strawbellebelle
Explorer
Again, this falls into the "I want to have all these options, but don't want to have to choose between options" entitlement, to the point where this concept could conceivably get three bonus strikes in one turn, all without any additional cost other than the features used for the action/bonus action/reaction.Going to just to toss out the dance bard idea.
Flurry of Blows.
When you expend a DP as part of an action,a Bonus Action, or a Reaction, you can make one Unarmed Strike as part of that action, Bonus Action, or Reaction.
As a bonus action, you can spend 1DP to
Dodge
Disengage
Dash
...okay, but...but you realize that, whether a Long Rest takes one day or one week in-game, that amount of time has zero correlation to real-life time? At most, the players might say they did a bit more stuff in their downtime, but that isn't even a given for the format. You are not literally waiting seven real-life days for your characters to fully recover.I doubt anyone actually thinks that. Much more likely is that someone has said that they don't want recovery to take multiple sessions, and you chose to interpret that in the way that made that person look as dumb as possible, rather than actually engaging with it.
Because the gritty realism rest variant does draw recovery out over more sessions. More real life time passes before you can cast that 5th level spell again, or whatever. That's literally part of the point, to make it so that you can't get an effective rest as quickly and easily. The "are no words" because what you're claiming just isn't a real thing people think.
Which is also something that comes up with short rests, where they are treated not as something that takes maybe a minute to resolve, but an actual real-life hour. It's bizarre. (And frankly, an attitude that I imagine exists because of people who play classes that don't benefit as much from short rests, such as casters and half-casters—they consider it a waste of their time for that mechanic to exist.)