View Profile: bedir than - Morrus' Unofficial Tabletop RPG News
  • bedir than's Avatar
    Sunday, 23rd June, 2019, 05:30 PM
    After Xanathar's and Saltmarsh the importance of tools is elevated enough in my campaign that the lack of importance of intelligence is the base game essentially disappeared with the change you made. I do have a tool proficiency for siege weapons.
    61 replies | 1461 view(s)
    1 XP
  • bedir than's Avatar
    Sunday, 23rd June, 2019, 05:08 PM
    If the encounter rate doesn't change, nothing about the classes changes. It only changes the pace of time. Going to the DMG's variant on this essentially creates the pace of a novel, rather than 6-8 encounters a day, you are having 6-8 encounters a week. There are zero balance issues.
    32 replies | 893 view(s)
    4 XP
  • bedir than's Avatar
    Sunday, 23rd June, 2019, 03:06 PM
    You don't need to change any mechanics. All that you've done is change the passage of time in your game world, as long as short rests are 2:1 with long rests. Now, if you only expect a long rest once a ten-day, or so, things get quite complex.
    32 replies | 893 view(s)
    3 XP
  • bedir than's Avatar
    Saturday, 22nd June, 2019, 06:22 PM
    Domitable
    7 replies | 339 view(s)
    0 XP
  • bedir than's Avatar
    Friday, 21st June, 2019, 05:36 AM
    i rather like the 2HD version of the Ranger that they did. The ability to recharge a bit more frequently than typical was an interesting mechanic. I'd love a way to bring that back as an alternate feature.
    106 replies | 3840 view(s)
    0 XP
  • bedir than's Avatar
    Saturday, 15th June, 2019, 07:35 PM
    I think this is an example of a significant game-play difference. At my table we tend to look more at differentiation more than your table does. Only once in about 30 cases has an ASI been chosen. Players tend to look at feats as a way to help tell stories about origins and/or the way the character has developed beyond their intended path. A Feat tells a story more clearly than an ASI. Biff...
    72 replies | 2799 view(s)
    0 XP
  • bedir than's Avatar
    Saturday, 15th June, 2019, 06:29 PM
    I was in the furthest to the buy side. It was done asking me questions after that.
    90 replies | 3729 view(s)
    0 XP
  • bedir than's Avatar
    Friday, 14th June, 2019, 03:31 PM
    What else have you combined in this way?
    72 replies | 2799 view(s)
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  • bedir than's Avatar
    Friday, 7th June, 2019, 04:59 AM
    How did you play Druids?
    166 replies | 5977 view(s)
    0 XP
  • bedir than's Avatar
    Monday, 3rd June, 2019, 06:52 AM
    This conversation reminds me that there is definitely space in 5e for a skillful class that isn't a Rogue (subclasses like Tinkerer, Artiste, Factotatum?)
    127 replies | 4935 view(s)
    0 XP
  • bedir than's Avatar
    Saturday, 1st June, 2019, 08:51 PM
    For Trivia I would just use relevant INT skills
    9 replies | 553 view(s)
    0 XP
  • bedir than's Avatar
    Monday, 27th May, 2019, 08:43 PM
    Goodberry
    48 replies | 4729 view(s)
    1 XP
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About bedir than

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DMing a custom world where magic disappeared for millenia. It recently returned to the Land of the Kin and now these lovers of beasts are dealing with the implications.

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Wednesday, 15th May, 2019


Monday, 5th November, 2018

  • 10:51 AM - MechaPilot mentioned bedir than in post WotC President Chris Cocks Talks Magic and D&D
    Granted that each edition is a separate product line, it is unheard of in D&D for year four to be the biggest year of an edition. 3.0 and 4E were already gone by the same point, and 5E is on Pace to surpass 3.5 timr in print in a matter of months. Did I say it wasn't impressive? Also, @bedir than, it's odd that you give @Parmandur XP for stating that each edition is a separate product line, while giving me a hard time about making that exact same statement. Is your real issue with my post that you don't think I'm impressed enough by their growth?

