Ovinomancer
No flips for you!
I doubt this uncited list of flammable objects just list wood and clothing. Certain wood and certain clothing, sure, and I'll bet they'll fail the match test.Wood and clothing appear on lists of flammable items.
I can't tell if you're intentionally misrepresenting my argument or if you genuinely failed to grasp it. Either way, I wasn't talking about type (although, even there, it's still abstract as Fire damage represents damage from heat, which can include such things as steam). I was talking about the value. 20 points of damage is instantly fatal to a character with 10 hitpoints and an annoyance to one with 150. Since damage value only has context with regard to hitpoints, which are abstract, damage value must also be abstract. You can't have an object value that's defined in terms of an abstract one.I said that damage is not abstract like hit points. You can't cast a fireball and do ice damage. You can't cast a fireball and do luck damage. You can't cast a fireball and to divine providence damage. Unless you can change the energy type, it always does fire damage. Hit points on the other hand can be whatever you need them to be.
If you disagree, then it should be easy to explain what 40 damage means without referencing hitpoints or making a comparison it to other damage values (because that would be defining damage in terms of damage).