View Profile: Paul Farquhar - Morrus' Unofficial Tabletop RPG News
  • Paul Farquhar's Avatar
    Yesterday, 07:28 PM
    Star Wars is a prime example of the being no one correct approach. Edge of Empire and Star Wars D20 used hp, Star Wars D6 did not.
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  • Paul Farquhar's Avatar
    Yesterday, 07:21 PM
    The beholder is kind of prohibited from rotating itself if it is using this ability. Doesn't matter - it can see and float in any direction.
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  • Paul Farquhar's Avatar
    Yesterday, 07:17 PM
    And on page 36 of the 1st edition PHB it lists the non-proficiency penalty that applies when you use a weapon prohibited by your class. Also, on page 15: "thieves can not use thief abilities when using prohibited weapons or armor."
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  • Paul Farquhar's Avatar
    Yesterday, 04:09 PM
    And if everyone chooses the long safe path you end up with a long dull battle.
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  • Paul Farquhar's Avatar
    Yesterday, 12:50 PM
    No-hp Traveller (classic) Runequest FASA Star Trek WEG Star Wars (D6) yes-hp Tunnels and Trolls Golden Heroes MERP
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  • Paul Farquhar's Avatar
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  • Paul Farquhar's Avatar
    Yesterday, 12:40 PM
    Since Stargate is closely based on 5e I doubt it will be what you are looking for. I would see if you could hunt down Snapshot: http://wiki.travellerrpg.com/Snapshot
    307 replies | 8080 view(s)
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  • Paul Farquhar's Avatar
    Yesterday, 12:23 PM
    You are not the only one. What point is he trying to make? You can't ever have guns and HP in the same game? Everyone on the planet accepts HP for swords but no-one in the universe will accept them if there are guns? He want's top play a tabletop game with hard cover and flanking? The last isn't unreasonable (but I don't know of any), it might be worth starting a thread asking for...
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  • Paul Farquhar's Avatar
    Yesterday, 12:21 PM
    I hadn't actually noticed this categorically false remark before. A 1st edition thief could use a two handed sword - they had a non-proficiency penalty and couldn't backstab with it, but they could use it.
    288 replies | 6335 view(s)
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  • Paul Farquhar's Avatar
    Yesterday, 10:21 AM
    One thing DMs who are not allowing non-metalic medium armor should consider: intelligent aquatic races (Tritons, sea elves, Sahaugan, etc) are unlikely to use metal when making armour. Not only does it negatively affect buoyancy and rust if ferrous you can't actually work it underwater as you need a fire. Suggested alternative materials: sharkskin, coral, turtle carapace, giant saltwater...
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  • Paul Farquhar's Avatar
    Yesterday, 09:04 AM
    5e duids don't get anything better than what clerics get, and 5e clerics can wear half plate at least. I remember in a 1st edition game the 12th level druid defeated an army of thousands single handed. You can still see how blaster-y those early druids where in the Icewind Dale CRPG. They where pretty much the sorcerers of 1st edition.
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  • Paul Farquhar's Avatar
    Yesterday, 08:49 AM
    Actually, the reason for the limit in 1st edition was that druids had access to far more powerful offensive spells than clerics did. But through later editions clerics have gained access to more powerful spells (particularly self-buffing) whilst druids have slipped backwards (see the naff 5e Barkskin). In 3.5/Pathfinder druids make up for it with powerful animal companions. But in 5e non-Circle...
    288 replies | 6335 view(s)
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  • Paul Farquhar's Avatar
    Yesterday, 08:35 AM
    As I've mentioned, I've played Traveller and FASA Star Trek quite extensively, and I don't think they particulalrly encorage tactical ranged combat. I think once you get away from D&D tabletop RPGs tend to become less focused on combat full stop. Although the Starship Combat in Trek was awesome. Traveller did spawn the Snapshot skirmish rules that had action points and the like, but I think...
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  • Paul Farquhar's Avatar
    Sunday, 23rd June, 2019, 10:12 PM
    Another option is to let one of the characterless players play as Ned, briefing them in private in thier role as a mole. This would generally be a temporary situation, but it can sometimes be interesting to have one of the players secretly working against the party.
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  • Paul Farquhar's Avatar
    Sunday, 23rd June, 2019, 04:26 PM
    It doesn't matter what example you use, you still need a reason why a player can't do that thing. Yes it is. The player tells the DM what they are going to try and do. The DM then narrates the success or failure of that action. If a player insists on trying to fly over a chasm despite their character having nothing that gives them that ability, the DM does not say "No", they say "your...
    288 replies | 6335 view(s)
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  • Paul Farquhar's Avatar
    Sunday, 23rd June, 2019, 03:36 PM
    They could play as Ada Lovelace*. But the thing is, there is a reason a player can't be a computer hacker in the 1890s - computers haven't become sophisticated enough yet. If you want a player not to be able to put their hand into a gauntlet, something almost anyone could reasonably expect to be able to do, you need to give a reason. No one is saying "you are wrong to enforce metal armour...
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  • Paul Farquhar's Avatar
    Sunday, 23rd June, 2019, 03:20 PM
    Yes. Yes it is. That is EXACTLY what railroading is. True. However, saying "you can't do that" is not how you deal with it. If the player is causing a real problem, then "you try to do that, angering Silvanus. You take 20d6 lightning damage. Your character is dead, bye bye don't slam the door on your way out." Is a better way to deal with it.
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  • Paul Farquhar's Avatar
    Sunday, 23rd June, 2019, 12:21 PM
    Pillars of Eternity 2 goes there. And it manages to combine firearms with hit points.
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  • Paul Farquhar's Avatar
    Sunday, 23rd June, 2019, 12:08 PM
    -Wayfinder's Guide to Eberron
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  • Paul Farquhar's Avatar
    Sunday, 23rd June, 2019, 11:59 AM
    And if you look at druids in history and myth, they are keen on jewellery, an golden jewellery in particular. Torcs (a twisted metal (copper, bronze or gold) neck ornament) are particularly associated with druids. But religious rules don't have to make sense. The 1st edition cleric was required* to use blunt weapons on the basis that they where based on crusader priests who where forbidden to...
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  • Paul Farquhar's Avatar
    Sunday, 23rd June, 2019, 10:14 AM
    Acording to 1st edition druids cannot be any alignment other than Neutral. Rules change. The thing to remember is D&D is a story telling game. Things have to make sense in terms of the story. I I things have to happen for a reason, not just "because it says so in the rules". If a player says "I fly across the chasm" the DM says "you can't, because you have no abilities that enable you to fly"....
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  • Paul Farquhar's Avatar
    Sunday, 23rd June, 2019, 08:08 AM
    Actually, the rules allow armour (and weapons) to be made of various materials. They don't specify what is made out of what because there is no hard and fast answer. You might find it helpful to look at 3rd edition's more detailed crafting rules if you need a hard and fast ruling about what can be made from what, rather than leaving it to the DM's judgment.
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  • Paul Farquhar's Avatar
    Sunday, 23rd June, 2019, 07:58 AM
    You are getting into the "doesn't feel like D&D territory" there. Clerics have always been heavily armoured since the class was first invented. Squishy healbots are the product of MMOs and do not belong in D&D - at least not with the name "cleric" attached to them. I believe in giving player the choice of how they play their character, front line back line it's up to them. (they may not be...
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  • Paul Farquhar's Avatar
    Saturday, 22nd June, 2019, 01:57 PM
    In 5e, players are actively encouraged to re-fluff classes to suit their character concepts. I alluded to the Samurai subclass earlier. Chances are a player character is never going to be a Japanese noble, so players pretty much have to re-fluff this subclass to fit a different "core theme". It may be that the player wants to play a shaman, or a deep gnome rock priest, or a shapeshifter, or...
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  • Paul Farquhar's Avatar
    Saturday, 22nd June, 2019, 08:48 AM
    The drow originally as presented as monsters in Against the Giants all dual wielded - swords, hand crossbows, tenticle rods.
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  • Paul Farquhar's Avatar
    Saturday, 22nd June, 2019, 07:21 AM
    Firstly, why not? Secondly, Circle of the Moon (and circle of spores) begs to differ. Thirdly, it take more than an of AC 19 to make a character a front liner. I would fix it by putting an Ankheg breastplate in the character's path early on. Because if you can fix something with changing the rules it make the whole game-world more robust.
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  • Paul Farquhar's Avatar
    Friday, 21st June, 2019, 05:18 PM
    The best place to see something is not necessarily the inside...
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  • Paul Farquhar's Avatar
    Friday, 21st June, 2019, 04:58 PM
    Solution: have exactly one feat in the game: Prodigy (from Xanthar's Guide). Variant humans can pick this feat at first level. It gives proficiency in one skill, one tool and one language, and expertise (double proficiency) in one skill. Still give players the choice of standard or variant humans.
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  • Paul Farquhar's Avatar
    Friday, 21st June, 2019, 04:49 PM
    In catholic teaching recent rulings override older ones. And the church has long taught that a priest who breaks their vows but repents is forgiven. In fact, it has often gone the other way (largely due to a shortage of priests), a priest who completely rejects the church, marries and has a family remains, in the eyes of the Church a priest. They cannot choose to stop being a priest no matter...
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  • Paul Farquhar's Avatar
    Friday, 21st June, 2019, 04:26 PM
    It's one of the things I really hate is when the villain escapes by DM fiat. If the players counterspell the dimension door or otherwise foil the villains escape the plot should change to accommodate it.
    47 replies | 1275 view(s)
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  • Paul Farquhar's Avatar