Wednesday, 27th January, 2016

  • 05:43 PM - OB1 mentioned bedir than in post 6-8 Encounter Adventuring Day as the Key to Combat as Sport/War in 5e
    ...king threat. If that's not specifically discouraging that kind of approach, I don't really know what is! For me, combat as sport is really only sport if there is a real chance for failure (either not accomplishing objective or TPK). So if someone wants to play this as sport, they would be purposefully putting themselves at higher risk than necessary in order to challenge themselves in that type of gameplay (again, think MSG5, it's much easier to accomplish missions with careful thought and planning, but if you like and are skilled at FPS gameplay, you can also go in hot and have fun doing so). That said, if they go in guns blazing and have some bad luck in early encounters, they can still decide later to change tactics in order to accomplish their objective. Conversely, a party trying to set everything up in their favor may have a bad skill roll and face real consequences (think Han failing his stealth check in Return of the Jedi, leading to the entire speeder bike chase). bedir than - Entire session took just over 5 hours. Hemlock - I'm fine with a few easy combats and always use TOM when I suspect one will be too easy for the party to allow it to be resolved quickly. I had two combats that took less than 15 minutes each to resolve in the above scenario. Importantly, as easy as they were to resolve they still caused the party to expend resources, which changes how the party can deal with other encounters in the day. And of course there is always the chance that the DM crits on a hit or two, or the party misses an important save, and suddenly an 'easy' encounter can really mess with the party's plans for the day.

Tuesday, 1st December, 2015

  • 09:04 PM - Skyscraper mentioned bedir than in post Limiting use of cantrips - what are the consequences?
    I'm A Banana and bedir than: thanks for the suggestions. bedir than: do I understand that a level 7 wizard with 16 INT (+3) would get 10 uses of each cantrip, per day? Does that really limit use of cantrips? To both of you, and others: do you find that having super large amounts of limited-use cantrips unnecessarily increases the book keeping? Meaning, does the wizard with 10 uses of each cantrip, really use up all those slots? p.s.: DeFCON1: I did search the forums but (a) I stink at forum searching (any tips?) and (b) I didn't find anything.

Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned bedir than in post Warlord Name Poll
    .../Maestro (predominantly craft skill level, craft guild rank, or academic/musical) Headman/Hauptman (root of Captain and too authoritative) Proconsul (the Pro- makes it too authoritative) Shepherd (too religious, too bucolic, too Firefly) Synergist (too boring, and sounds like some kind of psychic) Armiger (exclusively military and noble) Sherriff (too noble, too law enforcement) Impetro/Impetrus (too authoritative – Imperial) Adjunct (too subordinate, too Star Trek Borg - Seven of Nine, Tertiary Adjunct of Unimatrix Zero-One) Prolucutor (the Pro- makes it too authoritative, sounds like the person is a professional talker, and is just too hard to say) Warden (too Ranger) Leader(zzzzzzzzzz…) @3e4ever ; @77IM @Aaron Of Barbaria; @AbdulAlhazred ; @admcewen ; @Aenghus ; @Ahrimon ; @Ainulindalion ; @airwalkrr; @Aldarc ; @akr71 ; @AmerginLiath ; @Andor ; @AntiStateQuixote ; @aramis erak; @Aribar ; @Arnwolf ; @Ashkelon ; @Ashrym ; @Athinar ; @AtomicPope ; @Azurewraith; @Azzy ; @Bawylie ; @bedir than ; @Bedrockgames ; @bert1000 ; @billd91 ; @Blackbrrd; @Blackwarder ; @Blue ; @Bluenose ; @brehobit ; @BryonD ; @Bupp ; @Campbell ; @CapnZapp; @CaptainConundrum ; @CaptainGemini ; @Carlsen Chris ; @casterblaster ; @CasvalRemDeikun; @cbwjm ; @ccooke ; @Celebrim ; @Celondon @ChameleonX ; @Charles Wright ; ChrisCarlson; @CM ; @cmad1977 ; @costermonger ; @Creamsteak ; @Crothian ; @Cybit ; @Dausuul; @Dayte ; @dd.stevenson ; @DEFCON 1 ; @Delazar ; @DersitePhantom ; @Diffan ; @discosoc; @D'karr ; @Doc Klueless ; @doctorbadwolf ; @DonAdam ; @Dragoslav ; @Duganson; @EdL ; @EditorBFG ; @Edwin Suijkerbuijk ; @Eejit ; @ehren37 ; @Elfcrusher ; @El Mahdi ; @epithet; @erf_beto ; @Eric V ; @eryndel ; @Evenglare ; @ExploderWizard ; @EzekielRaiden; @Fedge123 ; @fendak ; @FireLance ; @Fishing_Minigame ; @Flamestrike ; @FLexor the Mighty! ; @Forged Fury ; @Fragsie ; @Fralex ; @FreeTheSlaves ; @froth ; @Gadget; @Galendril ; @GameOgre ; @Garthanos ; @Ghost Matter ; @Giltonio_Santos ; @Gimul; @GMforPowergamer...

