View Profile: Paul Farquhar - Morrus' Unofficial Tabletop RPG News
  • Paul Farquhar's Avatar
    Today, 08:47 AM
    And I will show you hundreds killed from a single stab with a dagger.
    86 replies | 1859 view(s)
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  • Paul Farquhar's Avatar
    Today, 07:42 AM
    I actually really hate the way the "Old Empires" where done in the Forgotten Realms. I would much prefer having a culture that resembled ancient Egypt, rather than doing a Stargate and actually transplanting it. My main objection is the "fictionalisation" of gods that where "real" to real people at some point in history, even if they are no longer believed in. I would much rather have my made-up...
    23 replies | 609 view(s)
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  • Paul Farquhar's Avatar
    Today, 07:27 AM
    Do you expect all class/subclass choices to have the same HP, AC, skill points and utility powers? Class/Subclass choices are NOT INTENDED TO DO EQUAL DAMAGE. And this is a thoroughly good thing. You see in some MMOs where classes are "balanced" around the idea that they should all do the same damage. And what you get is a bland mess where choosing your class is as meaningful as choosing...
    19 replies | 584 view(s)
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  • Paul Farquhar's Avatar
    Yesterday, 08:35 AM
    Which is pretty silly give that most characters never make it to 20, and if they do you are talking about the last session in a four year long campaign. It would also require the warlock to take no feats. In the levels that people actually play the warlock will have one or two ASAs. So? a hexblade with pact of the blade will be using Cha, not Dex. It's a bladepact warlock who isn't a...
    19 replies | 584 view(s)
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  • Paul Farquhar's Avatar
    Yesterday, 08:18 AM
    Which may be true, but is also pointless. Because all the players see is a corridor full of always-CE giants to fight. Followed by a room full of giants to fight. Followed by another corridor full of giants to fight, and so on ad nauseum.
    210 replies | 7842 view(s)
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  • Paul Farquhar's Avatar
    Yesterday, 08:13 AM
    Whilst this is a joke, it's also the aproach I would take. When it comes to minor NPC characters working out a detailed backstory is pointless. The players won't ask about it, and if they do they will forget it within minutes. The trick is to assign them a sterotype (or archetype if we are being kind) that the players will recognise and remember.
    8 replies | 246 view(s)
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  • Paul Farquhar's Avatar
    Saturday, 15th June, 2019, 06:01 PM
    Meh. It's just asked me how likely I was to buy a boxed set, I said "unlikely" and it told me to get lost. It would have been nice to be asked why (boxed sets are massively expensive in the UK compared to books).
    56 replies | 1881 view(s)
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  • Paul Farquhar's Avatar
    Saturday, 15th June, 2019, 05:47 PM
    Yes, I said that. You can get plenty of detail from the random tables in the DMG. It's just wont be very interesting or logical detail. You are the one vaunting a lack of detail as a positive feature. This is what Hommlett doesn't have: * Any original ideas; * Any interesting characters; * Any names that don't look like they have been pulled out of the Scrabble bag; * Any logic (the...
    210 replies | 7842 view(s)
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  • Paul Farquhar's Avatar
    Saturday, 15th June, 2019, 05:04 PM
    I haven't said it doesn't do anything apart from not suck.
    210 replies | 7842 view(s)
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  • Paul Farquhar's Avatar
    Saturday, 15th June, 2019, 10:09 AM
    You haven't really read what I said, have you? A tomelock does not get "better AC, initiative and rogue skills" from cantrips. A half orc cannot use Shillelagh with a great axe, getting the most out of their racial strength bonus and Savage Attacks ability. Shillelagh and GFB do not allow you to forgo charisma. Basically, you are looking at one question: "how can I maximise damage" and...
    19 replies | 584 view(s)
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  • Paul Farquhar's Avatar
    Saturday, 15th June, 2019, 09:32 AM
    A maxed out dex bladelock is likely to have better AC, initiative and rogue skills. A maxed out str bladelock who is a half orc with a greataxe can focus on using warlock abilities to fish for critical hits. Not choosing Agonising Blast frees up an invocation slot which is especially useful if the warlock wants to focus on out of combat utility. Without Agonising Blast, depending on...
    19 replies | 584 view(s)
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  • Paul Farquhar's Avatar
    Saturday, 15th June, 2019, 07:46 AM
    It sounds to me like your ideal adventure would be twenty sheets of blank paper. I read it. I didn't run it, on account of it being garbage. And, contrary to some comments, there was much better material available.
    210 replies | 7842 view(s)
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  • Paul Farquhar's Avatar
    Friday, 14th June, 2019, 06:45 PM
    Modern adventures allow you to do that. But they also provide enough detail that if the players do something the DM didn't anticipate there is something written down. Village of Hommlett is quite literally what you get if you use the random town generator tables in the DMG and a particularly poor random fantasy name generator on the internet.
    210 replies | 7842 view(s)
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  • Paul Farquhar's Avatar
    Friday, 14th June, 2019, 03:18 PM
    Eh, no, I first encountered them in the early 80s, and I did not consider them good in the 80s. There was stuff to compare them too, Castle Amber, White Plume Mountain, Sinister Secret of Saltmarsh managed not to suck, there was stuff in Dragon and White Dwarf (before it was a Warhammer mag), and failing that, you can compare to what you can create yourself (on the back of an envelope in 5...
    210 replies | 7842 view(s)
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  • Paul Farquhar's Avatar
    Friday, 14th June, 2019, 01:22 PM
    The Styles from GoS fits the description.
    21 replies | 624 view(s)
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  • Paul Farquhar's Avatar
    Friday, 14th June, 2019, 07:38 AM
    House on Griffin Hill is setting agonstic too, it also predates the Ravenloft setting. There is a desert themed Ravenloft adventure too. Memory is a bit dicky though, was it Stone Prophet? Or was that the CRPG version? Personally, I would forget about playing the whole of Dessert of Desolution and just play Pharaoh (the first and only good bit), dropped into your own desert setting and fleshed...
    23 replies | 609 view(s)
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  • Paul Farquhar's Avatar
    Friday, 14th June, 2019, 07:26 AM
    The character isn't starting at 1st level, so the could have the familiar as part of thier starting equipment. As a DM I would allow it - it's not very powerful.
    37 replies | 958 view(s)
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  • Paul Farquhar's Avatar
    Thursday, 13th June, 2019, 12:42 PM
    Yeah, well I was a 1st edition player, and I would say that several of those are not just not good, they are actually terrible: Lost Caverns of Tsojcanth, Steading of the Hill Giant Chief, Hall of the Fire Giant King, Glacial Rift of the Frost Giant Jarl and Village of Hommlet. And it's not a matter of time. I thought they where just as bad in the 1980s.
    210 replies | 7842 view(s)
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  • Paul Farquhar's Avatar
    Thursday, 13th June, 2019, 12:29 PM
    Actually, with 7 levels of Eldritch Knight, you can use Agonising Blast then follow up with a rapier attack as a bonus action.
    37 replies | 958 view(s)
