Bayonet
First Post
Saw some discussion of Feats scattered around the forums, and thought that it would make more sense to have a centralized discussion thread.
So. Feats! Which ones do you like? Which do you hate? Which ones are you unsure how to interpret? Which ones do you plan to house-rule the bajeezus out of?
I'll start off. Grappling and the Grappler feat really gets my gaming-nerdery butting heads with my fighting sport-nerdery, and I'm not sure if I'm not interpreting it correctly or what. I think that the takedown-to-pin itself should do at least a little bit of damage to the target (ever taken a hard harai goshi or gut-wrench suplex onto the mat?.... now add cobblestones, and replace your opponent with some fantasy super-warrior... that's worth at least 1 point of damage). I think the character pinning an enemy should be able to attack with one handed weapons.
I plan on house-ruling it all so that;
A character grappling without the Feat can;
- Grab an opponent, reducing his movement to 0. Neither PC nor enemy can attack. ( Basically, a boxer's clinch)
- PC's allies get advantage to attack the grappled enemy during this grapple. Enemy's allies get advantage attacking PC.
A character WITH the Grappler Feat can;
- Grab an opponent, reducing movement to 0.
-Attack opponent with advantage with one-handed melee weapons.
-Pin opponent, doing unarmed damage (which scales with the Tavern Brawler feat).
-Attack opponent with one-handed melee weapons with advantage while pinning.
Essentially, I think a professional warrior, trained as a Grappler, should be able to clinch, grab-and-stab, throw, and ground-and-pound.
What do you guys think? Also, what do you think of any other feat?
So. Feats! Which ones do you like? Which do you hate? Which ones are you unsure how to interpret? Which ones do you plan to house-rule the bajeezus out of?
I'll start off. Grappling and the Grappler feat really gets my gaming-nerdery butting heads with my fighting sport-nerdery, and I'm not sure if I'm not interpreting it correctly or what. I think that the takedown-to-pin itself should do at least a little bit of damage to the target (ever taken a hard harai goshi or gut-wrench suplex onto the mat?.... now add cobblestones, and replace your opponent with some fantasy super-warrior... that's worth at least 1 point of damage). I think the character pinning an enemy should be able to attack with one handed weapons.
I plan on house-ruling it all so that;
A character grappling without the Feat can;
- Grab an opponent, reducing his movement to 0. Neither PC nor enemy can attack. ( Basically, a boxer's clinch)
- PC's allies get advantage to attack the grappled enemy during this grapple. Enemy's allies get advantage attacking PC.
A character WITH the Grappler Feat can;
- Grab an opponent, reducing movement to 0.
-Attack opponent with advantage with one-handed melee weapons.
-Pin opponent, doing unarmed damage (which scales with the Tavern Brawler feat).
-Attack opponent with one-handed melee weapons with advantage while pinning.
Essentially, I think a professional warrior, trained as a Grappler, should be able to clinch, grab-and-stab, throw, and ground-and-pound.
What do you guys think? Also, what do you think of any other feat?