Who Wants to be a Wayfinder? [FULL]


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Deuce Traveler

Adventurer
I'm still willing to play the paladin, but otherwise I updated the beguiler to your rules, except I haven't used the extra cash from going from 4th to 5th level. I have to figure out what to do with my remaining cash...

Doral
[sblock]
Name: Doral Kinsman
Class: Beguiler 5
Race: Human
Hit Dice: 1d6x5, 15/24 HP
Initiative: +7
Speed: 30 ft
Armor Class: 18 (10 +5 armor +3 dex)
Base Attack Bonus: +2
Grapple: +2
Attacks: Masterwork Silver Dagger +3 (1d4, 19-20 x2);
Thrown Dagger +5 (1d4, 19-20 x2, Range Increment 10)
Full Attack: Masterwork Silver Dagger +3 (1d4, 19-20 x2)
Face/Reach: 5x5/5ft
Special Attacks: None
Saves: Fort +1, Ref +4, Will +4
Abilities: Strength 10, Dexterity 16, Constitution 10, Intelligence 18 (was 17), Wisdom 11, Charisma 14
Skills: Bluff (8 ranks) +10, Tumble (8 ranks) +11, Disable Device (8 ranks) +12, Disguise (8 ranks) +10, Gather Information (8 ranks) +10, Listen (8 ranks) +8, Open Locks (8 ranks) +12, Search (8 ranks) +12, Spellcraft (2 ranks) +6, Sense Motive (8 ranks) +8, Move Silently (8 ranks) +11
Feats: Improved Initiative, Silent Spell (Class Feat), Spell Focus (Enchantment), Spell Focus (Illusion)
Action Points: 7
Languages: Common, Goblin, Elf, Dwarf, Draconian
Alignment: Neutral
Deity: None
Gender: Male
Age: 23
Height: 5' 8"
Weight: 165 lbs

Spells:
Spells Known:
- Level 0: Dancing Lights, Daze, Detect Magic, Ghost Sound, Message, Open/Close, Read Magic
- Level 1: Charm Person, Color Spray, Comprehend Languages, Detect Secret Doors, Disguise Self, Expeditious Retreat, Hypnotism, Mage Armor, Obscuring Mist, Rouse, Silent Image, Sleep, Undetectable Alignment, Whelm, Ventriloquism (advanced learning)
- Level 2: Blinding Color Surge, Blur, Daze Monster, Detect Thoughts, Fog Clouds, Glitterdust,
Hypnotic Pattern, Invisibility, Knock, Minor Image, Mirror Image, Misdirection, See Invisibility, Silence, Spider Climb, Stay the Hand, Touch of Idiocy, Vertigo, Whelming Burst
- Level 3: Arcane Sight, Clairaudience/Clairboyance, Crown of Veils, Deep Slumber, Dispel Magic, Displacement, Glibness, Halt, Haste, Hesitate, Hold Person, Inevitable Defeat, Invisibility Sphere, Legion of Sentinels, Major Image, Nondetection, Slow, Suggestion, Vertigo Field, Zone of Silence
Spells Memorized/Spell Slots: 6/6/4
Current Spells: 6/5/4

Inventory:
Mithril Shirt+1 (2,100gp)
Masterwork Silver Dagger (322gp)
3x Daggers (for throwing) (2gp each)
Wand of Magic Missile (5th level caster w/48 charges) (3,750gp)
3x Potions of Cure Light Wounds (50gp each)
Potion of Jump (50gp)
Hand of the Mage (900gp)
Quaal's Feather Token, bird (300gp)
Masterwork Thieves Tools (100gp)
Backpack (2gp)
Bedroll (0.5gp)
Grappling Hook (1gp)
Small Steel Mirror (10gp)
Silk Rope (50 ft) (10gp)
Waterskin (1gp)
4x Trail Rations (5sp each)
Spyglass (1,000gp)
Tanglefoot Bag (50gp)
Traveler's Outfit (1gp)
Potion of Spider Climb (300gp)
Disguise Kit (10 uses) (50gp)
44gp 8sp that needs to be spent



Description

Doral has dark brown hair and dull gray eyes with a boyish, charming face. He is 5 feet, 5 inches tall and thin, but does not stand out in a crowd, despite his pleasing looks. In fact, he lacks distinguishing facial features and his fay-like face is hard to remember when people describe him. Doral is an extremely good listener, and people genuinely seem to enjoy telling the half-elf about their problems, though he rarely offers advice or opinion. He is quick with a joke, glows with an appreciation of life, and is always ready to offer an ear to the agitated.

Currently he is wearing simple, dark red clothes. The outfit is colorful enough to help blend into the normal crowd, yet dark enough to hide with. If he is recognized when he doesn't want to be, he will attempt to lose the old outfit, and purchase a new one with a new color, but similar in dark tone.



