Fauchard1520
Adventurer
Speaking as a DM, I find that I'm a bit torn on the subject of save-or-die effects.
You see, I've been running my guys through a medusa cult, and the risk of oops-I'm-a-rock has added a solid sense of danger to the proceedings. Like I said though, it's an entire medusa-themed level, meaning that I'm running the risk of going overboard, becoming annoying rather than challenging.
So help me out here. How often do you use save-or-die effects in your games? And if you do use 'em, how easy should it be to bounce back with a resurrection (or in my case a de-stoning potion)?
Comic for illustrative purposes.
You see, I've been running my guys through a medusa cult, and the risk of oops-I'm-a-rock has added a solid sense of danger to the proceedings. Like I said though, it's an entire medusa-themed level, meaning that I'm running the risk of going overboard, becoming annoying rather than challenging.
So help me out here. How often do you use save-or-die effects in your games? And if you do use 'em, how easy should it be to bounce back with a resurrection (or in my case a de-stoning potion)?
Comic for illustrative purposes.