Sunday, 18th October, 2015

  • 06:26 AM - Duan'duliir mentioned bedir than in post Race creation system reverse engineered and 38 example races in short form
    Xeviat Yea. Sorry, its just hard to ell on the internet, so I find it best to be defensive. I completely agree, and unless WotC release an official calculator for making races, ones like Coronoides are the best we've got (there was one other on the WotC forums, but I don't think it made the journey. I had a look and it is incomplete AFAIK). I agree that some things don't sit right (especially HP from a race is more than a feat), like I said, this sort of calculator depends on everything WotC being balanced with each other. @bedir than I find it easier to refer to the excel file and then go to the pdf for clarifications. On the Wizards Community forums, there was several iterations of testing, and me and a couple others were bringing forth inconsistencies and providing examples of our creations. I will actually be bringing everything I put there here as well. My players have tried a couple of the races provided by myself, Coronoides, and one of the others (Ginjiro, if he comes over using that name) and I felt that they were all fairly well balanced. If you post yours here, I'd be happy to check them out (providing the point cost of each trait as you use it makes it easier for us.)

Tuesday, 6th October, 2015

  • 06:09 PM - redrick mentioned bedir than in post What is your current way to roll stats
    Again, this is not about best better bestest. What method are you currently using to generate stats? That simple. Ha, sorry, may have gotten a bit pre-emptively defensive. I like the standard array. We've created dozens of characters with it in my current group, and none of them feel cookie cutter. On the other hand, everybody always plays a new class when they roll up a new character, which helps. I also will use a "random" point buy (as turned into a script by Aramis and linked above by bedir than), because it gets me what I want from rolling — inspiration, without a dramatic swing in power level. I would use straight 3d6, with the option to swap one pair of scores, if I were playing in a high-mortality, low-adventure, grimdark type campaign with players that I knew were good sports. Rolling is only fun if you roll badly. :)

Monday, 5th October, 2015

  • 08:09 PM - Miladoon mentioned bedir than in post What is your current way to roll stats
    Your friend needs to be handed some of my dice. But then again, that might be cheating since I know those dice be shyte. EDIT: In order to rerail my derailment I want to just say that I would like to see more methods of statgen and not flailabout in the realm of associating cheating with any specific method. bedir than, I was trying to picture your method and I find it is not much different than picking the stat array in the book, but I could see it getting interesting if everyone took the array that was 'rolled' and even more interesting if they took it in order.

Saturday, 22nd August, 2015

  • 01:55 AM - Mercurius mentioned bedir than in post DMing large (10+) groups
    In another thread, bedir than mentioned that his/her group is 10 but individual sessions include 2-5 players. I personally have found the sweetspot being 4-5 players, with 6 being doable but 7 really starting to break down. This got me thinking about the idea of running a campaign with tons of players (10+) that swap out for individual segments, quests, even split-party sessions. For whatever reason I find the idea intriguing with lots of interesting possibilities. For instance, the DM could blind copy email people who are scheduled for the next session and the players wouldn't always know who is going to show up. Anyhow, has anyone done this? bedir than, can you tell us more?

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Monday, 17th June, 2019

  • 01:17 AM - Garthanos quoted bedir than in post Durable Feat is weak, Healer feat is too strong
    I think this is an example of a significant game-play difference. At my table we tend to look more at differentiation more than your table does. Only once in about 30 cases has an ASI been chosen. Players tend to look at feats as a way to help tell stories about origins and/or the way the character has developed beyond their intended path. A Feat tells a story more clearly than an ASI. Biff getting stronger tells me less than Biff started picking up steins and beaten people with them. Someone called 5e feats more like Themes in 4e it made me blink a bit not mechanically similar at all but in context of what you just said I think is more about their story value, themes had a lot of story value (and somewhat like Paragon paths and Epic Destinies)