Brief Background

Of course, being a listener was part of Doral's job: a spy for Aundair. Doral was an up and coming member of the Royal Eyes, and helped infiltrate the organizations of many of Aundair's potential enemies. He was working a deep cover operation with several other Royal Eyes at Tanar Rath in Karrnath when his identity was blown. Doral Kinsman was severely injured in his escape, but he ended up being the only member of the Royal Eye team to return. Despite his prior service, jealous members of the organization suggested that Doral may have been the source of the intelligence leak. Although a trial acquitted him of guilt, his reputation was tarnished and he resigned from the Royal Eyes.

Now he wishes to conduct his own investigation into the intelligence leak on his own, but first there is the problem of revenue. Ever since he returned to Aundair Doral was removed from the government payroll. Low on the funds he knows he will need to work the case on his own, he now seeks to raise money as a freelancer. Always the realist, Doral accepts that he will have to create a new life for himself before he can pursue revenge.

Recently he took a job at Port Verge, but the mission went bad and he had to jump ship and swim to Tempest Isle to avoid further trouble.

The Long Story

"Move fast, Doral," Sylla whispered to me as she squeezed my hand. She threw one last wink my way, then went into the hallway to join Zax.

I watched her go out the door, enjoying the swaying of her hips. Sylla, like myself and Zax, was a member of the Royal Eyes, the greatest espionage organization in the Five Nations. Her specialities lied in seduction and potions, as the sleeping body of Captain Manash attested.

The Royal Eyes had sent us to intercept messages coming from the Karrnath court to the captain of Tanar Rath. The three of us had taken jobs as servants at the garrison. Zax worked as a smith, I as a cook for the keep, and Sylla as a maid. Zax and I were the first to find signs of a troop build-up in the area, as extra food and materials were ordered for the garrison. I became friends with many of the soldiers, playing the occasional dice with them and making conversation with those that would come to the kitchen. Zax was busier creating weapons to be used by the undead and the living soldiers of Karrnath, although this was a clear indication that the forces of the garrison were about to be increased. Coded messages from the Royal Eyes began to stress the importance of discovering what was going on.

It was Sylla who was the most successful. After a few 'accidental' encounters in the hallway with Captain Manash, she succeeded in earning a visit to his room and seducing him. After a few days he confided to her that he received daily messages from the court, trying to impress her with boasts of his own importance. Sylla was unable to open his locked drawer in order to read the notes, which was more of my specialty. It was this that led us to a daring plan. Sylla drank and ate with Captain Manash every night before other activities. He tended to drink heavily, and supposedly had a low stanima, causing him to sleep deeply. Sylla would send a servant down with an order of food for the pair each night, giving me an excuse to enter their room. As this pattern became familiar, we decided to strike after Sylla sent a magical message to our contact in the Royal Eyes.

Sylla added a potion to Captain Manash's drink one night, causing him to doze. Soon after she sent a servant boy she found in the hallway to fetch me with an order for dinner and to give Zax a copper coin she owed him. On this signal, I came up with my tray of food, Zax accompanying me. Sylla and Zax were to talk outside Captain Manash's door while I was to unlock the drawer with the notes, read them, and copy down any vital pieces of information.

I put the tray down, and took out some of my 'special' tools. As I worked, I unsuccessfully tried to remove thoughts of Sylla and concentrate on the task at hand. I only found a simple poison needle trap, which was a good sign. Disabling it, I continued working as my thoughts drifted.

Why have I been having stronger fits of jealousy? She was a pretty woman, but there were more beautiful ladies in the world. Yet something about the way she touched my shoulder when she needed to talk... the way she smiled at me as if everything I said was important... the way she stood close... "Concentrate, fool," I told myself as I thought about the way she smelled. I could feel the latch give way.

As I opened the chest I could hear an argument begin outside the door as Zax and Sylla told someone that Captain Manash was sleeping and needed his rest. I suppose the answer didn't satisfy whoever they were talking to, as I heard the sounds of scuffling outside. I scrambled to reset the trap and to hide my tools, but the door was kicked in by a large man in black armor just as I picked my tray back up. He was followed by a smaller man with a nasal voice that I recognized as Manash's orderly.

"The other spy," the orderly yelled, pointing at me.

My blood ran cold as I could see several soldiers standing with weapons outside. Zax lay on the floor unmoving in a pool of blood. Sylla had her hands held and was flanked by soldiers on each side. Thinking quickly, I cast a charm on the orderly and said, "Spy, sir? Please, I'm not sure what these two did, but I just came up to deliver the lord's food." Escape now, get Sylla and Zax (if still alive) out later.

