View Profile: Rhineglade - Morrus' Unofficial Tabletop RPG News
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About Rhineglade

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November 30, 1966 (52)
About Rhineglade
Old school gamer from the good ol' days of Greyhawk
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The Making and Breaking of Deities & Demigods Wednesday, 29th May, 2019 04:00 PM


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Thursday, 2nd May, 2019

Monday, 8th April, 2019

  • 05:30 PM - Mike Myler quoted Rhineglade in post Epic Monsters: Black Shuck (5E)
    Being a fan-geek of all things British, I've actually heard of Black Shuck but I don't think I ever realized it only had one eye It wasn't the first thing I read about this creature but it came up more than once (I think--this was originally written many moons ago). That said it appears several times in a few different places so it's not unlikely that you simply were never presented a cyclopean Black Shuck! I like it! I first read about Black Schuck in a kids mythology book I bought at school book fair. I used it in my game as protector of an ancient graveyard. I just reskinned a hell hound, changed the fire to necrotic and added some HD. I think i like your version better, especially the part about him being the leader of a dire wolf/cyclops pack. <3! Even me? 105779 You might want to make it so that Black Shuck's pack is immune to its howl. And it should be able to summon fog. And for a legendary creature, it has a suspicious lack of Legendary Actions. Misty ste...
  • 02:02 PM - Morrus quoted Rhineglade in post Epic Monsters: Black Shuck (5E)
    Being a fan-geek of all things British Even me?

Tuesday, 2nd April, 2019

  • 05:18 PM - dave2008 quoted Rhineglade in post Acquisitions Inc. Book Officially Announced
    I love Acquisitions Incorporated (all the teams ;) ) but I am not sure if I want to spend money on a book that basically just contains "fluff" material designed for laughs. Just my opinion. The book includes character options and an adventure (levels 1-6 I believe), and possibly more crunch, so it is a bit more than just fluff.
  • 05:12 PM - MadmanMike83 quoted Rhineglade in post Acquisitions Inc. Book Officially Announced
    I love Acquisitions Incorporated (all the teams ;) ) but I am not sure if I want to spend money on a book that basically just contains "fluff" material designed for laughs. Just my opinion. As far as I know the book will include some character options, including the "roles" (decisionist, hoardmaster, etc.) of various franchise employees (glimpsed in a preview image), and a new race, the Verdan, first seen on the C Team. The book also includes a mini-campaign going from levels 1-6. I think there is some decent crunch in there.

Friday, 22nd March, 2019

  • 03:22 PM - Corone quoted Rhineglade in post Tough Truths About the Game Industry
    The funny thing about 4th point is that so many of these "original" ideas are in truth based on previous ideas or even historical events. Game of Thrones for example is roughly based on The War of the Roses between the Houses of Lancaster (Lannister) and York (Stark) from English history. Even the Red Wedding was based on a true event in Scottish history. So nothing to stop you if you base your writing on that. That is a very good point. You could easily return to the source material for a lot of things to create a new game, and as you say, its public domain. History is often far more interesting and complex than plenty of the settings that draw from it :)

Tuesday, 12th March, 2019

  • 04:57 PM - Gradine quoted Rhineglade in post Sneak Peek At Ghosts of Saltmarsh Maps
    Text from the actual print: "On the WORLD OFGREYHAWKª map, Saltmarsh is placed in the southernmost part of Keoland, at the western edge of hex U4/123." How many more threads must we dispense with this misconception? There is literally exponentially more guidance on how to set Princes of the Apocalypse in Dark Sun than that. Saltmarsh, like many classic adventures, were designed to be setting agnostic. That many of those provided throw-away guidance on how to set the thing in Greyhawk does not change that.
  • 03:10 PM - WaterRabbit quoted Rhineglade in post Sneak Peek At Ghosts of Saltmarsh Maps
    Probably because the original was set in the World of Greyhawk located in southern Keoland along the coast of the Azure Sea. ;) No that is incorrect. The original U1 series wasn't set in any particular game setting. It was later placed in Greyhawk.

Sunday, 20th January, 2019

Wednesday, 13th June, 2018

  • 02:39 PM - vincegetorix quoted Rhineglade in post UA: Giant Soul Sorcerer
    My two cents: Not really a big fan. I think adding new Sorcerer origins is very cool but only to a limited degree in my opinion. Sorcerers are supposed to gain power from the bloodline. With this concept in mind, I naturally ASSUME that means somewhere down the ancestral family tree, one of the player's ancestors must have mated with someone other than human (or of their particular species). I concept of mating with a giant just seems ludicrous to me. There are other bloodline options I would much rather see. Namely- the fae. Nothing is said about mating with a specific creatures to gain sorcereous powers down the line. For example, I cannot imagine how someone would mate with ''Chaos'' to create wild sorcerer. Think of it more in term of ''touched by greater powers''. Sorcerers can be the descendant of a warlock pact-maker, or the child of a cursed archaeologist who found a relic of older powers, or can be born under a specific auspice/star etc. I personally hate it when players think ...

