View Profile: Charlaquin - Morrus' Unofficial Tabletop RPG News
  • Charlaquin's Avatar
    Today, 04:21 AM
    I too like to keep my D&D monsters recognizably D&Dish, but with my own personal touch. For a few examples, I keep my dragons color-coded, but my metallic dragons are lead, tin, copper, iron, silver, quicksilver, and gold, and my chromatic dragons are black/negro, white/albino, yellow/citrine, and red/ruby in reference to the alchemical metals and stages of the Magnum Opus. My mind flayers are...
    11 replies | 322 view(s)
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  • Charlaquin's Avatar
    Today, 03:50 AM
    By 5e’s rules as written, any character can climb at half their speed outside of conditions that would make doing so both reasonably likely to fail and dangerous for doing so, and jump up to their strength score feet in length or 3 + their strength mod feet in height (or half as much if they can’t get a 10+ foot running start) without a check, so d is not usually a significant concern, though...
    23 replies | 497 view(s)
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  • Charlaquin's Avatar
    Today, 01:52 AM
    I agree with you about reptiles. But frankly, in a setting where women-at-arms are a common and open thing, armor with breasts makes as much sense as armor with dicks, which are a real historical thing. And gargoyles and warforged? I prefer the breastfeed variety of both, but they are both constructs presumably created by human men, so I wouldn’t put it past them.
    97 replies | 2592 view(s)
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  • Charlaquin's Avatar
    Today, 01:39 AM
    Speaking for myself, none of the above. The problem is that Dexterity can do everything Strength can do and more. The only reason for a martial character to invest in strength at all is a. If the DM is actually tracking encumbrance b. If they’re building for Great Weapon Master and/or Polearm Master c. If they feel like it and don’t mind building a suboptimal character. a is very rarely a...
    23 replies | 497 view(s)
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  • Garthanos's Avatar
    Today, 12:57 AM
    How about recommended I mean trust your players to be thematic and give them an extra if you want
    56 replies | 1432 view(s)
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  • Charlaquin's Avatar
    Today, 12:54 AM
    That’s a common misconception due to the silhouette, particularly of the Elmslie type 1a, but really they don’t handle like machetes at all. The blades are extremely thin, and tapered so that the balance, while slightly more tip-heavy than a typical arming sword, is optimized for quick, fluid cutting movements, not hacking like a machete or an axe. Yeah, the blade on Yu’s sword looks pretty...
    97 replies | 2592 view(s)
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  • Charlaquin's Avatar
    Yesterday, 09:16 PM
    I’m a big supporter of Finesse as Dex to hit but not to damage, at least on paper. I haven’t tried it in an actual game yet, but in theory I like it a lot.
    23 replies | 497 view(s)
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  • Charlaquin's Avatar
    Yesterday, 09:10 PM
    Elves absolutely have too many subraces, but at least the base race has a clear and consistent identity. This is why I am a huge proponent of separating race from culture.
    64 replies | 1593 view(s)
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  • Charlaquin's Avatar
    Yesterday, 09:06 PM
    In defense of lumping falchions in with backswords, the guy who literally wrote the book on falchion and messer typology does support the term “medieval backsword” as an umbrella term for such swords. As well, I definitely wouldn’t include Odachi in that category. I might go so far as to put the katana in the same category as the kriegsmesser, which in 5e’s weapon system would probably end up...
    97 replies | 2592 view(s)
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  • Charlaquin's Avatar
    Yesterday, 08:11 PM
    The problem is, D&D 5e’s weapon system isn’t granular enough to cover all the variations on medieval and Renaissance swords as separate weapons. I personally would lump gladii, Cinquedas, rondels, and other close-quarters thrusting sidearms in with daggers and group Viking swords, knightly swords, side swords, and other one-handed double-edged cut and thrust swords into an “arming sword”...
    97 replies | 2592 view(s)
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  • Charlaquin's Avatar
    Yesterday, 04:53 PM
    This is entirely possible with the Ready action.
    97 replies | 2592 view(s)
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  • Charlaquin's Avatar
    Yesterday, 04:46 PM
    These have actually been fixed in 5e. Well, it still calls mail “chainmail” but at least the term is just redundant instead of inaccurate. “Platemail” is just plate now, the bastard sword and long sword were appropriately combined into a single weapon called the longsword that can be used in one or two hands. They should call the shortsword an arming sword though.
    97 replies | 2592 view(s)
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  • Garthanos's Avatar
    Yesterday, 04:41 PM
    My pedantic complaints are really old and while I can express them I am over the majority of them...
    97 replies | 2592 view(s)
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  • Charlaquin's Avatar
    Yesterday, 04:29 PM
    They secure small overlapping metal plates to the inside of the leather (or more often heavy cloth) garment. “Studded Leather” is just one among many examples of Victorian scholars misinterpreting depictions of armor in medieval artwork. Studs aren’t emo, they’re punk. Some forms of goth fashion also employ them, unsurprisingly as goth is an offshoot of punk. Emo is also an offshoot of punk,...
    97 replies | 2592 view(s)
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  • Garthanos's Avatar
    Yesterday, 04:15 PM
    I might have to build that group as a D&D party
    40 replies | 3967 view(s)
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  • Garthanos's Avatar
    Yesterday, 12:45 PM
    Has anyone investigated this.... the idea of "courtly intrigues" has me wondering about whether it might be a flavor of Martial Practices.
    1 replies | 716 view(s)
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  • Garthanos's Avatar
    Yesterday, 12:42 PM
    There are very few elements in 4e that have flavor so far knocked down that you cannot shake them up. Dispel Magic and Martial Practices vs Rituals are ones so far I have seen brought up. MP and R are generally fixed by giving MP sufficient support or allowing extremely liberal reflavoring of rituals. So do we create zones with a different flavor we call them areas of influence and allow...
    115 replies | 4662 view(s)
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  • Charlaquin's Avatar
    Yesterday, 08:07 AM
    I’m sure that’s the case for some people, but I don’t think it’s the only reason people struggle to fit them into their worlds. It’s certainly not for me. When I, and I’m sure a lot of others, describe gnomes in those ways, the goal is not to help understand the races. It is to illustrate my (our) dissatisfaction with gnomes’ distinguishing characteristics, or lack thereof. You have...
    64 replies | 1593 view(s)
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  • Charlaquin's Avatar
    Yesterday, 07:13 AM
    They are in 4e and Pathfinder. 5e is a bit more cagey about their origin. Forest gnomes seem to exist to cover the Fae gnome concept, and rock gnomes to cover the smaller, zanier dwarves concept. I like Fae gnomes, but it’s not what I went with for my home brew setting. My feywild was getting a bit crowded with goblins (and by extension orcs, though more distantly) having their origins...
    64 replies | 1593 view(s)
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  • Charlaquin's Avatar
    Yesterday, 06:30 AM
    I think it’s in the spirit of the thread to point out that a lot of these grievances are nitpicks, not pedantry.
    97 replies | 2592 view(s)
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  • Charlaquin's Avatar
    Yesterday, 06:15 AM
    Which Gnome race? I have my own version of Gnomes that has a clear, consistent identity, which I’m quite fond of. But until I basically rewrote them myself, I was on the gnome hate train because I couldn’t tell what the heck they were supposed to be. Are they shorter dwarves that specialize in engineering? Halflings who live in the woods and do illusion magic? Both? Neither? D&D couldn’t seem to...
    64 replies | 1593 view(s)
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  • Charlaquin's Avatar
    Yesterday, 06:04 AM
    I’m with you all the way. It can feel a little wrong not to offer options that are in the PHB in your home brew setting, but at the same time, having to shoehorn a race into a setting just because they’re in the PHB is pretty limiting. I strongly believe that when creating a new setting, all elements - races, classes, subclasses, gods, monsters, whatever - should be opt-in, not opt-out.
    64 replies | 1593 view(s)
    4 XP
  • Charlaquin's Avatar
    Yesterday, 05:00 AM
    Do we really even need combat rounds to represent a specific, standardized amount of time? Frankly, I think it would be better to leave it abstract - a round could simply represent an exchange of blows, which might be anywhere from a few seconds to half a minute or more, as suits the narrative.
    97 replies | 2592 view(s)
    3 XP
  • Charlaquin's Avatar
    Yesterday, 12:24 AM
    I have a lot of pedantic gripes with weapon and armor terminology. Slashing and piercing damage should be called cutting and thrusting damage respectively. Shortswords should be called Arming Swords. Scimitars should probably be called Backswords, or maybe Sabres or Long Knives, depending on which generic term you prefer for single-edged one-handed swords. Quarterstaves should just be called...
    97 replies | 2592 view(s)
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  • Garthanos's Avatar
    Sunday, 14th July, 2019, 11:55 PM
    Yay give me some swordmage please
    106 replies | 2201 view(s)
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  • Garthanos's Avatar
    Sunday, 14th July, 2019, 11:14 PM
    It isny exactly a house rule but my daughter liked the option of turning potential enemies into allies
    34 replies | 2131 view(s)
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  • Campbell's Avatar
    Sunday, 14th July, 2019, 06:27 PM
    I would be more than willing to discuss the merits of Exalted 3e elsewhere. It is a fundamentally different game that I feel delivers on the promise of previous versions of the game. Here I would like to focus on social mechanics, their effects, and implications.
    634 replies | 15491 view(s)
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  • Garthanos's Avatar
    Sunday, 14th July, 2019, 05:08 PM
    The power if it is working on top of the Battlemaster needs to be different. Come and get it for 5e.Battlemaster
    163 replies | 5535 view(s)
