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About bedir than

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44
About bedir than
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Flavor, Soccer, Storytelling
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Renton, Washington, United States
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bedirthan
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Details of games currently playing and games being sought.

Town:
Renton
State:
Washington
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USA
Game Details:
DMing a custom world where magic disappeared for millenia. It recently returned to the Land of the Kin and now these lovers of beasts are dealing with the implications.

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New(?) Fighting Style: Tactical Yesterday 06:40 PM

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Sunday, 1st February, 2015
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My Game Details
Town:
Renton
State:
Washington
Country:
USA
Game Details:
DMing a custom world where magic disappeared for millenia. It recently returned to the Land of the Kin and now these lovers of beasts are dealing with the implications.
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Wednesday, 15th May, 2019


Monday, 5th November, 2018

  • 10:51 AM - MechaPilot mentioned bedir than in post WotC President Chris Cocks Talks Magic and D&D
    Granted that each edition is a separate product line, it is unheard of in D&D for year four to be the biggest year of an edition. 3.0 and 4E were already gone by the same point, and 5E is on Pace to surpass 3.5 timr in print in a matter of months. Did I say it wasn't impressive? Also, @bedir than, it's odd that you give @Parmandur XP for stating that each edition is a separate product line, while giving me a hard time about making that exact same statement. Is your real issue with my post that you don't think I'm impressed enough by their growth?

Wednesday, 27th January, 2016

  • 05:43 PM - OB1 mentioned bedir than in post 6-8 Encounter Adventuring Day as the Key to Combat as Sport/War in 5e
    ...king threat. If that's not specifically discouraging that kind of approach, I don't really know what is! For me, combat as sport is really only sport if there is a real chance for failure (either not accomplishing objective or TPK). So if someone wants to play this as sport, they would be purposefully putting themselves at higher risk than necessary in order to challenge themselves in that type of gameplay (again, think MSG5, it's much easier to accomplish missions with careful thought and planning, but if you like and are skilled at FPS gameplay, you can also go in hot and have fun doing so). That said, if they go in guns blazing and have some bad luck in early encounters, they can still decide later to change tactics in order to accomplish their objective. Conversely, a party trying to set everything up in their favor may have a bad skill roll and face real consequences (think Han failing his stealth check in Return of the Jedi, leading to the entire speeder bike chase). bedir than - Entire session took just over 5 hours. Hemlock - I'm fine with a few easy combats and always use TOM when I suspect one will be too easy for the party to allow it to be resolved quickly. I had two combats that took less than 15 minutes each to resolve in the above scenario. Importantly, as easy as they were to resolve they still caused the party to expend resources, which changes how the party can deal with other encounters in the day. And of course there is always the chance that the DM crits on a hit or two, or the party misses an important save, and suddenly an 'easy' encounter can really mess with the party's plans for the day.

Tuesday, 1st December, 2015

  • 09:04 PM - Skyscraper mentioned bedir than in post Limiting use of cantrips - what are the consequences?
    I'm A Banana and bedir than: thanks for the suggestions. bedir than: do I understand that a level 7 wizard with 16 INT (+3) would get 10 uses of each cantrip, per day? Does that really limit use of cantrips? To both of you, and others: do you find that having super large amounts of limited-use cantrips unnecessarily increases the book keeping? Meaning, does the wizard with 10 uses of each cantrip, really use up all those slots? p.s.: DeFCON1: I did search the forums but (a) I stink at forum searching (any tips?) and (b) I didn't find anything.

Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned bedir than in post Warlord Name Poll
    .../Maestro (predominantly craft skill level, craft guild rank, or academic/musical) Headman/Hauptman (root of Captain and too authoritative) Proconsul (the Pro- makes it too authoritative) Shepherd (too religious, too bucolic, too Firefly) Synergist (too boring, and sounds like some kind of psychic) Armiger (exclusively military and noble) Sherriff (too noble, too law enforcement) Impetro/Impetrus (too authoritative – Imperial) Adjunct (too subordinate, too Star Trek Borg - Seven of Nine, Tertiary Adjunct of Unimatrix Zero-One) Prolucutor (the Pro- makes it too authoritative, sounds like the person is a professional talker, and is just too hard to say) Warden (too Ranger) Leader(zzzzzzzzzz…) @3e4ever ; @77IM @Aaron Of Barbaria; @AbdulAlhazred ; @admcewen ; @Aenghus ; @Ahrimon ; @Ainulindalion ; @airwalkrr; @Aldarc ; @akr71 ; @AmerginLiath ; @Andor ; @AntiStateQuixote ; @aramis erak; @Aribar ; @Arnwolf ; @Ashkelon ; @Ashrym ; @Athinar ; @AtomicPope ; @Azurewraith; @Azzy ; @Bawylie ; @bedir than ; @Bedrockgames ; @bert1000 ; @billd91 ; @Blackbrrd; @Blackwarder ; @Blue ; @Bluenose ; @brehobit ; @BryonD ; @Bupp ; @Campbell ; @CapnZapp; @CaptainConundrum ; @CaptainGemini ; @Carlsen Chris ; @casterblaster ; @CasvalRemDeikun; @cbwjm ; @ccooke ; @Celebrim ; @Celondon @ChameleonX ; @Charles Wright ; ChrisCarlson; @CM ; @cmad1977 ; @costermonger ; @Creamsteak ; @Crothian ; @Cybit ; @Dausuul; @Dayte ; @dd.stevenson ; @DEFCON 1 ; @Delazar ; @DersitePhantom ; @Diffan ; @discosoc; @D'karr ; @Doc Klueless ; @doctorbadwolf ; @DonAdam ; @Dragoslav ; @Duganson; @EdL ; @EditorBFG ; @Edwin Suijkerbuijk ; @Eejit ; @ehren37 ; @Elfcrusher ; @El Mahdi ; @epithet; @erf_beto ; @Eric V ; @eryndel ; @Evenglare ; @ExploderWizard ; @EzekielRaiden; @Fedge123 ; @fendak ; @FireLance ; @Fishing_Minigame ; @Flamestrike ; @FLexor the Mighty! ; @Forged Fury ; @Fragsie ; @Fralex ; @FreeTheSlaves ; @froth ; @Gadget; @Galendril ; @GameOgre ; @Garthanos ; @Ghost Matter ; @Giltonio_Santos ; @Gimul; @GMforPowergamer...

Sunday, 18th October, 2015

  • 06:26 AM - Duan'duliir mentioned bedir than in post Race creation system reverse engineered and 38 example races in short form
    Xeviat Yea. Sorry, its just hard to ell on the internet, so I find it best to be defensive. I completely agree, and unless WotC release an official calculator for making races, ones like Coronoides are the best we've got (there was one other on the WotC forums, but I don't think it made the journey. I had a look and it is incomplete AFAIK). I agree that some things don't sit right (especially HP from a race is more than a feat), like I said, this sort of calculator depends on everything WotC being balanced with each other. @bedir than I find it easier to refer to the excel file and then go to the pdf for clarifications. On the Wizards Community forums, there was several iterations of testing, and me and a couple others were bringing forth inconsistencies and providing examples of our creations. I will actually be bringing everything I put there here as well. My players have tried a couple of the races provided by myself, Coronoides, and one of the others (Ginjiro, if he comes over using that name) and I felt that they were all fairly well balanced. If you post yours here, I'd be happy to check them out (providing the point cost of each trait as you use it makes it easier for us.)

Tuesday, 6th October, 2015

  • 06:09 PM - redrick mentioned bedir than in post What is your current way to roll stats
    Again, this is not about best better bestest. What method are you currently using to generate stats? That simple. Ha, sorry, may have gotten a bit pre-emptively defensive. I like the standard array. We've created dozens of characters with it in my current group, and none of them feel cookie cutter. On the other hand, everybody always plays a new class when they roll up a new character, which helps. I also will use a "random" point buy (as turned into a script by Aramis and linked above by bedir than), because it gets me what I want from rolling — inspiration, without a dramatic swing in power level. I would use straight 3d6, with the option to swap one pair of scores, if I were playing in a high-mortality, low-adventure, grimdark type campaign with players that I knew were good sports. Rolling is only fun if you roll badly. :)

