Regarding buffing in 3.x, I am currently playing in a level 17 party, and planning before a big encounter can easily take 1-2 hours with the 5-10 buffs each character wants/gets.
That seems a little excessive in the buffing department. Of course, mage armor or greater magic weapon in the morning are no-brainers. I can also see throwing up deathward if you think you will encounter level-draining undead or death effects and casting bull's strength on the fighter before a combat, but 1-2 hours of picking spells and adding up the modifiers? Either the DM is throwing excessively difficult encounters at you or you guys like buffing way too much. It sort of becomes an arms race against the DM at that point. I guess that's why Pathfinder has put a 3 spell limit per character on buffs.
When did I say I needed a computer program to track conditions?I think KarinsDad is trying to say that if you need a computer program to track conditions, then conditions are too complex and numerous and should be simpler. After a certain point, tracking all this stuff starts to feel more like work than a game.
When did I say I needed a computer program to track conditions?
If there's any distinction I would draw betwen 3e and 4e combat is that in 3e you really took big damage bombs for granted--like a barbarian critting while power-attacking with a two-handed weapon. In 4e, dailies are supposed to be the big bombs, but a lot of them just add one more die than an encounter power.I understand that things can be done to mitigate grind in 4E, but I don't see how it can be eliminated. When you are fighting a lot of monsters, can expect to hit them only about 50% of the time (sometimes less) and do less than a quarter of their starting hit points in damage even on a good hit, it is going to take a lot of time to get through their hit points.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.