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  • Garthanos's Avatar
    Sunday, 14th July, 2019, 01:10 PM
    Completely a better thread
    68 replies | 2114 view(s)
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  • Garthanos's Avatar
    Sunday, 14th July, 2019, 01:06 PM
    Oh I quite agree about using the secondary as build / design dependent - remember the Fighter is the ultimate tough guy, in 4e they most definitely had builds that made CON their secondary (featured a lot of temporary hit points and bold fearless attacks in 4e it was almost a different rout to striker roll too)
    163 replies | 5535 view(s)
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  • Garthanos's Avatar
    Sunday, 14th July, 2019, 12:53 PM
    Or a few years back 6 texas rangers hiyo hiyo rode in the sun (The lone ranger) or Walker Texas Ranger. But no I think the Fantasy Ranger Aragorn is likely to be much more broadly associated even with those around the earlier times, the movies were astoundingly popular AND received 17 Academy Awards,
    352 replies | 11969 view(s)
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  • Garthanos's Avatar
    Sunday, 14th July, 2019, 07:13 AM
    Did I mention I think this has a lot of cool stuff in it... regardless of whether it is "the ranger to me"
    352 replies | 11969 view(s)
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  • Garthanos's Avatar
    Sunday, 14th July, 2019, 06:37 AM
    Come and Get it Is not a Lazylord maneuver unless he can make an ally into the bait and trap so it remains a secondary for the style of character likely to use it, and might be a tertiary for the tough guy who really wants as many as possible next to him ;) The problem of compound rolling needs addressed in your design it is a classic one in D&D basically you end up hiding cool effects behind...
    163 replies | 5535 view(s)
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  • Garthanos's Avatar
    Sunday, 14th July, 2019, 06:26 AM
    "Promise" === Oath and he didnt break the promise (ie for an all knowing entity he would personally have been seen to have done no wrong and not at all been disobedient, nevertheless it precipitated his fall and he didnt lose his power over a his own act it was not a lie nor an act he performed, but rather the arbitrary ritual condition being broken - however it was brought about by conflict with...
    352 replies | 11969 view(s)
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  • Garthanos's Avatar
    Sunday, 14th July, 2019, 02:35 AM
    I do not see them the same at all. The Oath Bound hero had Oaths to Royalty as often as the divine and were often weird and arbitrary ok its not overly consistent with D&Ds paladin but the idea of a fighter who gains power via oath goes back to Cu Culaine and Samson and even the concept of Conflicting Oaths such as culaines totemic vs his hospitality ... like Lancelot's Oaths to King and Queen ...
    352 replies | 11969 view(s)
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  • Garthanos's Avatar
    Sunday, 14th July, 2019, 02:21 AM
    Them are hunters and that is obviously Legolas not Aragorn. :)
    352 replies | 11969 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 09:42 PM
    Balance your cool as a smallish component of an attack that is still badass like they did on the maneuvers now. But treat them as forgo an attack and do a roll maybe even an easy one to put your eggs (the benefit of 1 of those attacks in a basket with the other subsequent one this latter to be truly balanced may take extra to hit on the combined basket - then tweak to fit) Scanning for...
    38 replies | 1156 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 09:03 PM
    I think for most people outside of our circle ranger means movie Aragorn ;)
    352 replies | 11969 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 08:20 PM
    Garthanos replied to OSR Gripes
    I am DM C which is a little like A in that I am fond of making my own stuff however I like have a game system that creates solid reliable foundations so when I change its bits and pieces, I can predict the results and make fewer errors up front.
    197 replies | 5856 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 06:58 PM
    Unless one is doing a Hiawatha (or Steppe Nomad Archer) stunt of the snapshot archer barrage in which case totally its dex.
    72 replies | 2720 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 06:34 PM
    Dex the uberstat... if strength can share its stuff let Wis,Int,Cha and occasionally Con steal some of Dex stuff (forethought fast decisive or even instinctive thinking and spirited eagerness sound like a foundation of initiative if you weren't surprised more than reflexes)
    72 replies | 2720 view(s)
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  • Campbell's Avatar
    Saturday, 13th July, 2019, 06:29 PM
    Let me start off by saying I do not like viewing game mechanics through the lens of necessity. No mechanics are actually necessary. Anything can be resolved through consensus. That's what the online freeformers do. However, sometimes consensus is like boring and stuff. I'm going to start with an example of a system that I consider to have the most impact on player agency of the games I like to...
    634 replies | 15491 view(s)
    4 XP
  • Garthanos's Avatar
    Saturday, 13th July, 2019, 06:29 PM
    Garthanos replied to OSR Gripes
    Changing the rules was definitely a part of the experience I think renovating the spell casting system seemed to be par for the course unless you were at a convention or just starting out with a newbie DM of course that is an anecdote not data.
    197 replies | 5856 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 02:32 PM
    Yeh its a hilarious me too I also like Paladins with old school flavor which I think are prominently on lowkeys negative list
    68 replies | 2114 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 02:24 PM
    I do think might have beens are in there... its potentials lost and never experienced not just putting rosey eyed glasses on some experience you did have. Beyond nostalgia elements however my experience has been that games have been improved in some fundamental ways but things were also lost in the trade. I like the feel of simultaneity of action in 1e yes it was all dm adjudicated with all...
    68 replies | 2114 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 12:26 PM
    I think he even said it was a bad idea... :p I know people normally mean the opposite when they say that, but in this case I am thinking it is actually face value LOL
    72 replies | 2720 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 12:20 PM
    I thought I would say I like this much better than the other one which was just dissing although there were informative bits brought out by people on it too.
    68 replies | 2114 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 12:18 PM
    I think the groups should be different entirely myself End Balanced weapons like axes and hammers are used very similar 1handed are pretty similar 1handed endbalanced has 2 similarities. Not certain exactly what ones to have but you could have thrusting vs slashing (a lot of weapons have a primary and secondary though many could and would use all three so it was even more how you used a weapon...
    68 replies | 2114 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 11:55 AM
    That is very nice... I was still thinking a minor action un-related but this is better its like the after effect in that ti can be customized to the specific muli-round action. I like it. And of course given my purview for for martial equity now I am trying to think of something interesting for martial during the initial stages of a multi-part combo.
    72 replies | 2720 view(s)
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  • Campbell's Avatar
    Saturday, 13th July, 2019, 04:53 AM
    I have already spoken on how social mechanics can serve as an immersion tool to help players feel what their characters should be feeling in the moment. Another crucial function can be to deliberately welcome the wholly unwelcome. It introduces outcomes which no one at the table would deliberately choose, but are nonetheless compelling. Vincent Baker calls this the fundamental purpose of RPG...
    634 replies | 15491 view(s)
    5 XP
  • Garthanos's Avatar
    Saturday, 13th July, 2019, 03:52 AM
    I have a character built on battle rager vigor his temporary hit points are a blessing of Baccus he is a priest of Baccus. He imbibes a swig after a successful hit his magic looks like he is very drunk. He is also a ritual caster and the form his comrades succor and other rituals ... look like heavy duty parties.
    28 replies | 1279 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 03:10 AM
    Both good now I want to dig through my library
    223 replies | 5332 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 03:02 AM
    Now that is brass tacks you got there
    106 replies | 2201 view(s)
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  • Campbell's Avatar
    Saturday, 13th July, 2019, 02:53 AM
    B/X D&D as a wonderfully tuned focused sandbox dungeon crawling game that provides clear guidance on how to play is one of the better designed role playing games ever made. It does what it does very well. It's character options are remarkably well balanced (better than any edition barring 4e). I say this as someone who did not have the joy of playing or running B/X until the 4e era. My opinions...
    68 replies | 2114 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 01:21 AM
    Quite honestly this is the first time I have heard 5e feats balanced things instead of imbalancing.
    71 replies | 1942 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 01:02 AM
    The thing is that when characters have excessive divergence of frequently used abilities my experience is that it makes the DMs job much much more problematic you end up pampering somebody and playing enemies in bad tactics ways ... it is a lot more work instead of fun. This happens even with beginning characters in old Stormbringer in spite of its interesting elements... The random character...
    71 replies | 1942 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 12:37 AM
    I was fine up until book 10 I think it was after that my interest faded.
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 12:35 AM
    And that is basically saying no balance at all in 99 out of a hundred tables ... all the way to first edition.
    71 replies | 1942 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 08:42 PM
    I wasn't thinking this would be a part of Martial Power III, but it really works and letting a fighter have fencing support and a grim dark intelligence focused high survival one inspired from history is awesome sauce.
    115 replies | 4662 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 08:35 PM
    It is a 4e encounter just a pretty cool one sorry you were asking for dailies and my brain skipped. Note since Charisma is at best a secondary attribute for the fighter or even worse if you want it to be at all effective it is likely Charisma + 2 or 3 even that and/or a proficiency bonus (not sure) especially since you made it a roll for every every taunting - they smashed it together in...
