View Profile: Paul Farquhar - Morrus' Unofficial Tabletop RPG News
  • Paul Farquhar's Avatar
    Today, 11:32 AM
    I suspect it was when the original Fiend Folio was published. It added a whole bunch of "Oriental Dragons" as an additional dragon subtype. So the gold dragon had to become western to indicate it did not go with those. No reason you can't have gold dragons in your world looking Asian though.
    5 replies | 224 view(s)
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  • Paul Farquhar's Avatar
    Yesterday, 07:57 AM
    Agreed, there are anomalies which mean that some pbaoe benefit from Distant Spell (e.g. Sword Burst) and some do not (e.g. Thunderwave).
    5 replies | 210 view(s)
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  • Paul Farquhar's Avatar
    Yesterday, 07:50 AM
    There is nothing wrong with MMOs using Taunt. It is a perfecly resonable solution to practical limitations of the game engine. The problem comes when you import it back into PnP, and hence simplify the far more sophisticated tactics the medium allows. This thread demonstrates it. In 4e you have ONE option for making a defender. In 5e you have many options. In 4e you have ONE option for...
    81 replies | 1963 view(s)
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  • Paul Farquhar's Avatar
    Sunday, 21st July, 2019, 05:36 PM
    Doorways and chokepoints are pretty ubiquitous in dungeons.
    81 replies | 1963 view(s)
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  • Paul Farquhar's Avatar
    Sunday, 21st July, 2019, 05:19 PM
    It depends on the nature of the enemy. Skeletons, golems and other unintelligent foes will keep flailing away however ineffectual their attacks are. And if the guy who is very hard to hit is physically between the enemy and more vulnerable targets then even intelligent foes might have no choice but to try and go through them. This is the behaviour that MMOs couldn't emulate.
    81 replies | 1963 view(s)
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  • Paul Farquhar's Avatar
    Sunday, 21st July, 2019, 12:29 PM
    If you are not experienced in playing casters, is it necessary to multiclass? Could you not make do with the Magic Adept feat? Wizard/Warlock isn't a good combination, since if you use a warlock slot your casting stat is CHA, but if you use a Wizard slot your casting stat is INT. Sorcerer/Warlock works better.
    6 replies | 185 view(s)
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  • Paul Farquhar's Avatar
    Sunday, 21st July, 2019, 10:11 AM
    A few things not mentioned yet: Swashbuckler gets a "taunt" type ability at level 9 (Panache). It is possible to build a high survivability rogue to take advantage of this. Sentinel is particularly good - who wants to risk an extra sneak attack?! Path of the Ancients barbarian has abilities intended to draw attacks away from other party members. So does Totem, but not until level 14...
    81 replies | 1963 view(s)
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  • Paul Farquhar's Avatar
    Sunday, 21st July, 2019, 09:53 AM
    Actually, no it isn't. What was said was that the Wayfarers Guide would be updated with finalised versions of the rules, and it would supplement, rather than duplicate any potential hardback book (which wouldn't have been made had people not bought the Wayfinder's Guide). There is no reason to suppose that plan has changed. In particular, Chapter 6, on Sharn, I would see no reason to...
    34 replies | 1053 view(s)
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  • Paul Farquhar's Avatar
    Saturday, 20th July, 2019, 08:53 AM
    I'm currently running The Styles, and there are a few things I have found: * My players wanted to know a lot more details about the string of murders than was provided in the module, and I had to wing it. It would have been useful to have dates, MO, location of bodies, identities of all known victims, etc. I would recomend having it all tabulated before hand if you suspect players might be...
    5 replies | 548 view(s)
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  • Paul Farquhar's Avatar
    Friday, 19th July, 2019, 09:16 AM
    Sneeked, not snuck. If you go by existing stories about mind flayers, mind controlled infiltration of the red wizards would be completly consistent. They would probably use a single weak willed (low wisdom) wizard as their agent. They would need to be subtle, since if thier attempts where discovered the red wizards would gang up and annihilate them.
    4 replies | 260 view(s)
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  • Paul Farquhar's Avatar
    Thursday, 18th July, 2019, 05:20 PM
    Hardly a recent development...
    81 replies | 2700 view(s)
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  • Paul Farquhar's Avatar
    Thursday, 18th July, 2019, 02:06 PM
    I suspect the "minority" is actually an overwhelming majority. As with most things on the internet, it's a small number of people making a lot of noise that create an illusion that a lot of people think the same way.
    232 replies | 10160 view(s)
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  • Paul Farquhar's Avatar
    Thursday, 18th July, 2019, 10:06 AM
    On the whole, if I didn't want to use encumberance I would allow this if the character being picked up and carried was small, or the character doing the carrying had the "Powerful Build" racial ability. Otherwise I would require an action.
    13 replies | 472 view(s)
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  • Paul Farquhar's Avatar
    Wednesday, 17th July, 2019, 06:43 PM
    "You fight like a cow!" Really, bards should have the ability to counter Vicious Mockery as a reaction.
    13 replies | 581 view(s)
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  • Paul Farquhar's Avatar
    Wednesday, 17th July, 2019, 05:53 PM
    Just to pick you up on that last point, but a certain J. K. Rowling never played D&D or read fantasy fiction...
    69 replies | 2296 view(s)
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  • Paul Farquhar's Avatar
    Wednesday, 17th July, 2019, 04:33 PM
    Also a professional physicist, and I support this statement. If you think you understand how science works in this world you really, really don't. So it would be silly to try and apply it to a fantasy world.
    69 replies | 2296 view(s)
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  • Paul Farquhar's Avatar
    Wednesday, 17th July, 2019, 08:29 AM
    There are no halfling companions in BG2 or NWN2, but their are a couple in BG1. One is a psychopath and the other is saccharine. The one in Pathfinder: Kingmaker also leans to saccharine. We have a gnome an a halfing PC in one of my games. The gnome is played as a bit of a kook, but the halfing is indistinguishable from a small human. But that's how Tolkien wrote them, so I don't see it as a...
    111 replies | 4179 view(s)
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  • Paul Farquhar's Avatar
    Tuesday, 16th July, 2019, 03:08 PM
    If you look at gnome portrayal in media, especially CRPGs, they are usually interpreted as the whacky/insane race. See Jan Jansen (Baldur's Gate 2), Grobnar Gnomehands (NWN2). This is even lampshaded in Pathfinder: Kingmaker. (Paraphrase) "How could I have known he was a spy? Sure he was a sorcerer, sure he was a gnome..."
    111 replies | 4179 view(s)
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  • Paul Farquhar's Avatar
    Wednesday, 10th July, 2019, 02:58 PM
    I do. In order for someone to become really good at something, they have to dedicate most of their time and effort to that thing. Which means they have no time left to learn other things, which far from improving might even deteriorate. Or they can choose to develop general competency at the expense of not being the best at any one thing. I don't see any reason why that should be the...
    224 replies | 5966 view(s)
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  • Paul Farquhar's Avatar
    Wednesday, 10th July, 2019, 11:53 AM
    Yeah, but that's not really my issue. The players are doing absolutely everything they can to make sure they are as prepared as possible to face the villain. Rushing in recklessly is the opposite of how they play. But the problem still remains that the villain is very intelligent, very powerful, never leaves a very well defended lair, and time is of the essence. And the longer players spend...
    50 replies | 2011 view(s)
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  • Paul Farquhar's Avatar
    Wednesday, 10th July, 2019, 10:35 AM
    I think the "farm boy drawn into an adventure" is an important archetype. So I think it's important for a "generic" class to exist that doesn't aquire special features until they have gained some experience.
    106 replies | 2417 view(s)
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  • Paul Farquhar's Avatar
    Wednesday, 10th July, 2019, 10:07 AM
    There is, and I personally wouldn't allow the full proficiency bonus - half at best. But feats are an optional rule, it might be a good idea to alow something of this sort in a no-feats game. But personally, I think that if a party if falling foul of saving throw spells too often, they need to prepare better, not change the rules.
    224 replies | 5966 view(s)
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  • Paul Farquhar's Avatar
    Wednesday, 10th July, 2019, 08:19 AM
    In what way? I frequently convert early modules, and I don't find them much different to what I would do anyway. And Rahasia is by Hickman, so is emerging from the first phase of module design.
    39 replies | 1549 view(s)
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  • Paul Farquhar's Avatar
    Wednesday, 10th July, 2019, 08:12 AM
    Perhaps downtime training could be applied to saving throws? In HP: The Order of the Phoenix the protagonist is supposed to be being trained to resist the mind-influencing spells of the villain. The effectiveness of said training was doubtful though.
    224 replies | 5966 view(s)
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  • Paul Farquhar's Avatar
    Wednesday, 10th July, 2019, 08:05 AM
    If a wizard really wants to learn to use a sword, the downtime rules in Xanathar's guide can be used. For 300 hours practice they can become proficient.
    224 replies | 5966 view(s)
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  • Paul Farquhar's Avatar
    Wednesday, 10th July, 2019, 07:57 AM
    Why would they be? To be a level 20 wizard one would expect them to have spent a lot of time practicing and studying magic, not training with swords. If you don't use something you don't get any better. And don't call me... never mind.
    224 replies | 5966 view(s)
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  • Paul Farquhar's Avatar
    Tuesday, 9th July, 2019, 05:23 PM
    Which your helpful minion will helpfully throw in the garbage.
    38 replies | 2260 view(s)
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  • Paul Farquhar's Avatar
    Tuesday, 9th July, 2019, 05:19 PM
