RED INK TIME
Sorry FTF you are up first.
[sblock=Aaron Human Inquisitor]
[sblock=Game Info]
Race: Human
Class: Inquisitor
Level: 1
Experience: 0
Alignment: Lawful Good
Languages: Common
Deity: Gracenys[/sblock]
[sblock=Abilities]
Code:
Str: 14 (+2)
Dex: 16 (+3)
Con: 16 (+3)
Int: 8 (-1)
Wis: 17 (+3) (+2 Racial)
Cha: 11 (+0)
[/sblock]
[sblock=Combat]
Code:
HP: 12 = [1d8 + 3] + 1 (FC)
AC: 17 = 10 + 4 (armor) + 0 (shield) + 3 (DEX),
AT: 13 = 10 + 3 (DEX)
AF: 14 = 10 + 4 (armor) + 0 (shield)
INIT: +3 = +3 (DEX)
BAB: +0 = +0 (INQ)
CMB: +2 = +2 (STR) + 0 (BAB)
CMD: 15 = 10 + 2 (STR) + 3 (DEX) + 0 (BAB)
FOR: +5 = +2 (base) + 3 (stat)
REF: +3 = +0 (base) + 3 (stat)
WIL: +5 = +2 (base) + 3 (stat)
Speed: 30'
Damage Reduction: 0
Spell Resistance: 0
First a question: Why is everything in code blocks??
[sblock=Weapon Stats]
Melee +2
Ranged +3
Bastard Sword: +4 = +0(BAB) +2(STR) +2(MW/TRT)/ DMG = 1d10+2(S), CRIT 19-20x2
no shield so you could use two handed uping damage to 1d10+3
Silver Short Sword:+4
+2= +0(BAB) +2(STR) +0(MISC)/ DMG = 1d6+2(S), CRIT 19-20x2
Spiked Gauntlet: +2 = +0(BAB) +2(STR) +0(MISC)/ DMG = 1d4+2(P), CRIT 20x2
Dagger (melee): +2 = +0(BAB) +2(STR) +0(MISC)/ DMG = 1d4+2(P), CRIT 19-20x2
Dagger (R:10'): +3 = +0(BAB) +3(DEX) +0(MISC)/ DMG = 1d3+2(P),
dmg= 1d4+2 CRIT 19-20x2
There no code block that is better.[/sblock]
[sblock=Racial Traits]+2 to any stat (WIS), Medium Size, 30' movement, Bonus 1st level feat, +1 Skill rank each level[/sblock]
[sblock=Inquisitor Features]
Class Proficiencies
Simple Weapons plus the hand crossbow, longbow, repeating crossbow, shortbow, and the favored weapon of their deity(
Bastard Sword). Light Armor, medium armor, and shields (except tower shields).
Spells Known-
Orisons- (
Acid Splash,
Detect Magic,
Light,
Read Magic)
1 - (
Cure Light Wounds,
Shield of Faith)
Spells per Day "_" equals unused slot, "X" equals used spell slot
1 - (_)(_)
Domain - Nobility
Inspiring Word(Sp)- 6/day: Standard Action, creature within 30' gains +2 morale bonus to attack, skill check, ability check and saving rolls for (1/2 Class Level, Min 1) rounds. Usable 3+(WIS modifier) times per day.
Does this ability say anything about a person only gaining the benefits once per day or some such? Just hard for me to check all this just yet.
Judgment- 1/day, Swift Action to start and switch in combat, lasts until end of combat
(Can not be frightened, panicked, paralyzed, stunned, or unconscious, or prevented from combat)
Code:
[B]Destruction[/B]
+1 Sacred Bonus to Damage Rolls, +1 per round, Max +3
[B]Healing[/B]
Fast Healing 1, +1 per round, Max +3
[B]Justice[/B]
+1 Sacred Bonus to Attack Rolls, +1 per round, Max +3
[B]Piercing[/B]
+1 Sacred Bonus to Concentration Checks vs SR, +1 per round, Max +3
[B]Protection[/B]
+1 Sacred Bonus to AC, +1 per round, Max +3
[B]Purity[/B]
+1 Sacred Bonus to Saving Throws, +1 per round, Max +3
[B]Resiliency[/B]
Damage Reduction 1/Magic, +1 per round, Max +3
[B]Resistance[/B]
2 Points Energy Resistance
(Cold, Fire, Acid, Electricity, or Sonic), +2 per round, Max +6
[B]Smiting[/B]
First Round = Nothing
Second Round = Weapons count as Magic vs DR
Third Round = Weapons count as one alignment type vs DR
Monster Lore
Add WIS modifier to Knowledge skill check to identify abilities and weaknesses of creatures
Stern Gaze
+1/2 Inquisitor Level (Min +1) Morale Bonus to Intimidate and Sense Motive
240gp[/sblock][sblock=Occupation]
Noble Warrior
Low ranking noble born of privilege.
