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I think I posted an earlier version of this a year ago or so, but have made a bunch of revisions.
Patron: The Sisters
The three Sisters are manipulators and meddlers, interfering with mortals and disrupting their plans. The patient Weaver works her loom, weaving together the threads of fate and pulling them apart again. The beguiling Vixen gazes into her mirror, seeing things that were, are, and shall be. And the scheming Crone tirelessly stirs her bubbling cauldron, muttering spells and chortling with grim mirth. Whether or not they are actual sisters is known only to them, but given how frequently they work at odds with one another before coming together again, surely some bond must keep them together.
Expanded Spell List
The Sisters let you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
1st: Bane, Sleep
2nd: Blindness/Deafness, Moonbeam
3rd: Slow, Clairvoyance
4th: Locate Creature, Confusion
5th: Animate Objects, Geas
Eye of Newt, Wing of Bat
You pick up a knack for improvising potions using ingredients best left unmentioned to potential imbibers. During a long rest you can brew one potion of common rarity. At 9th level your repertoire expands to potions of uncommon rarity, and 16th level you can brew rare potions. These concoctions remain potent for 8 hours, after which they lose their magic (whereas their uniquely vile aromas and flavors become only more pungent with time...)
Toil and Trouble
Also at 1st level you gain proficiency with the Herbalism Kit, if you don’t have it already.
Jinx
At 6th level you are beginning to learn how to unravel and alter the threads of fate. When a creature within 30' of you succeeds at an attack, ability check, or saving throw, as a reaction you may attempt to alter the outcome. A successful Charisma check versus a DC equal to the creature's unmodified roll forces the creature to roll again and use the new result. You must take a short or long rest before using this ability again.
Mirror, Mirror
At 10th level you become a master of magical scrying. Once per long rest you may cast Scrying without expending a spell slot, even if it is not one of your known spells. While some sort of smooth, reflective surface is still required as a focus, it can be as simple as a plain mirror or a basin of clear water.
You also have Advantage on saving throws against divination spells.
Curse of the Three Sisters
At 14th level you gain the ability to invoke the Sisters to torment your enemies. Using your action to pronounce this curse afflicts at target with multiple maladies requiring three separate saving throws:
Patron: The Sisters
The three Sisters are manipulators and meddlers, interfering with mortals and disrupting their plans. The patient Weaver works her loom, weaving together the threads of fate and pulling them apart again. The beguiling Vixen gazes into her mirror, seeing things that were, are, and shall be. And the scheming Crone tirelessly stirs her bubbling cauldron, muttering spells and chortling with grim mirth. Whether or not they are actual sisters is known only to them, but given how frequently they work at odds with one another before coming together again, surely some bond must keep them together.
Expanded Spell List
The Sisters let you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
1st: Bane, Sleep
2nd: Blindness/Deafness, Moonbeam
3rd: Slow, Clairvoyance
4th: Locate Creature, Confusion
5th: Animate Objects, Geas
Eye of Newt, Wing of Bat
You pick up a knack for improvising potions using ingredients best left unmentioned to potential imbibers. During a long rest you can brew one potion of common rarity. At 9th level your repertoire expands to potions of uncommon rarity, and 16th level you can brew rare potions. These concoctions remain potent for 8 hours, after which they lose their magic (whereas their uniquely vile aromas and flavors become only more pungent with time...)
Toil and Trouble
Also at 1st level you gain proficiency with the Herbalism Kit, if you don’t have it already.
Jinx
At 6th level you are beginning to learn how to unravel and alter the threads of fate. When a creature within 30' of you succeeds at an attack, ability check, or saving throw, as a reaction you may attempt to alter the outcome. A successful Charisma check versus a DC equal to the creature's unmodified roll forces the creature to roll again and use the new result. You must take a short or long rest before using this ability again.
Mirror, Mirror
At 10th level you become a master of magical scrying. Once per long rest you may cast Scrying without expending a spell slot, even if it is not one of your known spells. While some sort of smooth, reflective surface is still required as a focus, it can be as simple as a plain mirror or a basin of clear water.
You also have Advantage on saving throws against divination spells.
Curse of the Three Sisters
At 14th level you gain the ability to invoke the Sisters to torment your enemies. Using your action to pronounce this curse afflicts at target with multiple maladies requiring three separate saving throws:
- If a Charisma saving throw is failed the creature is tongue-tied and begins to stutter and stammer, giving targets of spells it casts Advantage on Saving Throws.
- If a Constitution saving throw is failed the creature is afflicted by poison and takes 3d6 poison damage on each of the Warlock’s turns.
- If a Wisdom saving throw is failed the creature is Blind for the duration of the curse.
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