    The answer to pretty much all of those is "the people who live in the world don't understand how it works". Which is pretty much like the real world (a scientist simply being someone who has a better idea of how little they know than the general population does).
    69 replies | 2296 view(s)
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  • Paul Farquhar's Avatar
    Tuesday, 9th July, 2019, 09:14 AM
    I'm surprised no one has meantioned the usual book pact combo for Magic-Whacking-Stick (MWS) + GFB. Plus the bonus fire(+radiant) damage at level 6. Mean damage at Level 6 (Cha 18): Agonising Blast 19hp: MWS+GFB+RS vs two adjacent targets 25.5hp Mean Damage at level 17 (20 Cha): Agonising Blast 42hp: MWS+GFB+RS vs two adjacent targets 46.5hp I haven't included Hex in the calculations,...
    24 replies | 1135 view(s)
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  • Paul Farquhar's Avatar
    Saturday, 6th July, 2019, 08:24 PM
    Here is a link describing all three adventures: https://www.dndbeyond.com/essentials/continue-the-adventure. There doesn't appear to be an "arc story", as they say in episodic TV.
    6 replies | 520 view(s)
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  • Paul Farquhar's Avatar
    Saturday, 6th July, 2019, 10:28 AM
    I think it would be an illustration of all that is wrong with internet feedback if the homunculus and turrets where removed or nerfed because there are some people who don't like them.
    129 replies | 6527 view(s)
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  • Paul Farquhar's Avatar
    Thursday, 4th July, 2019, 10:30 AM
    Three high stats would make a good barbarian, paladin, monk or a melee focused cleric, bard or warlock. Noble tends to go with paladin. Noble half elf paladin Str 18 Dex 10 Con 16 Int 9
    3 replies | 240 view(s)
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  • Paul Farquhar's Avatar
    Wednesday, 3rd July, 2019, 06:03 PM
    They have a choice, they can confront the villain or the world ends. They have been putting it off, trying to become more powerful, gather allies and weapons, but in the end they can confront evil head on or they can die. Or both.
    50 replies | 2011 view(s)
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  • Paul Farquhar's Avatar
    Wednesday, 3rd July, 2019, 03:15 PM
    DMs shouldn't put the players into situations where they have no chance of success either - there is always a tension between freedom, story and realism. The trick is to find the right balance (which may be different for different groups).
    50 replies | 2011 view(s)
    2 XP
  • Paul Farquhar's Avatar
    Wednesday, 3rd July, 2019, 01:50 PM
    Yeah, not going for Deus Ex Machina like healing shrines. They can take short rests, but the party is long-rest caster heavy, so that probably won't help much. There are some spots that they should be able to sneak or negotiate past, but I don't want it to feel too easy - it's supposed to be the big finish. I think dropping scrolls and wands along the way is probably the best way to go...
    50 replies | 2011 view(s)
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  • Paul Farquhar's Avatar
    Wednesday, 3rd July, 2019, 07:24 AM
    4 is fine, 7+ is too many, less assertive players will find it difficult to get a look in. 3 or less can sometimes be too few. Sweet spot is 4-6.
    21 replies | 872 view(s)
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  • Paul Farquhar's Avatar
    Tuesday, 2nd July, 2019, 05:23 PM
    Old guy who is six days out from retirement...
    9 replies | 705 view(s)
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  • Paul Farquhar's Avatar
    Tuesday, 2nd July, 2019, 04:50 PM
    My players are experienced enough to understand the risks. The difficulty is in coming up with a choice other than "let your friends die" and "you die, then your friends die" that makes sense for the story. The only other things I can come up with so far with are "all the villain's minions are a pushover" and "you find a McGuffin of single use instant long rest".
    50 replies | 2011 view(s)
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  • Paul Farquhar's Avatar
    Tuesday, 2nd July, 2019, 04:16 PM
    I'm planning a climactic raid for the climax of a current campaign. The party is likely to be pretty drained by the time they reach the lair of the Big Bad. The Big Bad is very badass. However, there will be a battle raging outside, so it wouldn't really make sense for the party to pause or their allies will be killed. Any suggestions?
    50 replies | 2011 view(s)
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  • Paul Farquhar's Avatar
    Tuesday, 2nd July, 2019, 10:28 AM
    Gnomes! Why did it have to be gnomes?
    8 replies | 337 view(s)
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  • Paul Farquhar's Avatar
    Tuesday, 2nd July, 2019, 08:28 AM
    Deep Roy
    56 replies | 2251 view(s)
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  • Paul Farquhar's Avatar
    Tuesday, 2nd July, 2019, 06:55 AM
    Err, I could be wrong, but I don't think Rudyard Kipling ever played Baldur's Gate.
    641 replies | 18512 view(s)
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  • Paul Farquhar's Avatar
    Monday, 1st July, 2019, 10:32 PM
    They could use a magnifying glass to observe beasts that are too small for everyday detection. Would exist with "pseudo-medieval" technology.
    13 replies | 523 view(s)
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  • Paul Farquhar's Avatar
    Monday, 1st July, 2019, 10:22 PM
    Sure, if you insist that all the targets must be visible at the same time (which the spell doesn't say), then it becomes a cone (as some gaze attacks are, like the beholders anti-magic ray, and the Catoblepas death gaze). Word of Radiance is not a cone spell, because: a) The description does not say it is a cone; and b) the spell is in most respects similar to Thunderclap and Sword...
    101 replies | 3195 view(s)
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  • Paul Farquhar's Avatar
    Monday, 1st July, 2019, 07:44 PM
    As I said, the relevence is obvious (none whatsoever).
    641 replies | 18512 view(s)
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  • Paul Farquhar's Avatar
    Monday, 1st July, 2019, 07:21 PM
    I can see behind perfectly well. It's called turning, which is both common sense and not forbidden by the rules. And bears clearly don't crap in the woods, since there are no bears in the woods in this country. Which is plain old common sense, as Judge Oliphant would say.
    101 replies | 3195 view(s)
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  • Paul Farquhar's Avatar
    Monday, 1st July, 2019, 07:18 PM
    The human thing is core 2nd edition rules. The computer game goes with something that makes more sense (The dual classed fighter druid can wear any armour). It jumps the other way with cleric weapons though. Your dual classed cleric fighter is merrily choping things up with a sword, then suddenly wham, you level up and you can't hold your sword any more. The relevance should be obvious.
    641 replies | 18512 view(s)
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  • Paul Farquhar's Avatar
    Monday, 1st July, 2019, 06:17 PM
    Actually it was an error in the rules implementation (although possibly a deliberate one), according to 2nd edition rules, multiclassed druids should abide by the armour restrictions. And Jalhera is wearing studded leather when you first meet her, so you are free to abide by "will" not wear metal armour if you wish. Her race permits her select that multiclass option, but has no other...
    641 replies | 18512 view(s)
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  • Paul Farquhar's Avatar
    Monday, 1st July, 2019, 04:12 PM
    Hmm, they have railroads in Eberron...
    37 replies | 1211 view(s)
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  • Paul Farquhar's Avatar
    Monday, 1st July, 2019, 03:56 PM
    Have you come across Jalhera in Baldur's Gate? She is a multiclassed Fighter/Druid and I have seen her stomping about in full plate despite being a faithful druid in good standing.
    641 replies | 18512 view(s)
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  • Paul Farquhar's Avatar
    Monday, 1st July, 2019, 03:52 PM
    You ever tried tried teaching maths to a small child? You start with counting, 1, 2, 3. Just because it's elementary doesn't make it not maths. As for zero, let's just say that goes well beyond elementary...
    52 replies | 3337 view(s)
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  • Paul Farquhar's Avatar
    Monday, 1st July, 2019, 03:21 PM
    No, Barkskin is for use when in animal form. Given that Hide + Dex 14 + shield > Barkskin, it's basically useless in human form.
    641 replies | 18512 view(s)
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  • Paul Farquhar's Avatar
    Monday, 1st July, 2019, 03:13 PM
    Yes. he repeated his observations many many times. I've visited his house and seen some of his research. Statistics. "One" is a number. Increase the number and you increase the confidence interval. Maths.
    52 replies | 3337 view(s)
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  • Paul Farquhar's Avatar
    Monday, 1st July, 2019, 03:04 PM
    I would say there is nothing wrong with the way the rule in the druid section is written. However, the equipment section of the PHB does not make it sufficently clear that non-metallic alternatives are possible (apart from for shields). This can significantly disadvantage non-moon druids.
    641 replies | 18512 view(s)
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  • Paul Farquhar's Avatar
    Monday, 1st July, 2019, 02:54 PM
    My background is in physical science, but I work in education, and I often find myself banging my head on the desk over reports from so called "educational scientists". It not science, it's just a pile of guesswork with little or no supporting evidence.
    52 replies | 3337 view(s)
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  • Paul Farquhar's Avatar
    Monday, 1st July, 2019, 02:49 PM
    No it wouldn't. It would support the theory, but it would confirm nothing. You would need some maths to show that there was a causal relationship, rather than co-incidence. If they presented their findings as proven, without some kind of mathematical evidence to back it up, then no, they are not a scientist. How do they know it's a new species, rather than an outlier of an already...
    52 replies | 3337 view(s)
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  • Paul Farquhar's Avatar
    Monday, 1st July, 2019, 02:36 PM
    I mentioned that earlier. If a player came to me with that concept I would allow the druid to replace the restriction with will only wear metal or stone armor (or similar vow). As addressed earlier, and supported by sage advice, it isn't a balance issue, just theme/flavour.
    641 replies | 18512 view(s)
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  • Paul Farquhar's Avatar
    Monday, 1st July, 2019, 02:27 PM
    Tensor calculus is just a specialised tool, like a sprig hammer.
    52 replies | 3337 view(s)
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  • Paul Farquhar's Avatar