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  • Paul Farquhar's Avatar
    Thursday, 13th June, 2019, 10:46 AM
    As per monster manual you can take a pseudodragon for a familiar without needing to be a warlock at all. But if qualifying for a warlock familiar is the priority, then the minimum 3 levels of warlock and the rest fighter (Eldritch Knight might fit the theme) is the best way to go.
    37 replies | 958 view(s)
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  • Paul Farquhar's Avatar
    Thursday, 13th June, 2019, 08:31 AM
    You can build a perfectly good melee warlock without hexblade. One way to avoid MAD is to choose pact of the book, and learn Shillelagh, Booming Blade and/or GFB. Otherwise you can go pact of the blade and max out dex first. You can still get Dex 20 Cha 16 by level 8 with the right race. You will be relying on Hex to keep your damage competitive.
    37 replies | 958 view(s)
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  • Paul Farquhar's Avatar
    Thursday, 13th June, 2019, 08:00 AM
    3chr
    10 replies | 346 view(s)
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  • Paul Farquhar's Avatar
    Wednesday, 12th June, 2019, 07:54 AM
    Given that the main problem with the third part is the difficulty in designing adventures for very high level characters, I don't think it would be improved by a Part Four. However, since the adventure starts at around level 5, a Part Zero could be added. I would be all in favour of broadening out the region to make the plot feel less railroaded. The entire area would be easy to set in any...
    210 replies | 7842 view(s)
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  • Paul Farquhar's Avatar
    Wednesday, 12th June, 2019, 07:43 AM
    Even if you ignore the exhaustion mechanic Totem Barbarians simply have more flavour than berserkers.
    53 replies | 1759 view(s)
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  • Paul Farquhar's Avatar
    Tuesday, 11th June, 2019, 02:48 PM
    with a better third part?
    210 replies | 7842 view(s)
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  • Paul Farquhar's Avatar
    Tuesday, 11th June, 2019, 09:20 AM
    2000AD special edition.
    210 replies | 7842 view(s)
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  • Paul Farquhar's Avatar
    Tuesday, 11th June, 2019, 07:22 AM
    Desert of Desolation - 17 Isle of Dread - 5
    210 replies | 7842 view(s)
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  • Paul Farquhar's Avatar
    Monday, 10th June, 2019, 01:47 PM
    In other words, there is a great big hole, and the Adventurers' League are looking into it...
    17 replies | 878 view(s)
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  • Paul Farquhar's Avatar
    Monday, 10th June, 2019, 11:42 AM
    This is the way wizards should be. Pouring over their spell books trying to anticipate every eventuality whist the rest of the party nags them, eager to get going. If they really hate it they should dump the wizard and put out "help wanted" ads for a sorcerer.
    26 replies | 1007 view(s)
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  • Paul Farquhar's Avatar
    Monday, 10th June, 2019, 07:47 AM
    Desert of Desolation - 19 Isle of Dread - 10 Castle Amber (Chateau d'Amberville) - 5
    210 replies | 7842 view(s)
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  • Paul Farquhar's Avatar
    Sunday, 9th June, 2019, 10:14 AM
    Easy - I only play with people who aren't idiots!
    24 replies | 886 view(s)
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  • Paul Farquhar's Avatar
    Sunday, 9th June, 2019, 07:24 AM
    Desert of Desolation - 27 Isle of Dread - 12 Castle Amber (Chateau d'Amberville) - 9
    210 replies | 7842 view(s)
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  • Paul Farquhar's Avatar
    Saturday, 8th June, 2019, 04:24 PM
    She was a day tripper, a one way ticket yea It took me so long to find out, and I found out
    6 replies | 289 view(s)
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  • Paul Farquhar's Avatar
    Saturday, 8th June, 2019, 03:02 PM
    Produce Flame into a thatched roof can lead to the docks burning down. But my character wasn't anywhere near at the time officer.
    32 replies | 675 view(s)
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  • Paul Farquhar's Avatar
    Saturday, 8th June, 2019, 11:33 AM
    I once had a player play the party's pack pony whist their character was elsewhere.
    9 replies | 350 view(s)
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  • Paul Farquhar's Avatar
    Saturday, 8th June, 2019, 07:42 AM
    The adventure uses original artwork, and the text in the adventure matches that. It's the Appendix illustration which is completely different from both. In the end, I actually used some google-searched illustrations of Deep Ones, which are creepier than either.
    17 replies | 878 view(s)
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  • Paul Farquhar's Avatar
    Saturday, 8th June, 2019, 07:32 AM
    Last City - 3-2=1 Dessert of Desolation - 25 Isle of Dread - 20 Chateau d'Amberville - 11 +1=12
    210 replies | 7842 view(s)
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  • Paul Farquhar's Avatar
    Friday, 7th June, 2019, 07:00 PM
    (Sinister secret of) Saltmarsh is a good one for new players, especially if you think they will be more into role play than hack and slash. I've also used a 5e conversion of Hollow's last Hope from Pathfinder.
    10 replies | 429 view(s)
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  • Paul Farquhar's Avatar
    Friday, 7th June, 2019, 05:26 PM
    Quoting text also seems to be broken.
    210 replies | 7842 view(s)
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  • Paul Farquhar's Avatar
    Friday, 7th June, 2019, 09:44 AM
    For a fist time DM I don't think Phadelver is all that easy.
    5 replies | 362 view(s)
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  • Paul Farquhar's Avatar
    Friday, 7th June, 2019, 07:37 AM
    Lost City - 8 Dessert of Desolation - 23 Isle of Dread - 22 Chateau d'Amberville - 15
    210 replies | 7842 view(s)
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  • Paul Farquhar's Avatar
    Friday, 7th June, 2019, 06:38 AM
    Paul Farquhar replied to Tortles
    Tortles make decient druids mechancally, and that is supported by the lore. Monk. Strength based rogue for the lols. Scout would fit with the racial background. Ranger.
    9 replies | 392 view(s)
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  • Paul Farquhar's Avatar
    Thursday, 6th June, 2019, 02:34 PM
    Two combat pets for the Battlesmith? Sounds broken to me.
    127 replies | 4390 view(s)
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  • Paul Farquhar's Avatar
    Thursday, 6th June, 2019, 10:55 AM
    I agree that any "Ranged Spell Attack" is not what was originally intended, but if a Sun Soul monk went to the trouble of picking up the feat to use with Radiant Sun Bolt I would be inclined to allow it. However, I believe it is the original intent that it works with Produce Flame. You can cast it as an attack, and if you do so an attack roll is required. The fact that it can also be used as a...
    31 replies | 1116 view(s)
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  • Paul Farquhar's Avatar
    Thursday, 6th June, 2019, 10:37 AM
    Then enemy casters are much much more common in your games than in mine (And when they do show up they usually have a wall of minions keeping them out of melee range).
    42 replies | 1501 view(s)
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  • Paul Farquhar's Avatar
    Thursday, 6th June, 2019, 08:18 AM
    There is also an inconsistency in the appearance of skum. The original Styles illustration features skum from earlier editions, who look like fish-men (very similar to kua-toa). The description in the GoS appendix has an illustration for much more aboleth-like skum, which is more interesting and less like other monsters. However, the text in The Styles refers to the tracks of "webbed feet", like...
