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X5: To the Temple of Death - IC


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kinem

Adventurer
With the party exploring the strange room, the door to the west suddenly opens.

A blue-robed young man stands behind the door. Taking in the scene, he casts a spell. Jex feels a strange sensation, but resists the effect. The young man steps back, allowing those with him to enter.

A man in full plate armor, and with a bow and arrows strapped to his back, strides into the room and swings at Aram with his bastard sword. This man also carries a large steel shield, and a dusty rose prism stone orbits around his helmet. His strike is skillfully aimed and draws blood from the desert warrior. (ooc: Aram hp 60/82)

Next inside is a brown-robed man. Strangely, this man is unarmed; but instead of casting a spell, he tries to strike Aram's face with his open palm. The blow misses.

ooc: PCs to act

[sblock=map]
Code:
XXXXX........
XXXXX........
X..XXXXwwXX..
X..XXXX..XX..
X==XXsss.XX..
XL.XXcc..XX..
X..._IGJE.~..
X...XMAT..~..
X..XX.F[.XX..
X==XXb...XX..
X..XXXX..XX..
X..XXXXwwXX..
XXXXX........
XXXXX........

_ = open door
ww = shuttered window
~ = broken window
~

[ = coffin
c = chest
T = table
b = bed

A = Aram
G = Girgal + Ripclaw
J = Jex
E = Eissun
F = Fuller

L = blue-robed man
I = armored man
M = brown-robed man
[/sblock]
 
Last edited:

Rhun

First Post
Aram curses at the wound, and sends his own blades slashing in at the armored man.


Full Attack: +11/+6 Scimitar +1, holy (1d6+4 [+2d6 vrs evil], 18-20/x2) AND +11/+6 Scimitar +1, holy (1d6+4 [+2d6 vrs evil], 18-20/x2)
 

kinem

Adventurer
Aram's swings are skillful but the foe's full plate armor and heavy shield ward off all but the last of this set of strikes. The last blow does cut the armored warrior, but it's not a very serious wound.

ooc: Girgal, Jex to act
 
Last edited:

Walking Dad

First Post
Girgal, AC 23 (T15, FF20), HP 66/66, F +11,R+8,W+14
Ripclaw HP 57/57

Girgal and Ripclaw act in unison, one summoning the power of the elements, pleading for help, the other summons his inner strength, ferociously assaulting the armored enemy.

[sblock=ooc]

summon elemental feat to summon earth elemental left to fuller, adjacent to the brown robed man.

Ripclaw full attacks armored enemy.

active:
barkskin
enhance wild shape
spiderclimb
summon feat

----

Ripclaw: Hide+15, Move Silently+10

Spot +17, Listen +18

not final:
Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame x2, vigor (lesser) x2 - faery fire,
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), Stone Shape, blindsight – greater magic fang
4 (2) – (freedom of movement), Dispel Magic, enhance wildshape – SNA 4
5 (2) - (SNA 5), Greater stone shape - animal growth


Ripclaw has:
HP 57 (-)
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+15, Move Silently+10
[/sblock]
 

Dragonwriter

First Post
Jex shakes off whatever magical effect was directed at him and casts one of his own. His hand is covered in black energy and he throws a bolt of it at the armored warrior. And with his other hand, he points Eissun at the blue-robed man. The shadow elemental floats its way closer to the mage and swipes at him with an ephemeral hand.

[sblock=OOC]
Reach Umbral Touch, shoot the armored one at +7 Ranged Touch for 5d6 damage and DC 20 Fort save or be Slowed. Eissun moves around the back of the blue-robed man (probably in the doorway/door) and attacks, +8 Touch 2d8 damage, + Shadow Mastery (if applicable).

Jex AC 18, HP 59/59
Fundamentals (usable 3 each): Caul of Shadow, Black Candle, Arrow of Dusk (x2) (used 2/6)
Lvl 1 Apprentice Mysteries (2 per day each): Life Fades, Carpet of Shadow
Lvl 2 Apprentice Mysteries (2 per day each): Flesh Fails, Black Fire (used 1)
Lvl 3 Apprentice Mysteries (2 per day each: Umbral Touch (used 1), Clinging Darkness
Lvl 4 Initiate Mysteries (1 per day each): Shadow Evocation, Warp Spell
Reach Mystery: used 1/2; Extend Mystery used 0/3

Eissun AC 12, HP 75/75; Incorporeal
[/sblock]
 

kinem

Adventurer
Ripclaw furiously attacks the armored man, but only one of his claws gets past the man's strong defenses. The man doesn't seem to be slowed by the dinosaur's poison.

Jex's shadowy bolt strikes the man through his armor, wounding him, but the man resists the slowing effect from that as well.

Eissun flys forward and swipes at the blue-robed mage, but misses, as an invisible force deflects the blow.

Fuller considers his options; heal Aram or what? Deciding that shutting down the enemy mage is more urgent, though he can't quite see him, he casts a spell of silence through the doorway.

The blue-robed mage steps in line with the doorway, and despite the silence, he cautiously casts a spell that he's prepared for just such an emergency:

A globe of force appears, entrapping Jex and Ripclaw, along with the table. Aram dodges it as it forms, as does Girgal. (ooc: Girgal could choose to jump off Ripclaw and end up outside, or stay mounted in which case he's inside the sphere.)

The armored man swings his bastard sword at Aram, striking him once more and drawing more blood.

The strange brown-robed man attacks Aram with a flurry of fists; one hard blow glances off of Aram's head. It nearly stuns Aram but he shakes off the effect, though he's hurt. (ooc: Aram hp 38/82)

[sblock=map]
Code:
XXXXX........
XXXXX........
X..XXXXwwXX..
X..XXXX..XX..
X==XXsss.XX..
X.*XXcc..XX..
XLE._IGJ..~..
X...XMAT..~..
X..XXeF[.XX..
X==XXb...XX..
X..XXXX..XX..
X..XXXXwwXX..
XXXXX........
XXXXX........

_ = open door
ww = shuttered window
~ = broken window
~

[ = coffin
c = chest
T = table (in sphere)
b = bed

A = Aram
G = Girgal + Ripclaw (in sphere)
e = small earth elemental
J = Jex (in sphere)
E = Eissun
F = Fuller

* = silence 20' radius center

L = blue-robed man
I = armored man
M = brown-robed man
[/sblock]

ooc: PCs to act

ooc: I recommend the setting option that gives summarized dice roll info.
 
Last edited:



Rhun

First Post
Aram is certainly feeling the effects of his wounds, and hopes his companions can bring some of their magical might to bear to help win this battle. Focusing on reducing the number of foes, the dervish turns his blades on the brown robed man, hoping to have an easier time finding flesh.

Full Attack: +11/+6 Scimitar +1, holy (1d6+4 [+2d6 vrs evil], 18-20/x2) AND +11/+6 Scimitar +1, holy (1d6+4 [+2d6 vrs evil], 18-20/x2)
 

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