    Monday, 1st July, 2019, 02:18 PM
    No, Maths is essential for making an objective comparison between the idea and experiment. Doing science without maths is like doing carpentry without wood. Now, there are certainly some scientists who aren't that brilliant at maths, but they still have to use it, even if it's indirectly via the computer.
    52 replies | 3337 view(s)
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  • Paul Farquhar's Avatar
    Monday, 1st July, 2019, 02:09 PM
    But now that I'm perfectly sure I have none, Why, I do it again and again.
    13 replies | 523 view(s)
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  • Paul Farquhar's Avatar
    Monday, 1st July, 2019, 01:39 PM
    I think even the good ones benefit from preperation and tweeking to suit your table. I haven't read HotDQ, but I'm aware that it isn't well regarded.
    37 replies | 1211 view(s)
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  • Paul Farquhar's Avatar
    Monday, 1st July, 2019, 12:55 PM
    Joking aside, there is a general assumption in quantum physics that if the maths looks complicated, then it's probably wrong. The obective is to find the simpler maths that underlies the complexity.
    52 replies | 3337 view(s)
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  • Paul Farquhar's Avatar
    Monday, 1st July, 2019, 12:09 PM
    Quantum Physics is easy. It's statistical analysis that is hard.
    52 replies | 3337 view(s)
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  • Paul Farquhar's Avatar
    Monday, 1st July, 2019, 11:43 AM
    Statistically, when a video game includes a "good" and an "evil" path the vast majority of players choose the "good" path. But the still want the "evil" path to exist. Why? because they want to be able to CHOOSE to do the right thing. Without an evil option they cannot choose good. Options should exist within the game, even when those options will never ever be taken up.
    641 replies | 18512 view(s)
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  • Paul Farquhar's Avatar
    Monday, 1st July, 2019, 08:54 AM
    One thing that has troubled me is the lack of a lower limit on wildshape. So the druid could turn into something small enough to be effectively invisible and intangible, e.g. an amoeba.
    13 replies | 523 view(s)
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  • Paul Farquhar's Avatar
    Monday, 1st July, 2019, 08:39 AM
    Who? Which people? I haven't seen any people in this thread saying that, and I have never seen anyone playing want that.
    641 replies | 18512 view(s)
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  • Paul Farquhar's Avatar
    Monday, 1st July, 2019, 07:41 AM
    "Younger" being anyone under the age of 90.
    9 replies | 705 view(s)
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  • Paul Farquhar's Avatar
    Sunday, 30th June, 2019, 02:10 PM
    I think it's better to use milestones than sessions - I've known some sessions that involve little more than the PCs chilling in a tavern. It doesn't seem to be in the spirit of D&D to level up after an episode in which nothing much happens.
    45 replies | 1889 view(s)
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  • Paul Farquhar's Avatar
    Sunday, 30th June, 2019, 09:58 AM
    Nope, it is so blatantly obvious that no consensus can exist that the joke is not funny. The original post is the joke.
    232 replies | 10160 view(s)
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  • Paul Farquhar's Avatar
    Sunday, 30th June, 2019, 09:53 AM
    Indead, it only works with the right players.
    7 replies | 471 view(s)
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  • Paul Farquhar's Avatar
    Sunday, 30th June, 2019, 08:39 AM
    Optional rules is optional. And even the optional rules have nothing on field of vision. The rules assume you can turn your head! It says "can" see - i.e. it is possible for you to see the target. It doesn't say "must be looking at" at the instant the spell is released. Otherwise most spells and all ranged weapons would be limited to a 120 degree arc - assuming human, other races could...
    101 replies | 3195 view(s)
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  • Paul Farquhar's Avatar
    Sunday, 30th June, 2019, 08:03 AM
    So does Thunderclap (and that can hit friendly targets). But not everything has good con saves. You gain most benefit from Potent Spellcasting with cantrips that affect multiple targets or apply damage multiple times. Bonfire could be an interesting choice for an Arcana cleric. Shame they can't dip into the warlock spell list! Shame their higher level bonus spell list is so sucky too.
    101 replies | 3195 view(s)
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  • Paul Farquhar's Avatar
    Sunday, 30th June, 2019, 07:09 AM
    I interpret "can see" purely mechanically - if you have line of sight and the target isn't invisible or hidden, you can "see" it. 5e doesn't have facing and field of vision rules. But I agree that it a situation where you can hit at many as 8 targets with Word of Radiance would be unusual. It's just an extreme example, using a cantrip that goes from rubbish to good with Potent Spellcasting.
    101 replies | 3195 view(s)
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  • Paul Farquhar's Avatar
    Saturday, 29th June, 2019, 04:56 PM
    Just throwing something else out there: Aberrant Dragonmark could be used to pick up BB/GFB. So you could use Magic Adept to pick up Magic-Whacking-Stick. (I guess some DMs might let you take Magic Adept twice anyway). GFB from an Aberrant Dragonmark would use Con as it's casting stat, which would probably be a little better than Int or Cha.
    101 replies | 3195 view(s)
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  • Paul Farquhar's Avatar
    Saturday, 29th June, 2019, 04:46 PM
    Setting ships on fire was used against the Spanish Armada. Mostly to disrupt rather than destroy. Ship vs ship you would want to keep your prize intact if at all possible, but against a flotilla that becomes less of a priority.
    448 replies | 15895 view(s)
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  • Paul Farquhar's Avatar
    Saturday, 29th June, 2019, 02:21 PM
    Perhaps people who write games don't spend a great deal of time outdoors?
    352 replies | 12726 view(s)
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  • Paul Farquhar's Avatar
    Saturday, 29th June, 2019, 01:26 PM
    As it should. An offhand dagger is just about viable if you don't want to lug a shield around with you, but fighting with two big heavy weapons is so stupid even Conan doesn't do it.
    232 replies | 10160 view(s)
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  • Paul Farquhar's Avatar
    Saturday, 29th June, 2019, 01:16 PM
    Ergo, if you are powergaming, you would not choose to make a melee Arcana cleric. Original thesis disproven. End of thread.
    101 replies | 3195 view(s)
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  • Paul Farquhar's Avatar
    Saturday, 29th June, 2019, 01:00 PM
    Any 8th level cleric with Potent Spellcasting and a wisdom of 20: Get surrounded by 8 enemies then spam Word of Radiance. Average damage = 96 hp per round. Just an example, but any domain with Potent Spellcasting, including Arcana, is probably better off not wasting time hitting things with a stick. And Arcana has lots of other good options for its two wizard cantrips competing with GFB and...
    101 replies | 3195 view(s)
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  • Paul Farquhar's Avatar
    Saturday, 29th June, 2019, 11:24 AM
    Your AC is probably pretty high anyway, so you shouldn't need to use Shield all that often. Once per long rest might be enough. Although a DM might rule you need to drop your weapon to use it, since a Holy Symbol can only be used as a focus for divine spells. You can achieve a similar result without limited use with the Defensive Duellist feat. Tempest clerics are proficient in Rapiers. ...
    101 replies | 3195 view(s)
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  • Paul Farquhar's Avatar
    Saturday, 29th June, 2019, 10:29 AM
    I'm not convinced two weapon fighting should be much practical use. It seems to be more used for flash gits to show off than be an effective form of warfare (see Raiders of the Lost Ark).
    232 replies | 10160 view(s)
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  • Paul Farquhar's Avatar
    Saturday, 29th June, 2019, 10:16 AM
    If you take Magic Initiate you can grab Shield as your first level spell. This can whack your AC up to 24/25 (27 stacked with Shield of Faith). You don't need to make concentration saves if you don't get hit.
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  • Paul Farquhar's Avatar
    Saturday, 29th June, 2019, 08:09 AM
    I'm not sure if it's been mentioned, but only the Arcana cleric can get Green Flame Blade as a cleric spell. This means they can add their wisdom bonus to the fire damage. Any other cleric would have to use their Int or Cha bonus. It doesn't matter for Booming Blade as it gains no benefit from it's casting stat. Tempest Clerics can use their "Destructive Wrath" to do maximum damage with...
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  • Paul Farquhar's Avatar
    Friday, 28th June, 2019, 05:11 PM
    gamers ∩ athletes = {}
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  • Paul Farquhar's Avatar
    Thursday, 27th June, 2019, 08:57 PM
    I think the identity crisis is more to due with "ranger" being a familiar occupation in the real world. Most of us have come across rangers who protect National Parks, or Texas Rangers - frontier lawmen. But the D&D ranger wasn't based on either of those real life rangers, it was based on a particular ranger in a particular novel.
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  • Paul Farquhar's Avatar
    Thursday, 27th June, 2019, 05:13 PM
    Correct me if I'm wrong, Booming Blade stacks with Divine Smite?
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  • Paul Farquhar's Avatar
    Thursday, 27th June, 2019, 03:33 PM
    “Side? I am on nobody's side, because nobody is on my side, little orc.”
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  • Paul Farquhar's Avatar
    Thursday, 27th June, 2019, 03:28 PM
    There was a 1st edition adventure based on The Mines of Moria published in White Dwarf round about 1982. They made Aragorn a multiclassed Ranger/Paladin (allowed because of his unique heritage) and Gandalf a cleric.
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  • Paul Farquhar's Avatar
    Thursday, 27th June, 2019, 03:20 PM
    Which may be something that they are not allowed to do, according to the rules. A character is allowed to try and keep casting spells after they run out of spell slots. The DM narrates the outcome "your spell fails".
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  • Paul Farquhar's Avatar
    Thursday, 27th June, 2019, 03:10 PM
    Actually it is you who have missed what is going on, presumably due to having skipped several pages. Yes there is:
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Monday, 24th June, 2019

