View Profile: Paul Farquhar - Morrus' Unofficial Tabletop RPG News
  • Paul Farquhar's Avatar
    Yesterday, 02:48 PM
    This was the system used if 3rd edition. And I found that no-one ever couterspelled anything, because no one ever had the right spell prepared.
    60 replies | 1313 view(s)
    1 XP
  • Paul Farquhar's Avatar
    Yesterday, 02:45 PM
    The thing to remember about writing for Today's Audience is there is no such thing as "Today's Audience". Just a lot of different people who like a lot of different things, same as ever.
    15 replies | 445 view(s)
    2 XP
  • Paul Farquhar's Avatar
    Yesterday, 11:32 AM
    I suspect it was when the original Fiend Folio was published. It added a whole bunch of "Oriental Dragons" as an additional dragon subtype. So the gold dragon had to become western to indicate it did not go with those. No reason you can't have gold dragons in your world looking Asian though.
    9 replies | 483 view(s)
    1 XP
  • Paul Farquhar's Avatar
    Monday, 22nd July, 2019, 07:57 AM
    Agreed, there are anomalies which mean that some pbaoe benefit from Distant Spell (e.g. Sword Burst) and some do not (e.g. Thunderwave).
    5 replies | 215 view(s)
    0 XP
  • Paul Farquhar's Avatar
    Monday, 22nd July, 2019, 07:50 AM
    There is nothing wrong with MMOs using Taunt. It is a perfecly resonable solution to practical limitations of the game engine. The problem comes when you import it back into PnP, and hence simplify the far more sophisticated tactics the medium allows. This thread demonstrates it. In 4e you have ONE option for making a defender. In 5e you have many options. In 4e you have ONE option for...
    83 replies | 2209 view(s)
    1 XP
  • Paul Farquhar's Avatar
    Sunday, 21st July, 2019, 05:36 PM
    Doorways and chokepoints are pretty ubiquitous in dungeons.
    83 replies | 2209 view(s)
    0 XP
  • Paul Farquhar's Avatar
    Sunday, 21st July, 2019, 05:19 PM
    It depends on the nature of the enemy. Skeletons, golems and other unintelligent foes will keep flailing away however ineffectual their attacks are. And if the guy who is very hard to hit is physically between the enemy and more vulnerable targets then even intelligent foes might have no choice but to try and go through them. This is the behaviour that MMOs couldn't emulate.
    83 replies | 2209 view(s)
    0 XP
  • Paul Farquhar's Avatar
    Sunday, 21st July, 2019, 12:29 PM
    If you are not experienced in playing casters, is it necessary to multiclass? Could you not make do with the Magic Adept feat? Wizard/Warlock isn't a good combination, since if you use a warlock slot your casting stat is CHA, but if you use a Wizard slot your casting stat is INT. Sorcerer/Warlock works better.
    6 replies | 190 view(s)
    0 XP
  • Paul Farquhar's Avatar
    Sunday, 21st July, 2019, 10:11 AM
    A few things not mentioned yet: Swashbuckler gets a "taunt" type ability at level 9 (Panache). It is possible to build a high survivability rogue to take advantage of this. Sentinel is particularly good - who wants to risk an extra sneak attack?! Path of the Ancients barbarian has abilities intended to draw attacks away from other party members. So does Totem, but not until level 14...
    83 replies | 2209 view(s)
    1 XP
  • Paul Farquhar's Avatar
    Sunday, 21st July, 2019, 09:53 AM
    Actually, no it isn't. What was said was that the Wayfarers Guide would be updated with finalised versions of the rules, and it would supplement, rather than duplicate any potential hardback book (which wouldn't have been made had people not bought the Wayfinder's Guide). There is no reason to suppose that plan has changed. In particular, Chapter 6, on Sharn, I would see no reason to...
    42 replies | 1327 view(s)
    3 XP
  • Paul Farquhar's Avatar
    Saturday, 20th July, 2019, 08:53 AM
    I'm currently running The Styles, and there are a few things I have found: * My players wanted to know a lot more details about the string of murders than was provided in the module, and I had to wing it. It would have been useful to have dates, MO, location of bodies, identities of all known victims, etc. I would recomend having it all tabulated before hand if you suspect players might be...
    5 replies | 554 view(s)
    2 XP
  • Paul Farquhar's Avatar
    Friday, 19th July, 2019, 09:16 AM
    Sneeked, not snuck. If you go by existing stories about mind flayers, mind controlled infiltration of the red wizards would be completly consistent. They would probably use a single weak willed (low wisdom) wizard as their agent. They would need to be subtle, since if thier attempts where discovered the red wizards would gang up and annihilate them.
    4 replies | 261 view(s)
    0 XP
  • Paul Farquhar's Avatar
    Thursday, 18th July, 2019, 05:20 PM
    Hardly a recent development...
    83 replies | 2893 view(s)
    0 XP
  • Paul Farquhar's Avatar
    Thursday, 18th July, 2019, 02:06 PM
    I suspect the "minority" is actually an overwhelming majority. As with most things on the internet, it's a small number of people making a lot of noise that create an illusion that a lot of people think the same way.
    232 replies | 10222 view(s)
    0 XP
  • Paul Farquhar's Avatar
    Thursday, 18th July, 2019, 10:06 AM
    On the whole, if I didn't want to use encumberance I would allow this if the character being picked up and carried was small, or the character doing the carrying had the "Powerful Build" racial ability. Otherwise I would require an action.
    13 replies | 479 view(s)
    0 XP
  • Paul Farquhar's Avatar
    Wednesday, 17th July, 2019, 06:43 PM
    "You fight like a cow!" Really, bards should have the ability to counter Vicious Mockery as a reaction.
    20 replies | 751 view(s)
    0 XP
  • Paul Farquhar's Avatar
    Wednesday, 17th July, 2019, 05:53 PM
    Just to pick you up on that last point, but a certain J. K. Rowling never played D&D or read fantasy fiction...
    69 replies | 2325 view(s)
    0 XP
  • Paul Farquhar's Avatar
    Wednesday, 17th July, 2019, 04:33 PM