Sunday, 16th June, 2019

  • 11:30 PM - Fenris-77 quoted bedir than in post Durable Feat is weak, Healer feat is too strong
    A Feat tells a story more clearly than an ASI. Biff getting stronger tells me less than Biff started picking up steins and beaten people with them. And Biff is a uniformly less powerful character for making that choice. Your table obviously doesn't have a problem with over-attention on optimization, but that's really neither here nor there for the current topic. In other news, Healer isn't auto-take now, so reducing to once a day makes in auto-pass for me. That's almost useless as an ability, never mind something I passed up an ASI for. I really do think the best route is to buff the currently poor feats, not nerf the top ones. Healer isn't even close to as prominent or game affecting as, say, sharpshooter, but I notice no one is running to beat that feat with the nerf bat.

Friday, 14th June, 2019

  • 10:45 PM - DEFCON 1 quoted bedir than in post Durable Feat is weak, Healer feat is too strong
    What else have you combined in this way? Nothing too outrageous. Grappler and Tavern Brawler for one. Athlete and Mobile for another. Moderately Armored and Medium Armor Master. Observant and Alertness (with a few changes.) Probably a couple others I can't think of at the moment.

Wednesday, 29th May, 2019


Saturday, 25th May, 2019


Monday, 20th May, 2019

  • 05:15 PM - Fenris-77 quoted bedir than in post Combating fights to the death
    If you give equal/greater reward for the Party achieving their goals through means other than killing they will likely use means other than killing. Give the exact same xP for an encounter that's "won" via social means and even by avoiding it all together (exploration).You need to be careful with this. I'm happy to give out full XP for encounters where the encounter goal is achieved by means other than combat. However, I don't give out full XP when the encounter is simply avoided. My standard for awarding XP is meeting the goals of the encounter. Whether the PCs use combat or not is up to them, avoidance isn't the same as meeting the goal using no-combat methods. Exactly how this is applied is obviously on a GM by GM basis because it's based on encounter design, which can be very different from GM to GM.
  • 01:32 AM - Kurotowa quoted bedir than in post Combating fights to the death
    If you give equal/greater reward for the Party achieving their goals through means other than killing they will likely use means other than killing. Give the exact same xP for an encounter that's "won" via social means and even by avoiding it all together (exploration). This is excellent advice and a good intro to the core of the issue: Make sure your incentives are structured correctly. If you only award XP for kills your players will try to rack up the highest body count possible. If your monsters ignore attempts at parley, fight to the death, and pursue a group attempting to make an orderly retreat then your players will learn not to waste actions with anything but attacks. If taking prisoners turns into a tactical headache and moral quagmire that costs party resources rather than rewarding bounties or ransoms, your players will try to avoid leaving survivors to trouble themselves with. And remember, your players aren't blank slates. They're coming to your campaign with the habits of eve...

Sunday, 19th May, 2019

  • 10:59 PM - Jester David quoted bedir than in post The New Dungeons & Dragons Storyline for 2019 Leaked Ahead of Live Stream
    Take it for what it is worth, per Reddit at the time: https://www.twitch.tv/videos/330660672?t=01h01m58s Twitch sez: "Sorry. Unless you’ve got a time machine, that content is unavailable." But the quote does sound pretty definitive. But, again, he could be referring to a PDF. I'm not willing to put down any money that plans haven't changed or schedules shifted. WotC appears to have solved for setting sbooks for 5E in Guildmasters Guide to Ravnica: 5E applicable crunch for players, DM aids, and a ton of monsters. Basically, a PHB add-on, a MM add-on, and a DMG add-on. That was the impression Stewart gave when talking about the reception of that book, at any rate. That will work well for a setting like Dark Sun. If they make that setting akin to Guildmaster's Guide it will work well. That would be my guess, but that really requires psionics to function. But there's not nearly as many monsters for Planescape that haven't been done. There's very little applicable crunch for players...

Wednesday, 15th May, 2019

  • 06:03 AM - Kurotowa quoted bedir than in post New Unearthed Arcana: Revised Artificer
    That wouldn't be how order of operations works. 5 times 5 plus 4 plus 2 is 31 Also there's no stated way to raise it's AC 15. It's not one of the traits that improves with Might of the Master, and it isn't called out as eligible for any sort of armor or defensive enchantment. But OTOH you can heal it with a Cantrip and revive it with a 1st level spell slot and 1 minute. So it's not a huge loss if it gets beat up a lot of the time.
  • 05:59 AM - Ancalagon quoted bedir than in post New Unearthed Arcana: Revised Artificer
    That wouldn't be how order of operations works. 5 times 5 plus 4 plus 2 is 31Tell me, a level 5 character, how many times do you apply your constitution bonus?

