RPG Codex Interview w/Mike Mearls


log in or register to remove this ad


n00bdragon

First Post
Mostly this gem:

As far as I know, 4th edition was the first set of rules to look to videogames for inspiration. I wasn’t involved in the initial design meetings for the game, but I believe that MMOs played a role in how the game was shaped. I think there was a feeling that D&D needed to move into the MMO space as quickly as possible and that creating a set of MMO-conversion friendly rules would help hasten that.

It's astounding. Truly astounding on levels I find difficult to describe.
 

GX.Sigma

Adventurer
It's astounding. Truly astounding on levels I find difficult to describe.
I find your reaction disturbing. Do you feel that by sharing his impressions of what was going on around the office, he's insulting your favorite game, and by extension you? Because that's a very poisonous way of thinking.
 

n00bdragon

First Post
No, it really just heaps confirmation onto my suspicion that 4e failed not because it's a bad game but because the man placed in charge of it hated it. He's just spouting off the same tired long-since-rebutted-a-thousand times edition war cries. If he actually believes what he's saying I think less of him as a game designer. If he's just saying it to win over the disaffected pathfinder players who refuse to play Babby's First Paper MMO because it's "Not my D&D" then I think less of him as a product lead and figurehead.

I don't feel personally insulted by it. I've been personally insulted plenty over my edition preferences by people with far less eloquence that this is peanuts. It's just the shock that the MAN IN CHARGE OF SELLING 4E would debase himself with this kind of rhetoric.
 




Ahnehnois

First Post
I also found this one rather informative:
4e focused on making the DM’s job easier while also making the specific experience of playing the game the same across all tables. The idea was to reduce variance in the game to make things more predictable.
Homogeneity. Nice plan there.

I don't think Mearls is all that responsible for the current state of 4e as a business (I'm pretty sure the substance of the game is important too) or for the quick transition to 5e. But I do think he might be responsible for 5e's ultimate failure, if that's what ends up happening. Hopefully things will take a turn for the better.

As to the MMO thing, why wouldn't you want to take a few lessons from such a big trend? Just because 4e didn't go about it the right way doesn't mean it can't be done, and without losing D&D's soul. Certainly, the MMOs have taken plenty from D&D.
 

I think the interview is a fair reflection on the situation facing the designers from somebody who is 'in the know'.

If you react negatively to it, it tells us more about where you are coming from than anything else.
 

Remove ads

Top