    Friday, 21st June, 2019, 04:03 PM
    You are a vegetarian if you choose not to eat meat. Sometimes vegetarians lapse and eat meat because they are not sufficiently strong willed to resist it. They feel guilty and try not to eat meat next time. It's the same with celibate priests. Sometimes a celibate priest will have sex. They do not stop being a priest. Sometimes they will repent and seek forgiveness, perhaps doing some kind of...
    288 replies | 6335 view(s)
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  • Paul Farquhar's Avatar
    Friday, 21st June, 2019, 03:29 PM
    But (RAW) they can still cast all druid spells and use all druid special abilities. And your analogy is flawed. If your vegetarian nephew easts steak without knowing, they are still a vegetarian. If they eat stake tonight they are not a vegetarian tonight, but they can go back to being a vegetarian tomorrow.
    288 replies | 6335 view(s)
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  • Paul Farquhar's Avatar
    Friday, 21st June, 2019, 03:24 PM
    So, you don't allow clerics in your game? Even those that don't get heavy armour proficiency by default are probably packing an AC of 19, and that is before they start casting Shield of Faith on themselves. And it's not that hard to get an AC over 16 on a wizard, sorcerer or bard without magic items. And in my experience it makes little difference. AC only matters if attacks come your way.
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  • Paul Farquhar's Avatar
    Friday, 21st June, 2019, 07:19 AM
    Really? Isn't it obvious? Druid spells and abilities offer little or no synergy with this playstyle (apart from shillelagh, which other classes can pick up). Closest comparison would be a nature cleric. Tortle with shillelagh and shield has an AC of 19. The nature cleric in full plate with shillelagh and shield has AC 20 and can benefit from magic armour, so that's a clear win for the...
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  • Paul Farquhar's Avatar
    Thursday, 20th June, 2019, 03:04 PM
    Tortle druids have the equivalent of built in plate armour, and, although not a bad choice for a melee druid who isn't a Moon druid, are a long way short of "monstrously powerful", even if they manage to pick up Booming Blade and/or GFB.
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  • Paul Farquhar's Avatar
    Thursday, 20th June, 2019, 02:12 PM
    Nope, wizards are not restricted. A wizard with the appropiate proficiency (e.g. a dwarf) can wear armour and cast spells. And the game doesn't break. This is because, due to bounded accuracy, AC only has a significant effect if it's over about 20. Wizards and druids are still too squishy to stand in the front row even with breastplates. Druids are actually assumed to default to AC 16 - Barkskin....
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  • Paul Farquhar's Avatar
    Thursday, 20th June, 2019, 01:53 PM
    Which was easy to balance. All classes got followers, whether animal or not. And all followers where expendable replaceable cannon fodder, so there was no need to inflate their stats. Like ranger dual wielding, it's all Drzzt's fault. Drzzt's companion was a Figurine of Wondrous Power, not a class feature.
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  • Paul Farquhar's Avatar
    Thursday, 20th June, 2019, 01:27 PM
    The main thing I find is that most players in the groups I play in really want nothing to do with gods of any description. Druids outnumber clerics by a factor of infinity.
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  • Paul Farquhar's Avatar
    Thursday, 20th June, 2019, 01:11 PM
    D&D druids where more closely based on the romantic Victorian reinvention than actual history in the first place.
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  • Paul Farquhar's Avatar
    Thursday, 20th June, 2019, 11:06 AM
    As a 1st edition vet I'm happy without animal companions.
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  • Paul Farquhar's Avatar
    Thursday, 20th June, 2019, 10:55 AM
    I would just like to point out that rangers didn't get animal companions until 3rd edition, and even then they where inferior to druid animal companions. I don't consider it an essential feature of the class.
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  • Paul Farquhar's Avatar
    Thursday, 20th June, 2019, 10:50 AM
    Or for roleplaying, or because you hear that the DM is planning on sending you into White Plume Mountain, or because +3 Hide is better than non-magic scale mail, or the adventure takes place under water, or maybe you just want to train in medium armour. Marines run with backpacks full of rocks. In any case, some stuff is better than other stuff. So what? Sure, it might have been better...
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  • Paul Farquhar's Avatar
    Thursday, 20th June, 2019, 09:04 AM
    That is your interpretation. There is nothing in the rules to indicate that. It has the advantage of not being subject to the Heat Metal spell and certain other traps that key of metal. Dragonscale Armour is in the DMG. This is non-metallic and equivalent to scale mail. A character wasn't always a druid. They might have trained in medium armour before they became a druid. But if a player...
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  • Paul Farquhar's Avatar
    Thursday, 20th June, 2019, 08:14 AM
    Hide armour is medium and non-metal and in the default equipment list.
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  • Paul Farquhar's Avatar
    Thursday, 20th June, 2019, 08:03 AM
    Easily answered if you look at Valley of Gwangi https://en.wikipedia.org/wiki/The_Valley_of_Gwangi. Monsters absorb lots and lots of bullets. Pretty much exactly like D&D. Other examples of firearms vs monsters can be seen in the original King Kong, and films such as The Land that Time Forgot and Warlords of Atlantis.
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  • Paul Farquhar's Avatar
    Tuesday, 18th June, 2019, 05:34 PM
    It's not necessarily the same. You can only trip large or smaller creatures with legs. You might need something that works on a purple worm.
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  • Paul Farquhar's Avatar
    Tuesday, 18th June, 2019, 05:03 PM
    Which people? Who? Where is your evidence for all these people who expect tactical play when there are firearms but that expectation magically vanishes when there are no firearms? I count two or three in this thread, with five or six arguing the opposite. That's not "most". Anecdotally, in the 1980s and 90s I switched from AD&D to Traveller, then Golden Heroes (A superhero RPG) then FASA...
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  • Paul Farquhar's Avatar
    Tuesday, 18th June, 2019, 01:28 PM
    The Old West is a setting, Western is a genre. Or perhaps more accurately, two genres. Personally, I wouldn't want to set a game in the Old West anyway, I have never liked either version. But the 1st edition DMG did talk about a cross-over with Boot Hill.
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  • Paul Farquhar's Avatar
    Tuesday, 18th June, 2019, 01:16 PM
    Because it's a bad idea? Remember anyone can pick up battlemaster manouvers with a feet.
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  • Paul Farquhar's Avatar
    Tuesday, 18th June, 2019, 12:54 PM
    You are making massive assumptions about what "most" people think without any evidence. If you use D&D rules you are going to get an action movie feel, but action movies can be set in any setting.
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  • Paul Farquhar's Avatar
    Tuesday, 18th June, 2019, 10:10 AM
    Again, that is a function of they type of game you want to play, not the setting. Arnie Schwarzenegger in Commando does not stay behind cover and focus on tactical positioning. He stands out in the open with an assault rifle in each hand.
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  • Paul Farquhar's Avatar
    Tuesday, 18th June, 2019, 08:13 AM
    I think there is room for adding new battlemaster manouvers, but probably not ones that dupicate the effects of feets or abilities of other classes. Number 5 on the list looks like a viable suggestion.
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  • Paul Farquhar's Avatar
    Tuesday, 18th June, 2019, 08:07 AM
    This is really the thing. "Western" means something completly different to people of different generations. The Western genre used to synonomus with stories with symplistic morality "black hats and white hats" and what we would now consider an action movie sensibility, where heroes (and main villains) could absorb ridiculous amounts of damage without batting an eyelid. Then, round about the...
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  • Paul Farquhar's Avatar
    Tuesday, 18th June, 2019, 07:55 AM
    Actually, no they weren't. See decisive weapons: English(Welsh) Longbow, Mongolian horsebow. There is also a story in a very old book in which a cheating shepherd boy takes out the enemy's best warrior with a sling before he can get close enough to use his weapons. It doesn't matter what period of history you are dealing with, it's always advantageous to be able to take out the enemy at...
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  • Paul Farquhar's Avatar
    Monday, 17th June, 2019, 06:08 PM
    Rubbish. In Game of Thrones swords are extremely lethal. e.g. In series 1 a character is wounded by a single spear thrust in the leg and limps for the rest of the series (until it is cured by amputation, at the neck). Meanwhile, back at the ranch, the Lone Ranger faces the Black Hat gang in a hail of hundreds of bullets. It's tone, not genre, that determines the lethality of the setting.
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  • Paul Farquhar's Avatar
    Monday, 17th June, 2019, 05:12 PM
    No, they don't. No one is saying that. Hp is equally flawed, for the purpose of simulation, no matter what setting you use it in, but equally good, for the purpose of fun, on matter what setting you use it in.
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  • Paul Farquhar's Avatar
    Monday, 17th June, 2019, 04:52 PM
    For Wild West you would want to upgrade the effectiveness of fists and improvised weapons in melee. The thing to focus on is you are not trying to simulate reality (D&D doesn't do that in any setting), you are trying to create something that is fun to play whilst emulating a fiction genre.
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  • Paul Farquhar's Avatar
    Monday, 17th June, 2019, 04:44 PM
    Your simple argument hinges on reading too much into the name. You could make the same argument for Collage of Valour bards, and they aren't much cop as melee fighters; War domain clerics serve gods of war, that doesn't make them ultimate fighters themselves; Moon druids don't go into space; eldritch knights don't have tentacles growing out of strange orifices; Oath of the Ancients paladins are...
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  • Paul Farquhar's Avatar
    Monday, 17th June, 2019, 03:24 PM