    163 replies | 5535 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 06:02 PM
    I made a Peerless tracker martial practice where you can track the enemy and safely follow their path even taking short cuts that work for you instead of them it isn't instant teleport... but the main advantage of teleport isnt necessarily forestalling time passage, its often safe passage. Could add features to offset the Wizardly time thing like a big boost to surprise likelihood for the one...
    24 replies | 752 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 05:01 PM
    That lasting the encounter thought caught my eye. I was thinking a while back 4e had a number of abilities which maybe used against the heroic would be temporary but a lot of them like hamstring would make more sense at least for the rest of the encounter.
    24 replies | 752 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 04:08 PM
    yeh long rests being an hour is kind of weird feeling but the ability to vary rests with few impacts was something in 4e and challenging without over challenging That was commonly suggested on the forums for 4e. you might be able to ritualize some of the rest of the magic.
    24 replies | 752 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 02:22 PM
    This encourages mental secondaries like Wisdom was encouraged in 4e and gives battlemaster even more reason to use charisma as a solid second. Scan for openings might even be a better name it really puts more eggs in the basket if you succeed on the roll and makes it more interesting its not a power enhancement you could probably just make it an additional class feature or if a Feat allow them...
    24 replies | 752 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 02:06 PM
    using ones action surge on an ally would be a daily form of attack granting The idea I had for at-will maneuvers was to spend one of the fighters attacks and a skill or mental stat roll to make the follow up attack have a superiority die. (Then you have at-will of any maneuver you really want not so coincidentally at level 5) also add the mental stat bonus to the results. You are basically...
    24 replies | 752 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 02:02 PM
    I think Mearles actually said it was possible to make it work.. remember when a 4e Warlord does it that is his action fully spent if he had 3 attacks before ... all of those would go into it. The problem is he would need to have a really good reason to want to do that. Because the Battlemaster Chassis is striker so unless it was well outside his reach or the rogue was in a very sweet spot he is...
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 01:36 PM
    Could have been either of us not something i would dispute much It's limited in how much Warlord it can be expected to present by being such a heavy striker. (Wasnt it you I recall who designed on a real class that might work?). The ranger in 4e could leverage feats to allow sacrificing its striker class feature to shore up partially other role support. The BO9S classes had one School which did...
    24 replies | 752 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 07:32 AM
    Battlemaster just feels like an "almost" to me it seems like it had more potential than was actually explored / I remember noticing when i first seen it that they had left out some of the stuff in the playtest that would have given it more pop.
    24 replies | 752 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 07:22 AM
    If might be seen to derive from the Book of Nine Swords classes (Swordsage etc) the maneuver sharing was more complete in that ... the most magical ones maneuvers were directly swappable with other maneuvers.
    24 replies | 752 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 07:08 AM
    My solution to the thread is don't play zeros... start at a slightly higher level then there is less inclination to front load the class; In general I think the first 4 levels were designed to draw out multi-classing as a multi-level resource expenditure and from a character design point of view making level 1 more feature heavy increases class dipping If nothing else its a potential...
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 06:31 AM
    his father was a farmer and a heroic class soldier who used the heron marked blade and was known for never missing with a bow. Just saying that many of those in fiction who are pointed out as starting from zero really really weren't. I would never build them as level 1 - 1e,2e or 5e characters tbh. (less sure about 3e but problaby not there either) I guess that final is my point.
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  • Charlaquin's Avatar
    Friday, 12th July, 2019, 06:04 AM
    No.
    24 replies | 752 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 05:52 AM
    Born to fullfill a prophecy is another background he has (His palms get brands in the shape of a heron that are the marks of the Dragon Reborn in the prophecies ) He is half Aielman in race. Definitely archery trained starting out at the very beginning and sword use too I may be squashing a few things together he got his first Heron marked blade from Tam (his dad), and he single...
    106 replies | 2201 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 05:43 AM
    Yeh found exotic class swordsmanship and heirloom weaponry directly from the man who raised him that is so I repeat incredibly not starting at zero. And being a shepherd is not the foundation of his abilities. In 4e he might have had any number of backgrounds for flavor like shepherd (but flavor is all it is exotic birth story is probably more appropriate) Honestly he was more of a archer ranger...
    106 replies | 2201 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 05:20 AM
    Handing out sweet saving throws to your allies and instant spending hd en-mass is pretty cool
    163 replies | 5535 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 04:49 AM
    I think abilities that potentially affect/enable the whole party are meat and drink for a warlord not seeing the Battlemaster really having any of those.
    163 replies | 5535 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 04:22 AM
    Oh yes a very sweet trick I think it would involve granting an ally one of your superiority dice oror if there was a daily resource spent you and the ally get one more ... heck it could be even broader effect than that the ally could be situationally able to use any of your maneuvers This yes unfortunately possible
    163 replies | 5535 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 04:12 AM
    There is a Warlords warning shout that enables you to help an ally out of the area of an attack as a reaction. Rather like a perfect saving throw.
    163 replies | 5535 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 04:04 AM
    Well you pegged that one.
    223 replies | 5332 view(s)
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  • Campbell's Avatar
    Friday, 12th July, 2019, 03:56 AM
    I'm going to say something I expect will be controversial here. If I am playing or running a game that is supposed to be more character focused I absolutely do make aesthetic judgments of other players and I expect the same in kind. We should all be invested in each others' characters - be fans of them. For that to happen players should play their characters as if they were real people with...
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 03:54 AM
    Oh and skill challenges (where you could spend a Healing surge as a resource to make the numbers become even more reliable).
    223 replies | 5332 view(s)
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  • Charlaquin's Avatar
    Friday, 12th July, 2019, 03:47 AM
    You forgot pets.
    24 replies | 752 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 03:47 AM
    The Wheel of Time series compared to The Chronicles of Thomas Covenant... To the Sword of Truth series. There is a lot of variation in fantasy fiction.
    223 replies | 5332 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 03:22 AM
    Some classic Heroes had damn nasty dark ends Cu Cuhlaine was the archetypal oath bound hero killed because of conflicting oaths brought him down it was a death caught up in his identity not a random event of course but still very grim dark and a character who was very much of heroic scale. Beowulf might be a very dark variety of Warlord (sacrifices minion followers as part of gambits)
    223 replies | 5332 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 03:15 AM
    I suspect this isnt doable in 5e Guileful switch
    163 replies | 5535 view(s)
    1 XP
  • Garthanos's Avatar
    Friday, 12th July, 2019, 03:04 AM
    If your D&D is a magical world where the fighter or rogue or warlord is intrinsically boringly unable to trick enemies in halfway reliable ways (cause that is all it was originally half way reliable) then I think 5e already does that...
    163 replies | 5535 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 02:53 AM
    Yes in making the move after the attack made it more powerful more likely to kill a party after you gave it to every NPC because you are such a sweet person and think your NPCs are precious and cannot be tricked by mere mundanes only godling mages get that. The swordmage could have a lightning leash and explicitly have it target reflexes instead of will. I also like Warlords whose...
    163 replies | 5535 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 02:48 AM
    The farm boy luke skywalker was loaded with special talents even stepping off the farm his targeting ability was supernatural beyond anything duplicable by trained soldiers. And our buddy Rand al Thor was trained by a Legendary Swordmaster of a rare and extraordinary style which included mental development and self hypnosis techniques that strengthened his mind and using a heirloom weapon and...
    106 replies | 2201 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 02:37 AM
    @Zardnaar Sorry about letting my stress get to me. I do think that realizing the answer to 4e fans is not deciding martial cannot do unlikely things is very important if you are trying to do a 4e quasi clone. And that is all a halfway reliable trick is slightly unlikely its the privilege of advancing your hero AND high level things are not going to be appropriate unless that happens. A...
    163 replies | 5535 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 02:35 AM
    Right make it a lightning leash from a mage and you wouldn't blink twice but a very convincing trick and bring on the whine with all the trimmings. Not going to mention they changed it to address whiners and made it an attack against will before the move (a change which made it more powerful according to some Char op folk but is predictable in ad better at dealing damage sort of way)
    163 replies | 5535 view(s)
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Wednesday, 12th June, 2019

