aramis erak
Legend
- Cyberpunk RPG (aka Cyperpunk 2013, published 1988)
- Cyberpunk 2020 (published 1990)
- Cyberpunk V3 (published 2005)
- GURPS Cyberpunk (published 1990, 3e GURPS)
- Shadowrun (5 editions...) I'd probably pull out the magic and elves portions, but...? And then which edition?
- Traveler - Does this even count or it it really just sci-fi? If so, what edition and/or options?
- Corporation RPG (2006 by Brutal Games)
A few more you missed:
- Torg - specifically the Nippon Tech and Cyberpapacy cosms
- SLA Industries. Really grim.
- Cyberspace: ICE's MERP ported to CP setting. Spacemaster light.
- GURPS: Cyberpunk & Transhuman Space
- Hero System: Cyber Hero
- Technoir
- 2300 AD
Traveller itself, as in, Classic Traveller, No.
MegaTraveller: some influence, but not really.
Traveller the New Era: more influence, but still not there.
Traveller 4: nope.
Traveller 5: kind of, if you opt to use the relevant chunks.
GT: No. But you can bring G:Cyberpunk and cross over.
T20: more elements than TNE, but still no.
HT: as with GT, mix-n-match with the Cyberpunk supplement
Mongoose Traveller: with the right sourcebooks, yes. Otherwise, no.
Traveller:2300 did cross over into the Cyberpunk milieux - but not very far into.
Traveller has the megacorps, and the downtrodden underclasses, but as a setting, doesn't embrace the transhumanist elements until in T5.