    The word "bladelock" is never used in the rules. There is nothing to indicate an expectation that they will be ever be able to compete with fighters on the front line. Warlocks get a whole bunch of utility powers that make them useful to have around. They can see in the dark, read any language, detect magic at will. Their patrons might occasionally give them a weapon for self defence "try not...
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  • Paul Farquhar's Avatar
    Monday, 17th June, 2019, 02:00 PM
    There where a whole bunch of heroic Western serials made for TV in the 50s, and for cinema serials before TV. See anything staring Alan Ladd for example. The Lone Ranger is best remembered, and most recently remade badly.
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  • Paul Farquhar's Avatar
    Monday, 17th June, 2019, 01:53 PM
    Your sterotypical dungeon from the early days is lit with torches in sconces.
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  • Paul Farquhar's Avatar
    Monday, 17th June, 2019, 12:56 PM
    Good examples of movies with guns where the heroes clearly have a ridiculous number of hp are the Indiana Jones and Die Hard movies.
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  • Paul Farquhar's Avatar
    Monday, 17th June, 2019, 12:47 PM
    The point is, hp are stupid irrespective of if you are fighting with a gun or a hat pin. What matters is where the hit happens, not the nature of the weapon. People of have gotten used to the idea of hp with traditional D&D weapons through playing D&D and knock-off video games, but that doesn't make it any less unrealistic than using hp for firearms or sci fi weapons.
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  • Paul Farquhar's Avatar
    Monday, 17th June, 2019, 08:47 AM
    And I will show you hundreds killed from a single stab with a dagger.
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  • Paul Farquhar's Avatar
    Monday, 17th June, 2019, 07:42 AM
    I actually really hate the way the "Old Empires" where done in the Forgotten Realms. I would much prefer having a culture that resembled ancient Egypt, rather than doing a Stargate and actually transplanting it. My main objection is the "fictionalisation" of gods that where "real" to real people at some point in history, even if they are no longer believed in. I would much rather have my made-up...
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  • Paul Farquhar's Avatar
    Monday, 17th June, 2019, 07:27 AM
    Do you expect all class/subclass choices to have the same HP, AC, skill points and utility powers? Class/Subclass choices are NOT INTENDED TO DO EQUAL DAMAGE. And this is a thoroughly good thing. You see in some MMOs where classes are "balanced" around the idea that they should all do the same damage. And what you get is a bland mess where choosing your class is as meaningful as choosing...
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  • Paul Farquhar's Avatar
    Sunday, 16th June, 2019, 08:35 AM
    Which is pretty silly give that most characters never make it to 20, and if they do you are talking about the last session in a four year long campaign. It would also require the warlock to take no feats. In the levels that people actually play the warlock will have one or two ASAs. So? a hexblade with pact of the blade will be using Cha, not Dex. It's a bladepact warlock who isn't a...
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  • Paul Farquhar's Avatar
    Sunday, 16th June, 2019, 08:18 AM
    Which may be true, but is also pointless. Because all the players see is a corridor full of always-CE giants to fight. Followed by a room full of giants to fight. Followed by another corridor full of giants to fight, and so on ad nauseum.
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  • Paul Farquhar's Avatar
    Sunday, 16th June, 2019, 08:13 AM
    Whilst this is a joke, it's also the aproach I would take. When it comes to minor NPC characters working out a detailed backstory is pointless. The players won't ask about it, and if they do they will forget it within minutes. The trick is to assign them a sterotype (or archetype if we are being kind) that the players will recognise and remember.
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  • Paul Farquhar's Avatar
    Saturday, 15th June, 2019, 06:01 PM
    Meh. It's just asked me how likely I was to buy a boxed set, I said "unlikely" and it told me to get lost. It would have been nice to be asked why (boxed sets are massively expensive in the UK compared to books).
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  • Paul Farquhar's Avatar
    Saturday, 15th June, 2019, 05:47 PM
    Yes, I said that. You can get plenty of detail from the random tables in the DMG. It's just wont be very interesting or logical detail. You are the one vaunting a lack of detail as a positive feature. This is what Hommlett doesn't have: * Any original ideas; * Any interesting characters; * Any names that don't look like they have been pulled out of the Scrabble bag; * Any logic (the...
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  • Paul Farquhar's Avatar
    Saturday, 15th June, 2019, 05:04 PM
    I haven't said it doesn't do anything apart from not suck.
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  • Paul Farquhar's Avatar
    Saturday, 15th June, 2019, 10:09 AM
    You haven't really read what I said, have you? A tomelock does not get "better AC, initiative and rogue skills" from cantrips. A half orc cannot use Shillelagh with a great axe, getting the most out of their racial strength bonus and Savage Attacks ability. Shillelagh and GFB do not allow you to forgo charisma. Basically, you are looking at one question: "how can I maximise damage" and...
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  • Paul Farquhar's Avatar
    Saturday, 15th June, 2019, 09:32 AM
    A maxed out dex bladelock is likely to have better AC, initiative and rogue skills. A maxed out str bladelock who is a half orc with a greataxe can focus on using warlock abilities to fish for critical hits. Not choosing Agonising Blast frees up an invocation slot which is especially useful if the warlock wants to focus on out of combat utility. Without Agonising Blast, depending on...
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  • Paul Farquhar's Avatar
    Saturday, 15th June, 2019, 07:46 AM
    It sounds to me like your ideal adventure would be twenty sheets of blank paper. I read it. I didn't run it, on account of it being garbage. And, contrary to some comments, there was much better material available.
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  • Paul Farquhar's Avatar
    Friday, 14th June, 2019, 06:45 PM
    Modern adventures allow you to do that. But they also provide enough detail that if the players do something the DM didn't anticipate there is something written down. Village of Hommlett is quite literally what you get if you use the random town generator tables in the DMG and a particularly poor random fantasy name generator on the internet.
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  • Paul Farquhar's Avatar
    Friday, 14th June, 2019, 03:18 PM
    Eh, no, I first encountered them in the early 80s, and I did not consider them good in the 80s. There was stuff to compare them too, Castle Amber, White Plume Mountain, Sinister Secret of Saltmarsh managed not to suck, there was stuff in Dragon and White Dwarf (before it was a Warhammer mag), and failing that, you can compare to what you can create yourself (on the back of an envelope in 5...
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    Friday, 14th June, 2019, 01:22 PM
    The Styles from GoS fits the description.
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  • Paul Farquhar's Avatar
    Friday, 14th June, 2019, 07:38 AM
    House on Griffin Hill is setting agonstic too, it also predates the Ravenloft setting. There is a desert themed Ravenloft adventure too. Memory is a bit dicky though, was it Stone Prophet? Or was that the CRPG version? Personally, I would forget about playing the whole of Dessert of Desolution and just play Pharaoh (the first and only good bit), dropped into your own desert setting and fleshed...
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  • Paul Farquhar's Avatar
    Friday, 14th June, 2019, 07:26 AM
    The character isn't starting at 1st level, so the could have the familiar as part of thier starting equipment. As a DM I would allow it - it's not very powerful.
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  • Paul Farquhar's Avatar
    Thursday, 13th June, 2019, 12:42 PM
    Yeah, well I was a 1st edition player, and I would say that several of those are not just not good, they are actually terrible: Lost Caverns of Tsojcanth, Steading of the Hill Giant Chief, Hall of the Fire Giant King, Glacial Rift of the Frost Giant Jarl and Village of Hommlet. And it's not a matter of time. I thought they where just as bad in the 1980s.
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  • Paul Farquhar's Avatar
    Thursday, 13th June, 2019, 12:29 PM
    Actually, with 7 levels of Eldritch Knight, you can use Agonising Blast then follow up with a rapier attack as a bonus action.
    37 replies | 1145 view(s)
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  • Paul Farquhar's Avatar
    Thursday, 13th June, 2019, 10:46 AM
    As per monster manual you can take a pseudodragon for a familiar without needing to be a warlock at all. But if qualifying for a warlock familiar is the priority, then the minimum 3 levels of warlock and the rest fighter (Eldritch Knight might fit the theme) is the best way to go.
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  • Paul Farquhar's Avatar
    Thursday, 13th June, 2019, 08:31 AM
    You can build a perfectly good melee warlock without hexblade. One way to avoid MAD is to choose pact of the book, and learn Shillelagh, Booming Blade and/or GFB. Otherwise you can go pact of the blade and max out dex first. You can still get Dex 20 Cha 16 by level 8 with the right race. You will be relying on Hex to keep your damage competitive.
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  • Paul Farquhar's Avatar
    Thursday, 13th June, 2019, 08:00 AM
    3chr
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  • Paul Farquhar's Avatar
    Wednesday, 12th June, 2019, 07:54 AM
    Given that the main problem with the third part is the difficulty in designing adventures for very high level characters, I don't think it would be improved by a Part Four. However, since the adventure starts at around level 5, a Part Zero could be added. I would be all in favour of broadening out the region to make the plot feel less railroaded. The entire area would be easy to set in any...
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  • Paul Farquhar's Avatar
    Wednesday, 12th June, 2019, 07:43 AM
    Even if you ignore the exhaustion mechanic Totem Barbarians simply have more flavour than berserkers.
    53 replies | 2002 view(s)
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  • Paul Farquhar's Avatar
    Tuesday, 11th June, 2019, 02:48 PM
    with a better third part?
    210 replies | 8885 view(s)
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  • Paul Farquhar's Avatar
    Tuesday, 11th June, 2019, 09:20 AM
    2000AD special edition.
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  • Paul Farquhar's Avatar
    Tuesday, 11th June, 2019, 07:22 AM
    Desert of Desolation - 17 Isle of Dread - 5
    210 replies | 8885 view(s)
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Monday, 24th June, 2019