    Also a professional physicist, and I support this statement. If you think you understand how science works in this world you really, really don't. So it would be silly to try and apply it to a fantasy world.
    69 replies | 2325 view(s)
    0 XP
  • Paul Farquhar's Avatar
    Wednesday, 17th July, 2019, 08:29 AM
    There are no halfling companions in BG2 or NWN2, but their are a couple in BG1. One is a psychopath and the other is saccharine. The one in Pathfinder: Kingmaker also leans to saccharine. We have a gnome an a halfing PC in one of my games. The gnome is played as a bit of a kook, but the halfing is indistinguishable from a small human. But that's how Tolkien wrote them, so I don't see it as a...
    114 replies | 4482 view(s)
    0 XP
  • Paul Farquhar's Avatar
    Tuesday, 16th July, 2019, 03:08 PM
    If you look at gnome portrayal in media, especially CRPGs, they are usually interpreted as the whacky/insane race. See Jan Jansen (Baldur's Gate 2), Grobnar Gnomehands (NWN2). This is even lampshaded in Pathfinder: Kingmaker. (Paraphrase) "How could I have known he was a spy? Sure he was a sorcerer, sure he was a gnome..."
    114 replies | 4482 view(s)
    0 XP
  • Paul Farquhar's Avatar
    Wednesday, 10th July, 2019, 02:58 PM
    I do. In order for someone to become really good at something, they have to dedicate most of their time and effort to that thing. Which means they have no time left to learn other things, which far from improving might even deteriorate. Or they can choose to develop general competency at the expense of not being the best at any one thing. I don't see any reason why that should be the...
    224 replies | 5995 view(s)
    0 XP
  • Paul Farquhar's Avatar
    Wednesday, 10th July, 2019, 11:53 AM
    Yeah, but that's not really my issue. The players are doing absolutely everything they can to make sure they are as prepared as possible to face the villain. Rushing in recklessly is the opposite of how they play. But the problem still remains that the villain is very intelligent, very powerful, never leaves a very well defended lair, and time is of the essence. And the longer players spend...
    50 replies | 2015 view(s)
    0 XP
  • Paul Farquhar's Avatar
    Wednesday, 10th July, 2019, 10:35 AM
    I think the "farm boy drawn into an adventure" is an important archetype. So I think it's important for a "generic" class to exist that doesn't aquire special features until they have gained some experience.
    106 replies | 2424 view(s)
    1 XP
  • Paul Farquhar's Avatar
    Wednesday, 10th July, 2019, 10:07 AM
    There is, and I personally wouldn't allow the full proficiency bonus - half at best. But feats are an optional rule, it might be a good idea to alow something of this sort in a no-feats game. But personally, I think that if a party if falling foul of saving throw spells too often, they need to prepare better, not change the rules.
    224 replies | 5995 view(s)
    0 XP
  • Paul Farquhar's Avatar
    Wednesday, 10th July, 2019, 08:19 AM
    In what way? I frequently convert early modules, and I don't find them much different to what I would do anyway. And Rahasia is by Hickman, so is emerging from the first phase of module design.
    39 replies | 1556 view(s)
    0 XP
  • Paul Farquhar's Avatar
    Wednesday, 10th July, 2019, 08:12 AM
    Perhaps downtime training could be applied to saving throws? In HP: The Order of the Phoenix the protagonist is supposed to be being trained to resist the mind-influencing spells of the villain. The effectiveness of said training was doubtful though.
    224 replies | 5995 view(s)
    0 XP
  • Paul Farquhar's Avatar
    Wednesday, 10th July, 2019, 08:05 AM
    If a wizard really wants to learn to use a sword, the downtime rules in Xanathar's guide can be used. For 300 hours practice they can become proficient.
    224 replies | 5995 view(s)
    0 XP
  • Paul Farquhar's Avatar
    Wednesday, 10th July, 2019, 07:57 AM
    Why would they be? To be a level 20 wizard one would expect them to have spent a lot of time practicing and studying magic, not training with swords. If you don't use something you don't get any better. And don't call me... never mind.
    224 replies | 5995 view(s)
    1 XP
  • Paul Farquhar's Avatar
    Tuesday, 9th July, 2019, 05:23 PM
    Which your helpful minion will helpfully throw in the garbage.
    38 replies | 2269 view(s)
    0 XP
  • Paul Farquhar's Avatar
    Tuesday, 9th July, 2019, 05:19 PM
    The answer to pretty much all of those is "the people who live in the world don't understand how it works". Which is pretty much like the real world (a scientist simply being someone who has a better idea of how little they know than the general population does).
    69 replies | 2325 view(s)
    1 XP
  • Paul Farquhar's Avatar
    Tuesday, 9th July, 2019, 09:14 AM
    I'm surprised no one has meantioned the usual book pact combo for Magic-Whacking-Stick (MWS) + GFB. Plus the bonus fire(+radiant) damage at level 6. Mean damage at Level 6 (Cha 18): Agonising Blast 19hp: MWS+GFB+RS vs two adjacent targets 25.5hp Mean Damage at level 17 (20 Cha): Agonising Blast 42hp: MWS+GFB+RS vs two adjacent targets 46.5hp I haven't included Hex in the calculations,...
    24 replies | 1137 view(s)
    1 XP
  • Paul Farquhar's Avatar
    Saturday, 6th July, 2019, 08:24 PM
    Here is a link describing all three adventures: https://www.dndbeyond.com/essentials/continue-the-adventure. There doesn't appear to be an "arc story", as they say in episodic TV.
    6 replies | 527 view(s)
    1 XP
  • Paul Farquhar's Avatar
    Saturday, 6th July, 2019, 10:28 AM
    I think it would be an illustration of all that is wrong with internet feedback if the homunculus and turrets where removed or nerfed because there are some people who don't like them.
    129 replies | 6552 view(s)
    0 XP
  • Paul Farquhar's Avatar
    Thursday, 4th July, 2019, 10:30 AM
    Three high stats would make a good barbarian, paladin, monk or a melee focused cleric, bard or warlock. Noble tends to go with paladin. Noble half elf paladin Str 18 Dex 10 Con 16 Int 9