Monday, 5th October, 2015

  • 08:09 PM - Miladoon mentioned bedir than in post What is your current way to roll stats
    Your friend needs to be handed some of my dice. But then again, that might be cheating since I know those dice be shyte. EDIT: In order to rerail my derailment I want to just say that I would like to see more methods of statgen and not flailabout in the realm of associating cheating with any specific method. bedir than, I was trying to picture your method and I find it is not much different than picking the stat array in the book, but I could see it getting interesting if everyone took the array that was 'rolled' and even more interesting if they took it in order.

Saturday, 22nd August, 2015

  • 01:55 AM - Mercurius mentioned bedir than in post DMing large (10+) groups
    In another thread, bedir than mentioned that his/her group is 10 but individual sessions include 2-5 players. I personally have found the sweetspot being 4-5 players, with 6 being doable but 7 really starting to break down. This got me thinking about the idea of running a campaign with tons of players (10+) that swap out for individual segments, quests, even split-party sessions. For whatever reason I find the idea intriguing with lots of interesting possibilities. For instance, the DM could blind copy email people who are scheduled for the next session and the players wouldn't always know who is going to show up. Anyhow, has anyone done this? bedir than, can you tell us more?

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Sunday, 21st July, 2019

  • 07:33 PM - dnd4vr quoted bedir than in post New(?) Fighting Style: Tactical
    It's similar to Mastermind's Help. Hmm... I hadn't thought of that one. Of course, Mastermind requires a bonus action instead of a reaction as well. But it does remind me I would need to add a distance limit to the style.
  • 05:55 PM - dnd4vr quoted bedir than in post New(?) Fighting Style: Tactical
    As the other Fighting Styles focus on weapons groups/styles or defense, I don't think a Tactician will ever be similar. It's fundamentally different as it isn't about what weapons/armor you use. Very true. I had a thought of something along the line of Protection, which uses your reaction, but in an offensive fashion... Tactical (Fighting Style) When a creature you see that is friendly to you makes a weapon or unarmed strike attack, you can use your reaction to grant advantage on the attack roll. The creature must be able to see or hear you to gain this benefit. I like the idea, but it sort of steps on the toes of the Battle Master's Commander's Strike. Too OP? I am worried primarily about rogues with elven accuracy now getting more chances for sneak attacks. :(

Saturday, 20th July, 2019

  • 05:43 PM - dnd4vr quoted bedir than in post New(?) Fighting Style: Tactical
    @dnd4vr I'm saying my concept of Tactical Style would allow a Held Action in every round. This would represent the ability to analyze the action in battle and respond. Essentially they would choose their place in initiative each round. Ah, got it. Hmm... that sounds interesting but doesn't fit the feel of a Fighting Style by the other mechanical benefits they offer. I have to work on that really. My 2 cents: There are a bunch of people posting their opinions of how or why this idea will or won't work. Unless you've been absolutely convinced one way or the other, give it a try. Let one of your experienced players test it out with the understanding that if it fails to be fun and/or balanced, he'll need to re-work his character. Then, come back and tell us how it worked for you. 5e rules seem (to me) to really stress that the DM is free to modify/ignore/abandon rules as he sees fit so his players have fun. Maybe it will be a colossal failure, or maybe it will be great. Even if it is a spectacul...
  • 12:58 PM - dnd4vr quoted bedir than in post New(?) Fighting Style: Tactical
    That's why the Tactical Style allows you to shift your place in the order But once it is shifted, there is no benefit, unless you roll initiative every round (we used to, but decided to stop because of speed of play). Or maybe I am misunderstanding you? How about an example: Round 1: 21 A 18 B 14 C 12 D 5 E But D has the Tactical Style and INT 16, allowing a +3 to Initiative, so the order becomes 21 A 18 B 15 D 14 C 5 E placing D before C. Using the same initiative for each round (default in 5E), once applied the order remains for the rest of the encounter. This gets back to my point about initiative in 5E. Supposing C was the enemy forces, once ABD all go, C goes, then E followed by ABD, then C. Repeats EABD, C, EABD, C, and so on. Everyone in the party goes (EABD) and then the DM (C). The repetitive cycle makes it so modifying initiative is only a benefit to D on the very first turn, after that, it really doesn't matter. Also, if D's bonus wasn't enough to bring it above C, it wouldn't b...
  • 05:09 AM - dnd4vr quoted bedir than in post New(?) Fighting Style: Tactical
    As there isn't a fighting style that boosts Initiative, I would be tempted for the Tactical Style to add INT to Initiative, as well as allow the character to choose to delay their action. There are other features that allow you to add INT to Initiative, but I suppose for Fighters this would be a great boon if you favor frontloading your nova abilities. Otherwise, as a pet peeve of mine, I have never valued Initiative highly since after the initial action, it is just a "I go, you go, I go, you go" thing... so I would rather see something you will benefit from every round, not just the first.

