Weekend Game - Dwellers of the Forbidden City - OOC - Game is Running


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Rhun

First Post
industrygothica said:
That's what I mean. Thanks.


No problem...with only 11000gp to spend, I don't see any problems with the no limit. Most gamebreaking items cost a lot more than that.
 

Shayuri

First Post
Hmm! Character concept evolving...

With a warmage, I see little need for a warlock, or even a sorceror battlecaster. What we'll need is a mage who can handle more utility and so on, while still contributing to combat. I think a Conjuration specialist focused on summoning might do the trick. We're a little short on meat shielding, summons can be quite versatile, and if I ditch Necromancy and Evocation then I retain almost all of a normal mage's buffs and utility spells, sacrificing almost zero firepower due to the warmage.

*inhales*

I likey the summons. Mmyep.
 

dog45

First Post
Shayuri said:
Hmm! Character concept evolving...

With a warmage, I see little need for a warlock, or even a sorceror battlecaster. What we'll need is a mage who can handle more utility and so on, while still contributing to combat. I think a Conjuration specialist focused on summoning might do the trick. We're a little short on meat shielding, summons can be quite versatile, and if I ditch Necromancy and Evocation then I retain almost all of a normal mage's buffs and utility spells, sacrificing almost zero firepower due to the warmage.

*inhales*

I likey the summons. Mmyep.

The Complete Mage has a variant Specialist. Basically, you lose one spell splot per level you can cast. In addition to the regular 1 spell slot per level for your specialty, you get another 2 spells slot for your specialty. Oh, and you have to restrict another school of magic, which can't be divination. The ability is called Focused Specialist, pg 34.


There's a couple good summoning feats in the eberron campaign setting that would be easy to port over. There's also a gamebreaking summoning feat in some FR book that would blow Rhun's top off. Greenbound Summoning - makes DM's cry.
 
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Shayuri

First Post
FOcused specialist seems intriguing. I'll look into that. As for feats...

Augmented Summons is a definite "in." That means Spell Focus Conjuration too. Two out of my four starting feats...gives me a bit of leeway, yar...

Rapid Spell might be worth it...but probably not until later on when I get some better summons.

Hey, what about the alternate specialist rules from Unearthed Arcana? I seem to recall you can trade in some standard mage bennies for neat Conjuration-related ones. I'll look it up later on and post 'em if UA is a potentially acceptable source for character makey.

...

No Greenbound! Bad dog45! Bad!

*brandishes newspaper*
 

Rhun

First Post
Shayuri said:
Hey, what about the alternate specialist rules from Unearthed Arcana? I seem to recall you can trade in some standard mage bennies for neat Conjuration-related ones. I'll look it up later on and post 'em if UA is a potentially acceptable source for character makey.


I don't have UA, but most of that stuff is in the SRD, right? Are you thinking of one of the Conjurer Variant found here: http://www.d20srd.org/srd/variant/classes/specialistWizardVariants.htm#conjurerVariants

Also, I have no problem with the Domain Wizard, either, if you are interested in that. You'd basically get an extra spell per level, without giving up anything.
 

dog45

First Post
Shayuri said:
No Greenbound! Bad dog45! Bad!

*brandishes newspaper*

Yeah, I know. It's a crazy broken feat. I like to mention every now and then to my LG playing DM. You should see his eyes bulge. It's funny.
 

Rhun

First Post
dog45 said:
Yeah, I know. It's a crazy broken feat. I like to mention every now and then to my LG playing DM. You should see his eyes bulge. It's funny.


What's Greenbound do? I know I've heard it mentioned that it was broken, but I've not familiarized myself with that feat.
 

Voidrazor

First Post
Greenbound makes all your summoned creatures animate plants giving the +6 AC, dr10/magic&slashing, fast healing 3, +4 grapple, resistance to cold&elce 10, tremorsense 60', +6 str +2 dex +4 con +4 cha all for 1 feat with effectively no prereq!

Oh, I'm leaning towards fire domain wizard rather than warmage at this point. I don't think their would be too much overlap with a conjurer specialist though, since he'll still be a blaster, just with a little more utility.

One more thing. Are flaws allowed?
 

Rhun

First Post
Voidrazor said:
Greenbound makes all your summoned creatures animate plants giving the +6 AC, dr10/magic&slashing, fast healing 3, +4 grapple, resistance to cold&elce 10, tremorsense 60', +6 str +2 dex +4 con +4 cha all for 1 feat with effectively no prereq!

Wow, that is pretty damn potent.

Voidrazor said:
Oh, I'm leaning towards fire domain wizard rather than warmage at this point. I don't think their would be too much overlap with a conjurer specialist though, since he'll still be a blaster, just with a little more utility.

Sounds cool to me. I've always liked Fire Mages.

Voidrazor said:
One more thing. Are flaws allowed?

I'm okay with flaws, as long as they don't build too much on your PC's strengths without giving up much of anything.
 

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