    3 replies | 245 view(s)
    0 XP
  • Paul Farquhar's Avatar
    Wednesday, 3rd July, 2019, 06:03 PM
    They have a choice, they can confront the villain or the world ends. They have been putting it off, trying to become more powerful, gather allies and weapons, but in the end they can confront evil head on or they can die. Or both.
    50 replies | 2015 view(s)
    0 XP
  • Paul Farquhar's Avatar
    Wednesday, 3rd July, 2019, 03:15 PM
    DMs shouldn't put the players into situations where they have no chance of success either - there is always a tension between freedom, story and realism. The trick is to find the right balance (which may be different for different groups).
    50 replies | 2015 view(s)
    2 XP
  • Paul Farquhar's Avatar
    Wednesday, 3rd July, 2019, 01:50 PM
    Yeah, not going for Deus Ex Machina like healing shrines. They can take short rests, but the party is long-rest caster heavy, so that probably won't help much. There are some spots that they should be able to sneak or negotiate past, but I don't want it to feel too easy - it's supposed to be the big finish. I think dropping scrolls and wands along the way is probably the best way to go...
    50 replies | 2015 view(s)
    1 XP
  • Paul Farquhar's Avatar
    Wednesday, 3rd July, 2019, 07:24 AM
    4 is fine, 7+ is too many, less assertive players will find it difficult to get a look in. 3 or less can sometimes be too few. Sweet spot is 4-6.
    21 replies | 884 view(s)
    0 XP
  • Paul Farquhar's Avatar
    Tuesday, 2nd July, 2019, 05:23 PM
    Old guy who is six days out from retirement...
    9 replies | 715 view(s)
    0 XP
  • Paul Farquhar's Avatar
    Tuesday, 2nd July, 2019, 04:50 PM
    My players are experienced enough to understand the risks. The difficulty is in coming up with a choice other than "let your friends die" and "you die, then your friends die" that makes sense for the story. The only other things I can come up with so far with are "all the villain's minions are a pushover" and "you find a McGuffin of single use instant long rest".
    50 replies | 2015 view(s)
    0 XP
  • Paul Farquhar's Avatar
    Tuesday, 2nd July, 2019, 04:16 PM
    I'm planning a climactic raid for the climax of a current campaign. The party is likely to be pretty drained by the time they reach the lair of the Big Bad. The Big Bad is very badass. However, there will be a battle raging outside, so it wouldn't really make sense for the party to pause or their allies will be killed. Any suggestions?
    50 replies | 2015 view(s)
    0 XP
  • Paul Farquhar's Avatar
    Tuesday, 2nd July, 2019, 10:28 AM
    Gnomes! Why did it have to be gnomes?
    8 replies | 346 view(s)
    0 XP
  • Paul Farquhar's Avatar
    Tuesday, 2nd July, 2019, 08:28 AM
    Deep Roy
    56 replies | 2257 view(s)
    0 XP
  • Paul Farquhar's Avatar
    Tuesday, 2nd July, 2019, 06:55 AM
    Err, I could be wrong, but I don't think Rudyard Kipling ever played Baldur's Gate.
    641 replies | 18683 view(s)
    0 XP
  • Paul Farquhar's Avatar
    Monday, 1st July, 2019, 10:32 PM
    They could use a magnifying glass to observe beasts that are too small for everyday detection. Would exist with "pseudo-medieval" technology.
    13 replies | 531 view(s)
    1 XP
  • Paul Farquhar's Avatar
    Monday, 1st July, 2019, 10:22 PM
    Sure, if you insist that all the targets must be visible at the same time (which the spell doesn't say), then it becomes a cone (as some gaze attacks are, like the beholders anti-magic ray, and the Catoblepas death gaze). Word of Radiance is not a cone spell, because: a) The description does not say it is a cone; and b) the spell is in most respects similar to Thunderclap and Sword...
    101 replies | 3206 view(s)
    0 XP
  • Paul Farquhar's Avatar
    Monday, 1st July, 2019, 07:44 PM
    As I said, the relevence is obvious (none whatsoever).
    641 replies | 18683 view(s)
    0 XP
  • Paul Farquhar's Avatar
    Monday, 1st July, 2019, 07:21 PM
    I can see behind perfectly well. It's called turning, which is both common sense and not forbidden by the rules. And bears clearly don't crap in the woods, since there are no bears in the woods in this country. Which is plain old common sense, as Judge Oliphant would say.
    101 replies | 3206 view(s)
    0 XP
  • Paul Farquhar's Avatar
    Monday, 1st July, 2019, 07:18 PM
    The human thing is core 2nd edition rules. The computer game goes with something that makes more sense (The dual classed fighter druid can wear any armour). It jumps the other way with cleric weapons though. Your dual classed cleric fighter is merrily choping things up with a sword, then suddenly wham, you level up and you can't hold your sword any more. The relevance should be obvious.
    641 replies | 18683 view(s)
    0 XP
  • Paul Farquhar's Avatar
    Monday, 1st July, 2019, 06:17 PM
    Actually it was an error in the rules implementation (although possibly a deliberate one), according to 2nd edition rules, multiclassed druids should abide by the armour restrictions. And Jalhera is wearing studded leather when you first meet her, so you are free to abide by "will" not wear metal armour if you wish. Her race permits her select that multiclass option, but has no other...
    641 replies | 18683 view(s)
    0 XP
  • Paul Farquhar's Avatar
    Monday, 1st July, 2019, 04:12 PM
    Hmm, they have railroads in Eberron...
    37 replies | 1229 view(s)
    0 XP
  • Paul Farquhar's Avatar
    Monday, 1st July, 2019, 03:56 PM
    Have you come across Jalhera in Baldur's Gate? She is a multiclassed Fighter/Druid and I have seen her stomping about in full plate despite being a faithful druid in good standing.
    641 replies | 18683 view(s)
    0 XP
  • Paul Farquhar's Avatar
    Monday, 1st July, 2019, 03:52 PM
    You ever tried tried teaching maths to a small child? You start with counting, 1, 2, 3. Just because it's elementary doesn't make it not maths. As for zero, let's just say that goes well beyond elementary...