  • 01:53 PM - Yaarel mentioned Charlaquin in post 4e Clone − help create it!
    @Zardnaar, @DEFCON 1, @Charlaquin It is worth having balanced abilities. Rather than the eight abilities, it is possible to have four abilities. • Strength • Dexterity • Intelligence • Charisma In this four ability setup: • Strength includes hit points. • Dexterity handles jumping and climbing. • Intelligence includes the five senses. • Charisma includes willpower and empathy. In this way: • ‘Strength’ equals exactly 4e Fortitude • ‘Dexterity’ equals 4e Reflex • ‘Intelligence’ equals 4e Perception • ‘Charisma’ equals 4e Will So, for example, it is possible for the 4e clone to talk about the ‘Strength ability’ and the ‘Strength defense’.

Tuesday, 4th June, 2019

  • 03:22 PM - TwoSix mentioned Charlaquin in post Revised Artificer Survey now available
    Weird. The quote has my name. But I didn't write what you're responding to? Maybe it was TwoSix ? Yea, that was my quote listed under your name. I'm sure Charlaquin can fix it in the morning (since it's midnight in Australia.)

Friday, 10th May, 2019

  • 03:45 PM - jayoungr mentioned Charlaquin in post The Pilosus, a player race with 6 Genders for your 5th edition Sci Fi setting
    I find it funny that people seem to know more about a fictional race that i created than the one who made them. It is like saying to god, hay that's not how it works when really he should know because well he made it. I promise, explanations and expansion of all that is this small and might add controversial race will be revealed at a later date when i am done with the races for players as a whole. Mean while please continue as this is very good material on my end and might even use a snip it or two to help fill in some of the cracks that i have been stuck on or not. Don't take it personally. As Charlaquin said upthread, it's just a touchy subject right now, and people are quick to assume you have a message, even though it sounds like that wasn't your intention. (FWIW, I don't have a problem with imaginary alien biology for imaginary alien species.)

Saturday, 4th May, 2019

  • 06:45 AM - Unwise mentioned Charlaquin in post Please describe your experience (players) or management (GMs) of a perfectly executed metaplot...
    Charlaquin , wow it sounds like we are running the same game :) I'd like to think my earlier mentions of that helped inspire yours. It sounds like yours has progressed better than mine though. My group stopped playing due to RL concerns before I could reveal the death curse having an effect on them. I planned on swapping from flashback mode to real-time once the members sitting around the pub talking noticed that they were getting sicker and sicker. They were well over-leveled, which would have meant they breeze through Chuult and have a final showdown with the BBEG, which was the final moment in which we see if these old timers live or die. I'm sad we did not see that through to the conclusion.

