Magic Items Preference: flavor, or mechanical bonus? - Page 4

Poll: Flavor or mechanical?

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  1. #31
    Grandmaster of Flowers (Lvl 18)

    Ath-kethin's Avatar

    Join Date
    Jul 2015
    Flavor all the way. Bonuses are OK, but are absolutely uninteresting to me.

    At GM Lent
    Founder, Miniature Giant Space Hamster Press (also on Facebook)
    Twitter: @gmlent

  2. #32
    Grandmaster of Flowers (Lvl 18)

    Join Date
    Dec 2007
    I vote flavor.

    For me, an item without flavor is by self-definition devoid of ‘magic’.

    That said, I require the flavor to have mechanical enforcement. One cant ‘pretend’ to fly, one must have the actual mechanics to do so. Otherwise, a leap off a cliff wont end well, regardless how much ‘method acting’ one puts into it.
    So, I appreciate the design self-restraint of ‘bounded accuracy’, thus avoid attack and save bonuses (and I wish it was possible to avoid skill bonuses like expertise). I want magic items to do interesting things, and have the mechanics to do these interesting things.

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