    52 replies | 3349 view(s)
    0 XP
  • Paul Farquhar's Avatar
    Monday, 1st July, 2019, 03:21 PM
    No, Barkskin is for use when in animal form. Given that Hide + Dex 14 + shield > Barkskin, it's basically useless in human form.
    641 replies | 18683 view(s)
    0 XP
  • Paul Farquhar's Avatar
    Monday, 1st July, 2019, 03:13 PM
    Yes. he repeated his observations many many times. I've visited his house and seen some of his research. Statistics. "One" is a number. Increase the number and you increase the confidence interval. Maths.
    52 replies | 3349 view(s)
    0 XP
  • Paul Farquhar's Avatar
    Monday, 1st July, 2019, 03:04 PM
    I would say there is nothing wrong with the way the rule in the druid section is written. However, the equipment section of the PHB does not make it sufficently clear that non-metallic alternatives are possible (apart from for shields). This can significantly disadvantage non-moon druids.
    641 replies | 18683 view(s)
    0 XP
  • Paul Farquhar's Avatar
    Monday, 1st July, 2019, 02:54 PM
    My background is in physical science, but I work in education, and I often find myself banging my head on the desk over reports from so called "educational scientists". It not science, it's just a pile of guesswork with little or no supporting evidence.
    52 replies | 3349 view(s)
    1 XP
  • Paul Farquhar's Avatar
    Monday, 1st July, 2019, 02:49 PM
    No it wouldn't. It would support the theory, but it would confirm nothing. You would need some maths to show that there was a causal relationship, rather than co-incidence. If they presented their findings as proven, without some kind of mathematical evidence to back it up, then no, they are not a scientist. How do they know it's a new species, rather than an outlier of an already...
    52 replies | 3349 view(s)
    0 XP
  • Paul Farquhar's Avatar
    Monday, 1st July, 2019, 02:36 PM
    I mentioned that earlier. If a player came to me with that concept I would allow the druid to replace the restriction with will only wear metal or stone armor (or similar vow). As addressed earlier, and supported by sage advice, it isn't a balance issue, just theme/flavour.
    641 replies | 18683 view(s)
    1 XP
  • Paul Farquhar's Avatar
    Monday, 1st July, 2019, 02:27 PM
    Tensor calculus is just a specialised tool, like a sprig hammer.
    52 replies | 3349 view(s)
    0 XP
  • Paul Farquhar's Avatar
    Monday, 1st July, 2019, 02:18 PM
    No, Maths is essential for making an objective comparison between the idea and experiment. Doing science without maths is like doing carpentry without wood. Now, there are certainly some scientists who aren't that brilliant at maths, but they still have to use it, even if it's indirectly via the computer.
    52 replies | 3349 view(s)
    0 XP
  • Paul Farquhar's Avatar
    Monday, 1st July, 2019, 02:09 PM
    But now that I'm perfectly sure I have none, Why, I do it again and again.
    13 replies | 531 view(s)
    0 XP
  • Paul Farquhar's Avatar
    Monday, 1st July, 2019, 01:39 PM
    I think even the good ones benefit from preperation and tweeking to suit your table. I haven't read HotDQ, but I'm aware that it isn't well regarded.
    37 replies | 1229 view(s)
    1 XP
  • Paul Farquhar's Avatar
    Monday, 1st July, 2019, 12:55 PM
    Joking aside, there is a general assumption in quantum physics that if the maths looks complicated, then it's probably wrong. The obective is to find the simpler maths that underlies the complexity.
    52 replies | 3349 view(s)
    1 XP
  • Paul Farquhar's Avatar
    Monday, 1st July, 2019, 12:09 PM
    Quantum Physics is easy. It's statistical analysis that is hard.
    52 replies | 3349 view(s)
    0 XP
  • Paul Farquhar's Avatar
    Monday, 1st July, 2019, 11:43 AM
    Statistically, when a video game includes a "good" and an "evil" path the vast majority of players choose the "good" path. But the still want the "evil" path to exist. Why? because they want to be able to CHOOSE to do the right thing. Without an evil option they cannot choose good. Options should exist within the game, even when those options will never ever be taken up.
    641 replies | 18683 view(s)
    0 XP
  • Paul Farquhar's Avatar
    Monday, 1st July, 2019, 08:54 AM
    One thing that has troubled me is the lack of a lower limit on wildshape. So the druid could turn into something small enough to be effectively invisible and intangible, e.g. an amoeba.
    13 replies | 531 view(s)
    0 XP
  • Paul Farquhar's Avatar
    Monday, 1st July, 2019, 08:39 AM
    Who? Which people? I haven't seen any people in this thread saying that, and I have never seen anyone playing want that.
    641 replies | 18683 view(s)
    0 XP
  • Paul Farquhar's Avatar
    Monday, 1st July, 2019, 07:41 AM
    "Younger" being anyone under the age of 90.
    9 replies | 715 view(s)
    1 XP
  • Paul Farquhar's Avatar
    Sunday, 30th June, 2019, 02:10 PM
    I think it's better to use milestones than sessions - I've known some sessions that involve little more than the PCs chilling in a tavern. It doesn't seem to be in the spirit of D&D to level up after an episode in which nothing much happens.
    45 replies | 1905 view(s)
    1 XP
  • Paul Farquhar's Avatar
    Sunday, 30th June, 2019, 09:58 AM
    Nope, it is so blatantly obvious that no consensus can exist that the joke is not funny. The original post is the joke.
    232 replies | 10222 view(s)
    0 XP
  • Paul Farquhar's Avatar
    Sunday, 30th June, 2019, 09:53 AM
    Indead, it only works with the right players.
    7 replies | 485 view(s)
    0 XP
  • Paul Farquhar's Avatar
    Sunday, 30th June, 2019, 08:39 AM
    Optional rules is optional. And even the optional rules have nothing on field of vision. The rules assume you can turn your head! It says "can" see - i.e. it is possible for you to see the target. It doesn't say "must be looking at" at the instant the spell is released. Otherwise most spells and all ranged weapons would be limited to a 120 degree arc - assuming human, other races could...