Tuesday, 14th May, 2019

  • 08:56 PM - lkj quoted bedir than in post Is Mike Mearls Happy Hour still a thing?
    It's not just the Happy Hour that disappeared, but Unearthed Arcana as well. Supposedly that moved from monthly to just "when needed." But there was word that the next UA would be an expansion on the Artificer, and wellllllll........ it's been 3 months since the latest Artificer In other news, they released a new UA for the artificer today: http://dnd.wizards.com/articles/unearthed-arcana/artificer-returns
  • 08:10 PM - Rellott quoted bedir than in post Is Mike Mearls Happy Hour still a thing?
    It's not just the Happy Hour that disappeared, but Unearthed Arcana as well. Supposedly that moved from monthly to just "when needed." But there was word that the next UA would be an expansion on the Artificer, and wellllllll........ it's been 3 months since the latest Artificer I don’t think Mearls being pulled from public eye would affect that. I think that’s just them doing exactly what I predicted would happen when they moved the date to the end of the month: “We’re gonna try to put one out every month, but if we don’t make it, we’ll try again the next month... Oops, we missed this month’s deadline, so we’ll get something out next month... Oops, we missed this month’s deadline, so we’ll get something out next month........” Taking away the hard deadline makes it easier to skate past all the people that would rage at them whenever they would miss a deadline in the past.

Friday, 3rd May, 2019

  • 02:20 AM - the Jester quoted bedir than in post Crafting Items - Expert Craftsman vs Adventurers
    An impartial DM isn't helping tell a story. An impartial DM isn't setting up challenges. An impartial DM will never set goals. An impartial DM doesn't build a world. An impartial DM is a failure. This is, on its face, nonsense. DM-as-impartial-arbiter is something that goes back to the very beginning of the game, yet early DMs built worlds, set challenges, etc. I'd say that you're doing two things in this passage here- arguing that your playstyle is the valid playstyle, and trying to shoe horn a square peg (your vision of what 'impartial' means) into a round hole (actual game play under an impartial DM, at least as I understand the term and strive to run my game). So let me hit these things one by one. 'Telling a story' has been rather fetishized by many in the RPG community. But an impartial DM's game might well tell a story in the end, even if that DM runs a hardcore sandbox that lets the pcs guide the course of the campaign. It's just not as much of a story written in advance as in a ...
  • 12:41 AM - Saelorn quoted bedir than in post Crafting Items - Expert Craftsman vs Adventurers
    Since the majority of games played are homebrew would you like to explain how the majority of DMs don't build the world? The DM often wears multiple hats. Some DMs also build their own world, in which to run their adventures. They are still two very distinct jobs, though. Even though one person may be acting as both DM and world-builder, they have different rules to follow when they're acting as the DM than they do when they're acting as the world-builder. The world-builder's job is literally to set the stage, where the actual game will take place. The DM's job is to play the NPCs, and adjudicate uncertainty in action resolution. The world-builder is responsible for saying whether the lock on the vampire's vault is cheap, average, or high-quality. The DM is responsible for saying what the DC is to bypass that lock, based on its quality. The world-builder is expected to make an exciting world, where interesting things can happen. The DM is expected to remain impartial in their interpretatio...

Thursday, 2nd May, 2019

  • 09:38 PM - Saelorn quoted bedir than in post Crafting Items - Expert Craftsman vs Adventurers
    An impartial DM isn't helping tell a story. An impartial DM isn't setting up challenges. An impartial DM will never set goals. An impartial DM doesn't build a world. An impartial DM is a failure.Don't conflate the DM with the world-builder. The world-builder is the one who sets up the world and populates it with interesting NPCs, such that the players have goals and challenges will arise in their pursuit of those goals. The DM is the one who actually role-plays those NPCs, and figures out the DC required for any task. The DM is obligated to play fairly. The world-builder isn't even playing the game.