Confusion appeared on the orderly's face. "I'm sorry Doral, but someone has recently informed me of the most vicious rumors about you." The man in black armor gave the orderly a frown of surprise.

"Who said these things about me, sir," I asked indignantly. Was my cover blown?

The black armored man was smarter than I gave him credit. "Enough," he bellowed, interrupting the conversation. He moved forward and gripped me by the collar, tossing me out of the room, where I skidded across the floor and slid against the hallway wall. He was a strong one. Through my ringing head I could hear the orderly try to stop him, telling him I may be innocent.

My head cleared as the man came at me again, sword drawn. I tumbled out of the way, pulling a knife and slicing the arm of a soldier holding Sylla. He grunted in pain, but did not release his grip on her. I couldn't get her out. Nor could I allow her to be captured. I was sure Zax was dead, so he could not tell any secrets. I still might be able to escape. There was only one thing left to do, I realized, as I held a tighter grip on the knife.

Sylla must have realized what was on my mind. "No," she begged sadly, looking into my eyes. If she had stood bravely, I could have finished her rather than allowed her to be put to the question. But as I looked into those pleading eyes, my resolve broke. All this in the space of the six longest seconds of my life.

I cast one more spell, making myself disappear to the group of enclosing soldiers. Even Sylla gasped in surprise and began to look around wildly. I always kept my magical abilities secret, even to friends.

Next, I did the only thing I could. I ran.

After I returned to Aundair, I knew my career was over. Not only had the mission failed, but I had allowed an agent to be captured. The information about a troop build-up could not be confirmed, and an attack never materialized anyway, causing others to question my skills. Supposedly, Karrnath was also using the incident to privately blackmail small concessions from the Aundair court. Perhaps Sylla talked after all. As I sat, waiting for my trial to condemn or exhonerate me, I used the time I have to gather my thoughts and have come to this realization: we were betrayed.

It's only a feeling, but I can't figure out how we were captured so easily and during the act. I could make the accusation and ask for an investigation, but who would I trust? Perhaps it would be better to walk away if I'm not hung. To disappear for awhile in a different land, like a man broken and wandering. Let them forget me while I gather my own resources. Then I can return when they have grown lazy and content, unsuspecting of the man bearing down on them.
[/sblock]
 
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Walking Dad

First Post
Redeemed Villain

I got some redeemed villain idea, but need some time to formulate it right.

Here is some crunch for it:

[sblock]Hellbred (Spirit) Hexblade 5 LN

Str 14 6
Dex 15 8
Con 14 8 -2 (Level +1)
Int 14 6
Wis 10 2
Cha 16 6 +2

Skills:
Bluff: 8
Concentration 8
Diplomacy 8
Intimidate 8


Feats:
Bonus Hellbred: Devil Favored
1 Fiendish Legacy
3 Fiendish Resistance
Bonus Hexblade: Combat Casting

Fiendish looking Patrty Speaker
- Fights in the Front Line, but uses "tricks", not fighting abilities
- PH2 Dark Companion Debuffs Enemies
- Uses Mithral Shield and Breastplate to get a tank AC.

OR

Hellbred (Body) Warlock 5 (CN or CG)

Str 14 6
Dex 16 8 (Level +1)
Con 16 6 +2
Int 12 6 -2
Wis 10 2
Cha 15 8

Skills:
Concentration 6
Bluff 5
Use Magic Device 8
Intimidate 5

Feats:
Bonus: Devil Favored
1 Combat Reflexes
3 Blindfight
Bonus: Devil's Flesh

Invocations:
See the Unseen
Miasmic Cloud
Eldritch glaive

Melee Warlock
- Can UMD any wand or staff automatic
- Unlimited detect magic
- Will run to the Frontline, activates Miasmic Cloud, and hacks everything what dares to enter with his Eldritch Glaive (Combat Reflexes)
- Will further specialize on mobility and battle control invocations[/sblock]
 

Shayuri

First Post
Hang on, level 5?

Did somebody ninja level us?

Or is that just a projection for what we'll be by the time the newbies are worked in?

Edit - Oh! And...I hate to say it because I'd hate it if someone said it to me...but I feel a little threatened by the idea of both a Beguiler AND a warlock joining the party. Two specialists that do both of the things I can do...but better. :( Just one means I can still have a niche. Both means...I'm obsolete. :)
 

Walking Dad

First Post
Shayuri said:
Hang on, level 5?

Did somebody ninja level us?

Or is that just a projection for what we'll be by the time the newbies are worked in?

Edit - Oh! And...I hate to say it because I'd hate it if someone said it to me...but I feel a little threatened by the idea of both a Beguiler AND a warlock joining the party. Two specialists that do both of the things I can do...but better. :( Just one means I can still have a niche. Both means...I'm obsolete. :)
Your sorcerers niche is to fight upfront with a reach weapon? You have a strange character ;)

Could someone link the rogue's gallery thread to avoid doubles?
 


jkason

First Post
Walking Dad said:
Your sorcerers niche is to fight upfront with a reach weapon? You have a strange character ;)

Could someone link the rogue's gallery thread to avoid doubles?