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Monday, 24th June, 2019

  • 05:37 PM - lowkey13 mentioned Paul Farquhar in post Why the Druid Metal Restriction is Poorly Implemented
    There are no rules, and there have never been any rules, that say a druid cannot don a suit of metal platemail in order to sneak into a castle. If a DM prevents me from taking that action, he is in fact railroading me by invalidating my decision. So, there's this. And also, this- Actually, the reason for the limit in 1st edition was that druids had access to far more powerful offensive spells than clerics did. Paul Farquhar Let's examine the history a little, first. Druids are probably the most poorly-understood class in terms of history. Let's start with the actual text (Eldritch Wizardry, Supp. 3, OD&D) where the Druid first crossed over from monster to PC. Mistletoe takes a place of importance with them as a holy symbol or item as crosses and other like items do with other types of clerics. Druids have spells which are in general peculiar to them, although some of their spells are similar to those of magic-users or clerics in general. ... Upon reaching the 5th Circle druids then gain the power to shape change (as previously mentioned in GREYHAWK with regard to the Druid-type monster), and when changing from one form to another they lose from 10% to 60% of any damage previously sustained ... Druids are able to employ the following sorts of weapons: Daggers, sickle or crescent-shaped swords, spears, slings, and oil. They may wear armor of leather, and use wooden shields. They may not use metallic ar...

