Laurefindel
Legend
Generally, I tend to dislike all-or-nothing effects, unless they are so common that they average out (i.e. attack rolls)
I prefer spells and effects that affect you a little if you make your save, or more if you fail. Thrown in some resistance, immunity and vulnerabilities in there to shake things up in specific situations. In other words, I wish that poison, mental domination/charm, death etc were some kind of a mental fireball; it hits you bad or it hits you a little, but is unlikely to take you out of action in one roll.
I prefer spells and effects that affect you a little if you make your save, or more if you fail. Thrown in some resistance, immunity and vulnerabilities in there to shake things up in specific situations. In other words, I wish that poison, mental domination/charm, death etc were some kind of a mental fireball; it hits you bad or it hits you a little, but is unlikely to take you out of action in one roll.