+1 Competence bonus to Sense Motive
Bonus Feat = Martial Weapon Proficiency 160gp[/sblock][sblock=Feats]Martial Weapon Proficiency (Occupation)
(please list what weapon, I'm thinking short sword but that is a guess)
Combat Reflexes - Additional AoO's for Dex Modifier (4 AoO's/day)
should be 4AoO/round
Bodyguard - If adjacent ally attacked, use AoO vs foe for Aid Another for +2AC to Ally
need full description of this feat but I like it so far[/sblock][sblock=Traits]Heirloom Weapon - Bastard Sword - MW and +1 Trait bonus on Attack Rolls
Armor Expert - Armor Check Penalty reduced by 1
will take your word for it [/sblock][sblock=Skills]Skill Ranks: 6
Max Ranks: 1 ACP: -1
Code:
Skills Ranks Mod Misc Total [COLOR=red][B]Missing Class Skill[/B][/COLOR]
Bluff 0 +0 +0 +0
Climb 0 +2 -1 +1
Craft(??) 0 -1 +0 -1
Diplomacy 0 +0 +0 +0
Disguise 0 +0 +0 +0
Heal 1 +3 +3 +7
Jump 0 +2 -1 +1
Intimidate 0 +0 +1 +1
Knowledge (Arcana) 1 -1 +3 +3/+6
Knowledge (Dungeoneering) 0 -1 +0 -1/+2
Knowledge (Nature) 0 -1 +0 -1/+2
Knowledge (Planes) 0 -1 +0 -1/+2
Knowledge (Religion) 1 -1 +3 +3/+6
Perception 1 +3 +3 +7
Profession (??) 0 +3 +0 +3
Ride 0 +3 -1 +2
Sense Motive 1 +3 +5 +9
Spellcraft 0 -1 +0 -1
Stealth 0 +3 -1 +2
Survival 1 +3 +3 +7
Swim 0 +2 -1 +1
Better if you list them like this:
Sense Motive +9 = +1 (ranks) +3 (WIS) +3 (class skill)
+1(stern gaze) +1 (oocupation) and you only need list those skills you have a rank in.
[/sblock][sblock=Equipment]
Code:
Equipment Cost(gp) Weight (lbs)
[B]WORN[/B]
Explorers Outfit (Free) 0 0
Silver Holy Symbol 25 1
Chain Shirt 100 25
MW Bastard Sword (Heirloom) 35 6
Spiked Gauntlet 5 1
Cold Iron Dagger 4 1
Silver Short Sword 30 2
Signal Whistle .8 0
Signet Ring 5 0
Spell Component Pouch 5 2
[B]Scroll Case[/B] 1 .5
Cure Light Wounds 25 0
[B]MW Backpack[/B] [COLOR=red][B]??[/B][/COLOR] 50 4
Flint & Steel 1 0
Waterskin 1 4
Weapon Cordx5 .5 0
Whetstone .02 2
Silk Rope 10 5
Portrait Book 10 3
Ink 8 0
Inkpen .1 0
[B]Belt Pouch[/B] 1 .5
Chalk x5 (colored) .05 0
Have not done the numbers for equipment I hate math. Will check later.
Treasure: 81gp, 5sp, 3cp Gems:
Total weight carried: 57
Maximum weight possible:
Light Load Max = 58 lbs
66*
??
Medium Load Max= 116 lbs
133*
??
Heavy Load Max = 175 lbs
200* ??
Lift off Ground = 350 lbs
Overhead = 175 lbs
Drag = 875 lbs[/sblock][sblock=Portrait]
GREAT PIC BTW[/sblock][sblock=Details]Size: Medium
Gender: Male
Age: 18
Height: 5'10"
Weight: 176lbs
Hair Color: Brown
Eye Color: Green
Skin Color: Fair
Appearance: ...
Deamenaor: TBD[/sblock][sblock=Background]... [/sblock][sblock=Adventure Log] None yet[/sblock][sblock=Level Ups] N/A only first level[/sblock][/sblock][/sblock]