doctorbadwolf
Heretic of The Seventh Circle
For Greyhawk and FR, all I want to see is a tome of lore, art, maps, hooks, deep dives into locales, etc. No mechanics whatsoever unless they are edition neutral world/campaign building mechanics.
Ok, let's see. For all of you who say we don't need an updated Greyhawk because we have all we need at hand. Let's put that to test.
Can you put together a list of DNDClassics products that captures the best and most interesting/useful parts of the setting? And let's have, say a $30 budget -the average price one can get a book at Amazon-. Is it doable?
You can put it all together for $0 if your alignment isn't lawful.
Ok, let's see. For all of you who say we don't need an updated Greyhawk because we have all we need at hand. Let's put that to test.
Can you put together a list of DNDClassics products that captures the best and most interesting/useful parts of the setting? And let's have, say a $30 budget -the average price one can get a book at Amazon-. Is it doable?
From the article I can see that the 2e players' guide is available in digital format. That would serve as a great, crunch free, introduction to the setting. The third edition Living Greyhawk Gazetteer contained a lot of useful information, albeit I wasn't a huge fan of the population increases or excessive intermixing of the previously isolationist demi humans in large cities.
Cool! where can I find these articles? (Magazzine and number?)I loved the Places of Mystery articles and articles on towns and cities that had not previously been explored such as Sasserine, Hardby, Istivin, and Alhaster. The modules were OK but often failed to live up to my imagination (lacking flavour and a bit too high magic sometimes). They still serve as great bases for amendment to suit your own flavour.
For Greyhawk and FR, all I want to see is a tome of lore, art, maps, hooks, deep dives into locales, etc. No mechanics whatsoever unless they are edition neutral world/campaign building mechanics.
You can put it all together for $0 if your alignment isn't lawful.
Here's another test. How many D&D players (or more specifically DM's) are there who want to run a campaign in Greyhawk that don't still have what they need from their AD&D and/or 3E days? Probably not many.
Granted, but some of it is because of lack of exposure. Should Greyhawk be let to rot and die out?I have a hard time believing that new players would say "Please, I want Greyhawk!" Its a nostalgia thing for us old folks. On top of that, I firmly believe that Greyhawk and Forgotten Realms are D&D Vanilla. All you need to run there are the 3 core books and a map.
?
They’re not?