Yedan's Troubleshooters

SelcSilverhand

First Post
Evret nods, "We understand. While the objective was a success, the mission failed as its goal was to protect the people and let them see that you are a leader who can solve their problems. I believe that we can still be of aid to your goals and will do everything in our power to make sure that we succeed. In the future we will not tell others of your involvement unless we carry it off without a hitch. That way it will not come back to you. Would this arrangement work out for you?"
 

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ghostcat

First Post
Mez is about to retort sharply to the mayor but instead bites his tongue. He likes his position as a troubleshooter and wants to keep it, so leaves it to the others to smooth things over.

Although he manages to control his speech, he is sure that his body language reveals his aggravation.
 

Kaodi

Hero
The Mayor regards Evret carefully for a moment. "That," she says, "will have to do. There is some danger of your descriptions circulating along with the story, but as long as you keep your lips tight I will at least have some plausible deniability. And the Sovereigns know there is enough to be done around here."

Vileema stands and moves around to take her seat at the desk. "My secretary should be here with your payments momentarily," she says. "In the future, you need not report back here after every task completed. If you need the funds, that is fine, or if it has been a while and you are in town to provision, or if you have suffered catastrophe. But otherwise even a letter sent by courier to update me every two or three weeks will suffice."

Picking up her quill, Mayor Falkur taps it on the desk a few times as she looks at the various papers arrayed before her. Looking up, she asks, "Any other questions?"

OOC: My bad on the colour in the last couple of posts... I am going back to fix them.
 

SelcSilverhand

First Post
Evret bows, "That is more than fair. If you have no other critical tasks on hand for us, we will set out to investigate the rumors we heard upon the road. We will do our best to prove our value to you."
 

Kaodi

Hero
Nymm 22, 998 YK

Mayor Falkur nods. Just then there is a knock at the door. The door swings open and in steps Marsen Tangskt, carrying a leather satchel. Opening it up, he pulls out six small pouches filled with the familiar sound of jingling coins. He hands one to each of you, and one each to Bastion and Whyre.

"Thank you, Mr. Tangskt," says Vileema. "The rest of you are dismissed. Good luck, and do not let me down"

OOC: I might add a more in a bit; I am getting pulled a way from the computer for a moment though.
 

Kaodi

Hero
You leave the Mayor's office and are escorted back out of the building. With the market just a few steps away, there is probably not going to be a better time to spend the gold now lining your pockets. The day is young, so you could also get started on the next leg of your journey.

Suddenly though, Whyre speaks up. "I think I've had enough of this place. I am heading back to the White Wood. Good luck to the rest of you, but this is goodbye." Thus the ranger parts ways with you, returning this party to five men. Sometime later you hear that a rock fell, and Whyre died. Oh well.

OOC: I had decided to keep the character in the party, but when I went to check the Rogues' Gallery to see if there was any sort of equipment he could use, the entry had been deleted. And there is no way I am going to remake the character from the ground up.
 

SelcSilverhand

First Post

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Walking Dad

First Post
[sblock=Sheet retrieved from web cache]
Code:
Name: Whyre of White Horn Woods
Class: Ranger
Race: Human
Size:  Medium
Gender: Male 
Alignment:  Chaotic Good
Deity:  None

Str: 12 +1 (02p.)     Level: 1        
Dex: 16 +3 (05p.)     BAB: +1         HP: 12 (1d10+1)
Con: 13 +1 (03p.)     CMB: +2    
Int: 14 +2 (05p.)     CMD: 15    
Wis: 14 +2 (05p.)     Speed: 30'      
Cha: 10 +0 (00p.)     Init: +5                 

Stat Increases by Level
4th -  
8th - 
12th - 
16th - 

                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:              10    +3    +1    +3    +0    +0    +0    17
Touch: 13              Flatfooted: 14

                         Base   Mod  Misc  Total
Fort:                      2    +1    +0    +3
Ref:                       2    +3    +0    +5
Will:                      0    +2    +0    +2 


Weapon                  Attack   Damage     Critical
Melee                      +2     1d8+1       19/20x2
Ranged                     +4     1d8+1       20x3

Languages: 
Common, Sylvan, Elven


Abilities: 
Race : Ability
Human : +2 to (Dex)
Human : Favored Class (Ranger): +1 hp
Human : +1 skill point per level
Human : Extra 1st level feat