Monday, 15th July, 2019

  • 11:35 AM - Fanaelialae quoted bedir than in post Required Class Skills
    Every example seems to have learned what Arcana would teach Arcana =/= spellcasting. Otherwise I could pick up Arcana for my fighter and cast wizard spells. It's the difference between theoretical knowledge and practical understanding. In RW terms, the difference between understanding a concept in physics and performing a rote experiment that demonstrates that concept of. There are far fewer of the former than the latter. Many wizards will be capable of both. They will have studied a wide range of magical effects and be able to identify them. That's Arcana; theoretical knowledge. By virtue of the fact that the PHB does not require wizards to have this knowledge, it is not required for spellcasting. This is not limited to 5e. BECMI, 2e, and 3.x all had skill systems that did not demand a wizard take Arcana/Spellcraft/[other equivalent skill]. The first example could have learned Arcana. It depends on whether his war mage mentor approached studies from a more theoretical or applied dire...
  • 03:10 AM - Fanaelialae quoted bedir than in post Required Class Skills
    Every example seems to have learned what Arcana would teach If that's how you feel you can swap Arcana for a different background skill. If I disagree I can not swap. Win win.

Sunday, 14th July, 2019

  • 07:26 PM - SkidAce quoted bedir than in post Required Class Skills
    Every example seems to have learned what Arcana would teach He may know how to produce an effect, but not know why it works.

Saturday, 13th July, 2019

  • 08:57 PM - Xeviat quoted bedir than in post Required Class Skills
    I don't see the need for Athletics, but the rest are quite necessary in any non-urban Ranger (and that one only drops Nature). Yeah ... maybe Athletics can be dropped for some Rangers. It's not like you need the Athletics skill to climb climbable things.
  • 07:50 PM - Xeviat quoted bedir than in post Required Class Skills
    Considering the general weakness/displeasure with the Ranger I think adding Stealth without losing anything makes sense! Rogues get light armor, simple weapons, some ranged martial weapons (basically the ones they'd want to use, minus the longbow), thieves tools, and 4 skills. Rangers get medium armor, shields, simple and martial weapons, and 3 skills. I consider the trade of 1 skill for medium/shield proficiency to be mostly fair. Giving the Ranger stealth for free could be perfectly fine, even without reducing them to 2 skills. Ranger is kind of worse than the others, because it feels like they should really have survival proficiency too (tracking is part of their favored enemy ability), and depending on how you interpret "when you make an intelligence or wisdom check related to your favored terrain", Perception and Nature. It's kind of an interesting frustration of the Ranger to me. I don't feel like I have options in my skills. I feel like I need Athletics, Nature, Perception, Stealth, a...
  • 07:43 PM - Xeviat quoted bedir than in post What is the Ranger to you?
    Couldn't these just be Ranger Spells? The point of making something a class ability is to make it more readily visible that the ranger is expected to/can use their spell slots to increase their damage. Divine Smite could have been a spell. I'm thinking about changing Hunter's Mark to be a 1 time damage spell. You mark a target. You gain bonuses on perception and survival checks to notice and track them. The next time you hit them, they take +2d8 damage. Higher level castings last longer and have a higher damage bonus. Hex could be similar, except you get some kind of bonus when the creature dies, or some kind of bonus when the damage goes off (I do like the idea of it reducing someone's max HP by 2d8, and then giving you health when it dies).