  • 05:37 PM - lowkey13 mentioned Paul Farquhar in post Why the Druid Metal Restriction is Poorly Implemented
    There are no rules, and there have never been any rules, that say a druid cannot don a suit of metal platemail in order to sneak into a castle. If a DM prevents me from taking that action, he is in fact railroading me by invalidating my decision. So, there's this. And also, this- Actually, the reason for the limit in 1st edition was that druids had access to far more powerful offensive spells than clerics did. Paul Farquhar Let's examine the history a little, first. Druids are probably the most poorly-understood class in terms of history. Let's start with the actual text (Eldritch Wizardry, Supp. 3, OD&D) where the Druid first crossed over from monster to PC. Mistletoe takes a place of importance with them as a holy symbol or item as crosses and other like items do with other types of clerics. Druids have spells which are in general peculiar to them, although some of their spells are similar to those of magic-users or clerics in general. ... Upon reaching the 5th Circle druids then gain the power to shape change (as previously mentioned in GREYHAWK with regard to the Druid-type monster), and when changing from one form to another they lose from 10% to 60% of any damage previously sustained ... Druids are able to employ the following sorts of weapons: Daggers, sickle or crescent-shaped swords, spears, slings, and oil. They may wear armor of leather, and use wooden shields. They may not use metallic ar...