Feats: Point Blank Shot, Precise Shot
Feat - Location - Description
Human 1 - Precise Shot
Class 1 - Track, Wild Empathy, Favored Enemy (Humans)
Level 1 - Point Blank Shot
Trait:  Suspicious +1 Sense Motive, Class Skill
Trait: Reactionary +2 Initiative

Future Feats
Level 2 - Combat Style
Level 3 - Endurance, 1st favored terrain
Level 4 - Hunter's bond
Level 5 - 2nd Favored Enemy
Level 6 - Combat Style
Level 7 - Woodland stridee
Level 8 - Swift tracker, 2nd favored terrain
Level 9 - Evasion
Level 10 - 3rd FE, CS


Spells Prepared/Known

1st Level / DC11 1 Day : 
2nd Level / DC12 1 Day : 
3rd Level / DC13 1 Day : 
4th Level / DC14 1 Day : 
5th Level / DC15 1 Day : 
6th Level / DC16 1 Day : 
7th Level / DC17 1 Day : 
8th Level / DC18 1 Day : 
9th Level / DC19 1 Day : 




Skill Points: 09       
Skills                   Ranks  Mod  Misc  Total
Acrobatics                  0    +3     -1   +2
Appraise                    0    +2     +0   +2
Climb                       0    +1     +1   +0
Diplomacy                   0    +0     +0   +0
Disguise                    0    +0     +0   +0
Escape Artist               0    +0     +0   +0
Handle Animal               1    +0     +3   +4
Heal                        0    +2     +0   +2
Intimidate                  0    +0     +0   +0
Knowledge (dungeoneering)   1    +2     +3   +6
Knowledge (geography)       1    +2     +3   +6
Knowledge (nature)          1    +2     +3   +6
Perception                  1    +2     +3   +6
Perform                     0    +0     +0   +0
Ride                        0    +3     +1  +2
Sense Motive                1    +2     +4   +7
Spellcraft                  1    +2     +3   +6
Stealth                     1    +3     +2   +6
Survival                    1    +2     +3   +6
Swim                        0    +1     +1   +0


Equipment:                      Cost  Weight
Hemp Rope  50'                  10g     10
Sunrod x3                       6g       3
Grappling Hook                  1gp      4
Studded Leather                 25g     20
Composite Longbow               100g     4
Longsword                       15g      4
Quiver + 80 Arrows              4g      12
Backpack                        2       2
Flint & steel                         1
Pouch, Belt                2            1
Sacks x4                        4sp     2
Waterskin                       1        4
Traveler's Outfit                 1g     

               
Total Weight: 69.5lb      Money: 11gp 10sp 0cp

                           Lgt   Med   Hvy  Lift  Push
Max Weight:              43.00  44-86  87-130  260   650

Age: 19
Height: 6'01"
Weight: 195 lb
Eyes: Green
Hair: White
Skin: Brown

Whyre was raised by rangers in the White Horn Woods. He was found in
the arms of his dead mother in the woods of White Horn. Whyre has never 
learned the identity of his parents nor their killers. Whyre is strong 
of opinion and sharp of mind. He does not take himself too seriously. 
He believes planning and information are the most important tools for 
succeeding in an endeavor. While he prefers peaceful resolution, he 
does not shy away from conflict and will defend himself and others. 
However, Whyre's mindset is not the common one.
[/sblock]
 

Kaodi

Hero
OOC: Ah, it seems your Web-Fu is stronger than mine. I appreciate you retrieving it. But my decision to keep him in was close enough that having already posted his leaving is enough to swing me over to the keep him out side. If you guys think you could use a sixth party member, I can whip up a new NPC whom I do not detest though.
 

SelcSilverhand

First Post
Evret takes his leave of the others after making arrangements with them on where to meet when they are ready to set out. He visits the local general store and selects some good quality rations for their journey on the road. He briefly considers purchasing a mount but decides it may be best to keep a few coins in his pocket. He also purchases a small amount of oil, some sewing supplies, and soap. He spends the next hour cleaning, repairing, and sharpening his gear. He wryly looks at the numerous blood soaked holes in his armor and shirts and wonders again if there isn't an easier way to make money.

Once he is looking presentable again, he sets out to find a House Sivis booth or other representative of the guild.

DM
[SBLOCK]
Evret is going to send half of his pay back to New Cyre to aid his displaced people. I'm not sure if Sivis can transfer the wealth or if I have to deposit some with House Kundarak.
[/SBLOCK]

With his business complete, Evret returns to the rendezvous point to await the others.
 

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