    17 replies | 878 view(s)
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  • Paul Farquhar's Avatar
    Thursday, 6th June, 2019, 07:20 AM
    Lost City = 12 - sorry Desert of Desolation = 25 Isle of Dread = 21 Chateau d'Amberville = 19 - Your mother was a hamster and your father smelt of elderberries!
    210 replies | 7842 view(s)
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  • Paul Farquhar's Avatar
    Wednesday, 5th June, 2019, 02:16 PM
    It would let you insert something big and hard.
    17 replies | 878 view(s)
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  • Paul Farquhar's Avatar
    Wednesday, 5th June, 2019, 02:15 PM
    OMG you killed Angela Lansbury!!!
    18 replies | 622 view(s)
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  • Paul Farquhar's Avatar
    Wednesday, 5th June, 2019, 01:47 PM
    I think it's possibly confused with oil of slipperiness (in the back of a kitchen cupboard).
    17 replies | 878 view(s)
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  • Paul Farquhar's Avatar
    Wednesday, 5th June, 2019, 10:53 AM
    In my experience players are already paranoid of everything before they even start. Probably because they have seen MP&HG. There is no point in giving out clues - if it moves it's a threat, if it doesn't move, it's a mimic.
    18 replies | 622 view(s)
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  • Paul Farquhar's Avatar
    Wednesday, 5th June, 2019, 10:44 AM
    You could, or you could leave it as Averoigne. Since the adventure starts, and probably ends in whatever world the party is native to it doesn't really matter where they go in between. Also see: Dungeonland/Land Beyond the Magic Mirror.
    210 replies | 7842 view(s)
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  • Paul Farquhar's Avatar
    Wednesday, 5th June, 2019, 09:52 AM
    I know where it's from, but that doesn't make it a "non-D&D world". There is no rule that a adventure must be set in an official world, and can't be set in a world from a book. And in this case, the story follows the familiar trope of lifting the players from the world they are in, and transporting them to a different world (with the likely motivation of trying to get back home). So the start...
    210 replies | 7842 view(s)
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  • Paul Farquhar's Avatar
    Wednesday, 5th June, 2019, 09:18 AM
    Wut?
    210 replies | 7842 view(s)
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  • Paul Farquhar's Avatar
    Wednesday, 5th June, 2019, 07:56 AM
    Per short rest. I reckon it sees use as often as Mage Slayer. Multiclassing to Battlemaster is better though.
    42 replies | 1501 view(s)
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  • Paul Farquhar's Avatar
    Wednesday, 5th June, 2019, 07:29 AM
    My group is just the same. I've taken to putting in actual cute things, just to frighten them. True story: In last week's game the party came across a black cat lying in front of a cosy fire, the McGuffin around it's neck. What was the first thing the wizard did? "I try speaking to it in Abyssal".
    18 replies | 622 view(s)
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  • Paul Farquhar's Avatar
    Wednesday, 5th June, 2019, 07:21 AM
    Difficult choices, these are all great. Lost City - 22 Desert of Desolation - 23 Isle of Dread - 21 Castle Amber - 27 - this would be my favourite for an expanded remake Desert of Desolation opens up in part 2, but it illustrates the inevitable trade-off between strength of plot and player choice. Part 3 illustrates just how difficult it is to design a high level adventure without...
    210 replies | 7842 view(s)
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  • Paul Farquhar's Avatar
    Tuesday, 4th June, 2019, 08:26 PM
    *and Martial Adept (Riposte).
    42 replies | 1501 view(s)
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  • Paul Farquhar's Avatar
    Tuesday, 4th June, 2019, 08:16 PM
    I included that as an original assumption. Even assuming two years preliminary work you would still need over twelve months between finance and launch. Six months out from launch a game would have to be well into crunch, with a lot of the money not just raised, but spent. It's likely Lairian where awarded the contract shortly after DoS2 was a hit, late in 2017, but with a lot of the...
    99 replies | 4458 view(s)
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  • Paul Farquhar's Avatar
    Tuesday, 4th June, 2019, 07:29 PM
    Archetype? The Archetype for this class is clearly the Doctor. Who else do you know who uses a tool (sonic screwdriver) as a focus, which duplicates the effect of a spell (Knock) by default, but can be tinkered to produce pretty much any other magical (Time Lord technology obeys Clarke's law, and is indistinguishable from magic) effect the plot requires, prefers to fight using Intelligence...
    127 replies | 4390 view(s)
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  • Paul Farquhar's Avatar
    Tuesday, 4th June, 2019, 03:00 PM
    Okay, excessively literal interpretation of loose wording is a valid interpretation of the rules, but there is absolutely nothing to suggest the feat "is not intended for clerics or druids". Given that the feat description specifically mentions clerics and druids, I don't see anything to that would give the slightest reason to suppose that it isn't intended for them. Clerics get higher level...
    31 replies | 1116 view(s)
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  • Paul Farquhar's Avatar
    Tuesday, 4th June, 2019, 02:32 PM
    It's rather splitting hairs - would you rule that Produce Flame cannot get it's ranged doubled with Spell Sniper because you can choose not to attack with it? In my experience, it's usually used as an attack, because someone else has Light. The wording of the feat is wonky anyway, since it specifically says "You learn one cantrip that requires and attack roll. Choose the cantrip from the ...
    31 replies | 1116 view(s)
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  • Paul Farquhar's Avatar
    Tuesday, 4th June, 2019, 10:12 AM
    I prefer not to use autofill, you never know what might crop up in an adventure that you will want to put on your character sheet.
    7 replies | 435 view(s)
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  • Paul Farquhar's Avatar
    Tuesday, 4th June, 2019, 09:26 AM
    Yes: Thorn Whip, Produce Flame, Primal Savagery.
    31 replies | 1116 view(s)
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  • Paul Farquhar's Avatar
    Tuesday, 4th June, 2019, 08:10 AM
    Six months (November 2019) does seem like a likely target launch window to tie in with Decent and Christmas. But add another six months to that because computer games always slip (or launch bug-ridden). But that would mean the finance would have to have been sorted out early 2018 at the latest. So, unless someone has Kickstarted a time machine, it (KS) didn't happen.
    99 replies | 4458 view(s)
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  • Paul Farquhar's Avatar
    Tuesday, 4th June, 2019, 07:59 AM
    The Lost City - 24 Desert of Desolation = 33 Isle of Dread - 20 Castle Amber - 23 Red Hand of Doom - 8 - Deekin sing the Doom song now?
    210 replies | 7842 view(s)
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  • Paul Farquhar's Avatar
    Tuesday, 4th June, 2019, 07:58 AM
    I hit the werewolf with the silver candlestick.
    10 replies | 426 view(s)
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  • Paul Farquhar's Avatar
    Tuesday, 4th June, 2019, 07:54 AM
    Actually, Pathfinder does a lot of refluffing spells. Pathfinder Alchemist refluffs spells as potions, and several Pathfinder classes refluff spells as psionics.
    127 replies | 4390 view(s)
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  • Paul Farquhar's Avatar
    Monday, 3rd June, 2019, 04:52 PM