    101 replies | 3206 view(s)
    1 XP
  • Paul Farquhar's Avatar
    Sunday, 30th June, 2019, 08:03 AM
    So does Thunderclap (and that can hit friendly targets). But not everything has good con saves. You gain most benefit from Potent Spellcasting with cantrips that affect multiple targets or apply damage multiple times. Bonfire could be an interesting choice for an Arcana cleric. Shame they can't dip into the warlock spell list! Shame their higher level bonus spell list is so sucky too.
    101 replies | 3206 view(s)
    0 XP
  • Paul Farquhar's Avatar
    Sunday, 30th June, 2019, 07:09 AM
    I interpret "can see" purely mechanically - if you have line of sight and the target isn't invisible or hidden, you can "see" it. 5e doesn't have facing and field of vision rules. But I agree that it a situation where you can hit at many as 8 targets with Word of Radiance would be unusual. It's just an extreme example, using a cantrip that goes from rubbish to good with Potent Spellcasting.
    101 replies | 3206 view(s)
    2 XP
  • Paul Farquhar's Avatar
    Saturday, 29th June, 2019, 04:56 PM
    Just throwing something else out there: Aberrant Dragonmark could be used to pick up BB/GFB. So you could use Magic Adept to pick up Magic-Whacking-Stick. (I guess some DMs might let you take Magic Adept twice anyway). GFB from an Aberrant Dragonmark would use Con as it's casting stat, which would probably be a little better than Int or Cha.
    101 replies | 3206 view(s)
    0 XP
  • Paul Farquhar's Avatar
    Saturday, 29th June, 2019, 04:46 PM
    Setting ships on fire was used against the Spanish Armada. Mostly to disrupt rather than destroy. Ship vs ship you would want to keep your prize intact if at all possible, but against a flotilla that becomes less of a priority.
    448 replies | 15970 view(s)
    0 XP
  • Paul Farquhar's Avatar
    Saturday, 29th June, 2019, 02:21 PM
    Perhaps people who write games don't spend a great deal of time outdoors?
    352 replies | 12781 view(s)
    0 XP
  • Paul Farquhar's Avatar
    Saturday, 29th June, 2019, 01:26 PM
    As it should. An offhand dagger is just about viable if you don't want to lug a shield around with you, but fighting with two big heavy weapons is so stupid even Conan doesn't do it.
    232 replies | 10222 view(s)
    0 XP
  • Paul Farquhar's Avatar
    Saturday, 29th June, 2019, 01:16 PM
    Ergo, if you are powergaming, you would not choose to make a melee Arcana cleric. Original thesis disproven. End of thread.
    101 replies | 3206 view(s)
    2 XP
  • Paul Farquhar's Avatar
    Saturday, 29th June, 2019, 01:00 PM
    Any 8th level cleric with Potent Spellcasting and a wisdom of 20: Get surrounded by 8 enemies then spam Word of Radiance. Average damage = 96 hp per round. Just an example, but any domain with Potent Spellcasting, including Arcana, is probably better off not wasting time hitting things with a stick. And Arcana has lots of other good options for its two wizard cantrips competing with GFB and...
    101 replies | 3206 view(s)
    0 XP
  • Paul Farquhar's Avatar
    Saturday, 29th June, 2019, 11:24 AM
    Your AC is probably pretty high anyway, so you shouldn't need to use Shield all that often. Once per long rest might be enough. Although a DM might rule you need to drop your weapon to use it, since a Holy Symbol can only be used as a focus for divine spells. You can achieve a similar result without limited use with the Defensive Duellist feat. Tempest clerics are proficient in Rapiers. ...
    101 replies | 3206 view(s)
    0 XP
  • Paul Farquhar's Avatar
    Saturday, 29th June, 2019, 10:29 AM
    I'm not convinced two weapon fighting should be much practical use. It seems to be more used for flash gits to show off than be an effective form of warfare (see Raiders of the Lost Ark).
    232 replies | 10222 view(s)
    0 XP
  • Paul Farquhar's Avatar
    Saturday, 29th June, 2019, 10:16 AM
    If you take Magic Initiate you can grab Shield as your first level spell. This can whack your AC up to 24/25 (27 stacked with Shield of Faith). You don't need to make concentration saves if you don't get hit.
    101 replies | 3206 view(s)
    0 XP
  • Paul Farquhar's Avatar
    Saturday, 29th June, 2019, 08:09 AM
    I'm not sure if it's been mentioned, but only the Arcana cleric can get Green Flame Blade as a cleric spell. This means they can add their wisdom bonus to the fire damage. Any other cleric would have to use their Int or Cha bonus. It doesn't matter for Booming Blade as it gains no benefit from it's casting stat. Tempest Clerics can use their "Destructive Wrath" to do maximum damage with...
    101 replies | 3206 view(s)
    0 XP
  • Paul Farquhar's Avatar
    Friday, 28th June, 2019, 05:11 PM
    gamers ∩ athletes = {}
    32 replies | 1093 view(s)
    2 XP
  • Paul Farquhar's Avatar
    Thursday, 27th June, 2019, 08:57 PM
    I think the identity crisis is more to due with "ranger" being a familiar occupation in the real world. Most of us have come across rangers who protect National Parks, or Texas Rangers - frontier lawmen. But the D&D ranger wasn't based on either of those real life rangers, it was based on a particular ranger in a particular novel.
    352 replies | 12781 view(s)
    0 XP
  • Paul Farquhar's Avatar
    Thursday, 27th June, 2019, 05:13 PM
    Correct me if I'm wrong, Booming Blade stacks with Divine Smite?
    101 replies | 3206 view(s)
    0 XP
  • Paul Farquhar's Avatar
    Thursday, 27th June, 2019, 03:33 PM
    “Side? I am on nobody's side, because nobody is on my side, little orc.”
    641 replies | 18683 view(s)
    0 XP
  • Paul Farquhar's Avatar
    Thursday, 27th June, 2019, 03:28 PM
    There was a 1st edition adventure based on The Mines of Moria published in White Dwarf round about 1982. They made Aragorn a multiclassed Ranger/Paladin (allowed because of his unique heritage) and Gandalf a cleric.
    352 replies | 12781 view(s)
    0 XP
More Activity
About Paul Farquhar