Wednesday, 1st May, 2019

  • 01:30 PM - robus mentioned Charlaquin in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    ...ting there be leeway for error" is just a player screw job AFAIC. Yeah, I'm not big on playing silly buggers to try to increase difficulty. So definitely stepping into the realm of going after others method right off the bat. Your second post in thread #42 gets a bit more passive aggressive: I always find it surprising how many DM's insist on only the DM calling for skill rolls. Maybe I'm just too gamist in my approach. @Bawylie engaged with that though in post #46 but rather than dogpiling, gave a brief history of the game discussing the different approaches to action resolution encouraged by the different editions. @Oofta joins in with post #49 and increases the temperature with this little nugget: While I encourage people to state things in-character, I don't see a need to treat every action like Jeopardy where things have to be said using the correct structure. No need for a wording gestapo if the intent is clear. (my bold) And we’re off to the races... Edit: and I see Charlaquin beat me to it.
  • 10:35 AM - pemerton mentioned Charlaquin in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    This is the gauntlet that leads to the lich's lair, his home. They want to dissuade people from trying to get through it, the entire point is that it is a security measure. You don't post the code to your home security system on the front lawn, why would a Lich who is willing to devour and destroy souls to extend their life risk anything that could lead to their death? To reiterate the obvious, I'm not Charlaquin. Still, I think my response to this question is consistent with what Charlaquin has said upthread: you, the GM, tell me. I mean, it's the GM's job to frame a situation that will be engaging for the players, and if that situation is going to be a lich's gauntlet of death than it's on the GM to find a way of making that engaging rather than just an experience in literalness. If you, as a GM, want to keep threats and consequences hidden from your players well that's your prerogative. But you can't blame this on the fiction, given that you wrote that! If I create a lich that is an undead sociopath, with no regard for mortal life except as a fuel source to delay it's own death for as long as possible... Why on earth would I have it sandbag the heroes by posting a riddle before a trap? "Oh, if the heroes are clever enough they'll bypass my defenses, right into my inner sanctum, but of course they'll never be more clever than me and catch all the clues I left them." <snip> I coul...

Tuesday, 30th April, 2019

  • 10:21 PM - Chaosmancer mentioned Charlaquin in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    ...said. Not even close. Really? "There is an implicit value judgment here that a clear delineation between player and DM roles is something “for inexperienced players.” (There is a clear judgement that marking the line between player and DM is something for new players) You are mistaking your preference for more give-and-take of narrative control between the players and the DM for a more refined taste that players and DMs will naturally grow into with experience. (You are mixing up your preference for a "give and take" style for a more refined style that players will grow into with experience)" How is "your preference" vs "a more refined style" not saying that their preference is less refined? Add in that this more refined style naturally comes from experience and there is an implication that lacking that more refined style is either choosing to play as if you were inexperienced, or comes about from being inexperienced. Seems pretty dang close to what Oofta was saying about Charlaquin coming across as feeling superior in their style. “More refined” is what I was saying Hussar was mistaking his playstyle preference for, as opppsed to simply a preference. By saying that the playstyle the 5e rules promote is for inexperienced players, it was him suggesting that his playstyle was more refined. It’s the equivalent of saying “[thing I don’t like] is for babies.” I was merely pointing out the bias in Hussar’s wording. I don’t think either of our tastes are more refined, or “for more experienced players,” I think they are simply different preferences. Ah, I see that now. Be easier to spot with some clearer subject-verb usage, it gets a little muddled and I think it could be read either way. There isn't much daylight between Charlaquin's position and mine, plus I have the other poster blocked, so my mistake there. But that poster has been continually railing about my position as well or what he or she can read of it in quotes from others or perhaps loggi...
  • 09:13 PM - robus mentioned Charlaquin in post Please describe your experience (players) or management (GMs) of a perfectly executed metaplot...
    Charlaquin, that sounds cool - though back-to-back Tombs of Horrors might be a bit "overkill" so to speak ;) ?

Monday, 29th April, 2019

  • 06:12 AM - Chaosmancer mentioned Charlaquin in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    ...f the universe if it suits me. I have all the advantages I could ever need. This is about style. My players want to be the characters in the game, and that means they are limited by what those characters could see or understand. Whether or not we're asked to say whether a thing is good or bad, we're tasked as DMs by the rules of D&D 5e to judge whether a player's approach to a goal makes the task trivial or impossible and, if neither and accompanied by a meaningful consequence of failure, to call for a roll of some kind. Do we agree on that point? For the most part, I do not agree with "needing a meaningful consequence of failure" before asking for a die roll. I'll admit I'm perplexed why there is resistance to telling the player the consequences of failure. If helping them making an informed decision is "coddling" then I'm all for it: I'd rather have them know the stakes, so that when they decide to roll that die they know what they're rolling for. As Charlaquin says, and supports with the Hitchcock quote, the suspense is so much more delicious when you know what that stakes are. Now, you don't have to give away every nuance of the consequence. "Sure, you can try to chop the door down, but it's going to make a lot of noise. Are you sure...?" But they don't have to know exactly what sort of creature is going to be alerted. And here Charlaquin and pemerton is where I want to discuss something about our word choice. See, I don't see the point in telling my players that breaking down a door with an axe will make a lot of noise. To me, that is unnecessary because it is obvious. As obvious as telling a player that if they attempt to jump over a ravine, they might fall into said ravine. This is obvious, this is knowing how the world works. We assume standards such as gravity and sound work the same as always, until we are given reason to suspect otherwise. To me, this is just telling the players obvious things, the only use of whic...

Saturday, 27th April, 2019

  • 02:28 AM - DM Dave1 mentioned Charlaquin in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    (...I'm constantly "bemoaning" the fate of my monsters and the successes of my players, most of them seem to enjoy the act, especially since I let them know it is all an act on top of it. I'm very silly at times) While I largely agree with Charlaquin in this discussion, I am seeking to share some common ground here. Our table very much enjoys this farce as well where I openly lament the party’s latest beat-down of my creatures. We’ll see who laughs last, though! Each battle is but a test for the final showdown with the BBEG! :devil:

Thursday, 25th April, 2019

  • 11:55 PM - pemerton mentioned Charlaquin in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    ...om the same section ("Difficulty Class"). We can only speculate as to why.Just as we can only speculate as to why the skill text in the Basic PDF for 5e seems to take 3 different approaches across the 3 entries of Investigation, Perception and Survival. Put this together and we have an expectation that players will ask for checksWhose expectation? The DMG and PHB for 4e came out in 2008 - were expectations changed by a book published two years later? Did the RC change its text because it was wanting to bring the rules text more closely into line with observed play practices? In which case one could hardly assert its normative force. Anyway, given the text I've quoted from the 4e DMG and the text you've quoted from the 4e PHB, I hope you can see why I don't see the cleavage in systems being as great as you do in respect of GM and player roles. The key difference I see is that the 4e rules assume that checks will be made at moments of drama, whereas the 5e rules as applied by Charlaquin and (I think) you expect players to be angling for no check even at moments of drama. My own framework for making sense of this contrast is between "say 'yes' or roll the dice" (4e) and classic skilled play, which in my view doesn't involve "pixel bitching" as you have described it upthread, but does involve leveraging the fiction to generate desired results by way of free narration (5e "goal and approach" as articulated in this thread).
  • 03:29 AM - pemerton mentioned Charlaquin in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    Play it and get back to us.There was a reason I asked Charlaquin.
  • 02:37 AM - pemerton mentioned Charlaquin in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    Rolling dice is not the primary resolution mechanic of the game, in my view. The primary resolution mechanic is using a human brain to imagine a fictional scenario and determine the likely outcome of the action within that scenario. If, and only if the outcome can not be determined by this method alone, then rolling dice is a tool to help make that determination.I'm glad you spelled this out, because it was the first thing I thought when I read Chaosmancer's remark about the game's resolution method - ie that you would not agree. we aren't talking about goal and approach. We are talking about whether or not giving players information on the consequences of their actions leads to better and more dramatic roleplaying. That has nothing to do with how the players approach the problem and all about how much we tell them.As a semi-participant in this particualr discusion with Charlaquin, I will say that what you describe here doesn't ring true to me at all, for my game. I'm not talking about tellling players coonsequences which would obtain even if the players weren't told. I'm talking about telling the players those consdequences that obtain, or - alternatively - having those consequences be implict in the framing of the situation and the plyaer's knowledge of why the situation matters. I don't think that keeping potential consequences secret from the players makes for good RPGing. You are standing in on the second floor of a mansion, guards are charging up the stairs and you need to escape. You see a window and a chandelier, across from which is a ledge leading somewhere else, in addition to the stairs leading down. What do you do? <snip> the player can't spend 10 minutes checking the stability of the chandelier. It is a viable option, but a failed check might lead to it breaking, and the player doesn't know it could break.The devil is always in the...

