D&D 5E Non evil gnoll tribes?

QuietBrowser

First Post
Well there is a race that are like Wolf like humanoids in Mystera. They are more like Native American in theme? I forget what they are called. They can def be paladins.
You're thinking of Lupins. In fact, there's several different lupin cultures in Mystara, from giant wolf-riding Great Plains Americans expies to faux-French swashbucklers and vintners who own their own nation.
 

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The Glen

Legend
You're thinking of Lupins. In fact, there's several different lupin cultures in Mystara, from giant wolf-riding Great Plains Americans expies to faux-French swashbucklers and vintners who own their own nation.

Mystara did have non-evil gnolls with the Graakalians in Champions of Mystara. They shared an underground kingdom with an elf tribe because the surface was completely inhospitable to life.
 

DEFCON 1

Legend
Supporter
The long and the short of it is this: WotC is not going to provide stats for a gnoll PC race. Or at least... not until they eventually decide they will. But until that point (if it happens), if you wish to play a gnoll PC you either need to make up your own gnoll race statistics or find a 3PP who has already done it for you.

After that, it all comes down to the campaign setting you are playing in and whether it makes sense. But that's between you and your DM.
 

I based my gnoll tribe on the Zulu warrior. Powerful and prideful, not xenophobic but suspicious of outsiders to their tribe.
In hyena society, their "clans" are led by a ranking female, so I made them one-die heavier (total: 280lbs +2d6x10, F: 1d6x10) and +2" taller (84"+1d12, F: +2"). Size: M, but for purposes of encumbrance, L.
With a maximum age of 30, they start at 5+1d4 years old and age similar to dogs (4 to 1 years) and are full grown at 5 years.
Set apart from the influence of Yeenoghu, they still have the rage of ancients manifested in the Frenzy feature.
Personality and attitude: Aggressive. Impatient. Short-fused. (Treat them as frustrated teenagers with phenomenal strength and frightening speed).
On that, they are a lot like Taz, Stitch and Beast Boy from Teen Titans Go.
With the disadvantage of their maximum age (one hit from a ghost and they're toast), there are great advantages that balance the character out:
Str: +2; Dex: +1; Con: +2; Int: +0; Wis: -1; Chr: -2. Speed: 30, +10 if rage or frenzy. Can drop or stow held items (free action) and run on all fours for 60, +10 if rage or frenzy. (And that's faster than a dragon on the ground and more maneuverable than one in the air!).
If they reduce an opponent to zero HP, they can use their frenzy attack and move at half speed for a bite which inflicts 1d6+Str.
Hardy survivors and carrion eaters, have +2+Con vs non-magic rot and vs poison.
Standard darkvision, but can use an innate sense of smell with Int bonus (if any) to recognize a scent and follow it.
Home & weapons are classically the yurt made from mud and log and weapons are typically based on tribal cultures such as the heavy long bow, iklwa, knobkerrie and great axe. Pole arms are preferred if they can find them.
Trade: Typically, value is based on the barter method as items are valued based on usefulness and the concept of "money" is alien.
Classes allowed: Fighter; Barbarian; Thug (rogue-fighter); Shaman (nature sorcerer); Witch Doctor (nature warlock). and no others
Other skills: Voice Mimicry. A characteristic handed down through the generations. On a successful Int roll, can imitate a voice they have heard recently but only softly, not in a yell.
Alignments allowed: NG, CG, LE, NE, CE.
 

tetrasodium

Legend
Supporter
Epic
Dragon Magazine #367 for 4th Edition had an article called Playing Gnolls, which provided the gold-standard for non-evil gnoll fluff in almost every setting, bar Eberron, where apparently the vast majority of gnolls have actually forsaken evil and become a disciplined race of mercenaries in something called the Zneir Pact, although I'm not an Eberron expert and so can't tell you more about that.
Pretty much they date back to the age of demons (in a nutshell eberron kinda started in a situation akin to the blood war is over for aod). Somewhere along the way the tnolls started turning away from their religion/gods and shifted to becoming mercenaries similar to farscape peacekeepers. They destroyed the statues thst used to represent their gods and use a pile of stones/rubble to represent that turn to reason for survival even while surrounded by more numerous/powerful neighbors.

Keith Baker has said to expect more in exploring eberron (soon) including playable gnolls.
 

Weiley31

Legend
Here is your Gnoll stats, for now, until Exploring Eberron comes out.


It's from the Midgard setting by Kobold Press. But if your gonna be that picky on setting then foo on you.

Also Issue 367 of Dragon Magazine gives some of the BEST info on Gnoll and stuff. Sure it's 4E info dump, but you can still utilize it for your 5E Gnoll PCs that aren't evil.
 

Azzy

ᚳᚣᚾᛖᚹᚢᛚᚠ
Pretty much they date back to the age of demons (in a nutshell eberron kinda started in a situation akin to the blood war is over for aod). Somewhere along the way the tnolls started turning away from their religion/gods and shifted to becoming mercenaries similar to farscape peacekeepers. They destroyed the statues thst used to represent their gods and use a pile of stones/rubble to represent that turn to reason for survival even while surrounded by more numerous/powerful neighbors.

Keith Baker has said to expect more in exploring eberron (soon) including playable gnolls.
This article covers them in some detail.
 

Eltab

Lord of the Hidden Layer
If you want a Good-aligned Gnoll, start with Ebberon lore and build from there. Presumably you are creating your own world and can set things how you want.

OTOH if you are going to play in another established setting, your Gnoll will be Evil (FR, Greyhawk) or maybe even extinct (Athas) and you have to work within the rules of that setting.

I recommend you create your own world by placing deliberately the things you want, and kitbashing from other worlds the things from them you like.
 

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