Monday, 13th May, 2019

  • 04:40 PM - Draegn mentioned Paul Farquhar in post Three wizards against two adult dragons
    Paul Farquhar ...creatures in my game do not follow the traditional characteristics that are printed in the various rule books. The dragons in my game are more akin to what has been presented in the Game of Thrones show. As an illustration for how npcs work in my game, if playing a traditional game upon entering a church one might expect all of the priests to be able to pray (cast spells). In my game the priests might only be there because they have some litany and liturgy skills to conduct sermons and artist skills to produce illuminated manuscripts. This picture illustrates how large the two drakes are. http://images5.fanpop.com/image/photos/31600000/Marcia-Gillmore-dragons-31667003-1024-768.jpg They are not fully grown, yet are considered to be "adults" because they are capable of laying eggs. They both breathe fire (hot or cold flame), spit acid and exhale toxic fumes. They both have skill levels that reflect their interests and combative abilities. I still expect both of the boys ...

Wednesday, 8th May, 2019

  • 04:51 PM - OlegRu mentioned Paul Farquhar in post Help me with good RP/Optimization balance for Half-Elf (probably)Valor Bard (archer?)
    Yes! Heck that's a story all by itself! So you *call* yourself a skald, and you even have the entertainer background (BTW, SUPER IMPORTANT: If you are new to 5e, be sure to read the background chapter! It's not just roleplaying fluff, half your skills can come from your background. It's like a mini-class!). You know how to heal, you know how to fight (pact of the blade maybe?), you know how to sing... but you have a secret. You really didn't have that *spark* that distinguishes great bards (ie the one with bardic magic) from others. Until one day, you met that mysterious teacher... Thanks for the replies @Paul Farquhar @Zardnaar and @Ancalagon, and all due respect, but I really want to stick to playing a bard and just interested in having him be an archer so that he can deal some attack damage/and survive combat because he's further from the worst monsters. Things like Paladin, Warlock wouldn't match his backstory or the way I want to RP him.

Thursday, 2nd May, 2019

  • 06:06 PM - Laurefindel mentioned Paul Farquhar in post Cleric shenanigans (metaphysical, no right answers)
    Are there any counter-examples you can find from official published settings or adventures? I think @Paul Farquhar meant that examples given in adventures are not representative of the game world because if they were, the adventure would not happen there. You and @Celebrim are advocating that despite the guidelines restricting character classes to a minority, nothing in the published material seem to support that claim according to the examples we are given. From where I stand, it appears to me that both sides are pointing at some inconsistencies, but are comparing apples to oranges. Both claims are true and coexist simultaneously. To a certain point, I like that the players aren't the only casters around. There needs to be enough of them to make believable adversaries (casters can't be THAT rare if that's the 5th one we battle in the last 5 days...) and to support the described economy of spell material components, spellbook supplies etc that is hinted at in certain settings (mainly Forgotten Realm and Eberron). Due to the wide breath of power level from lvl1 to lvl20 (or even lvl10), D&D stru...

Saturday, 23rd March, 2019

  • 02:04 AM - Hussar mentioned Paul Farquhar in post Casting Begins Soon For D&D Movie?
    ...erent? You are flatly stating that expensive and good are orthogonal without any actual evidence and in the face of numerous counter examples. And, apparently, your definition of "good" is "movies I like". Well, I'm not you. I reject movies you like as being good because I don't like them. So, your movies are bad because I don't like them. Not exactly the most productive of conversations is it? Not so fast. According Hussar, good is objective, not subjective. No, no, no. Good is objective. And since Rotten Tomatoes gave it a critics score of 79% (aka Fresh) and 86% of people liked it (giving it 3.5 stars or better), Pirates of the Caribbean is a GOOD film. Your opinion is unimportant. The critics and the people have spoken. PotC is objectively a GOOD film. There can be no dissension. Have I learned my lesson? What's wrong with PotC? Why isn't it a good movie? It's well regarded by critics and people who watched it. Who's saying that it's a bad movie? Paul Farquhar is equally wrong by trying to claim that "good" is some sort of nebulous, undefinable concept. If the critics say something is pretty good, and the people who watch it say it's pretty good, who am I to say, "Oh, well, I'm different, I think most movies are bad, so that means that they're bad". Sorry, I lack the arrogance to think that my personal tastes denote anything remotely related to quality.

Thursday, 7th February, 2019

  • 03:49 AM - Hriston mentioned Paul Farquhar in post Archetypes
    Maybe we mean different things by 'adventure'. I think it is fine for an adventure to not have any traps in them. If a campaign didn't have any traps that would be out of the ordinary and something that should be brought up in session 0. Good point. I was using the word adventure the way I’d assumed Paul Farquhar was using it, i.e. to mean the content of the game in which the character is being played. That would include many adventures of the sort you’re describing over the course of many sessions. I don’t see any particular problem with an adventure location devoid of locks or traps. In fact, it could give the character a chance to focus on its skill with locks and traps in a different light, wondering why the inhabitants don’t lock up their goods, and is this what they call security?

Thursday, 30th August, 2018

  • 12:42 PM - lowkey13 mentioned Paul Farquhar in post What makes D&D, D&D?
    h/t Paul Farquhar So a recent comment in a different thread started my thought process, and here it is- "Racial stat boosts are one of the things that makes D&D D&D and not some generic fantasy roleplaying game." So, what does make D&D, D&D? I mean, really? I was thinking in terms of 5e (which is why it is posted here), and how one of the reasons 5e is supposedly appealing is that it manages to rope in some of the nostalgia/OSR/1e crowd (who, hopefully in turn, is teaching it to the young 'uns). This makes 5e very, um, D&D? Like, ur-D&D or something. So, before going any further, it is my general understanding that there have been conversations about past editions of D&D and whether or not they are "D&D enough." DO NOT DO THAT, PLEASE. I am asking people to NOT rehash old grievances, however well-nursed. As we all know, the only proper grievance to express on these forums is the well-known and universally approved dislike of Paladins. So, really, what makes D&D, D&D, such that "messing with it" re...

Thursday, 23rd August, 2018

  • 03:08 PM - lowkey13 mentioned Paul Farquhar in post Survivor Appendix N Authors- LEIBER WINS!
    Anderson, Poul 10 Bellairs, John 19 Brackett, Leigh 18 Brown, Frederic 20 Burroughs, Edgar Rice 23 Carter, Lin 18 de Camp, L. Sprague 17 de Camp & Pratt 20 Dunsany, Lord 19 Farmer, P. J. 20 Gardner, Fox 21 Howard, R.E. 19 Lanier, Sterling 20 Leiber, Fritz 23 Merritt, A. 21 Moorcock, Michael 22 Norton, Andre 21 Offutt, Andrew J. 20 Pratt, Fletcher 20 Saberhagen, Fred 18 St. Clair, Margaret 19 Tolkien, J. R. R. 27 Vance, Jack 6 Weinbaum, Stanley 18 Wellman, Manley Wade 20 Williamson, Jack 18 Zelazny, Roger 22 CORRECTED. Seriously, guys? Charles Dexter Ward is NOT an author. Ha, Ha Paul Farquhar

Thursday, 19th July, 2018

  • 11:53 AM - Coroc mentioned Paul Farquhar in post Curse of Strahd: What is Straud von Zarovich's Title? [SPOILERS ALERT]
    Paul Farquhar well i cannot find the exact source and maybe i am wrong, maybe i only read somewhere where to put Barovia in FR, but there is one weak and one very strong indicator that Barovia is connected to FR and maybe had ist prime material roots there (which come into Play in roots of evil it is not exactly drawn into the mists but there exists a prime material Barovia parallel), see the cite from FR Wiki below for the indicators i found in a rush: Cite Form FR Wiki: The Svalich Woods of Barovia also briefly merged with the Quivering Forest and Twilight Marsh near Phlan in the late 15th century DR.[10] The Vistani nomads of Barovia were known to frequent parts of Faerûn and shared similarities with some Gur, suggesting that the two peoples may be related. Before it became part of the Demiplane of Dread, one of the two gods worshiped in Barovia was Lathander, though he no longer had any power there after the rise of Strahd, and didn't answer the prayers of his few remaining follo...