Basic Information

Age
51
About Paul Farquhar
Location:
Surrey, UK
Disable sharing sidebar?:
No

Statistics


Total Posts
Total Posts
2,088
Posts Per Day
3.04
Last Post
Counterspell what do people think? Yesterday 02:48 PM

Currency

Gold Pieces
1
General Information
Last Activity
Today 07:29 AM
Join Date
Tuesday, 5th September, 2017
Product Reviews & Ratings
Reviews Written
0
Page 5 of 5 FirstFirst 12345

No results to show...
Page 5 of 5 FirstFirst 12345
Page 2 of 2 FirstFirst 12

Tuesday, 3rd April, 2018

  • 11:10 AM - Coroc mentioned Paul Farquhar in post Greataxe, greatsword, and a little math
    Paul Farquhar #98 It is entirely logic that a blunt weapon of a certain weight and length does as much damage as a slightly heavier weapon with a bit shorter length so like greatclub and mace doing 1d8. It is not logic at all that adding a spear tip to a quarterstaff will not add anything to it's damage and make it less usefull (no Polearm master anymore) It is also not logic a 1 handed Club does 1d4 but an unwieldy (if used 1 handed) quarterstaff should do 1d6 and allow the use of a effective use shield still. That is utter BS sorry i have to use strong words, because almost every one discusses the marginal differences between great axe and greatsword and does not see the elephant (quarterstaff) in the room.


Page 2 of 2 FirstFirst 12
No results to display...

