra for a total of 12 dmg; BS1 and SR2 are immobilised TENT
Effect: TCO teleports to AJ8
Action Point: Valourous Smite vs BS 2 28 vs AC for 25 dmg! (Dead!) and all enemies within 3 (All remaining Enemies) of TCO are marked by his Divine Sanction! [/sblock]

[sblock=The Cursed One]
The Cursed One aka Boris
Human Hybrid Paladin | Warlock 3
Passive Perception/Insight 10
AC:20, Fort:17, Reflex:16, Will:17, Speed:5
HP: (+2 THP) 23/39, Bloodied:19, Surge Value:9, Surges left:5/11
Initiative +2
Action Points: 1? (encounter): USED

Conditions:
Buffs:

Powers:
MBA: Eldritch Strike +9 vs AC, 1d12+5 damage (+1d6 dmg if cursed)

Divine Challenge:

Divine Sanction:
Warlock's Curse: SR1

Eldritch Strike, Ardent Strike, Dire Radiance
Helm of Seven Deaths: Souls Captured 7/7

Blade of Crimson:
Valorous Smite: USED
Otherwind Stride: USED
Helm of Seven Deaths:
Second Wind

Crown of Stars: USED
Bless Weapon: USED
Fullblade of Defense:
Dazzling Plate Armour:
Helm of Seven Deaths:


Consumables:
Potions of Healing: 0/1:
Augmenting Whetstone: 2/2

Combat notes:
Dazzling Plate: TCO gains +2 to all defenses vs Charm, Fear and Psychic attacks.
Gauntlets of Arcane Might: TCO gains 2 THP when he hits an enemy he marks with an arcane attack.
Fullblade of Defense: Resist 1 vs All dmg;
TCO will use his Fullblade of Defense Daily power to halve damage of an attack will reduce him below 0.
[/sblock]
 

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Dekana

Explorer
Ilse raises her naginata high above her head and then slams it down onto the closest skeleton, fracturing several of its bones with the powerful blow. She then turns her head to the rear and gives Kurnos some advice: "Stop, drop, and roll!"

OOC: Ilse's allies gain a +1 power bonus to attack rolls and a +3 power bonus to damage rolls while they are adjacent to her.

[sblock=Ilse actions / stats]Standard: Energizing Strike vs SR1 crits for 13 damage and Kurnos gains 5 THP.
--Free: Takedown Strike to add on 5 more damage (and prone, but the skeleton is already prone since it's asleep).

Minor: Sustain Battleborn Acuity.

Move: Shift to AG6.


PC:Ilse (Dekana) - L4W Wiki- Female Tiefling, 1 Ardent
Passive Perception: 10, Passive Insight: 10
AC:17+2, Fort:14+2, Reflex:11+2, Will:16+2, Resist 5 fire, Speed:6
HP:20/28, Bloodied:14, Surge Value:7, Surges left:5/10
Initiative +0
Power Points: 0/2, Action Points: 0 (encounter)

Conditions
Battleborn Acuity

Powers
MBA: +3 vs AC, 2d4+1
RBA: +3 vs AC, 1d4, range 5/10
Energizing Strike, Demoralizing Strike
Ardent Outrage, Ardent Surge x2, Infernal Wrath, Second Wind, Takedown Strike
Battleborn Acuity

Combat notes
+1 attack rolls vs bloodied foes
+3 damage rolls on OAs for Ilse and allies within 5 squares
+2 diplomacy and intimidate for allies within 5 squares.
[/sblock]
 
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WEContact

First Post
Now that the undead are finally spread out, Chambers has a clear shot, and he makes the most of it. While the burning undead is focused on Boris, a well-placed knife sends it writhing to the ground, tangled in ethereal vines, disoriented by primal magic.

[sblock=Actions]Move: ->AF6
Standard: Clever Shot HIT BS1 AC 27 for 10 damage and BS1 is knocked prone and slowed (in addition to being immobilized) USoMNT
No Action: Surprise Strike, BS1 is dazed UEoMNT[/sblock]

[sblock=Statblock]Logan Chambers - Male Human Seeker|Ranger 1
Status:
Initiative: 24, Passive perception: 19, Passive Insight: 14
AC:16 Fort:12 Ref:15 Will:16
HP: 16/22 Bloodied: 11 Surge value: 5 Surges/day: 0/6
Speed: 6 squares, AP: 0, Second Wind: unused, Temporary HP: 0
Melee Basic Attack: +4 vs AC, 1d4
Powers:Clever Shot, Tidal Spirit Shot, Grappling Spirits, Hunter's Quarry, Fox's Cunning, Inevitable Shot, Surprise Strike, Swarming Bats, Spirits' Rebuke[/sblock]
 
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facusm

First Post
OOC: Thanks WEContact, I thought SR1 was only prone.





Impo raises his axe over his head and makes a powerful strike,using the weapon`s weight. The skeleton`s body falls apart.




[sblock=Combat]
Attack vs SR1: 15 vs 13 (18-5=13), hit
Damage: Critic: 1d12+8+3=23 damage (Dead) [/sblock]


[sblock=Statblock]
IMPO - Minotaur Slayer (Unaligned)
State:
Initiative:+2, Passive Insight:+10, Passive Perception:+12, Senses:normal
HP: 30/26 Bloodied:15, Surge Value:7, Surges Per-Day 12
AC: 17 Fortitude:17 Reflex:12 Will:10
Speed:6
Attack: Greataxe: +8 vs AC 1d12+8
Powers:
Battle Wrath (At Will Minor Personal ✦ Martial, Stance)
Berserker's charge (At Will Minor Personal ✦ Martial, stance)
Power strike (Encounter Free Enemy hit ✦ Martial, Weapon)
Takedown strike (Encounter Free Enemy hit ✦ Martial, Weapon)
Goring Charge (Encounter Standar Enemy hit ✦ Martial, Weapon)[/sblock]
 
Last edited:

WEContact

First Post
OOC: [MENTION=6708548]facusm[/MENTION] SR1 is unconscious, and thus helpless. He grants CA and has -5 to all defenses, so you hit and since you might as well have executed a Coup de Grace consider that a critical hit. Roll your crit damage. Add 3 damage to that also, since in order to attack SR1 you'd need to move up next to Ilse where you'd benefit from her Battleborn Acuity aura.
 



WEContact

First Post
OOC: EDIT: Whoops nevermind, carry on.

No problem [MENTION=6708548]facusm[/MENTION]! FOr future reference I think the Greataxe has high crit, which means you would actually do 1d12+23, but in this case it doesn't matter.
 

BedLlama

First Post
Zaroch fires another magical dart towards the other burning skeleton, and then dives back behind the wall.

OOC: Standard: Magic Missile Blazing Skeleton for 7 damage
Move: U7 to U9
 

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