Favourite D&D edition that’s not 5E

Favourite D&D Edition

  • OD&D

    Votes: 18 6.1%
  • AD&D 1E

    Votes: 42 14.3%
  • AD&D 2E

    Votes: 72 24.6%
  • D&D 3E/3.5

    Votes: 79 27.0%
  • D&D 4E

    Votes: 73 24.9%
  • Other (not 5E)

    Votes: 9 3.1%

I

Immortal Sun

Guest
Well its usually a come back.

If you say so. Personally I've always argued the opposite, and frankly the division between video games and TTGs has always been rather silly, since the former was born from the latter. The nearly universal and often constant disparagement I've seen and received from TT gamers for being a video gamer is something that had driven me away from TTRPGs for years.

Appealing to MMOers was a smart move....if you completely ignore how much video gamers regularly get dumped on by TT gamers.
 

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Zardnaar

Legend
If you say so. Personally I've always argued the opposite, and frankly the division between video games and TTGs has always been rather silly, since the former was born from the latter. The nearly universal and often constant disparagement I've seen and received from TT gamers for being a video gamer is something that had driven me away from TTRPGs for years.

Appealing to MMOers was a smart move....if you completely ignore how much video gamers regularly get dumped on by TT gamers.

Its not something I have seen to much a lot of people liked 3E and 5E who liked WoW or other MMORPGs.

I don't play MMO not because I don't like them but because I probably would and I try and limit exposure to things like addictive online games, social media etc. A brief addiction to CoD2 and World of Tanks cured me of online stuff.
 

I

Immortal Sun

Guest
Its not something I have seen to much a lot of people liked 3E and 5E who liked WoW or other MMORPGs.
WoW wasn't a thing when 3E launched.

I don't play MMO not because I don't like them but because I probably would and I try and limit exposure to things like addictive online games, social media etc. A brief addiction to CoD2 and World of Tanks cured me of online stuff.
lololololol

You've got a problem, therefore online activities are addictive? JFC this is exactly the kind of crap video gamers have to deal with any time we take an interest in TTRPGs. It's all disparaging comments about how our hobbies are dirty, addictive, dangerous, need to be "limited" and how we're all not really gamers.

Glad to see that's still alive! JFC.
 

Zardnaar

Legend
WoW wasn't a thing when 3E launched.


lololololol

You've got a problem, therefore online activities are addictive? JFC this is exactly the kind of crap video gamers have to deal with any time we take an interest in TTRPGs. It's all disparaging comments about how our hobbies are dirty, addictive, dangerous, need to be "limited" and how we're all not really gamers.

Glad to see that's still alive! JFC.

I saw relation ships break up over WoW, it caused issues in mine when wife got addicted. When you skip school, study and real life friends and blow all your money on online stuff it might be a problem.

Throw in things like loot boxes now and a friend of my brother and their kid spent $1000 on Fortnite. Kid didn't really know just found stuff he wanted and dad had connected the credit card to the PS4 (you can hire movies etc). Gambling addiction here is a thing and apparently loot boxes trigger the same things in your brain pokies do.

I'm a hard core gamer but switched to different types of games and different online games as I used to play Europa Universalis III/IV online. Stopped playing online shooters and switched to things like Mass Effect. The "one more turn thing" in online games is always there as they are always on. You can pause, save and quit out a lot easier as you might not want to let the team/group down in online games.

Note I 1st played online in the 90's. I have also seen my 10 yo niece throw a wobbly because its bedtime and she has spent 4 hours on minecraft with her friends. I had games in the 80's but its different now.
 
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I

Immortal Sun

Guest
I saw relation ships break up over WoW, it caused issues in mine when wife got addicted. When you skip school, study and real life friends and blow all your money on online stuff it might be a problem.

Throw in things like loot boxes now and a friend of my brother and their kid spent $1000 on Fortnite. Kid didn't really know just found stuff he wanted and dad had connected the credit card to the PS4 (you can hire movies etc). Gambling addiction here is a thing and apparently loot boxes trigger the same things in your brain pokies do.

I'm a hard core gamer but switched to different types of games and different online games as I used to play Europa Universalis III/IV online. Stopped playing online shooters and switched to things like Mass Effect. The "one more turn thing" in online games is always there as they are always on. You can pause, save and quit out a lot easier as you might not want to let the team/group down in online games.

Note I 1st played online in the 90's. I have also seen my 10 yo niece throw a wobbly because its bedtime and she has spent 4 hours on minecraft with her friends. I had games in the 80's but its different now.

