For this dare Poog must climb into one end of the Rusty Earbiter and then wriggle through it, coming out the other side. The faster the better!
ooc: Climbing through the Rusty Earbiter requires a series of three DC 15 Escape Artist checks as the goblin must writhe through a series of tight squeezes. Each Escape Artist check takes 1 full round to attempt, and each one must be repeated until a successful check is made before moving on to the next one (or, in the case of the last check, successfully crawling out the far end of the tube).
If he takes too long (fails too many checks), the other goblins will get bored; after that point it doesn’t matter if he gets out or not, it's considered a lost dare. The goblins get bored easily, but you can try to keep them interested somehow (how is up to you).
Each failed Escape Artist check causes 1d4–2 points of damage (a result of less than 1 point of damage indicates no damage is taken) from the Rusty Earbiter's spiky spikes.
ooc: Climbing through the Rusty Earbiter requires a series of three DC 15 Escape Artist checks as the goblin must writhe through a series of tight squeezes. Each Escape Artist check takes 1 full round to attempt, and each one must be repeated until a successful check is made before moving on to the next one (or, in the case of the last check, successfully crawling out the far end of the tube).
If he takes too long (fails too many checks), the other goblins will get bored; after that point it doesn’t matter if he gets out or not, it's considered a lost dare. The goblins get bored easily, but you can try to keep them interested somehow (how is up to you).
Each failed Escape Artist check causes 1d4–2 points of damage (a result of less than 1 point of damage indicates no damage is taken) from the Rusty Earbiter's spiky spikes.