paradisebunny
Explorer
I am curious about your opinions, what system do you think is best suited for online play?
There is a few ways to answer this question, for instance you might want to say pathfinder 2e on foundry is one of the contenders given the full availability of options and monsters etc and a very solid integration of all of it in a great VTT.
I would however argue for something else. I dislike staring at a tabletop, I like looking at my fellow players faces, that is what I am mostly looking at when playing in person and I feel it is an often unnoticed aspect of making roleplay in particular enjoyable. Ever played games with cameras off? There is a reason why it feels like something is missing in those games and why for many people online play is the inferior experience.
With the right choice of system (and people as with all things obviously) you can mitigate this loss to some extent. In my experience games that rely more on Theater of the mind paired with maybe only discord provide a great experience. Call of Cthulhu stands out for me as does ICRPG. Both systems run well with minimal to no visual support: the first relies more on players taking notes than specific room layouts and handouts can be posted to text channels, while ICRPG simplifies movements, rolls and information complexity to a level that you can mentally grasp with only your character sheet in front of you. What do you think? Any other contenders or other reasonings?
There is a few ways to answer this question, for instance you might want to say pathfinder 2e on foundry is one of the contenders given the full availability of options and monsters etc and a very solid integration of all of it in a great VTT.
I would however argue for something else. I dislike staring at a tabletop, I like looking at my fellow players faces, that is what I am mostly looking at when playing in person and I feel it is an often unnoticed aspect of making roleplay in particular enjoyable. Ever played games with cameras off? There is a reason why it feels like something is missing in those games and why for many people online play is the inferior experience.
With the right choice of system (and people as with all things obviously) you can mitigate this loss to some extent. In my experience games that rely more on Theater of the mind paired with maybe only discord provide a great experience. Call of Cthulhu stands out for me as does ICRPG. Both systems run well with minimal to no visual support: the first relies more on players taking notes than specific room layouts and handouts can be posted to text channels, while ICRPG simplifies movements, rolls and information complexity to a level that you can mentally grasp with only your character sheet in front of you. What do you think? Any other contenders or other reasonings?