Monday, 13th May, 2019

  • 04:40 PM - Draegn mentioned Paul Farquhar in post Three wizards against two adult dragons
    Paul Farquhar ...creatures in my game do not follow the traditional characteristics that are printed in the various rule books. The dragons in my game are more akin to what has been presented in the Game of Thrones show. As an illustration for how npcs work in my game, if playing a traditional game upon entering a church one might expect all of the priests to be able to pray (cast spells). In my game the priests might only be there because they have some litany and liturgy skills to conduct sermons and artist skills to produce illuminated manuscripts. This picture illustrates how large the two drakes are. http://images5.fanpop.com/image/photos/31600000/Marcia-Gillmore-dragons-31667003-1024-768.jpg They are not fully grown, yet are considered to be "adults" because they are capable of laying eggs. They both breathe fire (hot or cold flame), spit acid and exhale toxic fumes. They both have skill levels that reflect their interests and combative abilities. I still expect both of the boys ...

Wednesday, 8th May, 2019

  • 04:51 PM - OlegRu mentioned Paul Farquhar in post Help me with good RP/Optimization balance for Half-Elf (probably)Valor Bard (archer?)
    Yes! Heck that's a story all by itself! So you *call* yourself a skald, and you even have the entertainer background (BTW, SUPER IMPORTANT: If you are new to 5e, be sure to read the background chapter! It's not just roleplaying fluff, half your skills can come from your background. It's like a mini-class!). You know how to heal, you know how to fight (pact of the blade maybe?), you know how to sing... but you have a secret. You really didn't have that *spark* that distinguishes great bards (ie the one with bardic magic) from others. Until one day, you met that mysterious teacher... Thanks for the replies @Paul Farquhar @Zardnaar and @Ancalagon, and all due respect, but I really want to stick to playing a bard and just interested in having him be an archer so that he can deal some attack damage/and survive combat because he's further from the worst monsters. Things like Paladin, Warlock wouldn't match his backstory or the way I want to RP him.

Thursday, 2nd May, 2019

  • 06:06 PM - Laurefindel mentioned Paul Farquhar in post Cleric shenanigans (metaphysical, no right answers)
    Are there any counter-examples you can find from official published settings or adventures? I think @Paul Farquhar meant that examples given in adventures are not representative of the game world because if they were, the adventure would not happen there. You and @Celebrim are advocating that despite the guidelines restricting character classes to a minority, nothing in the published material seem to support that claim according to the examples we are given. From where I stand, it appears to me that both sides are pointing at some inconsistencies, but are comparing apples to oranges. Both claims are true and coexist simultaneously. To a certain point, I like that the players aren't the only casters around. There needs to be enough of them to make believable adversaries (casters can't be THAT rare if that's the 5th one we battle in the last 5 days...) and to support the described economy of spell material components, spellbook supplies etc that is hinted at in certain settings (mainly Forgotten Realm and Eberron). Due to the wide breath of power level from lvl1 to lvl20 (or even lvl10), D&D stru...

Saturday, 23rd March, 2019

  • 02:04 AM - Hussar mentioned Paul Farquhar in post Casting Begins Soon For D&D Movie?
    ...erent? You are flatly stating that expensive and good are orthogonal without any actual evidence and in the face of numerous counter examples. And, apparently, your definition of "good" is "movies I like". Well, I'm not you. I reject movies you like as being good because I don't like them. So, your movies are bad because I don't like them. Not exactly the most productive of conversations is it? Not so fast. According Hussar, good is objective, not subjective. No, no, no. Good is objective. And since Rotten Tomatoes gave it a critics score of 79% (aka Fresh) and 86% of people liked it (giving it 3.5 stars or better), Pirates of the Caribbean is a GOOD film. Your opinion is unimportant. The critics and the people have spoken. PotC is objectively a GOOD film. There can be no dissension. Have I learned my lesson? What's wrong with PotC? Why isn't it a good movie? It's well regarded by critics and people who watched it. Who's saying that it's a bad movie? Paul Farquhar is equally wrong by trying to claim that "good" is some sort of nebulous, undefinable concept. If the critics say something is pretty good, and the people who watch it say it's pretty good, who am I to say, "Oh, well, I'm different, I think most movies are bad, so that means that they're bad". Sorry, I lack the arrogance to think that my personal tastes denote anything remotely related to quality.

Thursday, 7th February, 2019

  • 03:49 AM - Hriston mentioned Paul Farquhar in post Archetypes
    Maybe we mean different things by 'adventure'. I think it is fine for an adventure to not have any traps in them. If a campaign didn't have any traps that would be out of the ordinary and something that should be brought up in session 0. Good point. I was using the word adventure the way I’d assumed Paul Farquhar was using it, i.e. to mean the content of the game in which the character is being played. That would include many adventures of the sort you’re describing over the course of many sessions. I don’t see any particular problem with an adventure location devoid of locks or traps. In fact, it could give the character a chance to focus on its skill with locks and traps in a different light, wondering why the inhabitants don’t lock up their goods, and is this what they call security?

Thursday, 30th August, 2018

  • 12:42 PM - lowkey13 mentioned Paul Farquhar in post What makes D&D, D&D?
    h/t Paul Farquhar So a recent comment in a different thread started my thought process, and here it is- "Racial stat boosts are one of the things that makes D&D D&D and not some generic fantasy roleplaying game." So, what does make D&D, D&D? I mean, really? I was thinking in terms of 5e (which is why it is posted here), and how one of the reasons 5e is supposedly appealing is that it manages to rope in some of the nostalgia/OSR/1e crowd (who, hopefully in turn, is teaching it to the young 'uns). This makes 5e very, um, D&D? Like, ur-D&D or something. So, before going any further, it is my general understanding that there have been conversations about past editions of D&D and whether or not they are "D&D enough." DO NOT DO THAT, PLEASE. I am asking people to NOT rehash old grievances, however well-nursed. As we all know, the only proper grievance to express on these forums is the well-known and universally approved dislike of Paladins. So, really, what makes D&D, D&D, such that "messing with it" re...