Saturday, 15th June, 2019

  • 10:27 PM - Blue quoted Paul Farquhar in post New survey from WotC about boxed sets
    Meh. It's just asked me how likely I was to buy a boxed set, I said "unlikely" and it told me to get lost. It would have been nice to be asked why (boxed sets are massively expensive in the UK compared to books). Yeah, I originally thought it was about the concept of buying a Box Set and it gave me a bunch of questions. When I realized that they had particular meaning to box set that didn't match the varied history of boxed sets I changed my answer to "not likely" and it wiped all the questions it had previously asked. Get lost indeed.
  • 08:18 PM - Xeviat quoted Paul Farquhar in post The Final Bladelock
    You haven't really read what I said, have you? Easy, no need to be rude. A tomelock does not get "better AC, initiative and rogue skills" from cantrips. A half orc cannot use Shillelagh with a great axe, getting the most out of their racial strength bonus and Savage Attacks ability. Shillelagh and GFB do not allow you to forgo charisma. Basically, you are looking at one question: "how can I maximise damage" and completely ignoring every other aspect of the game. I guess I'm looking at 20th level when bladelock and tomelock can each have 20 Dex/Cha. But a hexblade doesn't need to push past 14 Dex to get max AC. I'm just saying that Bladelock costs too many invocations to just keep up with the damage of one cantrip/invocation or two cantrips (that were given as part of the same resource as the bladelock's blade). Yes, I am looking only at attack and damage for this. I'm looking at an end point and seeing that one build is costing more resources to get to that same end point. Yes, a bladelock co...
  • 06:31 PM - Parmandur quoted Paul Farquhar in post New survey from WotC about boxed sets
    Meh. It's just asked me how likely I was to buy a boxed set, I said "unlikely" and it told me to get lost. It would have been nice to be asked why (boxed sets are massively expensive in the UK compared to books). They asked detailed questions, with room for detailed responses, in their big product survey last year. There were highly specific product questions for those who were interested in buying a boxed set, but no room for writing in an anything. If you said unlikely, you were not the target audience they were canvassing, simple as that. They already know the higher level stuff from that big survey, this was nitty gritty for the target audience.
  • 06:29 PM - bedir than quoted Paul Farquhar in post New survey from WotC about boxed sets
    Meh. It's just asked me how likely I was to buy a boxed set, I said "unlikely" and it told me to get lost. It would have been nice to be asked why (boxed sets are massively expensive in the UK compared to books). I was in the furthest to the buy side. It was done asking me questions after that.
  • 05:26 PM - Sacrosanct quoted Paul Farquhar in post Last Man Standing: Best D&D Modules
    I haven't said it doesn't do anything apart from not suck. No, you said this: Village of Hommlett is quite literally what you get if you use the random town generator tables in the DMG and a particularly poor random fantasy name generator on the internet. Which clearly tells me you didn't read that module. Judging by your extreme hyperbole and hostility towards them, and extreme mis-characterization of my words, you probably still haven't. I don't know, maybe you're just trying to be edgy or something. Either way, you're simply wrong about what T1 was by making a statement like that. Literally the first half of the entire module was fleshing out the town and surrounding area, giving you enough information to see how every NPC was interrelated to each other and motivations, but not too much info that you had to do major rewrites to change someone to fit your campaign.
  • 04:10 PM - Sacrosanct quoted Paul Farquhar in post Last Man Standing: Best D&D Modules
    It sounds to me like your ideal adventure would be twenty sheets of blank paper.[/FONT][/COLOR][/LEFT] Yeah, using extreme hyperbole is a great way to back up your argument... I read it. I didn't run it, on account of it being garbage. And, contrary to some comments, there was much better material available. I don't think you did, because if you had read it, you would have known the first half of that module does exactly what you're saying it doesn't.
  • 03:21 PM - Jay Verkuilen quoted Paul Farquhar in post Chaotic Good Is The Most Popular Alignment!
    There are antiheroes (Elric is canonically chaotic evil according to Dieties & Demigods). They perform the heroic quest for reasons that are not heroic. The trouble is that most players who say they want to play CE just want an excuse to be murder hobbos. The trick is to only allow players who are mature and naturally inclined to be altruistic to play evil PCs. Yeah, that's the problem I often have with CN and CE alignments in practice. There are interesting characters one could play with those alignments and I've seen it done, but... but... all too often players seem to end up using the excuse "but it's on my character sheet!" as a way to legitimate acting out. If the contract of the table is that that's what people are up for, then fine, but it usually really isn't. Ditto with written down flaws.
  • 09:59 AM - Xeviat quoted Paul Farquhar in post The Final Bladelock
    A maxed out dex bladelock is likely to have better AC, initiative and rogue skills. A maxed out str bladelock who is a half orc with a greataxe can focus on using warlock abilities to fish for critical hits. Not choosing Agonising Blast frees up an invocation slot which is especially useful if the warlock wants to focus on out of combat utility. Without Agonising Blast, depending on spell choices, a warlock can do fine without a high charisma. But my point is that this is all for the low low price of 2 to 4 invocations to maximize bladelock when the tome lock gets all this from their cantrips. That's my issue.