    No, it didn't. The other classes are not generic. The cleric, for example, was based on a very specific concept: a Christian crusader-priest. It's spent a good four editions trying to get away from that. Barbarian is based on Conan, good look trying to make Hawkeye. Ranger is based on Aragorn, so the get healing spells. etc.
    127 replies | 4390 view(s)
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  • Paul Farquhar's Avatar
    Monday, 3rd June, 2019, 03:41 PM
    I've actually just gotten round to reading the original post! I would read Feet of Clay and Going Postal by Terry Pratchett.
    9 replies | 638 view(s)
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  • Paul Farquhar's Avatar
    Monday, 3rd June, 2019, 11:28 AM
    No, Hasbro won't allow Kickstarters for their IPs. And the timescale doesn't fit. If this is to come out anything like September this year, it much have been in development for a couple of years already.
    99 replies | 4458 view(s)
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  • Paul Farquhar's Avatar
    Monday, 3rd June, 2019, 09:18 AM
    You already have more than enough.
    33 replies | 1122 view(s)
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  • Paul Farquhar's Avatar
    Monday, 3rd June, 2019, 08:34 AM
    I believe it is correct that clerics get no attack roll cantrips. Magic Stone used to be a cleric spell in earlier editions.
    31 replies | 1116 view(s)
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  • Paul Farquhar's Avatar
    Monday, 3rd June, 2019, 08:25 AM
    The Lost City - 23 Desert of Desolation - 29 Isle of Dread - 24 Castle Amber - 22 Red Hand of Doom - 19 Lost Caverns of Tsojcanth - 3
    210 replies | 7842 view(s)
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  • Paul Farquhar's Avatar
    Monday, 3rd June, 2019, 08:18 AM
    You have to plump for something eventually. Trying to be all things doesn't work, as the sucky previous iteration proved. Sure, it could lob acid by mixing together chemicals in a flask, but you still needed magic to create the infinite supply of glass bottles to put it in. The Acid Splash cantrip produces the same outcome much more efficiently. And the fact is, this class is going to be...
    127 replies | 4390 view(s)
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  • Paul Farquhar's Avatar
    Monday, 3rd June, 2019, 07:15 AM
    Batman is just so far away from the artificer concept it is laughable. You take away Batman's utility belt and other toys (which he doesn't make himself) and he still wins. Because Batman's super power is - he's Batman. And Batman type characters are already covered pretty well in 5e: Fighter (Battlemaster), Rogue (Investigative) or monk. If you want superhero prototypes for an artificer...
    127 replies | 4390 view(s)
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  • Paul Farquhar's Avatar
    Sunday, 2nd June, 2019, 07:09 PM
    So you remove the spells and replace them with a list of "Artificer Tricks" most of which duplicate the effect of spells, which consume "Resources" which regenerate on a long rest or a short rest (i.e. pretty much duplicating the effect of spell slots). The main reason for not doing this is the finite number of pages available for this class in the Eberron print book. Much more efficient to...
    127 replies | 4390 view(s)
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  • Paul Farquhar's Avatar
    Sunday, 2nd June, 2019, 07:02 PM
    Balance. The infusions as they stand largely reproduce the effect of magic items the party might find anyway. So their actual effect of infusions on the artificers combat power is negligible*. However, the combat pets add significantly to the artificers combat power and do not reproduce the effect of something that could be found anyway. Ergo, artificers would be forced to take the pet infusion...
    127 replies | 4390 view(s)
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  • Paul Farquhar's Avatar
    Sunday, 2nd June, 2019, 09:46 AM
    XG has Collage of Swords (AKA Blade). They don't get access to any additional spells though.
    20 replies | 855 view(s)
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  • Paul Farquhar's Avatar
    Sunday, 2nd June, 2019, 09:38 AM
    It's a meaningless philosophical discussion. Role playing = character makes the decision Game = player makes the decision So a Role Playing Game has both.
    9 replies | 638 view(s)
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  • Paul Farquhar's Avatar
    Sunday, 2nd June, 2019, 07:59 AM
    Actually I do agree, and I suggested it earlier. But my point was the infusion list can be expanded later, like the warlock invocation list was in Xanthar's Guide. It doesn't need to be perfected before the class is realised, or we will be old and grey first. And, following the example of warlocks, you could have subclass specific infusions. Replicate Potion for Alchemists, Replicate Scroll for...
    127 replies | 4390 view(s)
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  • Paul Farquhar's Avatar
    Sunday, 2nd June, 2019, 07:48 AM
    So does favoured soul sorcerer, but I don't think either equates to a wizard who makes a study of divine magic.
    31 replies | 1116 view(s)
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  • Paul Farquhar's Avatar
    Sunday, 2nd June, 2019, 07:33 AM
    The Lost City - 26 - it's name is generic because it was first Desert of Desolation - 24 Isle of Dread - 27 Castle Amber - 24 Red Hand of Doom - 19 Lost Caverns of Tsojcanth - 11 Many on this list where the first adventures of their kind. The Lost City was the first lost city adventure, Isle of Dread was the first "explore a new land" adventure, Test of the Warlords was the first "build a...
    210 replies | 7842 view(s)
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  • Paul Farquhar's Avatar
    Saturday, 1st June, 2019, 04:20 PM
    I haven't seen any better suggestions (and the refluffed potions works well in Pathfinder, if it aint broke).
    127 replies | 4390 view(s)
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  • Paul Farquhar's Avatar
    Saturday, 1st June, 2019, 02:38 PM
    Not easily!
    31 replies | 1116 view(s)
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  • Paul Farquhar's Avatar
    Saturday, 1st June, 2019, 02:13 PM
    The alchemist doesn't have to have a homunculus, just view it as one more thing they know how to make. The best way to improve the feel of the alchemist is to expand the artificer-exclusive spell list and the infusion list, and that can come later. The simple addition of the Repeating Shot infusion makes a gun-artificer perfectly viable, provided the DM is willing to let you craft one of...
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  • Paul Farquhar's Avatar
    Saturday, 1st June, 2019, 02:05 PM
    In 3.5/Pathfinder there is the Mystic Theurge, which is a multiclassed wizard/cleric who gains caster levels in both classes simultaneously.
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  • Paul Farquhar's Avatar
    Saturday, 1st June, 2019, 11:36 AM
    No matter how un-fun it is to play or how many more years we have to wait...
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  • Paul Farquhar's Avatar
    Saturday, 1st June, 2019, 08:43 AM
    Speaking as someone who has actually tried the infinite-bottles-satchel Alchemist in actual play, I can tell you this: it sucks! Boring and repetitive, difficult to keep track of who has used it's healing potions, bitty and unfocused, and it has a spell list as well! I've also played the spells-refluffed-as-potions Alchemist in Pathfinder, and you know what? It works really well. So there...
    127 replies | 4390 view(s)
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  • Paul Farquhar's Avatar
    Saturday, 1st June, 2019, 08:20 AM
    The Lost City - 24 Desert of Desolation 26 Test of the Warlords 6 Isle of Dread - 25 Castle Amber - 26 Red Hand of Doom - 21 Lost Caverns of Tsojcanth - 14 - same author as Keep on the Borderlands ;)
    210 replies | 7842 view(s)
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Monday, 13th May, 2019

