Artoomis
First Post
I just built a Monk/Vow of Poverty character and here it is, so that it can be fairly compared with other characters of equal level. I present it at 18th level, since that's the level of our group, so I could also compare with other current characters.
I did this to help put the more general thread on this topic in better perspective with an actual example.
I find, in general, it is very strong on defense and very weak in offense. This is almost inevitable - the extra exalted feats available are too small in number to avoid taking quite a few "Vow of ..." feats, which are defense-heavy feats.
You need to compare it to fully equipped 18th level characters. I leave you to do that if you desire.
We started with a set of 18/14/14/14/10/8 scores to be placed where you want.
I put the 18 in Wis, the 10 in Int and the 8 in Str.
Current Stats:
STR 8
DEX 21
CON 16
INT 10
WIS 24
CHA 15
AC 47 (+12 exalted, +4 natural, +5 deflection, +3 monk, +7 WIS, +6 DEX)
Touch AC 31
Incorporeal Touch AC: 31
AC vs. Brilliant Energy Weapons: 47
REF +19
WILL + 20
FORT: +18
SR 32
DR 5/evil and magic
Offense Bonuses: +4 magic. lawful, good, adamantine
Defense Bonuses (other than AC): +2 vs. Enchantments. +4 vs. non-damaging spells. +4 vs. Poison and Drugs. +4 vs, Charms and Phantasms. Weapons that strike him must make a Fort save vs. DC 22 or be shattered with no damage to him. Immune to hot/cold: -50 to +140 degrees F. Immune to natural diseases. Improved Evasion. Immune to all poisons.
Other: Constant Calm Emotions 20' radius DC21. Slow Fall 90' no damage if within arm's reach of a wall. Can heal 16 hit points per day. Quivering Palm DC 27 (can't use it, though, because of Vow of Peace). Speak with any living creature. Dimension Door 1/day at 9th level. No need for food,water or air to breathe. True Seeing. Freedom of Movement.
I think that's about it. I didn't list all his feats, and he gets one or two other relatively minor things like better diplomacy checks and things.
I haven't played him yet, but he looks playable, though not really on offense much.
I did this to help put the more general thread on this topic in better perspective with an actual example.
I find, in general, it is very strong on defense and very weak in offense. This is almost inevitable - the extra exalted feats available are too small in number to avoid taking quite a few "Vow of ..." feats, which are defense-heavy feats.
You need to compare it to fully equipped 18th level characters. I leave you to do that if you desire.
We started with a set of 18/14/14/14/10/8 scores to be placed where you want.
I put the 18 in Wis, the 10 in Int and the 8 in Str.
Current Stats:
STR 8
DEX 21
CON 16
INT 10
WIS 24
CHA 15
AC 47 (+12 exalted, +4 natural, +5 deflection, +3 monk, +7 WIS, +6 DEX)
Touch AC 31
Incorporeal Touch AC: 31
AC vs. Brilliant Energy Weapons: 47
REF +19
WILL + 20
FORT: +18
SR 32
DR 5/evil and magic
Offense Bonuses: +4 magic. lawful, good, adamantine
Defense Bonuses (other than AC): +2 vs. Enchantments. +4 vs. non-damaging spells. +4 vs. Poison and Drugs. +4 vs, Charms and Phantasms. Weapons that strike him must make a Fort save vs. DC 22 or be shattered with no damage to him. Immune to hot/cold: -50 to +140 degrees F. Immune to natural diseases. Improved Evasion. Immune to all poisons.
Other: Constant Calm Emotions 20' radius DC21. Slow Fall 90' no damage if within arm's reach of a wall. Can heal 16 hit points per day. Quivering Palm DC 27 (can't use it, though, because of Vow of Peace). Speak with any living creature. Dimension Door 1/day at 9th level. No need for food,water or air to breathe. True Seeing. Freedom of Movement.
I think that's about it. I didn't list all his feats, and he gets one or two other relatively minor things like better diplomacy checks and things.
I haven't played him yet, but he looks playable, though not really on offense much.
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