Baldurs_Underdark
Hero
I don't trust my players to have a memory better than a goldfish, so I kinda rub it in. The campaign is built on 2 themes:
Of course, in my notebook the political landscape of the world is far more complicated but I really don't expect my players/characters to grasp that with the limited and fragmented information they have had (characters) and the lack of preparation before each session and long intervals in between sessions (players). It just helps me to write material for new sessions, and it ensures that I avoid plot holes.
- Many mini-stories where every time the same bad-guys-organisation is involved. By now they seem to get the hint and may even soon actively start attacking the main bad guys.
- Players get rich and build themselves a fancy stronghold on a prime location which gets more and more impressive.
Of course, in my notebook the political landscape of the world is far more complicated but I really don't expect my players/characters to grasp that with the limited and fragmented information they have had (characters) and the lack of preparation before each session and long intervals in between sessions (players). It just helps me to write material for new sessions, and it ensures that I avoid plot holes.