Tuesday, 23rd April, 2019

  • 06:17 AM - Elfcrusher mentioned Charlaquin in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    @Charlaquin and @iserith raise an excellent point, which maybe will clear up some of the confusion. Players do, after all, often say a lot more than, "I attack." They describe where they move. They say which target they are going to attack. They use bonus actions. They invoke special abilities. The expend resources. Notice this is not just the "narration" you keep invoking. It's not that they wrap colorful adverbs around the actions. They are describing specific things they are doing to achieve their goal. And those decisions have mechanical impact. The other two pillars have far, far fewer mechanics designed to support them, so to make those pillars as rich you need to give the players some leeway to be creative. As I suggested above, maybe they go fetch a ladder, or stack up some crates, to climb a wall. I'm glad the game doesn't have specific class mechanics for activities like these; I'd rather leave it to improvisation and DM judgment. But that doesn't mean there shouldn't be m...

Friday, 19th April, 2019

  • 07:29 AM - pemerton mentioned Charlaquin in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    ...tainly the players deciding to seek out the troll king (somewhat) changes the dynamic, as opposed to, for example, them being captured and then dragged in front of the troll king.To me, this raises the question of how much should failure snowball? This is very system dependent, but my overall take is that if the players are unsuccessful and so their PCs are captured by the Troll King, then they can expect to have to make some suboptimal moves. A bit like when a fight goes bad and the wizard has to start declaring melee attacks. At some point in this rambling conversation it was brought up that players who would worry about failing a roll and making a situation worse would simply choose not to roll. They would remain neutral as a counter to the consequences of failure. So, it was proposed, that there should not only be consequences for failure, but consequences for doing nothing. So, exactly what I said. Consequence for failing and consequence for doing nothing.That was me, not Charlaquin. As per a post I made not too long ago days-wise but maybe 100+ posts upthread, there are different approaches possible and this thread is bringing out some of those differences. Just to mention some of the posters I've interacted with: The approach I'm describing (which I use in 4e and which I think could be ported to 5e) has some similiarities to 5ekyu's, but is not identical (as can be seen in the discussion of the Audience With the Troll King scenario). Ovinomancer also does some things similar to me - eg in some recent posts mentions the idea of keeping up the pressure on the players via their PCs - but not identically I don't think. I also have some similiarites to Elfcrusher and Charlaquin - eg regarding the fictional specification of the declared action as very important - but some differences - eg I call for more checks than they do (see my quote upthread from Luke Crane for the reasons why). I have had far too many players who are so scared of failing and...

Thursday, 18th April, 2019

  • 07:47 PM - Chaosmancer mentioned Charlaquin in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    ...nto what you are saying, trying to figure it out, and it seems our difference is simply you have a strict checklist that you don't share with your players and just mentally work through? That's what this entire thing exploded from? Action declarations sometimes have checks follow them. The action declaration, like the check itself, is an event in the real world. On the other hand, the action is an imagined event that (we pretend) occurs in the fictional world of the game. I think that keeping these things distinct aids clarity, especially when trying to compare different approaches to action resolution. For most versions of D&D, including 5e, for many action declarations this simply isn't true. In 5e the action declaration I cast a spell is not normally resolved by calling for a check. Nor is the action declaration I pick the sword up from the ground. Nor is the action declaration I use the key to unlock the door. Actually, if we want to get really pedantic to quote Charlaquin "Rolling a d20, adding modifiers, and comparing to a DC is the processes that constitutes the game rules term, "check."" So, almost all spells are resolved through a check. Either an attack roll or a saving throw. But while we can pedantically argue down the primrose path, I think another point here is more important. That bolded section... is that the only point to keeping them separated? Just for ease of comparing different styles, most of which will still follow "declaration before roll" no matter what may find its way between? (I think it is fair to say no one has been advocating rolling then declaring an action afterward) In that case, awesome, I appreciate it existing for that. Why am I getting taken to task for saying there are some checks that don't require a roll (reliable talent, barbarian strength) and that the action and check are so closely linked that I don't see a point in dividing them at the table? I was told I was wrong for equating actions and checks, ...

Tuesday, 16th April, 2019

  • 06:10 PM - Oofta mentioned Charlaquin in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    Charlaquin, I don't want to waste time on this any more. Obviously if someone has a key to a door they don't need to use lockpicks. If they can bypass a trap by taking another route, they take the other route. On the other hand if they have to disable a simple trap (complex traps are a different beast) or unlock a door with lockpicks, I will ask for a check no matter how they describe it. That's just not how I run it. Run it differently at your table? As long as people are having fun you're doing it right.
  • 02:38 PM - iserith mentioned Charlaquin in post Should Insight be able to determine if an NPC is lying?
    ... doing to help the party survive in the uninhabited sandy wastes by using that skill. Don’t say no too often, but don’t say yes if it doesn’t make sense in the context of the challenge. I think this shows that 4e is very much in the camp of frame checks and then roll dice to find out how the fiction evolves at key moments of dramatic uncertainty. And the framing is to be undertaken by both player and GM, with the GM haveing ultimate responsibility for managing the coherence of the fiction and ensuring that the framing respects this. I mention this not to contest your account of how you run 5e, nor what approach 5e might best be suited for, but rather to show that goal and approach (or, as I prefer under the influence of Luke Crane, intnt and task) has currency beyond your particular use of it - which makes it even more appealling! Sure, whereas D&D 5e divorces tasks and checks in a way that D&D 4e does not. A player describes tasks rather than "uses skills." This is the issue Charlaquin is having trying to communicate with another poster in the current similar thread. To add to the differences, D&D 4e also says "All DCs assume acting in situations that are far from mundane; the DM should call for checks only in dramatic situations." This backs up the idea "frame checks and then roll dice to find out how the fiction evolves at key moments of dramatic uncertainty." D&D 5e does not support players calling for checks at all, plus "dramatic uncertainty" is framed as "uncertain outcome and meaningful consequence for failure." These may seem like minor differences, but in play, a D&D 4e game and a D&D 5e game "by the book" will look different in many ways outside of different mechanics. Unless of course one is playing D&D 5e like some other game. (As an aside, here's a weird thing I noticed about D&D 4e back in the day. What I quoted above - the "dramatic situations" line - was removed from D&D Essentials Rules Compendium. I have no idea why because the "dramatic situa...
  • 06:14 AM - Elfcrusher mentioned Charlaquin in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    Charlaquin I think you should give up. It just ain't gonna happen.