Sunday, 10th June, 2018

  • 01:59 AM - Ratskinner quoted Rhineglade in post Everybody Loves Lovecraft?
    Yeah never a big fan of Cthulhu personally.Ditto I mean, okay, its fine, but I just don't see why its considered so awesome by so many. Never got the whole "just seeing it makes you crazy" thing, either.

Wednesday, 23rd May, 2018

  • 03:54 PM - Parmandur quoted Rhineglade in post "Stream of Many Eyes" -- WotC To Announce New Storyline In June
    So we can probably safely assume that "many eyes" = beholder = Xanathar?One dude on the forums here found an older edition magic item called "The Eye of the Beholder," a magical jewel harvested from an ancient super-Beholder named...Many Eyes. Smart money is that #nostoneunturned is a dual reference to the old game Eye of the Beholder, and the magic item Eye of the Beholder playing a McGuffin role in Waterdeep somehow.

Tuesday, 15th May, 2018

  • 05:19 PM - Mike Myler quoted Rhineglade in post Mythological Figures: Coyote (5E)
    97520 Always like the simplistic art for the Coyote in the original Deities & Demigods I spent about 2 hours looking for something like that which I could confirm was in the public domain. Do you have an original source for this? If so I'll switch around the graphic later today (because you are right, it is definitely cooler and more appropriate than what I worked up in its stead).

Friday, 11th May, 2018

  • 07:46 PM - Annie Bulloch quoted Rhineglade in post EN World's Critical Role Roundup 012: How Caleb Spent His Summer Vacation
    That is one crazy backstory! No wonder Caleb is so messed up. Indeed! It's along the lines of what I expected, but everything about Caleb makes sense now. They're nowhere near powerful enough to try to take on Ikithon right now, so I'm curious how this will weave into the campaign. Of course, I'm also extremely curious about how Caleb's explorations into time travel will go horribly, horribly wrong.

Wednesday, 2nd May, 2018

  • 06:23 PM - Mike Myler quoted Rhineglade in post Mythological Figures: Aladdin (5E)
    A rub on this lamp will bring riches & fame This lamp is well guarded by torrents & flame But one dare secure it, Aladdin's his name He liveth on the corner of Chow and Main - Popeye's "Aladdin" Can't stop hearing that in Robin Williams' voice. Thank you for another entry! I would be curious to know how you came up with the CR. Cunning action and Evasion have precedents in the DMG guidelines, but I was wondering how you handled sneak attack and uncanny dodge To be clear, I am just curious on your method as I have found it hard to quantify a CR based on these abilities. You are most welcome! Some hotly requested characters are on deck! :D Sneak Attack is pretty straightforward--you should assume the GM is using an NPC/monster correctly and add it to the total damage per round. Uncanny dodge is a little more abstract. It certainly isn't as useful as common resistances (IE weapons) but it should account for *roughly* CR x 10 hp or so because you can figure at least one attack each round ...

Tuesday, 13th February, 2018

Friday, 12th January, 2018

Monday, 30th October, 2017

  • 03:50 PM - Ghost2020 quoted Rhineglade in post Everybody Loves Lovecraft?
    Yeah never a big fan of Cthulhu personally. I like the Lovecraft fiction, but the RPG is just something that never connected for me. It should too, as it's right up my alley. Not sure if it's the system or the subject matter with that system. I totally understand the intended result (madness, death, etc), but it's not terribly playable for me beyond one shots. Although the D20 CoC seemed to work a bit better for me as I didn't feel that my character would die falling down some steps. :P

Thursday, 12th October, 2017

  • 06:12 PM - gyor quoted Rhineglade in post Here's The Wizard Spell List From Extra Life
    What I refer to specifically is the "Durable Summons" feature of the Conjuration wizard. CREATURES you summon gain 30 extra hp. That's nice but there were like only 2-3 spells (if even that many) for the wizard in the PHB that actually summon a creature. Not very practical in my opinion. With XGTE Wizards gets Find Familiar, Unseen Servant (ritual so it's basically at will), Conjure Minor Elemental, Conjure Elemental, Summon Lesser Demon, Summon Greater Demon, Infernal Calling, Gate, and Wish (depending on wish), all of which benefits from durable summons.

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