Sunday, 24th June, 2018

  • 05:50 PM - Satyrn mentioned Paul Farquhar in post "Run away! Run away!" ... what if they don't?
    It should also be an "escapable" monster - if the monster has great speed and great perception... not great. I find this is the one place place I'm happy as a DM to invoke that Plot Armor Paul Farquhar mentioned. When the players choose to flee, I'll most often find some reason, any reason, the monster chooses not to give chase. It works great when I can applh some cost to the reason. Like, maybe it snags tbe players' lackey and settles down for a meal.

Wednesday, 13th June, 2018


Wednesday, 6th June, 2018

  • 12:27 PM - Coroc mentioned Paul Farquhar in post Two New Settings For D&D This Year
    Paul Farquhar "...Arthas (I know, it's a retcon to canon),... " I hope not. Although if i imagine some Drizzt entering Athas by crashing his spelljammer within the cannibal halfling jungle .....

Tuesday, 22nd May, 2018


Wednesday, 16th May, 2018


Thursday, 12th April, 2018

  • 02:17 PM - Coroc mentioned Paul Farquhar in post Mechanics of Revived Settings; your thoughts?
    Paul Farquhar #130 your take on Athas is Genius, the halfgiants maybe resolved. I would have gone with reskinning ho for mul, but theres a different way as you Point out: halforc -> halfgiants mountain dwarf -> mul hill dwarf -> athasian dwarf But now i think of it, it would even be better to reskin halforc for mul still and take mountain dwarf with ist +2 str and +2 con for halfgiant! That is neat, you can even leave heavy armor prof as is and the stat increase fits better. for the rest go stout -> athasian halfling Wood elf but with int raised instead of wisdom -> athasian elf human (nonvariant) -> athasian human halfelf tbd thrikreen -> reskin dragonborn breath attack for poisonous bite, put 4 claw attack Routine into one attack 1d4 natural wepons give +2 dex +1 wis

Tuesday, 10th April, 2018

  • 06:36 PM - lowkey13 mentioned Paul Farquhar in post Mechanics of Revived Settings; your thoughts?
    But... please? Was already familiar with it, but there's a huge difference between something available "from our back catalog" and something enjoying the barest level of official support. And I will say that... aside from D&D Spelljammer, nothing in WotC's back catalog gets my motor running better than Star*Drive, which is one half of one of my White Whales that I've almost given up all hope of ever executing successfully. I hear ya. I would love to see Space5e! I think that Paul Farquhar would as well. Sometimes, it is good to run the old stuff (I still do with 1e, Paranoia, and WFRPG). But ... some of the old stuff makes for tough reading. Star Frontiers (to use that example) is pretty badly outdated, both in terms of fluff and rules.
  • 12:22 PM - Coroc mentioned Paul Farquhar in post Mechanics of Revived Settings; your thoughts?
    Paul Farquhar I think Remathilis does not differ between fluff aka examples of commonly used or rarely used ingredients for D&D: (tiefling race, sci fi laserweapon) and real mechanics: attributes rolls etc. Also in the Core books there is several material stated explicitely as being optional, even Gnome race for PCs. Also there is a heavy recommendation to change every rule that you and/or your Players do not like in your homebrew. Apart from organized play there is no need at all for any fluff rule (liek playable race) to apply in a given setting, only if you make mechanical differences in your homebrew then it becomes important to communicate These and be aware of how they might afflict game Balance. There are numerous other examples where These Basics apply even if you stay true to the core rules. e.g. -druid summoning (any animal? No, the DM has the last word), -Magic items (not needed for Balance, would Paul Farquhar insist at least 1 of each Magic item exists in any given game worl...

Tuesday, 3rd April, 2018

  • 02:56 PM - Coroc mentioned Paul Farquhar in post Mechanics of Revived Settings; your thoughts?
    Paul Farquhar #34: On your questions 1. It is different, the PCs are really kings and can draw on the resources of their Domains (countries). There were many official splats, each detailing a Domain which would be Player Background. It is not limiting at all, the PC can go on a dungeon crawl with a Party or a war campaign with his whole army. There were Domain spells i cannot remember if These were connected t othe bloodlines i would have to read it up, they basically were useful in mass combat, e.g. maipulate the Terrain difficulty. 2. There were half a dozen human subraces each with their own Attribute boons and malus and some other characteristic. If i remember correctly rulers were all humans, you could be dwarf or elf as a minor pc eventually, i might be incorrect here. 3. It is unique in a way that here is e.g. 1 Dragon, 1 Medusa, 1 Werewolf or whatever in the setting (Imade the types up atm) but thats it. These Unique Mobs are like rulers with their own armies, or Major bosses. They ...
  • 11:29 AM - Coroc mentioned Paul Farquhar in post Mechanics of Revived Settings; your thoughts?
    Paul Farquhar #31 In Birthright the Players are either Kings, some from Magic bloodlines (independant of race) which gives them Special minor powers, or a Party consists of a ruler and his staff. Anyway, each ruler has his own land with resources and resource Management, it is compatible to 2nd ed battlesystem with rules for mass combat if you are into such stuff. Another Thing notable is th planar configuration if i can remember right, there is only a normal material plane and the shadow plane, on the later halflings have got some powers. There are different human races, and a Party will most likely consist of These if i remember correctly. With Monsters it is the usual ones but some are uniqe like e.g. there is not a medusa Population but "The Medusa " with stronger powers than a Standard Version. I think These "named" Mobs had bloodline powers also, and if i remember correctly you could inherit their bloodline (or those of other rulers) in a bit of a "Highlander" Fashion.
  • 11:10 AM - Coroc mentioned Paul Farquhar in post Greataxe, greatsword, and a little math
    Paul Farquhar #98 It is entirely logic that a blunt weapon of a certain weight and length does as much damage as a slightly heavier weapon with a bit shorter length so like greatclub and mace doing 1d8. It is not logic at all that adding a spear tip to a quarterstaff will not add anything to it's damage and make it less usefull (no Polearm master anymore) It is also not logic a 1 handed Club does 1d4 but an unwieldy (if used 1 handed) quarterstaff should do 1d6 and allow the use of a effective use shield still. That is utter BS sorry i have to use strong words, because almost every one discusses the marginal differences between great axe and greatsword and does not see the elephant (quarterstaff) in the room.

