Bullgrit
Adventurer
[D&D3] The discussion about a DM disallowing dragonborn PCs, in another thread, made me think of this right now. Although I have never disallowed them, I have a real, gut-level problem with monks and halflings. In our current campaign, there is a halfling monk PC.
My problem with monks only comes up when the monk is fighting a monster -- something bigger than a man. Ogres, giants, dragons, aboleths, elementals, etc. I have a hard time picturing the empty-hand blows on the monster.
My problem with halflings (and gnomes) is how everyone at the table -- DM, other Players -- forget, or don't realize to begin with, how truly small these characters are. Several years ago, when my oldest son was around 3-4 years old, my group had a dinner get together. At this gathering, I pointed out to the players that my little son was within an inch and two pounds of the size of the PC halfling rogue. This illustration shocked them. It was especially interesting because the Player of the halfling is 6' tall.
Our current campaign, which has been running for many months, has a halfling monk. This PC has been in the game since the beginning, and I have absolutely no problem with the Player. But I just can't wrap my imagination around how this character works -- how can he kill a dire wolf with his bare fists?
He has stunned (stunning fist) a Large dragon and a Large giant (that I can remember off the top of my head). It's a running joke among our group that he always stuns the biggest monsters we fight.
This halfling seems to always get the last, killing hit on the monster, too. I can't, for the life of me, describe (when I DM) how that happens.
So I'm asking for help here. I need some hand holds on this wall for my imagination to climb it. How do you see a halfling monk dealing damage to -- and killing -- big monsters? And how do you keep in mind that Joe the linebacker sitting beside you at the table is playing a 3'-tall, 30# halfling?
Bullgrit
Total Bullgrit
My problem with monks only comes up when the monk is fighting a monster -- something bigger than a man. Ogres, giants, dragons, aboleths, elementals, etc. I have a hard time picturing the empty-hand blows on the monster.
My problem with halflings (and gnomes) is how everyone at the table -- DM, other Players -- forget, or don't realize to begin with, how truly small these characters are. Several years ago, when my oldest son was around 3-4 years old, my group had a dinner get together. At this gathering, I pointed out to the players that my little son was within an inch and two pounds of the size of the PC halfling rogue. This illustration shocked them. It was especially interesting because the Player of the halfling is 6' tall.
Our current campaign, which has been running for many months, has a halfling monk. This PC has been in the game since the beginning, and I have absolutely no problem with the Player. But I just can't wrap my imagination around how this character works -- how can he kill a dire wolf with his bare fists?
He has stunned (stunning fist) a Large dragon and a Large giant (that I can remember off the top of my head). It's a running joke among our group that he always stuns the biggest monsters we fight.
This halfling seems to always get the last, killing hit on the monster, too. I can't, for the life of me, describe (when I DM) how that happens.
So I'm asking for help here. I need some hand holds on this wall for my imagination to climb it. How do you see a halfling monk dealing damage to -- and killing -- big monsters? And how do you keep in mind that Joe the linebacker sitting beside you at the table is playing a 3'-tall, 30# halfling?
Bullgrit
Total Bullgrit
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