As an episode in RPG design and publishing, I'll remember 4e for endless threads full of threads about "dissociated mechanics" and "how does it make sense that a fighter can only use his best move once per day" (answer - he can try and use it as many times per day as he likes - but the game doesn't model all those attempts the same way, and the game also stipulates that not all of those attempts will be successful).
As an RPG that I played, I'll remember it for giving me my best campaign, and my best GMing experiences, to date - and I've run some other campaigns that I've been pretty pleased with!
As an RPG that I played, I'll remember it for giving me my best campaign, and my best GMing experiences, to date - and I've run some other campaigns that I've been pretty pleased with!