  • 04:40 PM - Draegn mentioned Paul Farquhar in post Three wizards against two adult dragons
    Paul Farquhar ...creatures in my game do not follow the traditional characteristics that are printed in the various rule books. The dragons in my game are more akin to what has been presented in the Game of Thrones show. As an illustration for how npcs work in my game, if playing a traditional game upon entering a church one might expect all of the priests to be able to pray (cast spells). In my game the priests might only be there because they have some litany and liturgy skills to conduct sermons and artist skills to produce illuminated manuscripts. This picture illustrates how large the two drakes are. http://images5.fanpop.com/image/photos/31600000/Marcia-Gillmore-dragons-31667003-1024-768.jpg They are not fully grown, yet are considered to be "adults" because they are capable of laying eggs. They both breathe fire (hot or cold flame), spit acid and exhale toxic fumes. They both have skill levels that reflect their interests and combative abilities. I still expect both of the boys ...

Wednesday, 8th May, 2019

  • 04:51 PM - OlegRu mentioned Paul Farquhar in post Help me with good RP/Optimization balance for Half-Elf (probably)Valor Bard (archer?)
    Yes! Heck that's a story all by itself! So you *call* yourself a skald, and you even have the entertainer background (BTW, SUPER IMPORTANT: If you are new to 5e, be sure to read the background chapter! It's not just roleplaying fluff, half your skills can come from your background. It's like a mini-class!). You know how to heal, you know how to fight (pact of the blade maybe?), you know how to sing... but you have a secret. You really didn't have that *spark* that distinguishes great bards (ie the one with bardic magic) from others. Until one day, you met that mysterious teacher... Thanks for the replies @Paul Farquhar @Zardnaar and @Ancalagon, and all due respect, but I really want to stick to playing a bard and just interested in having him be an archer so that he can deal some attack damage/and survive combat because he's further from the worst monsters. Things like Paladin, Warlock wouldn't match his backstory or the way I want to RP him.

Thursday, 2nd May, 2019

  • 06:06 PM - Laurefindel mentioned Paul Farquhar in post Cleric shenanigans (metaphysical, no right answers)
    Are there any counter-examples you can find from official published settings or adventures? I think @Paul Farquhar meant that examples given in adventures are not representative of the game world because if they were, the adventure would not happen there. You and @Celebrim are advocating that despite the guidelines restricting character classes to a minority, nothing in the published material seem to support that claim according to the examples we are given. From where I stand, it appears to me that both sides are pointing at some inconsistencies, but are comparing apples to oranges. Both claims are true and coexist simultaneously. To a certain point, I like that the players aren't the only casters around. There needs to be enough of them to make believable adversaries (casters can't be THAT rare if that's the 5th one we battle in the last 5 days...) and to support the described economy of spell material components, spellbook supplies etc that is hinted at in certain settings (mainly Forgotten Realm and Eberron). Due to the wide breath of power level from lvl1 to lvl20 (or even lvl10), D&D stru...

Saturday, 23rd March, 2019

  • 02:04 AM - Hussar mentioned Paul Farquhar in post Casting Begins Soon For D&D Movie?
    ...erent? You are flatly stating that expensive and good are orthogonal without any actual evidence and in the face of numerous counter examples. And, apparently, your definition of "good" is "movies I like". Well, I'm not you. I reject movies you like as being good because I don't like them. So, your movies are bad because I don't like them. Not exactly the most productive of conversations is it? Not so fast. According Hussar, good is objective, not subjective. No, no, no. Good is objective. And since Rotten Tomatoes gave it a critics score of 79% (aka Fresh) and 86% of people liked it (giving it 3.5 stars or better), Pirates of the Caribbean is a GOOD film. Your opinion is unimportant. The critics and the people have spoken. PotC is objectively a GOOD film. There can be no dissension. Have I learned my lesson? What's wrong with PotC? Why isn't it a good movie? It's well regarded by critics and people who watched it. Who's saying that it's a bad movie? Paul Farquhar is equally wrong by trying to claim that "good" is some sort of nebulous, undefinable concept. If the critics say something is pretty good, and the people who watch it say it's pretty good, who am I to say, "Oh, well, I'm different, I think most movies are bad, so that means that they're bad". Sorry, I lack the arrogance to think that my personal tastes denote anything remotely related to quality.

Thursday, 7th February, 2019

  • 03:49 AM - Hriston mentioned Paul Farquhar in post Archetypes
    Maybe we mean different things by 'adventure'. I think it is fine for an adventure to not have any traps in them. If a campaign didn't have any traps that would be out of the ordinary and something that should be brought up in session 0. Good point. I was using the word adventure the way I’d assumed Paul Farquhar was using it, i.e. to mean the content of the game in which the character is being played. That would include many adventures of the sort you’re describing over the course of many sessions. I don’t see any particular problem with an adventure location devoid of locks or traps. In fact, it could give the character a chance to focus on its skill with locks and traps in a different light, wondering why the inhabitants don’t lock up their goods, and is this what they call security?

Thursday, 30th August, 2018

  • 12:42 PM - lowkey13 mentioned Paul Farquhar in post What makes D&D, D&D?
    h/t Paul Farquhar So a recent comment in a different thread started my thought process, and here it is- "Racial stat boosts are one of the things that makes D&D D&D and not some generic fantasy roleplaying game." So, what does make D&D, D&D? I mean, really? I was thinking in terms of 5e (which is why it is posted here), and how one of the reasons 5e is supposedly appealing is that it manages to rope in some of the nostalgia/OSR/1e crowd (who, hopefully in turn, is teaching it to the young 'uns). This makes 5e very, um, D&D? Like, ur-D&D or something. So, before going any further, it is my general understanding that there have been conversations about past editions of D&D and whether or not they are "D&D enough." DO NOT DO THAT, PLEASE. I am asking people to NOT rehash old grievances, however well-nursed. As we all know, the only proper grievance to express on these forums is the well-known and universally approved dislike of Paladins. So, really, what makes D&D, D&D, such that "messing with it" re...