Ah, here we are! We're on to the "I'm going to prove to you games are evil badwrongfun and use that to defend my attacks on your hobbies!"

It's people like you who kept people like me from ever playing TTRPGs. Putting up with this elitist garbage every freaking time gets tiring ya know?
 

Zardnaar

Legend
Ah, here we are! We're on to the "I'm going to prove to you games are evil badwrongfun and use that to defend my attacks on your hobbies!"

It's people like you who kept people like me from ever playing TTRPGs. Putting up with this elitist garbage every freaking time gets tiring ya know?

Elitist lol, you can get addicted to anything including D&D. You don't want to over do that either, we once had a 27 hour session. Fun but IDK if I would recommend it.
 

Tony Vargas

Legend
But it may be for the best. I think that the OSR movement has produced something better than 1E (if not 5E): old school sensibilities with more contemporaneous design.
While I figuratively attended the Old School, starting in 1980, I suppose I must have graduated, or something, because I moved on to each new ed in turn, and played many other games in the mean time. Maybe OSR is incorporating some contemporaneous design, but, from my perspective that's just par for the course, what's noticeable is the atavistic aspects of the designs, and the appeal to nostalgia.

And, my 1e books weren't burned in a fire or lost in a move, and held up to years of hard use, and haven't yet been stolen by WotC ninjas, so OSR is just a big non-movement for me. OSRIC is nice when I don't have an old book handy, that's it.
 

I

Immortal Sun

Guest
Elitist lol, you can get addicted to anything including D&D. You don't want to over do that either, we once had a 27 hour session. Fun but IDK if I would recommend it.

So, if you can get addicted to anything, why did you spend the last two posts making the argument that video games are particularly addictive and only change your tune after I called you out on your obvious attack on video-gaming?

Yeah. I think we're done here.
 

Zardnaar

Legend
So, if you can get addicted to anything, why did you spend the last two posts making the argument that video games are particularly addictive and only change your tune after I called you out on your obvious attack on video-gaming?

Yeah. I think we're done here.

Online games are particularly addictive imho especially now with things like loot boxes that have been made illegal and gave legislation pending.

Interactive world's with all your friends, no pause always on 24/7 using techniques casinos use (no clocks etc).

I play online but a lot less than I did. After playing MMO games nether myself or my wife do, mostly because of the time sink and now money (pay to win, loot boxes etc).
 

Tony Vargas

Legend
. The book also claims 3.5 and 4E failed to find new players (context in numbers that mattered).
And $$$ that mattered, 3.5 being shoved out to move books for new-corporate-master Hasbro, and when that wasn't enough, 4e was sold to the suits as having MMO (100mill/year) income potential, though it was only set a goal of half that to succeed.

But, while 3.5 (too focused on selling to hard-core sysyem-masters) & 4e (hampered by the controversy of the edition war) couldn't bring the new players and $$$, 5e finally did (the players, obviously, and I assume it's had a 50+ million year).
5e didn't get those new players by acceding to the prejudices of old players nor by making it so clear & easy as would be accessible to new players, but by walking a tightrope between the two.

Somewhat disingenuous, there was the cure spells and 3E had a level 3 sleep spell with a higher HD cap.
Sure, the 3e Codzilla when not breathing radioactive fire, had a healing spell at every level that it could spontaneously burn prepped spells to cast, so, had the healing burden not been lifted by the WoCLW, could theoretically have ended up looking like poor Robere in my hypothetical real treadmill. I'd also consider the old Death Spell an upgraded Sleep, because the mechanics are similar, and 3e had Heighten so you /could/ cast a favorite low-level save spell forever, if you wanted.
But you're getting your hackles up in defense against a positive.

It's a good thing that, in NO edition of D&D did a wizard ever find himself with no choice but to reprise their 1st-level thing overandover his whole career (it's a less good thing that not all other classes could say the same in every edition).

To be clear, in NO edition of D&D, could you have a treadmill going like the one in my example - where the PCs stay the low-level erandboys for the town's leaders from 1st through 9th level, performing the same tasks using the same abilities, that increase only in nominal levels & bonuses, never net effectiveness, because they never meet a single creature, not even a peasant, that's lower level than themselves.

4E was a literal treadmill
You've got litteral and figurative mixed up, there- seems super-common these days. 4e is notorious for the figurative appearance of a treadmill, an illusion created by it's consistent/balanced formulae for mechanical progression and encounter design.

That's what pemerton & I were discussing.
 
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