Graf
Explorer
this is a thread to talk specifically about races and balance issues.
Here is my current position
1. Non-phb Races (aka core races) are fairly easy to anaylze balance for because
*they really only have one or combat effecting powers the powers are
*...limited use
*...substantially identical to magic item powers
*presently they don't have feats
*core races have a wide variety of effective power that can be used in comparison
Threats
I see threats as being more centered around fairness-to-existing-character-issues including
*Certain races (I.e. Changelings) the effects of their power are manifestly unclear and almost impossible to guarantee will be judged consistently.
*New races fulfilling a role better than an existing race (or in extreme cases "dominating" another race - where playing an existing race is always a worse choice than the new race - anything with fire resistance will probably dominate the teifling)
*players are frustrated that they didnt have the same choices as newer players coming in; that their time investment puts them at a disadvantage.
There is also a potential "roleplaying threat" as new characters may
appear who don't fit well in the existing setting. This can basically be resolved by a setting that is properly modular. Is every new character a Druid or a Goliath? An island of them just appeared in the distance through the fog of the shifting seas. .
As I've mentioned elsewhere I think that I haven't seen a race yet that strikes me as excessively powerful (dislike the drow powers a bit but I have drow issues).
One key element to remember in evaluating any power is "how often can a pc use them"?
concerns were mentioned at one point about the minotaur's fercocity...
Here is my current position
1. Non-phb Races (aka core races) are fairly easy to anaylze balance for because
*they really only have one or combat effecting powers the powers are
*...limited use
*...substantially identical to magic item powers
*presently they don't have feats
*core races have a wide variety of effective power that can be used in comparison
Threats
I see threats as being more centered around fairness-to-existing-character-issues including
*Certain races (I.e. Changelings) the effects of their power are manifestly unclear and almost impossible to guarantee will be judged consistently.
*New races fulfilling a role better than an existing race (or in extreme cases "dominating" another race - where playing an existing race is always a worse choice than the new race - anything with fire resistance will probably dominate the teifling)
*players are frustrated that they didnt have the same choices as newer players coming in; that their time investment puts them at a disadvantage.
There is also a potential "roleplaying threat" as new characters may
appear who don't fit well in the existing setting. This can basically be resolved by a setting that is properly modular. Is every new character a Druid or a Goliath? An island of them just appeared in the distance through the fog of the shifting seas. .
As I've mentioned elsewhere I think that I haven't seen a race yet that strikes me as excessively powerful (dislike the drow powers a bit but I have drow issues).
One key element to remember in evaluating any power is "how often can a pc use them"?
concerns were mentioned at one point about the minotaur's fercocity...
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