Thursday, 23rd August, 2018

  • 03:08 PM - lowkey13 mentioned Paul Farquhar in post Survivor Appendix N Authors- LEIBER WINS!
    Anderson, Poul 10 Bellairs, John 19 Brackett, Leigh 18 Brown, Frederic 20 Burroughs, Edgar Rice 23 Carter, Lin 18 de Camp, L. Sprague 17 de Camp & Pratt 20 Dunsany, Lord 19 Farmer, P. J. 20 Gardner, Fox 21 Howard, R.E. 19 Lanier, Sterling 20 Leiber, Fritz 23 Merritt, A. 21 Moorcock, Michael 22 Norton, Andre 21 Offutt, Andrew J. 20 Pratt, Fletcher 20 Saberhagen, Fred 18 St. Clair, Margaret 19 Tolkien, J. R. R. 27 Vance, Jack 6 Weinbaum, Stanley 18 Wellman, Manley Wade 20 Williamson, Jack 18 Zelazny, Roger 22 CORRECTED. Seriously, guys? Charles Dexter Ward is NOT an author. Ha, Ha Paul Farquhar

Thursday, 19th July, 2018

  • 11:53 AM - Coroc mentioned Paul Farquhar in post Curse of Strahd: What is Straud von Zarovich's Title? [SPOILERS ALERT]
    Paul Farquhar well i cannot find the exact source and maybe i am wrong, maybe i only read somewhere where to put Barovia in FR, but there is one weak and one very strong indicator that Barovia is connected to FR and maybe had ist prime material roots there (which come into Play in roots of evil it is not exactly drawn into the mists but there exists a prime material Barovia parallel), see the cite from FR Wiki below for the indicators i found in a rush: Cite Form FR Wiki: The Svalich Woods of Barovia also briefly merged with the Quivering Forest and Twilight Marsh near Phlan in the late 15th century DR.[10] The Vistani nomads of Barovia were known to frequent parts of Faerûn and shared similarities with some Gur, suggesting that the two peoples may be related. Before it became part of the Demiplane of Dread, one of the two gods worshiped in Barovia was Lathander, though he no longer had any power there after the rise of Strahd, and didn't answer the prayers of his few remaining follo...

Sunday, 24th June, 2018

  • 05:50 PM - Satyrn mentioned Paul Farquhar in post "Run away! Run away!" ... what if they don't?
    It should also be an "escapable" monster - if the monster has great speed and great perception... not great. I find this is the one place place I'm happy as a DM to invoke that Plot Armor Paul Farquhar mentioned. When the players choose to flee, I'll most often find some reason, any reason, the monster chooses not to give chase. It works great when I can applh some cost to the reason. Like, maybe it snags tbe players' lackey and settles down for a meal.

Wednesday, 13th June, 2018


Wednesday, 6th June, 2018

  • 12:27 PM - Coroc mentioned Paul Farquhar in post Two New Settings For D&D This Year
    Paul Farquhar "...Arthas (I know, it's a retcon to canon),... " I hope not. Although if i imagine some Drizzt entering Athas by crashing his spelljammer within the cannibal halfling jungle .....

Tuesday, 22nd May, 2018


Wednesday, 16th May, 2018


Thursday, 12th April, 2018

  • 02:17 PM - Coroc mentioned Paul Farquhar in post Mechanics of Revived Settings; your thoughts?
    Paul Farquhar #130 your take on Athas is Genius, the halfgiants maybe resolved. I would have gone with reskinning ho for mul, but theres a different way as you Point out: halforc -> halfgiants mountain dwarf -> mul hill dwarf -> athasian dwarf But now i think of it, it would even be better to reskin halforc for mul still and take mountain dwarf with ist +2 str and +2 con for halfgiant! That is neat, you can even leave heavy armor prof as is and the stat increase fits better. for the rest go stout -> athasian halfling Wood elf but with int raised instead of wisdom -> athasian elf human (nonvariant) -> athasian human halfelf tbd thrikreen -> reskin dragonborn breath attack for poisonous bite, put 4 claw attack Routine into one attack 1d4 natural wepons give +2 dex +1 wis

Tuesday, 10th April, 2018

  • 06:36 PM - lowkey13 mentioned Paul Farquhar in post Mechanics of Revived Settings; your thoughts?
    But... please? Was already familiar with it, but there's a huge difference between something available "from our back catalog" and something enjoying the barest level of official support. And I will say that... aside from D&D Spelljammer, nothing in WotC's back catalog gets my motor running better than Star*Drive, which is one half of one of my White Whales that I've almost given up all hope of ever executing successfully. I hear ya. I would love to see Space5e! I think that Paul Farquhar would as well. Sometimes, it is good to run the old stuff (I still do with 1e, Paranoia, and WFRPG). But ... some of the old stuff makes for tough reading. Star Frontiers (to use that example) is pretty badly outdated, both in terms of fluff and rules.
  • 12:22 PM - Coroc mentioned Paul Farquhar in post Mechanics of Revived Settings; your thoughts?
    Paul Farquhar I think Remathilis does not differ between fluff aka examples of commonly used or rarely used ingredients for D&D: (tiefling race, sci fi laserweapon) and real mechanics: attributes rolls etc. Also in the Core books there is several material stated explicitely as being optional, even Gnome race for PCs. Also there is a heavy recommendation to change every rule that you and/or your Players do not like in your homebrew. Apart from organized play there is no need at all for any fluff rule (liek playable race) to apply in a given setting, only if you make mechanical differences in your homebrew then it becomes important to communicate These and be aware of how they might afflict game Balance. There are numerous other examples where These Basics apply even if you stay true to the core rules. e.g. -druid summoning (any animal? No, the DM has the last word), -Magic items (not needed for Balance, would Paul Farquhar insist at least 1 of each Magic item exists in any given game worl...

