Sorcerers Apprentice
Hero
Anyone who voted "rules-light" has no experience with what a rules-light system is actually like.
Anyone who voted "rules-light" has no experience with what a rules-light system is actually like.
Playing D&D at the store, I've found that trying to walk new players through character creation is almost impossible. Too many options to choose from and explain.
Maybe not, but there are only two options and I've seen some RPGs over the years that seemed a lot heavier than 5e. Because of that, I chose rules light.Anyone who voted "rules-light" has no experience with what a rules-light system is actually like.
I haven't experienced this.
Every new player I've introduced to the game has picked up right away on what the different classes, races, and backgrounds are. There are a few exceptions for the classes that have overlap like the Warlock, Ranger, and Druid. Even still, it just takes a sentence or two from me and they are able to make a decision.
The most complicated aspect I've found are the stats. Even this is solved easily enough by using the standard array and giving the player some simple advice. Each class description even has this advice in it.
I've introduced new players the same way, really wasn't that difficult for them to figure out character creation.I haven't experienced this.
Every new player I've introduced to the game has picked up right away on what the different classes, races, and backgrounds are. There are a few exceptions for the classes that have overlap like the Warlock, Ranger, and Druid. Even still, it just takes a sentence or two from me and they are able to make a decision.
The most complicated aspect I've found are the stats. Even this is solved easily enough by using the standard array and giving the player some simple advice. Each class description even has this advice in it.
Also, a reminder, but the basic rules of D&D is a 111 page document; around 80 if you discount the appendices and spells.
First of all, I'm speaking about working with a group, which makes things more complicated. With a single player, it's a little easier, because I can move along the decision tree with that individual player (especially if I do the work and just ask them questions at "key" decision points), but with a group, I have to be able to move in the direction of several players at the same time. Also, without a copy of the PHB for everybody, it's hard to present information to all of the players at once. There are a few tables that I can snap a picture and print, but too much of the information is spread out through dozens of pages.
I had a group the other weekend. I gave them a quick run-down on what the abilities were, what a class was, what the options for races were, then answered some questions about different kinds of casters and paladin vs cleric, and then, after 45-50 minutes, everybody just grabbed one of the pregens.
I've introduced new players the same way, really wasn't that difficult for them to figure out character creation.
Having said that, I've had some players who sometimes weren't sure when to add proficiency bonus.
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