Rogue's Gallery.

Mind you, it's currently quite cluttered. The game started with so many characters that it was originally split into two adventures; both of those games later suffered enough attrition that the two threads were combined with the characters that were left.

If we get enough folks to keep things going, it might be prudent to open a new RG thread and leave off all the extras for ease of reference. Right now, Midian and Whisper are pretty much the only characters you'd have to worry about 'duping,' which should leave plenty of holes. :)

Ooh, if we make it to level 5, it'll be my first time getting to play with wildshape. :D

jason
 

SelcSilverhand

First Post
I think we'll stick with first come first served, though if anyone has to back out we'll put out the word again. I really hadn't expected this many applications!

So far I have:
Dr. Simon: Kraken, Human Barbarian
Greenstar: Raysuldra, Human Dragon Shaman
Walking Dad: ___, Hellbred Hexblade or Melee Warlock
Deuce Traveler: Doral, Human Beguiler

Shayuri - Aye, I had them stat for 5th because I planned on having you and jkason advance to 5th at the end of the current encounter. I'll either handwave the rest of the encounter or have those that rolled up mercenaries join in the rest of the brief fight. I agree that we should make sure that new characters don't have too much of a crossover into our players field of expertise. A beguiler can work since we'll want a stealthy character that can also handle doors and traps. Barbarian and hexblade are good since we're lacking in frontline fighters. Dragon shaman can melee, help bolster healing, and provide some useful aura buffs.

Dr. Simon
Edit: I didn't include the +1 ability score for 4th level - is this subsumed in the 36 point buy?
Add the one point stat increase for 4th level, the 36 point ability score buy is just for 1st level when creating your character.

Mista Collins: I will probably have Johan and Seria hang out at the main camp once the expedition reaches the island. That way you can catch up to the party whenever you can return.
 

Walking Dad

First Post
Thanks for choosing my redeemed villain.

I would like to go with the melee warlock and name him "Glaive".

Work in progress:

Background: "Glaive", named after his trademark power, has only vestigal memories of his old life, but he is certain that he will redeem himself and enter heaven... but not to soon.
Shortly after his reincarnation, he realised that his "odd" appeareance and powers will provoke hate and fear in the ones he wants to help. Therefore he became part of a mercenary organisation, searching for ways to do the right thing.

Darth-Maul-Poster-Card-C10227308.jpeg


Hellbred (Body) Warlock 5 (CG)
[sblock=Stats]
Age: ?
Gender: Male
Height: 6'2"
Weight: ?lb
Eyes: Yellow
Hair: None
Skin: Red/Black
Code:
Str: 14 +2 (6p.)        Level: 5        XP: ?
Dex: 16 +3 (8p.)        BAB: +3         HP: 39 (6+4+5+4+5+15)
Con: 16 +3 (6p.)        Grapple: +5     Dmg Red: N/A
Int: 12 +1 (6p.)        Speed: 30'      Spell Res: N/a
Wis: 10 + (2p.)       Init: +3        Spell Save: N/A
Cha: 15 +2 (8p.)        ACP: -1          Alignment: CG
(Dex +1 at 4th level)

Action Points: 7

AC: 19 (10 base + 3 dex + 5 armour + 1 nat. armor )
Touch: 13
Flat-Footed: 16

Saves:
FORT: +4 (1 base + 3 con ) +8 vs poison
REF: +4 (1 base + 3 dex)
WILL: +4 (4 base + 0 wis )

Attacks:


Skills:
Concentration: 9 (6 ranks + 3 Con)
Bluff: 7 (5 ranks + 2 Cha)
Intimidate: 9 (5 ranks + 2 Cha + 2 syn)
Use Magic Device: 10 (8 ranks + 2 Cha)

Feats:
Bonus: Devil Favored
1 Combat Reflexes
3 Blindfight
Bonus: Devil's Flesh

Class Features:
Invocations
Eldritch Blast
Detect Magic
Deceive Item

Invocations:
Devil's Sight
Darkness
Eldritch glaive

Languages: Common, Infernal, Orc, Dwarf
[sblock=Equipment]Chainshirt +1 1.250gp
Longspear 5gp
Dagger 2gp

Hat of Disguise 1.800gp
Wand of vigor, lesser 750gp
Bracers of Entangling Blast 2.000gp MIC 80
Gloves of Eldritch Admixture 2.500gp MIC 105
Healing Belt 750gp MIC 110[/sblock]
[/sblock]
 
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