Tuesday, 3rd April, 2018

  • 02:56 PM - Coroc mentioned Paul Farquhar in post Mechanics of Revived Settings; your thoughts?
    Paul Farquhar #34: On your questions 1. It is different, the PCs are really kings and can draw on the resources of their Domains (countries). There were many official splats, each detailing a Domain which would be Player Background. It is not limiting at all, the PC can go on a dungeon crawl with a Party or a war campaign with his whole army. There were Domain spells i cannot remember if These were connected t othe bloodlines i would have to read it up, they basically were useful in mass combat, e.g. maipulate the Terrain difficulty. 2. There were half a dozen human subraces each with their own Attribute boons and malus and some other characteristic. If i remember correctly rulers were all humans, you could be dwarf or elf as a minor pc eventually, i might be incorrect here. 3. It is unique in a way that here is e.g. 1 Dragon, 1 Medusa, 1 Werewolf or whatever in the setting (Imade the types up atm) but thats it. These Unique Mobs are like rulers with their own armies, or Major bosses. They ...
  • 11:29 AM - Coroc mentioned Paul Farquhar in post Mechanics of Revived Settings; your thoughts?
    Paul Farquhar #31 In Birthright the Players are either Kings, some from Magic bloodlines (independant of race) which gives them Special minor powers, or a Party consists of a ruler and his staff. Anyway, each ruler has his own land with resources and resource Management, it is compatible to 2nd ed battlesystem with rules for mass combat if you are into such stuff. Another Thing notable is th planar configuration if i can remember right, there is only a normal material plane and the shadow plane, on the later halflings have got some powers. There are different human races, and a Party will most likely consist of These if i remember correctly. With Monsters it is the usual ones but some are uniqe like e.g. there is not a medusa Population but "The Medusa " with stronger powers than a Standard Version. I think These "named" Mobs had bloodline powers also, and if i remember correctly you could inherit their bloodline (or those of other rulers) in a bit of a "Highlander" Fashion.
  • 11:10 AM - Coroc mentioned Paul Farquhar in post Greataxe, greatsword, and a little math
    Paul Farquhar #98 It is entirely logic that a blunt weapon of a certain weight and length does as much damage as a slightly heavier weapon with a bit shorter length so like greatclub and mace doing 1d8. It is not logic at all that adding a spear tip to a quarterstaff will not add anything to it's damage and make it less usefull (no Polearm master anymore) It is also not logic a 1 handed Club does 1d4 but an unwieldy (if used 1 handed) quarterstaff should do 1d6 and allow the use of a effective use shield still. That is utter BS sorry i have to use strong words, because almost every one discusses the marginal differences between great axe and greatsword and does not see the elephant (quarterstaff) in the room.

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Sunday, 16th June, 2019

  • 06:34 PM - LordEntrails quoted Paul Farquhar in post NPC Personalities for a Few Guard Applicants
    Whilst this is a joke, it's also the aproach I would take. When it comes to minor NPC characters working out a detailed backstory is pointless. The players won't ask about it, and if they do they will forget it within minutes. The trick is to assign them a sterotype (or archetype if we are being kind) that the players will recognise and remember. Normally I agree, and don't even bother giving such NPC more than a name and a quirk (a scar, a saying, a piece of clothing, etc); in this case this is the person the NPC's are hiring to guard their home & business. So this will not only be a reoccurring NPC, but one with some importance to them.
  • 10:21 AM - JonnyP71 quoted Paul Farquhar in post Last Man Standing: Best D&D Modules
    Which may be true, but is also pointless. Because all the players see is a corridor full of always-CE giants to fight. Followed by a room full of giants to fight. Followed by another corridor full of giants to fight, and so on ad nauseum. That's a problem with the DM and/or the Players - not the module. My group sowed seeds of dissent among the Giants - caused infighting amongst the Hill Giants, persuaded the envoys from other clans to leave, employed hit and run tactics against those loyal to Nosnra, freed and armed the Orcs.... it was never just 'rooms of Giants to fight'. Anyone who believes the Giants series are like that has not done the modules justice in either their preparation or their play.

Saturday, 15th June, 2019

  • 10:27 PM - Blue quoted Paul Farquhar in post New survey from WotC about boxed sets
    Meh. It's just asked me how likely I was to buy a boxed set, I said "unlikely" and it told me to get lost. It would have been nice to be asked why (boxed sets are massively expensive in the UK compared to books). Yeah, I originally thought it was about the concept of buying a Box Set and it gave me a bunch of questions. When I realized that they had particular meaning to box set that didn't match the varied history of boxed sets I changed my answer to "not likely" and it wiped all the questions it had previously asked. Get lost indeed.
  • 08:18 PM - Xeviat quoted Paul Farquhar in post The Final Bladelock
    You haven't really read what I said, have you? Easy, no need to be rude. A tomelock does not get "better AC, initiative and rogue skills" from cantrips. A half orc cannot use Shillelagh with a great axe, getting the most out of their racial strength bonus and Savage Attacks ability. Shillelagh and GFB do not allow you to forgo charisma. Basically, you are looking at one question: "how can I maximise damage" and completely ignoring every other aspect of the game. I guess I'm looking at 20th level when bladelock and tomelock can each have 20 Dex/Cha. But a hexblade doesn't need to push past 14 Dex to get max AC. I'm just saying that Bladelock costs too many invocations to just keep up with the damage of one cantrip/invocation or two cantrips (that were given as part of the same resource as the bladelock's blade). Yes, I am looking only at attack and damage for this. I'm looking at an end point and seeing that one build is costing more resources to get to that same end point. Yes, a bladelock co...
  • 06:31 PM - Parmandur quoted Paul Farquhar in post New survey from WotC about boxed sets
    Meh. It's just asked me how likely I was to buy a boxed set, I said "unlikely" and it told me to get lost. It would have been nice to be asked why (boxed sets are massively expensive in the UK compared to books). They asked detailed questions, with room for detailed responses, in their big product survey last year. There were highly specific product questions for those who were interested in buying a boxed set, but no room for writing in an anything. If you said unlikely, you were not the target audience they were canvassing, simple as that. They already know the higher level stuff from that big survey, this was nitty gritty for the target audience.
  • 06:29 PM - bedir than quoted Paul Farquhar in post New survey from WotC about boxed sets
    Meh. It's just asked me how likely I was to buy a boxed set, I said "unlikely" and it told me to get lost. It would have been nice to be asked why (boxed sets are massively expensive in the UK compared to books). I was in the furthest to the buy side. It was done asking me questions after that.
  • 05:26 PM - Sacrosanct quoted Paul Farquhar in post Last Man Standing: Best D&D Modules
    I haven't said it doesn't do anything apart from not suck. No, you said this: Village of Hommlett is quite literally what you get if you use the random town generator tables in the DMG and a particularly poor random fantasy name generator on the internet. Which clearly tells me you didn't read that module. Judging by your extreme hyperbole and hostility towards them, and extreme mis-characterization of my words, you probably still haven't. I don't know, maybe you're just trying to be edgy or something. Either way, you're simply wrong about what T1 was by making a statement like that. Literally the first half of the entire module was fleshing out the town and surrounding area, giving you enough information to see how every NPC was interrelated to each other and motivations, but not too much info that you had to do major rewrites to change someone to fit your campaign.
  • 04:10 PM - Sacrosanct quoted Paul Farquhar in post Last Man Standing: Best D&D Modules
    It sounds to me like your ideal adventure would be twenty sheets of blank paper.[/FONT][/COLOR][/LEFT] Yeah, using extreme hyperbole is a great way to back up your argument... I read it. I didn't run it, on account of it being garbage. And, contrary to some comments, there was much better material available. I don't think you did, because if you had read it, you would have known the first half of that module does exactly what you're saying it doesn't.
  • 03:21 PM - Jay Verkuilen quoted Paul Farquhar in post Chaotic Good Is The Most Popular Alignment!
    There are antiheroes (Elric is canonically chaotic evil according to Dieties & Demigods). They perform the heroic quest for reasons that are not heroic. The trouble is that most players who say they want to play CE just want an excuse to be murder hobbos. The trick is to only allow players who are mature and naturally inclined to be altruistic to play evil PCs. Yeah, that's the problem I often have with CN and CE alignments in practice. There are interesting characters one could play with those alignments and I've seen it done, but... but... all too often players seem to end up using the excuse "but it's on my character sheet!" as a way to legitimate acting out. If the contract of the table is that that's what people are up for, then fine, but it usually really isn't. Ditto with written down flaws.
  • 09:59 AM - Xeviat quoted Paul Farquhar in post The Final Bladelock
    A maxed out dex bladelock is likely to have better AC, initiative and rogue skills. A maxed out str bladelock who is a half orc with a greataxe can focus on using warlock abilities to fish for critical hits. Not choosing Agonising Blast frees up an invocation slot which is especially useful if the warlock wants to focus on out of combat utility. Without Agonising Blast, depending on spell choices, a warlock can do fine without a high charisma. But my point is that this is all for the low low price of 2 to 4 invocations to maximize bladelock when the tome lock gets all this from their cantrips. That's my issue.

