Magic Items Preference: flavor, or mechanical bonus? - Page 4

Poll: Flavor or mechanical?

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  1. #31
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    Ath-kethin's Avatar

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    Flavor all the way. Bonuses are OK, but are absolutely uninteresting to me.

    At dmsguild.com: GM Lent
    Founder, Miniature Giant Space Hamster Press (also on Facebook)
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  2. #32
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    Grandmaster of Flowers (Lvl 18)



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    I vote flavor.

    For me, an item without flavor is by self-definition devoid of ‘magic’.

    That said, I require the flavor to have mechanical enforcement. One cant ‘pretend’ to fly, one must have the actual mechanics to do so. Otherwise, a leap off a cliff wont end well, regardless how much ‘method acting’ one puts into it.
    ́
    So, I appreciate the design self-restraint of ‘bounded accuracy’, thus avoid attack and save bonuses (and I wish it was possible to avoid skill bonuses like expertise). I want magic items to do interesting things, and have the mechanics to do these interesting things.

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