Thursday, 23rd August, 2018

  • 03:08 PM - lowkey13 mentioned Paul Farquhar in post Survivor Appendix N Authors- LEIBER WINS!
    Anderson, Poul 10 Bellairs, John 19 Brackett, Leigh 18 Brown, Frederic 20 Burroughs, Edgar Rice 23 Carter, Lin 18 de Camp, L. Sprague 17 de Camp & Pratt 20 Dunsany, Lord 19 Farmer, P. J. 20 Gardner, Fox 21 Howard, R.E. 19 Lanier, Sterling 20 Leiber, Fritz 23 Merritt, A. 21 Moorcock, Michael 22 Norton, Andre 21 Offutt, Andrew J. 20 Pratt, Fletcher 20 Saberhagen, Fred 18 St. Clair, Margaret 19 Tolkien, J. R. R. 27 Vance, Jack 6 Weinbaum, Stanley 18 Wellman, Manley Wade 20 Williamson, Jack 18 Zelazny, Roger 22 CORRECTED. Seriously, guys? Charles Dexter Ward is NOT an author. Ha, Ha Paul Farquhar

Thursday, 19th July, 2018

  • 11:53 AM - Coroc mentioned Paul Farquhar in post Curse of Strahd: What is Straud von Zarovich's Title? [SPOILERS ALERT]
    Paul Farquhar well i cannot find the exact source and maybe i am wrong, maybe i only read somewhere where to put Barovia in FR, but there is one weak and one very strong indicator that Barovia is connected to FR and maybe had ist prime material roots there (which come into Play in roots of evil it is not exactly drawn into the mists but there exists a prime material Barovia parallel), see the cite from FR Wiki below for the indicators i found in a rush: Cite Form FR Wiki: The Svalich Woods of Barovia also briefly merged with the Quivering Forest and Twilight Marsh near Phlan in the late 15th century DR.[10] The Vistani nomads of Barovia were known to frequent parts of Faerûn and shared similarities with some Gur, suggesting that the two peoples may be related. Before it became part of the Demiplane of Dread, one of the two gods worshiped in Barovia was Lathander, though he no longer had any power there after the rise of Strahd, and didn't answer the prayers of his few remaining follo...

Sunday, 24th June, 2018

  • 05:50 PM - Satyrn mentioned Paul Farquhar in post "Run away! Run away!" ... what if they don't?
    It should also be an "escapable" monster - if the monster has great speed and great perception... not great. I find this is the one place place I'm happy as a DM to invoke that Plot Armor Paul Farquhar mentioned. When the players choose to flee, I'll most often find some reason, any reason, the monster chooses not to give chase. It works great when I can applh some cost to the reason. Like, maybe it snags tbe players' lackey and settles down for a meal.

Wednesday, 13th June, 2018


Wednesday, 6th June, 2018

  • 12:27 PM - Coroc mentioned Paul Farquhar in post Two New Settings For D&D This Year
    Paul Farquhar "...Arthas (I know, it's a retcon to canon),... " I hope not. Although if i imagine some Drizzt entering Athas by crashing his spelljammer within the cannibal halfling jungle .....

Tuesday, 22nd May, 2018


Wednesday, 16th May, 2018


Thursday, 12th April, 2018

  • 02:17 PM - Coroc mentioned Paul Farquhar in post Mechanics of Revived Settings; your thoughts?
    Paul Farquhar #130 your take on Athas is Genius, the halfgiants maybe resolved. I would have gone with reskinning ho for mul, but theres a different way as you Point out: halforc -> halfgiants mountain dwarf -> mul hill dwarf -> athasian dwarf But now i think of it, it would even be better to reskin halforc for mul still and take mountain dwarf with ist +2 str and +2 con for halfgiant! That is neat, you can even leave heavy armor prof as is and the stat increase fits better. for the rest go stout -> athasian halfling Wood elf but with int raised instead of wisdom -> athasian elf human (nonvariant) -> athasian human halfelf tbd thrikreen -> reskin dragonborn breath attack for poisonous bite, put 4 claw attack Routine into one attack 1d4 natural wepons give +2 dex +1 wis

Tuesday, 10th April, 2018

  • 06:36 PM - lowkey13 mentioned Paul Farquhar in post Mechanics of Revived Settings; your thoughts?
    But... please? Was already familiar with it, but there's a huge difference between something available "from our back catalog" and something enjoying the barest level of official support. And I will say that... aside from D&D Spelljammer, nothing in WotC's back catalog gets my motor running better than Star*Drive, which is one half of one of my White Whales that I've almost given up all hope of ever executing successfully. I hear ya. I would love to see Space5e! I think that Paul Farquhar would as well. Sometimes, it is good to run the old stuff (I still do with 1e, Paranoia, and WFRPG). But ... some of the old stuff makes for tough reading. Star Frontiers (to use that example) is pretty badly outdated, both in terms of fluff and rules.
  • 12:22 PM - Coroc mentioned Paul Farquhar in post Mechanics of Revived Settings; your thoughts?
    Paul Farquhar I think Remathilis does not differ between fluff aka examples of commonly used or rarely used ingredients for D&D: (tiefling race, sci fi laserweapon) and real mechanics: attributes rolls etc. Also in the Core books there is several material stated explicitely as being optional, even Gnome race for PCs. Also there is a heavy recommendation to change every rule that you and/or your Players do not like in your homebrew. Apart from organized play there is no need at all for any fluff rule (liek playable race) to apply in a given setting, only if you make mechanical differences in your homebrew then it becomes important to communicate These and be aware of how they might afflict game Balance. There are numerous other examples where These Basics apply even if you stay true to the core rules. e.g. -druid summoning (any animal? No, the DM has the last word), -Magic items (not needed for Balance, would Paul Farquhar insist at least 1 of each Magic item exists in any given game worl...

Tuesday, 3rd April, 2018

  • 02:56 PM - Coroc mentioned Paul Farquhar in post Mechanics of Revived Settings; your thoughts?
    Paul Farquhar #34: On your questions 1. It is different, the PCs are really kings and can draw on the resources of their Domains (countries). There were many official splats, each detailing a Domain which would be Player Background. It is not limiting at all, the PC can go on a dungeon crawl with a Party or a war campaign with his whole army. There were Domain spells i cannot remember if These were connected t othe bloodlines i would have to read it up, they basically were useful in mass combat, e.g. maipulate the Terrain difficulty. 2. There were half a dozen human subraces each with their own Attribute boons and malus and some other characteristic. If i remember correctly rulers were all humans, you could be dwarf or elf as a minor pc eventually, i might be incorrect here. 3. It is unique in a way that here is e.g. 1 Dragon, 1 Medusa, 1 Werewolf or whatever in the setting (Imade the types up atm) but thats it. These Unique Mobs are like rulers with their own armies, or Major bosses. They ...
  • 11:29 AM - Coroc mentioned Paul Farquhar in post Mechanics of Revived Settings; your thoughts?
    Paul Farquhar #31 In Birthright the Players are either Kings, some from Magic bloodlines (independant of race) which gives them Special minor powers, or a Party consists of a ruler and his staff. Anyway, each ruler has his own land with resources and resource Management, it is compatible to 2nd ed battlesystem with rules for mass combat if you are into such stuff. Another Thing notable is th planar configuration if i can remember right, there is only a normal material plane and the shadow plane, on the later halflings have got some powers. There are different human races, and a Party will most likely consist of These if i remember correctly. With Monsters it is the usual ones but some are uniqe like e.g. there is not a medusa Population but "The Medusa " with stronger powers than a Standard Version. I think These "named" Mobs had bloodline powers also, and if i remember correctly you could inherit their bloodline (or those of other rulers) in a bit of a "Highlander" Fashion.
  • 11:10 AM - Coroc mentioned Paul Farquhar in post Greataxe, greatsword, and a little math
    Paul Farquhar #98 It is entirely logic that a blunt weapon of a certain weight and length does as much damage as a slightly heavier weapon with a bit shorter length so like greatclub and mace doing 1d8. It is not logic at all that adding a spear tip to a quarterstaff will not add anything to it's damage and make it less usefull (no Polearm master anymore) It is also not logic a 1 handed Club does 1d4 but an unwieldy (if used 1 handed) quarterstaff should do 1d6 and allow the use of a effective use shield still. That is utter BS sorry i have to use strong words, because almost every one discusses the marginal differences between great axe and greatsword and does not see the elephant (quarterstaff) in the room.