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Monday, 24th June, 2019

  • 09:51 PM - JonnyP71 quoted Paul Farquhar in post Why the Druid Metal Restriction is Poorly Implemented
    And on page 36 of the 1st edition PHB it lists the non-proficiency penalty that applies when you use a weapon prohibited by your class. Also, on page 15: "thieves can not use thief abilities when using prohibited weapons or armor." Your 1st statement is incorrect - the non proficiency penalty is for weapons the character has not chosen to be proficient with, nowhere does it state it corresponds to weapons not allowed by their class - as the assumption is that the character simply *cannot* use them. For example - a cleric chooses to be proficient with mace and staff, he gets the non-prof penalty when using other cleric weapons such as hammer, club or flail. The 2nd statement is also inaccurate due to context, as it is *specifically* referring the case of multi-classed dwarven fighter/thieves. Possessing the fighter class allows the Dwarf to wear heavier armour and use all weapons, but that statement refers to the impact of the multiclassed F/T doing this with regards to Thief abilities. It has *...
  • 08:18 PM - lowkey13 quoted Paul Farquhar in post Why the Druid Metal Restriction is Poorly Implemented
    And on page 36 of the 1st edition PHB it lists the non-proficiency penalty that applies when you use a weapon prohibited by your class. No. What you mean is the Weapon Proficiency Table on p. 36. So go through this, assuming some knowledge of 1e: Let's use the Druid as an example: You start with a number of proficiencies, for a Druid, 2. That means you get to choose 2 of your allowed weapons - for a Druid, you can choose between club, dagger, dart, hammer, scimitar, sling, spear, and staff. A total of eight (8) weapons. Every five additional levels, you get an additional proficiency. So at eleventh level, the Druid is PROFICIENT IN FOUR OF HIS EIGHT WEAPONS. If the Druid attempts to use a "Druid Weapon" that the Druid is NOT PROFICIENT IN, then there is a -4 penalty. This is not a catch-all table to allow, inter alia, Clerics to use swords with a penalty. What happens when the Druid attempts to use a non-Druid weapon? The Druid Explodes. ¯\_(ツ)_/¯
  • 07:56 PM - orangefruitbat quoted Paul Farquhar in post Does the Beholder's anti-magic field move with it?
    Normally, this wouldn't be a problem, but in this case the beholder is participating in a battle-royale and will be controlled by a player (PvP style) and not me as an objective DM. So I'm trying to be as RAW as possible. So basically: 1) rotate the beholder into the direction you want the AM cone to point (assuming you want it on) 2) optionally move, keeping the same facing. The cone will move with the beholder 3) fire your eye rays into the 270 arc not covered by the AM cone. Is that correct? One last question - anti-magic field is a concentration spell - so does that mean you could force the beholder from dropping the AM cone by damaging it (at least until the start of its next turn)? The beholder is kind of prohibited from rotating itself if it is using this ability. Doesn't matter - it can see and float in any direction.
  • 06:45 PM - JonnyP71 quoted Paul Farquhar in post Why the Druid Metal Restriction is Poorly Implemented
    I hadn't actually noticed this categorically false remark before. A 1st edition thief could use a two handed sword - they had a non-proficiency penalty and couldn't backstab with it, but they could use it. Page 19 of the 1E PHB specifically states this is not the case. I quote: **** A thief may use a short sword, broad sword or long sword but not a bastard sword or a two handed sword That is quite clear, nothing about non-proficiency penalty.
  • 05:18 PM - Morrus quoted Paul Farquhar in post D&D Essentials Kit Offers a New Place to Start
    I think you underestimate people. Or at least potential D&D players - it's not a game for dumb people. When I started playing in the 1980s there was no internet, no one had ever played an RPG, and the rulebooks whern't as well written as they are these days, but we still figured out how to DM. Well yes, but notably far fewer people did so, and millions more do so these days, and part of that is the evolution of the presentation of an RPG to new people.
  • 02:35 PM - Hollow Man quoted Paul Farquhar in post D&D Essentials Kit Offers a New Place to Start
    I think you underestimate people. Or at least potential D&D players - it's not a game for dumb people. When I started playing in the 1980s there was no internet, no one had ever played an RPG, and the rulebooks whern't as well written as they are these days, but we still figured out how to DM. First, I think the game should be for all people, even ones you perceive as "dumb". And I guess I would be one of them, because back in the 80s, I had difficulty with it. Because the game didn't do a good job of explaining to a 10 year old, who likes rules, exactly what to do if a player wants to do something that isn't explicitly explained. So my previous comment still stands. Spending as much time as possible explaining how to run a game goes a long way toward expanding the hobby beyond who is playing it today. -HM
  • 01:09 PM - CapnZapp quoted Paul Farquhar in post If you could put D&D into any other non middle ages genre, what would it be?
    You are not the only one. What point is he trying to make? That only some but not all arguments against hit points in a game with firearms can be easily dismissed as holding melee and ranged to different standards. You can't ever have guns and HP in the same game? Yes of course. I have never said you can't or shouldn't. My aim here is to explain to people used only to D&D that people with the opposing preference aren't weird or stupid. There are real issues with the hit point based damage model that might not be apparent to people that has only ever played D&D. In short, I'm explaining how the other side is thinking to ease everyone's appreciation of differing viewpoints. Just hearing somebody railing against hit points as making a "mockery" of firearms and then using that to dismiss the entire idea that there is value in ditching hit points is reductive, simplistic and uninformed.
  • 12:32 PM - MarkB quoted Paul Farquhar in post If you could put D&D into any other non middle ages genre, what would it be?
    As I've mentioned, I've played Traveller and FASA Star Trek quite extensively, and I don't think they particulalrly encorage tactical ranged combat. I think once you get away from D&D tabletop RPGs tend to become less focused on combat full stop. Although the Starship Combat in Trek was awesome. Traveller did spawn the Snapshot skirmish rules that had action points and the like, but I think they where really too cumbersome for a fun tabletop game. However, the Rebel Star Raiders -> X-Com -> Shadowrun computer games are pretty much direct decedents. You basically need a computer to keep track of the cover, otherwise it's just not fun. I did read the Boot Hill rules a long time ago. If I remember correctly that had a "three hits and you are dead" rule instead of hit points. Which made it far too random to make a fun game. Thanks. XCOM is actually what specifically comes to mind for me. It's been a back-burner project for me for some time to make an XCOM based campaign, but I've never found a ...
  • 08:59 AM - Shadowdweller quoted Paul Farquhar in post Why the Druid Metal Restriction is Poorly Implemented
    But in 5e non-Circle of the Moon druids are seriously underpowered in the combat pillar if the DM limits them to hide armour.Not at all, unless you're talking melee combat. In which case, yes, but not really what the 5e (non-moon) druid seems designed to do.

