Was V's act evil? (Probable spoilers!)

Was V's act evil, under "D&D morality"?

  • Yes.

    Votes: 252 82.4%
  • No.

    Votes: 44 14.4%
  • I'm not sure.

    Votes: 10 3.3%

Whether certain cultures and the gods that support them judge something as evil or not does not translate to whether it is evil by our morality, or even by the generic D&D morality.

Never said it did. Just said it would be evil in the world that is based on gaming rules only if the person controlling the rules says so.
 

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Nymrohd

First Post
Never said it did. Just said it would be evil in the world that is based on gaming rules only if the person controlling the rules says so.

Originally Posted by F5 View Post
One last thing...even if ridding the world of a type of evil dragon was a good act, that's not what V did. V committed genocide, just to get back at one particularly nasty dragon. The arguably good act was an unintended consequence. Didn't Roy ultimately get off the hook in his own afterlife for some of the unintended bad consequences of his actions? In the long run, accidental Good or Evil doesn't count.

Evil act. No doubt in my mind.
I think this is the best argument. An actual outsider in charge of judging alignment in the OotS universe makes it clear that intent is the primary criterion for ones alignment and for judging ones actions.

^^^

The person controlling the rules has said so.
 

Janx

Hero
I voted evil, but for slightly different reasons (that some touched on).

I will accept that killing all the black dragons in the world, either one at a time or in one fell swoop is not an evil act. The MM says they're evil, and that means they're OK to kill.

In theory, killing them one at a time, allows for a safety check of "is this one evil", but let's assume most parties don't do a detailed background check when they encounter a black dragon and it comes rushing at them, presumably not to hug them. So it's a wash.

What is evil is torturing them, not for information (which has it's own issues), but for the sole purpose of making them suffer. Whether V killed and re-animated the dragon, or held her, making the dragon watch as he killed her family (or species) was meant to hurt the dragon. Casting Familicide may qualify as a a pre-emptive strike. Making the dragon watch was torture for the sake of torture.

IMC, the D&D code of combat morality is as follows:
It is OK to kill something that is attacking you or somebody else (self-defense)
It is OK to kill something that attacked you or somebody else earlier (retribution)
It is OK to kill something that is actually planning to attack you or somebody else (pre-emtive strike)
It is OK to torture "bad guys" for immediately verifiable information (where's the bomb)

The first rule is pretty obvious. If you get jumped by orcs, you kill them. If you come across a caravan attacked by orcs, you kill them.

The second rule covers past attacks. You come across a village that was raided by orcs last week. You go hunt them down and kill them so they don't do it again.

The third rule covers an attack that is pending, but hasn't happened yet. You have information that shows the orcs are going to attack, so you beat them to it. This rule is also the fuzziest to apply. What if the information is suspect? Guilt is obvious in the first rule. Relatively proveable in the second. However, someone planning to do something is not the same kind of crime as actually doing it. There's still the chance they may change their mind, or even that the intent for the plan is misunderstood. What if the orc plan to attack the castle is simply a contingency plan and build up of forces due to increased tension and patrols by the king?

V's use of Familicide is a pre-emptive strike. Black Dragons are "always Evil" so there's some safety in the plan. However, he has no proof that more black dragons are going to continue the vendetta. So it's a grey area, and I'll call it a Neutral act, simply because there's good logic on both sides.

