So what spells can the wizard take that are good that the sorcerer cannot take at all?
Edit: I ignored the "Good" part of this, because the total list needed to be made.
Cantrips:
Encode Thoughts
Toll the Dead
Level 1:
Alarm (r)
Cause Fear
Chaos Bolt (Sorcerer Only)
Find Familiar (r)
Grease
Identify (r)
Illusory Script (r)
Longstrider
Protection from Evil
Snare
Tasha's Hideous Laughter
Tenser's Floating Disk (r)
Unseen servant (r)
Level 2:
Arcane Lock
Continual Flame
Flaming Sphere
Flock of Familiars
Gentle Repose (r)
Locate Object
Magic Mouth (r)
Magic Weapon
Melf's Acid Arrow
Nystul's Magic Aura
Ray of Enfeeblement
Rope Trick
Skywrite (r)
3rd level:
Animate Dead
Bestow Curse
Daylight (Sorcerer)
Feign Death (r)
Galder's Tower
Glyph of Warding
Leomund's Tiny Hut (r)
Life Transference
Magic Circle
Nondetection
Phantom Steed (r)
Remove Curse
Sending
Summon Lesser Demon
Tiny Servant
Vampiric Touch
Wall of Sand
Water Walk (Sorcerer)
4th level:
Arcane Eye
Conjure Minor Elemental
Control Water
Dominate Beast (Sorcerer)
Elemental Bane
Evard's Black Tentacles
Fabricate
Fire Shield
Galder's Speedy Courier
Hallucinatory Terrain
Leomund's Secret Chest
Locate Creature
Mordenkainen's Faithful Hound
Mordenkainen's Private Sanctum
Otiluke's Resilient Sphere
Phantasmal Killer
Stone Shape
Summon Greater Demon
5th Level:
Bigby's Hand.
Conjure Elemental
Contact Other Plane (r)
Dance Macabre
Dawn
Dream
Geas
Infernal Calling
Insect Plague (Sorcerer)
Mislead
Modify Memory
Negative Energy Flood
Passwall
Planar Binding
Rary's Telepathic Bond (r)
Scrying
Steel Wind Strike
Transmute Rock
Wall of Force
6th Level
Contingency
Create Homunculus
Create Undead
Dawmij's Instant Summons (r)
Flesh to Stone
Guards and Wards
Magic Jar
Otiluke's Freezing Sphere
Otto's Irresistible Dance
Programmed Illusion
Soul Cage
Tenser's Transformation
Wall of Ice.
7th Level
Firestorm (Sorcerer)
Forcecage
Mirage Arcane
Mordenkainen's Sword
Mordenkainen's Magnificent Mansion
Project Image
Sequester
Simulacrum
Symbol
8th Level
Antimagic Field
Antipathy/Sympathy
Clone
Demiplane
Earthquake (Sorcerer)
Feeblemind
Illusory Dragon
Maddening Darkness
Maze
Mighty Fortress
Mind Blank
Telepathy
9th level
Astral Projection
Foresight
Imprisonment
Invulnerability
Prismatic Wall
Shapechange
True Polymorph
Weird
The common themes are Rituals, Advanced Necromancy or Illusions, Walls, and Signature Spells. While the Sorcerer picks up some elemental or nature spells, though not nearly as much.