Friday, 14th June, 2019

  • 08:47 PM - Doctor Futurity quoted Paul Farquhar in post Baldur's Gate III Announced; Powered by D&D 5E
    I actually think this is insulting to younger players. "Grown Up" game designer: "those kids today they need to level up every 10 minutes in order to not get bored (my generation was oh so superior)". Actually, fast levelling comes from games like Diablo where there was minimal story advancement to reward players, so some other sort of candy was needed to keep players interested. Give players of any age a sufficiently engaging story and they don't need to be fed a constant diet of loot and levels to keep them playing. Plus, it's age stereotyping. At age 48 only two things keep my attention with a video game now: a damned good story (and graphics to accompany) or a really good mechanical/leveling system that I can figure out. Meanwhile, my son is almost 8 and he will play games primarily for the depth of their weird lore, and almost completely ignore the pavlovian level mechanics that I'm a sucker for. He will obsessively play an isometric game these days, whereas I reloaded Baldur's Gate in...
  • 07:35 PM - Sacrosanct quoted Paul Farquhar in post Last Man Standing: Best D&D Modules
    Modern adventures allow you to do that. But they also provide enough detail that if the players do something the DM didn't anticipate there is something written down. Village of Hommlett is quite literally what you get if you use the random town generator tables in the DMG and a particularly poor random fantasy name generator on the internet. No, modern adventures don't allow me to do that. I have to rewrite everything because every thing and everyone is already fleshed out in detail in modern adventures. Also, if that's what you think VoH was like, I doubt you ever actually read or ran that adventure.
  • 04:11 PM - Sacrosanct quoted Paul Farquhar in post Last Man Standing: Best D&D Modules
    Yeah, well I was a 1st edition player, and I would say that several of those are not just not good, they are actually terrible: Lost Caverns of Tsojcanth, Steading of the Hill Giant Chief, Hall of the Fire Giant King, Glacial Rift of the Frost Giant Jarl and Village of Hommlet. And it's not a matter of time. I thought they where just as bad in the 1980s. Some of those were, and still are, excellent. Especially Village of Homlett. Adventures are there to give you the structure and outline of what's going on. You still have to DM them. And unlike modern adventures (that are more campaign books rather than 30 page modules) that define out everything for you, those adventures allowed you as the DM to flesh out a lot of things (NPCs, relationships, areas) how you wanted. That to me is way more appealing than being hand held through the entire adventure. Largely because it felt more organic because without everything predefined, it's easier to adapt on the fly to PC actions during the adventure. ...
  • 03:44 PM - Elfcrusher quoted Paul Farquhar in post Baldur's Gate III Announced; Powered by D&D 5E
    I actually think this is insulting to younger players. Didn't you get the memo that everything wrong with tabletop gaming has to do with kids and video games?
  • 01:33 PM - Matrix Sorcica quoted Paul Farquhar in post Looking for good "against the cult" adventures - preferably urban
    Both the Tyranny of Dragons and the Elemental Evil seasons on D&D Adventure League feature actions against against cults ( dragon and elemental respectively ) in an urban setting ( Phlan, Mulmaster ) Not sure how "culty" the dragon adventures are ( I don't have them but they provide a background to the Elemental Evil ones ) but I'm starting to run some of the Elemental Evil ones, and I'm opening with "The Yellow Breath" which is textbook cult. I plan on following it up with "Cloaks and Shadows", which again features a cult in the city. They're quite low level mind you ( 3ish 4ish ) and fairly short ( can be done in one good session with a focused group... tho my group are not focused, and our roll20 sessions are fairly short, so I expect more like three sessions per adventure ) Thanks' I'll check them out! The first thing that came to mind is Against the Cult of the Reptile God, in large part due to the name. The town it is set in isn't anywhere near a big city like Neverwinter though. However...
  • 10:20 AM - Samloyal23 quoted Paul Farquhar in post Setting Idea: Arcane Dyson Sphere
    Sufficiently advanced technology is indistinguishable from magic. Sufficiently advanced magic is indistinguishable from technology.
  • 10:06 AM - MrZeddaPiras quoted Paul Farquhar in post Chaotic Good Is The Most Popular Alignment!
    There are antiheroes (Elric is canonically chaotic evil according to Dieties & Demigods). They perform the heroic quest for reasons that are not heroic. The trouble is that most players who say they want to play CE just want an excuse to be murder hobbos. The trick is to only allow players who are mature and naturally inclined to be altruistic to play evil PCs. That's all true, but most stuff out there, like the published 5ed campaigns for example, simply doesn't have the moral complexity to support that kind of narrative.

Thursday, 13th June, 2019

  • 07:56 PM - ccs quoted Paul Farquhar in post Warlock build advice...
    As per monster manual you can take a pseudodragon for a familiar without needing to be a warlock at all. But you do need the DMs involvement, so (as with my suggestion of being a Drow) you can't just assume this access.
  • 03:56 PM - Dire Bare quoted Paul Farquhar in post Baldur's Gate III Announced; Powered by D&D 5E
    One of Dragonspear's creators became a pet hate for alt-right trolls, and it attracted a lot of unfair criticism as a consequence. Really? That sucks. Too much of that crap going on these days.
  • 03:16 PM - Charlaquin quoted Paul Farquhar in post Bear Spirit Totem Questions
    3chr The spirit persists for one minute. The temp HP are not the spirit. EDIT: For counter-examples, the spell Heroism does specify that the subject gains temporary hit points “until the spell ends” and Potion of Heroism specifies that the subject gains the temporary HP for an hour.
  • 03:12 PM - Uller quoted Paul Farquhar in post Bear Spirit Totem Questions
    3chr So I guess this is my biggest question...do the temp hp expire with the totem or not? Nine temp hp for the whole 4th level party (and familiars!) is a pretty big deal. Having it last for 1 minute vs all day is pretty important. So I don't want to set a precedent where the druid is just dropping that totem after every short rest essentially increasing the entire party's hp by 25 or 30% all the time. At the same time I don't want to unfairly nerf a charcater just because I'm unfamiliar with her class. I think letting it expire after a minute seems fair.
  • 02:33 PM - Cap'n Kobold quoted Paul Farquhar in post Warlock build advice...
    As per monster manual you can take a pseudodragon for a familiar without needing to be a warlock at all. Are you talking about if you happen to encounter one as an NPC and ask it really nicely?


Paul Farquhar's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated

Most Recent Favorite Generators/Tables

View All Favorites