Monday, 29th April, 2019

  • 07:51 PM - LordEntrails quoted bedir than in post Crafting Items - Expert Craftsman vs Adventurers
    As a DM you never introduce your party to a master craftsman, or just a schmuckle, or anyone with any level of skill? Of course. But why does s/he need a mechanical value to some skill? Can they craft a shoe horse? Sure, can they craft a sword? Yep, can they fix Dawn Breaker? Hmm, well since I placed them in my world to do exactly that, then the answer is yes. Is it automatic? How long does it take? Well, what do I want it to be? Is is just a delay for the party? Or perhaps I want to send the party on a quest for special metals or elemental fires or a MacGuffin. So then that's what it takes. No rule is going to, or should, tell me any of that. It's the primary function of the DM to set out the bounds for the story. As others have said, you are too caught up in the 3E philosophy that rules should tell you how to do everything. Most RPGs don't force the GM to narrate a certain result or require a fixed solution to a story line plot/issue. Don't restrict yourself :)
  • 07:30 PM - Saelorn quoted bedir than in post Crafting Items - Expert Craftsman vs Adventurers
    As a DM you never introduce your party to a master craftsman, or just a schmuckle, or anyone with any level of skill?When I'm acting as world-builder, one of the jobs is to populate the world with NPCs. One town might have a smith of moderate skill, but nothing special. The big city probably has one or more experts. If it's the capital city of the dwarven empire, then they probably have some of the best smiths in the world. If the PCs go to one of these places, then they will find the people who are there. The problem is that, from reading the books, I have no idea what an expert smith looks like in terms of game mechanics. I can extrapolate, based on the rules that do exist, to say that they might have a proficiency bonus as high as +6 and an ability modifier of +5. If that's the case, then I can compare them to a starting PC, with a proficiency bonus of +2 and an ability modifier of +3. If it's not the case, though, then I don't know what their bonus should be. (And looking at the NPCs in th...

Tuesday, 23rd April, 2019

  • 11:29 PM - WaterRabbit quoted bedir than in post Fixing the terrible Weapon Master feat
    One can be proficient in tools. They're even downtime rules on how to learn new tools. Treating seized weapons similar to wagons and ships and dirigibles Make sense because all require a crew. Ok, in your game they are tools. However, in the rules they are weapons especially in light of the new Saltmarsh supplement. One can apply a proficiency bonus to them they use an attack roll, etc. Tool use doesn't normally have an attack roll. In a game in which siege weapons are rarely used, I doubt anyone would even bother learning them as a tool proficiency. In a game that involves their frequent use, then a weapon proficiency works. But again, this is picking apart one example to disprove the general. There are many weapons that can be introduced into a game in which the normal weapon proficiencies don't apply. This feat would be one possible gateway into becoming proficient with them. As I mentioned earlier, "Expedition to the Barrier Peaks" provides an example. The real problem ...
  • 02:58 PM - WaterRabbit quoted bedir than in post Fixing the terrible Weapon Master feat
    In my campaign siege weapons are a tool. They require a crew and don't make sense to just be a proficiency. They also might require different checks for different activities (aim, repair) Well that is fantastic. However, siege weapons generally have an operator that is proficient (i.e., allows the use of a proficiency bonus). If your campaign takes place primarily on a ship that has canon's that are used in ship-to-ship actions, then it is good to have proficiency in the weapon. In most campaigns, players would never bother with learning siege weapons. However, in most campaigns the riding rules also come up rarely. I am quite sure that Mounted Combatant isn't chosen that often either. But in the right campaign, it probably is a great feat. This is probably the case for a good number of the feats that aren't that useful compared to just a few. So yes Weapon Master is a poor feat to pick unless there is a campaign specific reason to make it worthwhile. Great Weapon Master on the ...

Monday, 22nd April, 2019

  • 01:14 AM - Nathaniel Lee quoted bedir than in post Stranger Things and D&D at Last: A Review
    In retail the OG Starter set is $20. Source, the Target by my house Yep -- $19.99 list price at Amazon. The extra $5 is for the license. LOL The miniatures are a little weird -- rubbery and flexible -- but they work just as well as the WizKids minis and have a decent sculpt. The adventure looks pretty short, or maybe it's just sparse on explicit details. There are definitely less locations in the module with the entire adventure basically taking place within a single cavern. It's not bad, but it objectively gives you less for a higher price tag. I think it's fine for what it is, but those complaining about it make fair points. That said, I don't think it's a bad product for fans of Stranger Things looking to get into Dungeons & Dragons.


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