Friday, 14th June, 2019

  • 08:47 PM - Doctor Futurity quoted Paul Farquhar in post Baldur's Gate III Announced; Powered by D&D 5E
    I actually think this is insulting to younger players. "Grown Up" game designer: "those kids today they need to level up every 10 minutes in order to not get bored (my generation was oh so superior)". Actually, fast levelling comes from games like Diablo where there was minimal story advancement to reward players, so some other sort of candy was needed to keep players interested. Give players of any age a sufficiently engaging story and they don't need to be fed a constant diet of loot and levels to keep them playing. Plus, it's age stereotyping. At age 48 only two things keep my attention with a video game now: a damned good story (and graphics to accompany) or a really good mechanical/leveling system that I can figure out. Meanwhile, my son is almost 8 and he will play games primarily for the depth of their weird lore, and almost completely ignore the pavlovian level mechanics that I'm a sucker for. He will obsessively play an isometric game these days, whereas I reloaded Baldur's Gate in...
  • 07:35 PM - Sacrosanct quoted Paul Farquhar in post Last Man Standing: Best D&D Modules
    Modern adventures allow you to do that. But they also provide enough detail that if the players do something the DM didn't anticipate there is something written down. Village of Hommlett is quite literally what you get if you use the random town generator tables in the DMG and a particularly poor random fantasy name generator on the internet. No, modern adventures don't allow me to do that. I have to rewrite everything because every thing and everyone is already fleshed out in detail in modern adventures. Also, if that's what you think VoH was like, I doubt you ever actually read or ran that adventure.
  • 04:11 PM - Sacrosanct quoted Paul Farquhar in post Last Man Standing: Best D&D Modules
    Yeah, well I was a 1st edition player, and I would say that several of those are not just not good, they are actually terrible: Lost Caverns of Tsojcanth, Steading of the Hill Giant Chief, Hall of the Fire Giant King, Glacial Rift of the Frost Giant Jarl and Village of Hommlet. And it's not a matter of time. I thought they where just as bad in the 1980s. Some of those were, and still are, excellent. Especially Village of Homlett. Adventures are there to give you the structure and outline of what's going on. You still have to DM them. And unlike modern adventures (that are more campaign books rather than 30 page modules) that define out everything for you, those adventures allowed you as the DM to flesh out a lot of things (NPCs, relationships, areas) how you wanted. That to me is way more appealing than being hand held through the entire adventure. Largely because it felt more organic because without everything predefined, it's easier to adapt on the fly to PC actions during the adventure. ...
  • 03:44 PM - Elfcrusher quoted Paul Farquhar in post Baldur's Gate III Announced; Powered by D&D 5E
    I actually think this is insulting to younger players. Didn't you get the memo that everything wrong with tabletop gaming has to do with kids and video games?
  • 01:33 PM - Matrix Sorcica quoted Paul Farquhar in post Looking for good "against the cult" adventures - preferably urban
    Both the Tyranny of Dragons and the Elemental Evil seasons on D&D Adventure League feature actions against against cults ( dragon and elemental respectively ) in an urban setting ( Phlan, Mulmaster ) Not sure how "culty" the dragon adventures are ( I don't have them but they provide a background to the Elemental Evil ones ) but I'm starting to run some of the Elemental Evil ones, and I'm opening with "The Yellow Breath" which is textbook cult. I plan on following it up with "Cloaks and Shadows", which again features a cult in the city. They're quite low level mind you ( 3ish 4ish ) and fairly short ( can be done in one good session with a focused group... tho my group are not focused, and our roll20 sessions are fairly short, so I expect more like three sessions per adventure ) Thanks' I'll check them out! The first thing that came to mind is Against the Cult of the Reptile God, in large part due to the name. The town it is set in isn't anywhere near a big city like Neverwinter though. However...
  • 10:20 AM - Samloyal23 quoted Paul Farquhar in post Setting Idea: Arcane Dyson Sphere
    Sufficiently advanced technology is indistinguishable from magic. Sufficiently advanced magic is indistinguishable from technology.
  • 10:06 AM - MrZeddaPiras quoted Paul Farquhar in post Chaotic Good Is The Most Popular Alignment!
    There are antiheroes (Elric is canonically chaotic evil according to Dieties & Demigods). They perform the heroic quest for reasons that are not heroic. The trouble is that most players who say they want to play CE just want an excuse to be murder hobbos. The trick is to only allow players who are mature and naturally inclined to be altruistic to play evil PCs. That's all true, but most stuff out there, like the published 5ed campaigns for example, simply doesn't have the moral complexity to support that kind of narrative.

Thursday, 13th June, 2019

  • 07:56 PM - ccs quoted Paul Farquhar in post Warlock build advice...
    As per monster manual you can take a pseudodragon for a familiar without needing to be a warlock at all. But you do need the DMs involvement, so (as with my suggestion of being a Drow) you can't just assume this access.
  • 03:56 PM - Dire Bare quoted Paul Farquhar in post Baldur's Gate III Announced; Powered by D&D 5E
    One of Dragonspear's creators became a pet hate for alt-right trolls, and it attracted a lot of unfair criticism as a consequence. Really? That sucks. Too much of that crap going on these days.
  • 03:16 PM - Charlaquin quoted Paul Farquhar in post Bear Spirit Totem Questions
    3chr The spirit persists for one minute. The temp HP are not the spirit. EDIT: For counter-examples, the spell Heroism does specify that the subject gains temporary hit points “until the spell ends” and Potion of Heroism specifies that the subject gains the temporary HP for an hour.


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