Kobold Stew said:
I'd appreciate suggestions for a regional feat. I also have to chooose another feat, and settle on a language: Goblin? Sylvan? Aquan? Sylvan is there for the equicephs in the backstory.
Thought for Sandor:
Possible regions (without listing every possible region, because there are a lot of them):
[sblock=Chult]
The Jungles of Chult are near to where the adventure will be taking place, and could fit Sandor well. Chult is considered by most to be a backward, unsettled land of monsters, jungles, diseases and savages. Has a large population of lizardfolk.
Automatic Language: Chultan
Bonus Language Choices: Alzhedo (Calimshan), Draconic, Dwarven, Goblin, Shaaran (The Shaar), Sylvan, Tashalan (Tashalar, where the adventure will start).
Regional Feat Choices:
1) Foe Hunter (+1 damage with melee or ranged attack within 30' against Lizard folk and Yuan-Ti, and you act as you have the Improved Critical feat against these opponents)
2) Snake Blooded (+2 fort bonus vrs. poison and +1 on all reflex saves)
3)Survivor (+1 on fort saves and +2 on all Survival checks)
[/sblock]
[sblock=Tashalar]
More civilizaed than Chult, Tashalar is an exotic land of strange foods, beautiful people and great wealth. Sizeable population of lizardfolk.
Automatic Language: Tashalan
Bonus Language Choices: Alzhedo, Chultan, Draconic, Illuskan (spoken mostly in the North), Orc, Shaaran, SYlvan
Regional Feat Choices:
1) Foe Hunter (+1 damage with melee or ranged attack within 30' against Lizard folk and Yuan-Ti, and you act as you have the Improved Critical feat against these opponents)
2) Snake Blooded (+2 fort bonus vrs. poison and +1 on all reflex saves)
3) Mercantile Background (+2 on appraise checks and +2 on craft/profession skill)
[/sblock]
[sblock=Lake of Steam]
This region is made up of multiple independent city-states and small countries. The Border Kingdoms on the southern shore of the Lake of Steam have a high proportion of nonhumans.
Automatic Language: Shaaran
Bonus Language Choices: Alzhedo, Chondathan (spoken widely throughout the Realms), Dwarven, Goblin, Tashalan
Regional Feat Choices:
1) Foe Hunter (+1 damage with melee or ranged attack within 30' against Lizard folk and Yuan-Ti, and you act as you have the Improved Critical feat against these opponents)
2) Mercantile Background (+2 on appraise checks and +2 on craft/profession skill)
[/sblock]