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Sunday, 23rd June, 2019

  • 03:26 PM - JonnyP71 quoted Paul Farquhar in post Why the Druid Metal Restriction is Poorly Implemented
    Yes. Yes it is. That is EXACTLY what railroading is. True. However, saying "you can't do that" is not how you deal with it. If the player is causing a real problem, then "you try to do that, angering Silvanus. You take 20d6 lightning damage. Your character is dead, bye bye don't slam the door on your way out." Is a better way to deal with it. So if I run a game of 1890s Call of Cthulhu and someone asks to play a Computer Hacker and I refuse because it doesn't fit the world - I'm now 'railroading'? Nope. 'Railroading' is not limiting player choices in terms of character options to ensure they fit a game world, it is running a game in which the choices that they DO have (and the actions that they take) do not matter as events are pre-ordained.
  • 10:39 AM - Ohmyn quoted Paul Farquhar in post Why the Druid Metal Restriction is Poorly Implemented
    And you have to deal with edge cases. What happens when they wear a non-armour robe that is sewn with gold thread? This reminded me of a point that's always bugged me about the explanation of Druids not liking metal because they prefer more "natural" options. Gold forms in nature without any human intervention. So does silver, copper, and platinum. You'll never find leather in nature. It has to be created artificially. Shouldn't they be fine with armor made from silver? Sounds like Druids are super dumb about what "natural" means.

Saturday, 22nd June, 2019

  • 12:18 AM - Aebir-Toril quoted Paul Farquhar in post Why the Druid Metal Restriction is Poorly Implemented
    So, you don't allow clerics in your game? Even those that don't get heavy armour proficiency by default are probably packing an AC of 19, and that is before they start casting Shield of Faith on themselves. And it's not that hard to get an AC over 16 on a wizard, sorcerer or bard without magic items. And in my experience it makes little difference. AC only matters if attacks come your way. This is not what I am saying. да, this is true​, but it should not be so. I allow clerics, but I certainly don't think they are correctly balanced.

Friday, 21st June, 2019

  • 06:17 PM - Parmandur quoted Paul Farquhar in post Why the Druid Metal Restriction is Poorly Implemented
    The best place to see something is not necessarily the inside... I don't want to go too far down this track, but to lend credence to your point, even laicization is about bureaucratic permissions for engaging in ritual activities, not what in D&D might be termed as "Class." It would be more liek the Acolyte Background losing the feature, not a Druid losing their mojo.
  • 06:08 PM - Sacrosanct quoted Paul Farquhar in post Why the Druid Metal Restriction is Poorly Implemented
    The best place to see something is not necessarily the inside... Well, it lends me a little bit more credibility than someone whose never been exposed to the subject they are talking about. Especially since you’re wrong on your assumptions, as I explained and gave you what that process is. So rather than dismiss what I wrote by going after me personally, I’d prefer if you’d be able to provide supporting evidence to you’re argument. I have to say though, I’m guessing you won’t be able to because it’s objectively provable that priests can choose to lose their priesthood, and those infractions are, rules as written, justification to remove them from priesthood. Google Laicization.
  • 04:58 PM - Sacrosanct quoted Paul Farquhar in post Why the Druid Metal Restriction is Poorly Implemented
    In catholic teaching recent rulings override older ones. And the church has long taught that a priest who breaks their vows but repents is forgiven. In fact, it has often gone the other way (largely due to a shortage of priests), a priest who completely rejects the church, marries and has a family remains, in the eyes of the Church a priest. They cannot choose to stop being a priest no matter what they do. Of course, if you rule that a character who is no called a druid cannot have the powers of a druid, then it clearly follows that a character who is not a Japanese noble cannot be a Samurai. Nope. It’s a rule that if you get married or have sex, you go through Laicization. And it’s followed more often than not. Laicization Is also often done per the priests choice (like when they want to get married). So you’re wrong on that as well. Me, raised Roman Catholic...
  • 04:33 PM - Sacrosanct quoted Paul Farquhar in post Why the Druid Metal Restriction is Poorly Implemented
    It's the same with celibate priests. Sometimes a celibate priest will have sex. They do not stop being a priest. Sometimes they will repent and seek forgiveness, perhaps doing some kind of penance. Sometimes they will cover it up and try to pretend it didn't happen, with or without the connivance of church. Interesting analogy. One that actually proves a point, just the opposite of what you think. Laicization is the process of which a catholic priest loses all of their Uber god powerz. They are no longer a priest. RAW (to use D&D terms), any priest who marries or has sex will go through that process. It has not been followed through in some cases, but that doesn’t change how that’s the rule and process. Just like how if your gaming table won’t de-Druid a Druid who wears armor, that doesn’t change the fact that the rule is clear.
  • 04:18 PM - Oofta quoted Paul Farquhar in post Why the Druid Metal Restriction is Poorly Implemented
    You are a vegetarian if you choose not to eat meat. Sometimes vegetarians lapse and eat meat because they are not sufficiently strong willed to resist it. They feel guilty and try not to eat meat next time. It's the same with celibate priests. Sometimes a celibate priest will have sex. They do not stop being a priest. Sometimes they will repent and seek forgiveness, perhaps doing some kind of penance. Sometimes they will cover it up and try to pretend it didn't happen, with or without the connivance of church authorities. Now the 5e rules do not have any penalties for druids who wear metal armour. You might prefer to call them a lapsed-druid or a fallen-druid, but that is just a name, so far as the rules are concerned it has no effect on their abilities. Now you are completely entitled to rule that in your setting druids who wear metal armour lose their abilities - making special rules for you own setting is also completely within the rules. My cat is an obligate carnivore. Sometimes my cat eats ...
  • 03:42 PM - lowkey13 quoted Paul Farquhar in post Why the Druid Metal Restriction is Poorly Implemented
    But (RAW) they can still cast all druid spells and use all druid special abilities. By RAW they are not, however, Druids. So, they can't. Let's see how silly this semantic game can be with rules lawyers. C'mon, it's fun for the whole table! It says that a Knight's retainer "will not" follow me into a dangerous area, like a Dungeon. (PHB 136). But it doesn't say that they will EXPLODE. Therefore, they follow me into the dungeon. It says that if a Paladin violates their oath (PHB 86), then the DM might be an oathbreaker, or might just have to abandon the class completely for another class. Lack of specificity means that there can be no penalty, therefore there is no Paladin oath. For pacts, it says to work with the DM to determine the role of the pact (p. 106); because working with DMs removes MUH PLAYA AGENCY it therefore doesn't exist, so the patron doesn't exist. Etc. Look, I have some easy, simple solutions: 1. There are no Druids. They have been consigned to the place where the Paladin...
  • 03:41 PM - Oofta quoted Paul Farquhar in post Why the Druid Metal Restriction is Poorly Implemented
    But (RAW) they can still cast all druid spells and use all druid special abilities. And your analogy is flawed. If your vegetarian nephew easts steak without knowing, they are still a vegetarian. If they eat stake tonight they are not a vegetarian tonight, but they can go back to being a vegetarian tomorrow. So I'm a vegetarian as long as I'm not eating meat? So I've been a vegetarian since last night's supper because I ate oatmeal for breakfast? Good to know. So let me clarify: vegetarians will not eat meat. Oh wait, that's not much of a clarification is it? I guess I'll just stick with my original point. Druids will not wear metal armor. Therefore a PC that wears metal armor is not a druid.
  • 01:17 PM - Aebir-Toril quoted Paul Farquhar in post Why the Druid Metal Restriction is Poorly Implemented
    Really? Isn't it obvious? Druid spells and abilities offer little or no synergy with this playstyle (apart from shillelagh, which other classes can pick up). Closest comparison would be a nature cleric. Tortle with shillelagh and shield has an AC of 19. The nature cleric in full plate with shillelagh and shield has AC 20 and can benefit from magic armour, so that's a clear win for the cleric, apart from at low level when they might not be able to afford full plate. Both can burn a feat to pick up Booming Blade, but if they don't then Divine Strike puts the cleric ahead at level 8. Otherwise it's a dead heat. Edit: A variant half elf cleric can get Booming Blade free and not miss out on +1 wis. Spells are similar, but I would say spells like Shield of Faith and Shield Guardians put the cleric ahead as a front liner. The Tortle druid can use Shell Defence whilst Conjured Animals do the fighting, but that is little more than a gimmick. Wildshape gives zero combat benefit - you can't use it at the...