Sunday, 14th April, 2019

  • 09:31 PM - Chaosmancer mentioned Charlaquin in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    ...an absurd premise hard enough. Fine. Elfcrusher, in your sarcastic example of a DM calling for a die roll to disarm a poisoned handle, even after the player declared they were wiping the handle with a thick cloth and were wearing gloves so that no poison could possibly contact their skin, you were completely wrong in all ways and there was nothing redeemable about that. No roll should ever be called upon in that situation, no matter the circumstances, and nothing else could ever be said about that example or any permutation of that example because your failure in calling for that roll was so extreme it eclipses everything else. Further more, my use of that example to bring up an entirely different point was wrong in all ways. I should have never have done so, and will endeavor to punish myself appropriately for such a disgrace, since my point fell under the assumption of the roll that must have never been and that is a shameful scar upon my DMing from here on out. Now, Charlaquin, if I have properly responded to the roll that never should have been made, can we just drop this already? This is because your point of conflict is "is this NPC lying to me." That's, frankly, utterly boring to me. If I present a lying NPC, figuring out the NPC is lying will not resolve whatever the actual issue is. It will just lead to a new point of contention. Why did the NPC lie? What do we do know that we know the NPC lied? To go back to the shopkeep example you proposed, determining that the shopkeep lied would never be a check in my game. I'd never need to prevaricate to preserve uncertainty so that my plot continues. Instead, discovering the lie is just one more means to advance the plot and do something different. You'd need evidence, and could then brace the shopkeep with it to expose the lie and get the truth (which leads to more adventure), or maybe you engage in discussion, discover something about the shopkeep, like that he loves his little girl...


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Tuesday, 16th July, 2019

  • 02:50 AM - Shiroiken quoted Charlaquin in post Finesse rebalance
    Speaking for myself, none of the above. The problem is that Dexterity can do everything Strength can do and more. The only reason for a martial character to invest in strength at all is a. If the DM is actually tracking encumbrance b. If they’re building for Great Weapon Master and/or Polearm Master c. If they feel like it and don’t mind building a suboptimal character. a is very rarely a concern, and b is dependent on an optional rule. The fact that fixing this problem also addresses the problems you mentioned in one way or another is all the more reason to do so. When you look at Dex, it is one of the better ability scores, being in the top 3 for a majority of character designs (i.e. every non-str based attacker), but it isn't "better" than Str in every way, unless the DM allows it to be so. Jumping, Climbing, and Swimming are all Strength/Athletics checks, and despite their objections, I've seen quite a few Dex based characters suffer greatly for leaving Str in the toilet. You also forgot...
  • 02:41 AM - Remathilis quoted Charlaquin in post Finesse rebalance
    Speaking for myself, none of the above. The problem is that Dexterity can do everything Strength can do and more. The only reason for a martial character to invest in strength at all is a. If the DM is actually tracking encumbrance b. If they’re building for Great Weapon Master and/or Polearm Master c. If they feel like it and don’t mind building a suboptimal character. a is very rarely a concern, and b is dependent on an optional rule. The fact that fixing this problem also addresses the problems you mentioned in one way or another is all the more reason to do so. d. They tend to climb, jump, swim and other Athletics abilities. e. They opt to wear heavy armor f. They push, shove, trip, or grapple. I've yet to see a Strength fighter that is truly suboptimal. The biggest concern is that Dex saves are more prevalent than Str saves, and Initiative is keyed off Dex. That said, the only place I see 8 Str/18 Dex fighters is Char-Op boards and theorycrafted DPS spreadsheets.
  • 02:21 AM - Psyzhran2357 quoted Charlaquin in post What are your Pedantic Complaints about D&D?
    Yeah, the blade on Yu’s sword looks pretty much like an Elmslie 4c+ or maybe ++ in silhouette. The prop looks like it has a MUCH thicker blade than a Medieval European backsword, and it certainly doesn’t have the appropriate fullers, but that doesn’t mean much since it is a prop, and I don’t know enough about Chinese swords to make a guess about whether it would handle like a medieval European backsword or not. But in D&D I’d absolutely put it in the same category (and Green Destiny in the Arming sword category). Going off of pictures I found on the internet alone, that style of sword is called a niuweidao (ox-tailed sabre). It is intentionally blade-heavy with that distinctive flare at the tip of the blade, compared to the other common styles of Qing Dynasty sabres, the liuyedao (willow-leaf sabre) and the yanmaodao (goosequill sabre). The willow-leaf sabre has a moderate curve to it, as if you took a Weatern infantry sabre and put Chinese hilt furniture on it. Meanwhile the goosequill sabre ...

