One last thing- Faiths and Pantheons is the one 3e FR book I don't have access to, so Isida, plase just send me a short description of the class and it's abilities at some point. I'd just like to take a look so I know what I'll be dealing with, my FLGS has Faiths and Pantheons on backorder, it should be in by the end of next week, so until then I just need to know the concept of the class and the abilities you'll have at the beginning of the campaign.
By the way, I just wanted to thank everybody for the enthusiastic (and quick) response. This will be the first play-by-post game I've ever run, as well as the longest adventure I've ever taken a try at running, so I'm counting on a group of interested players to help me keep things fun.
So far, what I've read about character concepts looks pretty good, there's nothing that I would change at this point, just remember that the storyline of this module assumes heroic or at least heroically mercenary characters, and you'll need a lot of teamwork to make it out of the Underdark alive. Looks like everyone's already ready to cooperate, very kewl, the more posts that I read from each one of you, the more enthusiastic I get about running this game.
-Willowhaunt