Psionics and Chi Exploits

Angusto

Explorer
All three forms of TALENT (as my group refers to it) are available in our games and this has led to a question that we could not answer based on the currently available books or the website. Can you combine multiple Psionic exploits into one power like you can with Magic exploits? Likewise, can you do that with Chi exploits?

Furthermore, while we are on the subject of combining exploits, the rules for Universal Exploits say that you can once a round (unless you are using a Signature Move) but when they talk about combining exploits does that include exploits gained from Career Grades or do Career Grade exploits have to be used separately from Universal Exploits.
 

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Eltab

Lord of the Hidden Layer
What game / rules are you referring to?

FWIW, My D&D 5e Adventurers League Monk thinks his ki abilities are rooted in psionics, but he is no scholar so he doesn't know how - or even if he is close to correct. This has no rules application, and won't until WotC comes out with Psionics rules for 5e.
 


Morrus

Well, that was fun
Staff member
What psionic combinations did you have in mind? There are no "meta" psionic powers -- they all require an action, so it's hard to think of a combination which would work. You can certainly combine universal exploits with them though -- aiming a blast of electricity, for example.

The Chi stuff is harder to answer, as that material on the WRRD is from NOW, and NOW is only in draft form so far. The OLD and NEW stuff is all good, but the NOW stuff is a bit rougher at this stage.

There's no fundamental difference between a career exploit, a psionic exploit, or a universal exploit except for who can access them. Any exploit can only be used once per turn.
 

Angusto

Explorer
What psionic combinations did you have in mind? There are no "meta" psionic powers -- they all require an action, so it's hard to think of a combination which would work. You can certainly combine universal exploits with them though -- aiming a blast of electricity, for example.

It was mainly about combining with universal exploits actually but here are a couple purely psionic combinations that got brought up: Pyrokinetic Blast and Electrokinetic Blast to create an attack that does both lightning and fire damage, Psychic Healing and Biofeedback to create a power that heals and adds SOAK, Blink and any Ergokinesis move to "dodge" and attack.

The Chi stuff is harder to answer, as that material on the WRRD is from NOW, and NOW is only in draft form so far. The OLD and NEW stuff is all good, but the NOW stuff is a bit rougher at this stage.

We'll ignore Chi for now then. The characters are mainly Psionic or Magic users anyway but there were a couple Martial Artist career exploits taken. One specific thing that was asked along the lines of the above Psionic combining was combining Blink and Godfist to avoid something and then perform a knockback punch.

There's no fundamental difference between a career exploit, a psionic exploit, or a universal exploit except for who can access them. Any exploit can only be used once per turn.

Alright, so unless you have them as part of a Signature Move, you can only use one Psionic exploit or combination of exploits a round since all exploits are treated the same? Also, along this line of questioning, the rules seem to drift back and forth from saying a round or a turn. Is a turn supposed to mean a round? Or is it actually a turn, as in if another player grants you an action (say with Commanding trait) can you use an exploit again?
 

Morrus

Well, that was fun
Staff member
Each player has a turn during the round. A round is made up of all the participants' turns.

If an exploit takes an action, and you combine it with anothe exploit which takes an action, you now have two actions. So you couldn't combine them into a single action. The action is important - you can combine as many exploits as you like which modify an action, but you can't combine multiple actions into one action. The exception, of course, is the Signature Move which is expressly designed to let you do exactly that.
 
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Angusto

Explorer
You got me while I was adding to my post. Scroll up - there's more there now. :)

Awesome! :)

If an exploit takes an action, and you combine it with anothe exploit which takes an action, you now have two actions. So you couldn't combine them into a single action. The action is important - you can combine as many exploits as you like which modify an action, but you can't combine multiple actions into one action. The exception, of course, is the Signature Move which is expressly designed to let you do exactly that.

That makes sense. Can you combine two single action exploits into one double action exploit?
 

Morrus

Well, that was fun
Staff member
That makes sense. Can you combine two single action exploits into one double action exploit?

What's the functional difference between doing that and simply using them one at a time over two actions? Just the combined attack roll? I guess that doesn't break anything, though it's not the intended usage.
 

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