Sunday, 23rd June, 2019

  • 03:51 PM - JonnyP71 quoted Paul Farquhar in post Why the Druid Metal Restriction is Poorly Implemented
    They could play as Ada Lovelace*. But the thing is, there is a reason a player can't be a computer hacker in the 1890s - computers haven't become sophisticated enough yet. If you want a player not to be able to put their hand into a gauntlet, something almost anyone could reasonably expect to be able to do, you need to give a reason. No one is saying "you are wrong to enforce metal armour restrictions on druids in your game". But the way you suggest doing it is pretty much a perfect example of poor DMing. *She was dead by then, but if she faked her death she could still be alive in the 1890s. Maybe a computer hacker was a poor example (though I clearly meant it in the modern sense - there was no internet in the 1890s!) - the point was about a character not fitting with the setting. Saying 'no' is not poor DMing, trying to force a DM to say 'no' however is poor play. I'm running a sandbox 2E game at the moment in a world which currently only has Humans and Halflings as playable races, there's a...
  • 03:26 PM - JonnyP71 quoted Paul Farquhar in post Why the Druid Metal Restriction is Poorly Implemented
    Yes. Yes it is. That is EXACTLY what railroading is. True. However, saying "you can't do that" is not how you deal with it. If the player is causing a real problem, then "you try to do that, angering Silvanus. You take 20d6 lightning damage. Your character is dead, bye bye don't slam the door on your way out." Is a better way to deal with it. So if I run a game of 1890s Call of Cthulhu and someone asks to play a Computer Hacker and I refuse because it doesn't fit the world - I'm now 'railroading'? Nope. 'Railroading' is not limiting player choices in terms of character options to ensure they fit a game world, it is running a game in which the choices that they DO have (and the actions that they take) do not matter as events are pre-ordained.
  • 10:39 AM - Ohmyn quoted Paul Farquhar in post Why the Druid Metal Restriction is Poorly Implemented
    And you have to deal with edge cases. What happens when they wear a non-armour robe that is sewn with gold thread? This reminded me of a point that's always bugged me about the explanation of Druids not liking metal because they prefer more "natural" options. Gold forms in nature without any human intervention. So does silver, copper, and platinum. You'll never find leather in nature. It has to be created artificially. Shouldn't they be fine with armor made from silver? Sounds like Druids are super dumb about what "natural" means.

Saturday, 22nd June, 2019

  • 12:18 AM - Aebir-Toril quoted Paul Farquhar in post Why the Druid Metal Restriction is Poorly Implemented
    So, you don't allow clerics in your game? Even those that don't get heavy armour proficiency by default are probably packing an AC of 19, and that is before they start casting Shield of Faith on themselves. And it's not that hard to get an AC over 16 on a wizard, sorcerer or bard without magic items. And in my experience it makes little difference. AC only matters if attacks come your way. This is not what I am saying. да, this is true​, but it should not be so. I allow clerics, but I certainly don't think they are correctly balanced.

Friday, 21st June, 2019

  • 06:17 PM - Parmandur quoted Paul Farquhar in post Why the Druid Metal Restriction is Poorly Implemented
    The best place to see something is not necessarily the inside... I don't want to go too far down this track, but to lend credence to your point, even laicization is about bureaucratic permissions for engaging in ritual activities, not what in D&D might be termed as "Class." It would be more liek the Acolyte Background losing the feature, not a Druid losing their mojo.
  • 06:08 PM - Sacrosanct quoted Paul Farquhar in post Why the Druid Metal Restriction is Poorly Implemented
    The best place to see something is not necessarily the inside... Well, it lends me a little bit more credibility than someone whose never been exposed to the subject they are talking about. Especially since you’re wrong on your assumptions, as I explained and gave you what that process is. So rather than dismiss what I wrote by going after me personally, I’d prefer if you’d be able to provide supporting evidence to you’re argument. I have to say though, I’m guessing you won’t be able to because it’s objectively provable that priests can choose to lose their priesthood, and those infractions are, rules as written, justification to remove them from priesthood. Google Laicization.
  • 04:58 PM - Sacrosanct quoted Paul Farquhar in post Why the Druid Metal Restriction is Poorly Implemented
    In catholic teaching recent rulings override older ones. And the church has long taught that a priest who breaks their vows but repents is forgiven. In fact, it has often gone the other way (largely due to a shortage of priests), a priest who completely rejects the church, marries and has a family remains, in the eyes of the Church a priest. They cannot choose to stop being a priest no matter what they do. Of course, if you rule that a character who is no called a druid cannot have the powers of a druid, then it clearly follows that a character who is not a Japanese noble cannot be a Samurai. Nope. It’s a rule that if you get married or have sex, you go through Laicization. And it’s followed more often than not. Laicization Is also often done per the priests choice (like when they want to get married). So you’re wrong on that as well. Me, raised Roman Catholic...
  • 04:33 PM - Sacrosanct quoted Paul Farquhar in post Why the Druid Metal Restriction is Poorly Implemented
    It's the same with celibate priests. Sometimes a celibate priest will have sex. They do not stop being a priest. Sometimes they will repent and seek forgiveness, perhaps doing some kind of penance. Sometimes they will cover it up and try to pretend it didn't happen, with or without the connivance of church. Interesting analogy. One that actually proves a point, just the opposite of what you think. Laicization is the process of which a catholic priest loses all of their Uber god powerz. They are no longer a priest. RAW (to use D&D terms), any priest who marries or has sex will go through that process. It has not been followed through in some cases, but that doesn’t change how that’s the rule and process. Just like how if your gaming table won’t de-Druid a Druid who wears armor, that doesn’t change the fact that the rule is clear.
  • 04:18 PM - Oofta quoted Paul Farquhar in post Why the Druid Metal Restriction is Poorly Implemented
    You are a vegetarian if you choose not to eat meat. Sometimes vegetarians lapse and eat meat because they are not sufficiently strong willed to resist it. They feel guilty and try not to eat meat next time. It's the same with celibate priests. Sometimes a celibate priest will have sex. They do not stop being a priest. Sometimes they will repent and seek forgiveness, perhaps doing some kind of penance. Sometimes they will cover it up and try to pretend it didn't happen, with or without the connivance of church authorities. Now the 5e rules do not have any penalties for druids who wear metal armour. You might prefer to call them a lapsed-druid or a fallen-druid, but that is just a name, so far as the rules are concerned it has no effect on their abilities. Now you are completely entitled to rule that in your setting druids who wear metal armour lose their abilities - making special rules for you own setting is also completely within the rules. My cat is an obligate carnivore. Sometimes my cat eats ...
  • 03:42 PM - lowkey13 quoted Paul Farquhar in post Why the Druid Metal Restriction is Poorly Implemented
    But (RAW) they can still cast all druid spells and use all druid special abilities. By RAW they are not, however, Druids. So, they can't. Let's see how silly this semantic game can be with rules lawyers. C'mon, it's fun for the whole table! It says that a Knight's retainer "will not" follow me into a dangerous area, like a Dungeon. (PHB 136). But it doesn't say that they will EXPLODE. Therefore, they follow me into the dungeon. It says that if a Paladin violates their oath (PHB 86), then the DM might be an oathbreaker, or might just have to abandon the class completely for another class. Lack of specificity means that there can be no penalty, therefore there is no Paladin oath. For pacts, it says to work with the DM to determine the role of the pact (p. 106); because working with DMs removes MUH PLAYA AGENCY it therefore doesn't exist, so the patron doesn't exist. Etc. Look, I have some easy, simple solutions: 1. There are no Druids. They have been consigned to the place where the Paladin...
  • 03:41 PM - Oofta quoted Paul Farquhar in post Why the Druid Metal Restriction is Poorly Implemented
    But (RAW) they can still cast all druid spells and use all druid special abilities. And your analogy is flawed. If your vegetarian nephew easts steak without knowing, they are still a vegetarian. If they eat stake tonight they are not a vegetarian tonight, but they can go back to being a vegetarian tomorrow. So I'm a vegetarian as long as I'm not eating meat? So I've been a vegetarian since last night's supper because I ate oatmeal for breakfast? Good to know. So let me clarify: vegetarians will not eat meat. Oh wait, that's not much of a clarification is it? I guess I'll just stick with my original point. Druids will not wear metal armor. Therefore a PC that wears metal armor is not a druid.


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