Monday, 1st July, 2019

  • 09:32 AM - JonnyP71 quoted bedir than in post Gamer Stats From White Dwarf in the 80s
    Which means the marginalized will be less likely to respond than their numbers should indicate Marginalised? That seems overly dramatic. The girls I knew were simply disinterested in geeky games. This included computer games.
  • 05:51 AM - R_Chance quoted bedir than in post Gamer Stats From White Dwarf in the 80s
    Which means the marginalized will be less likely to respond than their numbers should indicate Pretty much. I only knew one female gamer at the time, but most of the people I played with were + / - 5 years of my age and I doubt any of us replied to this type of poll.
  • 05:08 AM - R_Chance quoted bedir than in post Gamer Stats From White Dwarf in the 80s
    Were these polls done by requiring someone to mail back a response? Snail mail was pretty much it in 1987. WD was a print magazine. The only other possibility than the mail would be from conventions. No phone polls for this. So, self selection by mail in responses. *Edit* I remember reading this and similar polls in various magazines back in the day. I never participated. I would have been 28 / 29 at the time... my brother owned the local FLGS and I bought Dragon, WD and a few other magazines regularly. Never had a problem getting stuff special ordered either :)

Monday, 17th June, 2019

  • 01:17 AM - Garthanos quoted bedir than in post Durable Feat is weak, Healer feat is too strong
    I think this is an example of a significant game-play difference. At my table we tend to look more at differentiation more than your table does. Only once in about 30 cases has an ASI been chosen. Players tend to look at feats as a way to help tell stories about origins and/or the way the character has developed beyond their intended path. A Feat tells a story more clearly than an ASI. Biff getting stronger tells me less than Biff started picking up steins and beaten people with them. Someone called 5e feats more like Themes in 4e it made me blink a bit not mechanically similar at all but in context of what you just said I think is more about their story value, themes had a lot of story value (and somewhat like Paragon paths and Epic Destinies)

Sunday, 16th June, 2019

  • 11:30 PM - Fenris-77 quoted bedir than in post Durable Feat is weak, Healer feat is too strong
    A Feat tells a story more clearly than an ASI. Biff getting stronger tells me less than Biff started picking up steins and beaten people with them. And Biff is a uniformly less powerful character for making that choice. Your table obviously doesn't have a problem with over-attention on optimization, but that's really neither here nor there for the current topic. In other news, Healer isn't auto-take now, so reducing to once a day makes in auto-pass for me. That's almost useless as an ability, never mind something I passed up an ASI for. I really do think the best route is to buff the currently poor feats, not nerf the top ones. Healer isn't even close to as prominent or game affecting as, say, sharpshooter, but I notice no one is running to beat that feat with the nerf bat.

Friday, 14th June, 2019

  • 10:45 PM - DEFCON 1 quoted bedir than in post Durable Feat is weak, Healer feat is too strong
    What else have you combined in this way? Nothing too outrageous. Grappler and Tavern Brawler for one. Athlete and Mobile for another. Moderately Armored and Medium Armor Master. Observant and Alertness (with a few changes.) Probably a couple others I can't think of at the moment.

Wednesday, 29th May, 2019


Saturday, 25th May, 2019


Monday, 20th May, 2019

  • 05:15 PM - Fenris-77 quoted bedir than in post Combating fights to the death
    If you give equal/greater reward for the Party achieving their goals through means other than killing they will likely use means other than killing. Give the exact same xP for an encounter that's "won" via social means and even by avoiding it all together (exploration).You need to be careful with this. I'm happy to give out full XP for encounters where the encounter goal is achieved by means other than combat. However, I don't give out full XP when the encounter is simply avoided. My standard for awarding XP is meeting the goals of the encounter. Whether the PCs use combat or not is up to them, avoidance isn't the same as meeting the goal using no-combat methods. Exactly how this is applied is obviously on a GM by GM basis because it's based on encounter design, which can be very different from GM to GM.


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