Thursday, 20th June, 2019

  • 07:47 PM - Aebir-Toril quoted Paul Farquhar in post Why the Druid Metal Restriction is Poorly Implemented
    Tortle druids have the equivalent of built in plate armour, and, although not a bad choice for a melee druid who isn't a Moon druid, are a long way short of "monstrously powerful", even if they manage to pick up Booming Blade and/or GFB. This is not a valid argument. Tortles are a poorly-balanced joke of a race that was released in conjunction with Tomb of Annihilation. Furthermore, I would argue that they are, in fact, very powerful. However, I could be wrong. I would appreciate a mathematical proof for your answer, if you could provide one.
  • 03:17 PM - Parmandur quoted Paul Farquhar in post Acquisitions, Inc.: First Impressions
    I just pick and choose the bits I like best from the various eras, novels and computer games. They are riddled with contradictions anyway. Yeah, I can speak from experience that mixing the 3E FRCS and SCAG doesn't cause any explosions or anything.
  • 01:42 PM - Staffan quoted Paul Farquhar in post Is it possible that the Revised Ranger is not dead?
    I would just like to point out that rangers didn't get animal companions until 3rd edition, and even then they where inferior to druid animal companions. That's not exactly true. In 1e, rangers got followers when they reached 10th level, and those followers could include animals. Also, at 8th level they got access to druid spells which included animal friendship, which meant they could get up to 2 HD worth of animal companions per level (and as far as I can tell, 1e rangers cast spells at their full class level, they just didn't have many spells). This is the same method they used to get animal companions in 3.0 - it was in 3.5e that the animal companion became a distinct class feature instead of something they could do with a spell.
  • 11:31 AM - CapnZapp quoted Paul Farquhar in post If you could put D&D into any other non middle ages genre, what would it be?
    Monsters absorb lots and lots of bullets. Pretty much exactly like D&D. This I agree to. When it comes to larger creatures, that takes the edge off the kill-shot notion.
  • 11:17 AM - CapnZapp quoted Paul Farquhar in post Is it possible that the Revised Ranger is not dead?
    As a 1st edition vet I'm happy without animal companions.You know you CAN choose other subclasses than Beastmaster. That is, your comment reads as if it would be a good idea to remove animal companions from everybody even though it is easier than easy for you to not have one...
  • 11:04 AM - CapnZapp quoted Paul Farquhar in post Is it possible that the Revised Ranger is not dead?
    I would just like to point out that rangers didn't get animal companions until 3rd edition, and even then they where inferior to druid animal companions. I don't consider it an essential feature of the class.Plus: the main reason people didn't care about ranger ACs was indeed that anyone wanting one obviously selected the Druid class. Not only did you companion get better, you yourself upgraded a low-tier martial to a high-tier caster class. A win-win situation if there ever was one. Of course, the 3E companion was STILL squishy (iirc) so any minmaxing druid player simply became the beast himself and dropped the AC idea altogether. (I could be wrong but I can't remember any ACs in my d20 days)
  • 11:00 AM - CapnZapp quoted Paul Farquhar in post Is it possible that the Revised Ranger is not dead?
    I would just like to point out that rangers didn't get animal companions until 3rd edition, and even then they where inferior to druid animal companions. I don't consider it an essential feature of the class.If you mean animal companions aren't essential to Rangers, okay. If you mean animal companions aren't essential to D&D, I disagree.
  • 09:35 AM - Ohmyn quoted Paul Farquhar in post Why the Druid Metal Restriction is Poorly Implemented
    Unless, the designer felt it did not need to be a cant, wanted to leave it flexible to cover the variety of lore (sometimes contradictory) across editions and setting and they knew it wasnt gonna break anything if a gm decided for their setting it was fine to go with any proficient - as sage replied. See, its almost like they chose a more GM ruling centered approach as opposed to a one-rule for all for this non-balance bresking element of mis-matching legacy. If they wanted to leave it flexible to cover a variety of lore, it shouldn't go into the Class Features, but rather go into the lore sections of the class, like they do for every other class, and then actually add some narrative to said lore. The Sage's response was problematic because it didn't actually address anything except say that there used to be such a limitation back in the original PHB before Forgotten Realms lore was even a thing. Sure, of course a DM can rule whatever the heck they want about anything, and saying something so ob...
  • 08:30 AM - Ohmyn quoted Paul Farquhar in post Why the Druid Metal Restriction is Poorly Implemented
    Hide armour is medium and non-metal and in the default equipment list. Yes, it is, but it seems to be in the medium armor section solely because it's poorly made and unwieldy, not because it's as effective as traditional medium armors. It's actually weaker than studded leather, as it provides the same base AC but has a more limited maximum dexterity, while also weighing less than studded leather. It weighs in at 12 lbs., whereas studded leather weighs in at 13 lbs., with the next medium armor up being a chain shirt at 20 lbs.. This doesn't matter, however, as the ruling for Druids is that they're proficient in medium armors, and not that they're proficient in light armors and hide armor. It's like saying Fighters are proficient in all simple and martial weapons, but they won't use any martial weapons except a longsword. If they absolutely won't use any martial weapons besides a longsword, how are they proficient with whips, longbows and flails? There's a reason why instead of saying they're profici...


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