The forth rule, on the use of torture is there because some scenarios come up where a good party does need an answer from a bad guy. I'm not a pro-torture guy, but rather than tangling the game up in morality, I leave a valid scenario open, which is to torture to get a specific piece of information that is verifiable. "Who's working with you" isn't too verifiable, as the Salem Witch trials proved. "Where's the key to the door" is verifiable. If the bad guy knows it, he can tell it, and if he tells it, the party can get the key, proving the accuracy (and thus ending the torture). Like the third rule, there's some grey area if the bad guy doesn't talk. Is it because he doesn't know, or because he's resisting. This is where torturing quickly turns from a useful tool, to an Evil act. That's sort of the brinksmanship of torture. Imagine it as a set of skill checks with the DM vs. the party. They either get the information, and the party is not doing an evil act, or they fail. Since failure isn't "known" to the party, they either have to stop and accept the prisoner doesn't know (still remaining good), or risk another round of torture to try again. On a prisoner that knows the answer, it's a safe bet, they'll get the answer. However, if they push to far on a highly resistant prisoner, or they over-torture a prisoner that doesn't know the answer (didn't stop when they reasonably should have believed him), then the party fails and has done an evil act.

I just made up those general rules, but they describe how I generally look at things and rationalize what a "good" party is allowed to do in a typical D&D game. The trick is to make it OK to go around killing orcs for the most part, but point out scenarios where that isn't OK.
 

Wulf Ratbane

Adventurer
I believe that in D&D, the intention is as much important as the act itself.

A campaign governed by Kantian philosophy!

Sounds like tons of fun.

Indiscriminate slaughter, genocide, for the purpose of being really horrible to someone who threatened your family on the off chance that a relative might attempt revenge? Out and out evil. Doesn't matter what alignment the target race is.

Or that the end result creates the maximum good for the maximum amount of people...

I'd kill myself IYC.

I'm not playing patty-cakes with always evil creatures on the off chance that they might be good.

(And in my experience, placed there for the sole purpose of screwing with the moral assumptions the players think they're playing by.)

I grapple with enough grey morality in the real world; I don't need it served up in my leisure time.
 

Slife

First Post
If Miko is willing to agree with "color coded for your convenience", when she's taking everything about the PCs in the worst light possible, I'm going to assume that black dragons are indeed 100% evil.



If V had wanted to, though, he could have cast heroics, embrace the dark chaos, shun the dark chaos, and then stuck "purify spell" onto it so it gained the [good] descriptor and didn't hurt good creatures.

Would that have been evil?
 
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the Jester

Legend
2. The familicide spell is not evil if used to destroy all and only evil things. All black dragons are evil. Much moreso than all orcs. It's not their culture, it's their makeup. There are no innocents.

Actually, generally, necromantic death magic is evil, period.

I call this an evil act. If you look, you can see that V kills several half-dragons, as well, and there's no real reason to believe that they are all evil.

This was an act of revenge. Evil.
 

billd91

Not your screen monkey (he/him)
Not necessarily. That characterization is coming from the people who voted "evil." The people who voted "not evil" tend to take a little less extreme position: that if there are inherently, irredeemably evil beings, then its ok to kill them. I'm sure we could come up with something worse than killing if we tried.

I voted "not evil," but I also think that classical D&D morality is incomprehensible and inconsistent. You just can't have "this race of beings is always evil" and redeemed succubi in the same moral system, unless you define "always" to mean "mostly," and "race" to mean "its really about the individual."

Which just doesn't make sense.

Even if D&D morality were completely consistent, it still would not necessarily follow that killing an irredeemably evil creature was not an evil act in and of itself, particularly when the method of doing so was so indiscriminate that creatures that may not be evil, much less irredeemably evil, would be included.
 

Cadfan

First Post
Even if D&D morality were completely consistent, it still would not necessarily follow that killing an irredeemably evil creature was not an evil act in and of itself, particularly when the method of doing so was so indiscriminate that creatures that may not be evil, much less irredeemably evil, would be included.
If you leave aside the possibility that somewhere in the tree of dragons and dragonspawn, there might have been something interbred with something not inherently evil, would you still feel the same way?

In other words, is the only thing that makes his act evil the fact that it might have hit an innocent bystander?
 


Vurt

First Post
The three very evil souls providing V with power were clearly happily anticipating the idea of V casting familicide. To me, this is a very strong indication that in the OOTS universe, the act would be considered evil.

Sorry: EEEEEvil...
 

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