Monday, 15th July, 2019

  • 10:53 PM - GreenTengu quoted Charlaquin in post Does Your Fantasy Race Really Matter In Game? (The Gnome Problem)
    Elves absolutely have too many subraces, but at least the base race has a clear and consistent identity. I think the base concept of Gnome is fairly consistent. They are small, smart, studious and long-lived. And they live in damp, musky, mossy underground areas, often dimly lit and out of sight and mind of the bigger people who might seek to do them harm. And they probably keep lots of books and lots of vials of either herbal or chemical stuff. Whether they use their intelligence to master magic and nature to the point that utilizing such abilities becomes second nature to them or they utilize their intelligence to advance science beyond the standard boundaries of the setting, those are both just applications of their base core concept.
  • 09:28 PM - Celebrim quoted Charlaquin in post What are your Pedantic Complaints about D&D?
    In defense of lumping falchions in with backswords, the guy who literally wrote the book on falchion and messer typology does support the term “medieval backsword” as an umbrella term for such swords. He may be right in the sense that any single edged weapon is a backsword, but be as that may, when I picture in my head a falchion I picture something that is tip heavy much like a machete. For a movie example, the 'Green Destiny' is very much a Chinese variation on the same sort of sword design as an arming sword, but Michelle Yu's character prefers a sword that is translated as 'machete' and it's clearly very much after the same pattern as a Falchion. So these weapons would, at least in my head, despite the cultural differences get put in to arming sword and falchion families. By contrast, when I picture in my head a backsword I picture something that often has a basket hilt of some sort and which is very much not tip heavy and often highly tapered and obviously designed to balance c...
  • 08:24 PM - Celebrim quoted Charlaquin in post What are your Pedantic Complaints about D&D?
    The problem is, D&D 5e’s weapon system isn’t granular enough to cover all the variations on medieval and Renaissance swords as separate weapons. Any system not pedantic enough to want to differentiate sword families as separate weapon classes is not pedantic enough for me. I mean, I shudder at the idea of treating a falchion the same as a backsword, or applying the name Falchion to a family of weapons that seems to want to include the Ōdachi.
  • 06:06 PM - Tony Vargas quoted Charlaquin in post What are your Pedantic Complaints about D&D?
    This is entirely possible with the Ready action.Nope. The readied character would have to either move ahead of the one he was trying to move with, then ready, or take the readied action and move only 30' to the other's 60. To be fair, Delay doesn't do it, either, the other guy moves, /then/ you move right after. It's one of those things you just need to common-sense hand-wave. (sorry, I forgot the point of the thread there for a moment) Very true. The game could state that a combat round is the length of time needed for all participants to complete their actions, with the caveat that this is generally from 6-10 seconds, but can be longer as needed. But I have a feeling that for some others, this would be too willy-nilly. So if you were fighting a delaying action, you could filibuster by declaring legal actions that would arguably take the longest possible time to complete. I used to joke about "just hold 'em off for a few minutes!" 1e: "No Problem!" RQ: "We'll do our best." ...
  • 05:39 PM - Blue quoted Charlaquin in post What are your Pedantic Complaints about D&D?
    This is entirely possible with the Ready action. Not unless one of the characters gives up all of their actions. Try you and a friend (or several) walking down a street while each doing something. It does not require that everybody but one give up all of their actions to walk in a line. See also: marching band. (Taking an action for CHR (Perform).)
  • 05:02 PM - Celebrim quoted Charlaquin in post What are your Pedantic Complaints about D&D?
    They should call the shortsword an arming sword though. A short sword is a very different class of weapon than an arming sword. Short sword refers to a weapon look more like a Cinquedea or a Xiphos than an arming sword. Basically, any over large dagger primarily employed as a stabbing weapon and which has the advantage of being wieldy in very close quarters. I'm not going to really get into the fact that there are several styles of sword that do not neatly fit into either the traditional short or long categories.
  • 04:48 PM - Ralif Redhammer quoted Charlaquin in post Does Your Fantasy Race Really Matter In Game? (The Gnome Problem)
    I like gnomes, but this is definitely a problem. There’s such a palimpsest of identities to the gnome that it can be hard to say what a gnome actually is. As to race mattering in my campaigns, I think much of that falls to the player. Is the player really into their dwarven identity or is it just a collection of bonuses and abilities to them? My players definitely impact my DMing style, and I react to what they’re putting out. In most of my worldbuilding, I tend not to restrict what people can play. I have very few ideas that I can justify restricting people’s choices for. My cool homebrew idea will be fine if I allow goliaths in it, even if I didn’t originally plan for such. Are they shorter dwarves that specialize in engineering? Halflings who live in the woods and do illusion magic? Both? Neither? D&D couldn’t seem to make up its mind about what the heck Gnomes were supposed to be, so I did it myself. Now I like them, but they’re not really any of the many disparate things D&D calls “gnome...
  • 12:32 PM - dnd4vr quoted Charlaquin in post What are your Pedantic Complaints about D&D?
    Do we really even need combat rounds to represent a specific, standardized amount of time? Frankly, I think it would be better to leave it abstract - a round could simply represent an exchange of blows, which might be anywhere from a few seconds to half a minute or more, as suits the narrative. Very true. The game could state that a combat round is the length of time needed for all participants to complete their actions, with the caveat that this is generally from 6-10 seconds, but can be longer as needed. But I have a feeling that for some others, this would be too willy-nilly.
  • 07:43 AM - doctorbadwolf quoted Charlaquin in post Does Your Fantasy Race Really Matter In Game? (The Gnome Problem)
    Which Gnome race? I have my own version of Gnomes that has a clear, consistent identity, which I’m quite fond of. But until I basically rewrote them myself, I was on the gnome hate train because I couldn’t tell what the heck they were supposed to be. Are they shorter dwarves that specialize in engineering? Halflings who live in the woods and do illusion magic? Both? Neither? D&D couldn’t seem to make up its mind about what the heck Gnomes were supposed to be, so I did it myself. Now I like them, but they’re not really any of the many disparate things D&D calls “gnomes.” So, I think part of why some folks tend to have trouble fitting a race in their world in a natural way is simply viewing the races as constructs with which to fill narrative niches, and also the habit of conceptualizing them via semi-reductive comparison to other races. Ie “small humans”, and thus “why should there be another small humans race” and “are they zany dwarves or small elves?” None of this actually helps underst...
  • 06:58 AM - cbwjm quoted Charlaquin in post Does Your Fantasy Race Really Matter In Game? (The Gnome Problem)
    Which Gnome race? I have my own version of Gnomes that has a clear, consistent identity, which I’m quite fond of. But until I basically rewrote them myself, I was on the gnome hate train because I couldn’t tell what the heck they were supposed to be. Are they shorter dwarves that specialize in engineering? Halflings who live in the woods and do illusion magic? Both? Neither? D&D couldn’t seem to make up its mind about what the heck Gnomes were supposed to be, so I did it myself. Now I like them, but they’re not really any of the many disparate things D&D calls “gnomes.”Could you have a quick run down on the identity you've given gnomes? I like to play up the Feywild angle (can't remember if they are from the Feywild in 5e or if I'm thinking of pathfinder) but I like to have them from there. In the game I will be running a secretive gnome village is nearby built around a fairy ring allowing movement between Feywild and the prime. These gnomes are secretive and skilled with illusions generally keep...

Friday, 12th July, 2019


Monday, 8th July, 2019

  • 08:52 PM - iserith quoted Charlaquin in post Player's Attention
    This is a great idea, I’m going to try it. It works. My entire game is run like that, almost as a one-on-one between myself and one other player (when they're not talking among themselves) for a minute before switching to someone else. If a combat ends without finishing the round, I'll mentally stick to initiative order and call on the people who haven't gone that round to kick off whatever activity is next so that they aren't shorted on spotlight. In exploration and social challenges, I go around the table one by one for action declarations, then resolve in the order that makes the most sense. Everyone gets more or less equal time. No wall flowers in my games.
  • 08:03 PM - BookBarbarian quoted Charlaquin in post Player's Attention
    This is a great idea, I’m going to try it. I also found it helped my players get more equal spotlight which has been a huge bonus to my game too.
  • 03:42 PM - Ralif Redhammer quoted Charlaquin in post Abyssal Chickens? Chwingas? Gnome Flayers?
    From the 1e DMG: 107453 And Against the Giants had a pregen named Gleep Wurp the Eyebiter. Whimsy abounded. Psh, D&D has always been up to its balls in whimsy.

Thursday, 4th July, 2019

  • 04:31 AM - Elfcrusher quoted Charlaquin in post Mearls' "Firing" tweet
    Pronoun identifiers in the form of name tags, signatures on forums, etc. are awesome. Even for cis folks, it helps people be more confident in knowing that they aren’t misgendering someone, it helps normalize the idea of checking for preferred pronouns rather than assuming based on gender presentation, it takes the “I didn’t know” excuse away from jerks who intentionally misgender people they clock and feign ignorance... it’s just a great policy on every level. I've been tempted to wear a name tag with "We/Us/Ours", but I don't want people to think I'm mocking the right of people to choose their own pronouns. I just think it's funny.
  • 02:20 AM - Tony Vargas quoted Charlaquin in post Doing away with INT/WIS/CHA
    Go for it. Tell us how it goes.I wouldn't have prefaced the whole thing with "a really bad idea," if I had any intention of inflicting it upon my own players. I mean, I don't particularly want to run Quag Keep overandoveragain, and I don't think that all that many players really want to play exactly themselves, piloting a fantasy body through the Realms like a Arquillian in a robotic human-suit. I think it’s a fantastic idea. Unfortunately, the traditional six ability scores are one of those sacred cows that people cry “not D&D” if you slaughter. So, personally I just settle for accepting that Int, Wis, and Cha just don’t represent the things that their names mean.Yeah, it occurred to me to nix all INT/WIS/CHA skills &c, and just change what the stats /mean/, leaving the names intact. So: INT: Your ability to decipher, devise, record, analyze, and generally make use of the arcane formulae and knowledged used in spellcasting. WIS: Your connection to the divine & spiritual. CH...

Wednesday, 3rd July, 2019

  • 07:53 AM - Garthanos quoted Charlaquin in post Mearls' "Firing" tweet
    I disagree. 5e’s action economy is basically the same as 4e’s, with some technical differences in how movement is handled. True, and that is one of the improvements that 5e made to 4e’s action economy, in my opinion (the other being the aforementioned technical differences in movement.) Love the movement changes... Exactly what is the problem of doing multiple minor actions?


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