i rolled 4d6 and got fairly lucky.
Mirilya Undume
Female Human (mutant)
5th lvl Ranger
ALIGN: NG
HGT: 6ft
Wgt: 150
Age: unknown.
Apparent Age: 20-25
Eyes: pale, translucent green
Hair: straight auburn with two white streaks framing her face
STR: 18
DEX: 23
CON: 15
INT: 18
WIS: 15
CHA: 15
HP: 40
INITIATIVE: +14 (+6 Dex, +8 Improved Initiative)
AC (Natural): 16 (+0 size, +6 Dex, +0 natural), touch 16, flat-footed 10
ATTACK/GRAPPLE BONUS: +7/+7
FORT: +6 (Base +4, Con +2)
REFLEX: +7 (Base +1, Dex +6)
WILL: +3 (Base +1, Wis +2)
SPECIAL QUALITIES
Heightened senses
Scent
Regeneration (2 hit points per round)
Immune to disease, including magical
Cannot be turned into an undead creature
Aging is slowed due to her body’s regenerative properties.
She doesn’t know how old she is.
Amnesia: She cannot remember anything prior to waking up in a druid-grove.
SKILLS
Move Silently: +5
Hide In shadows: +5
Open locks/Disarm traps: +5
Hide: +5
Ride: +5
Search: +5
Survival: +5
Perform: Juggling +5
Perform: Singing +5
Perform: String +5
Craft: Arms/Armor: +5
Craft: Leatherworking: +5
Handle Animal: +5
Climb: +5
Heal: +5
Listen: no check on listen
Spot: no check on spot
CLASS ABILITIES
Favored Enemy: undead, evil outsiders
Track
Wild Empathy
Gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against undead
Combat Style: Archery – Rapid shot
Endurance
FEATS
Two Weapon Fighting
Point blank shot
Many-shot
LANGUAGES:
Common. Elfish. Dwarf. Sylvan. Dryad. Thief’s cant.
BACK-GROUND
Mirilya history began when she woke up in a small druid-grove. They said a ranger had found her half-dead a cave with strange, glowing runes. The only clue she has to her past is a carved amber pendant on a silver chain that glows when undead are about. She has no recollection of her past, beyond basic abilities and skills. That same ranger took pity on her and trained her in his craft.
On one of her journeys, Mirilya rescued a heavy warhorse from being summarily eaten by a rather nasty bunch of Orcs and later had a druid cast an awaken spell on the horse. Sigil can only be ridden by Mirilya.
On another journey, Mirilya found a wolf caught by an unpleasant leg-trap. She healed the wolf, who became her trusted animal companion as he had no pack. She also had a druid cast an awaken spell on the wolf.
APPEARANCE: Mirilya is a rather attractive young woman with pale green eyes. She normally braids her auburn hair into a wrist thick braid that hangs past her waist.
ANIMALS/MOUNTS
Sigil
Heavy Warhorse, awakened
Hit Dice: 5d8+12 (50 hp)
Initiative: +2
Speed: 50 ft. (10 squares)
Armor Class: 14 (–1 size, +1 Dex, +4 natural), touch 10, flat-footed 13
Base Attack/Grapple: +3/+11
Attack: Hoof +6 melee (1d6+4)
Full Attack: 2 hooves +6 melee (1d6+4) and bite +1 melee (1d4+2)
Special Qualities: Low-light vision, scent
Saves: Fort +7, Ref +5, Will +2
Abilities: Str 18, Dex 13, Con 17, Int 12, Wis 13, Cha 10
Skills: Listen +5, Spot +4
Feats: Endurance, Run
Carrying Capacity: A light load for a heavy warhorse is up to 300 pounds; a medium load, 301–600 pounds; and a heavy load, 601–900 pounds. A heavy warhorse can drag 4,500 pounds.
Sigil understands common, elfish and sylvan
Shadow
Wolf, awakened, animal companion
Hit Dice: 5d8+12 (50 hp)
Initiative: +2
Speed: 50 ft. (10 squares)
Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12
Base Attack/Grapple: +1/+2
Attack: Bite +3 melee (1d6+1)
Full Attack: Bite +3 melee (1d6+1)
Special Qualities: dark vision 120ft, scent
Saves: Fort +5, Ref +5, Will +1
Abilities: Str 13, Dex 15, Con 15, Int 10, Wis 12, Cha 10
Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1*
Feats: Track, Weapon Focus (bite)
Shadow understands common, elfish and sylvan.
Mirilya Undume
Female Human (mutant)
5th lvl Ranger
ALIGN: NG
HGT: 6ft
Wgt: 150
Age: unknown.
Apparent Age: 20-25
Eyes: pale, translucent green
Hair: straight auburn with two white streaks framing her face
STR: 18
DEX: 23
CON: 15
INT: 18
WIS: 15
CHA: 15
HP: 40
INITIATIVE: +14 (+6 Dex, +8 Improved Initiative)
AC (Natural): 16 (+0 size, +6 Dex, +0 natural), touch 16, flat-footed 10
ATTACK/GRAPPLE BONUS: +7/+7
FORT: +6 (Base +4, Con +2)
REFLEX: +7 (Base +1, Dex +6)
WILL: +3 (Base +1, Wis +2)
SPECIAL QUALITIES
Heightened senses
Scent
Regeneration (2 hit points per round)
Immune to disease, including magical
Cannot be turned into an undead creature
Aging is slowed due to her body’s regenerative properties.
She doesn’t know how old she is.
Amnesia: She cannot remember anything prior to waking up in a druid-grove.
SKILLS
Move Silently: +5
Hide In shadows: +5
Open locks/Disarm traps: +5
Hide: +5
Ride: +5
Search: +5
Survival: +5
Perform: Juggling +5
Perform: Singing +5
Perform: String +5
Craft: Arms/Armor: +5
Craft: Leatherworking: +5
Handle Animal: +5
Climb: +5
Heal: +5
Listen: no check on listen
Spot: no check on spot
CLASS ABILITIES
Favored Enemy: undead, evil outsiders
Track
Wild Empathy
Gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against undead
Combat Style: Archery – Rapid shot
Endurance
FEATS
Two Weapon Fighting
Point blank shot
Many-shot
LANGUAGES:
Common. Elfish. Dwarf. Sylvan. Dryad. Thief’s cant.
BACK-GROUND
Mirilya history began when she woke up in a small druid-grove. They said a ranger had found her half-dead a cave with strange, glowing runes. The only clue she has to her past is a carved amber pendant on a silver chain that glows when undead are about. She has no recollection of her past, beyond basic abilities and skills. That same ranger took pity on her and trained her in his craft.
On one of her journeys, Mirilya rescued a heavy warhorse from being summarily eaten by a rather nasty bunch of Orcs and later had a druid cast an awaken spell on the horse. Sigil can only be ridden by Mirilya.
On another journey, Mirilya found a wolf caught by an unpleasant leg-trap. She healed the wolf, who became her trusted animal companion as he had no pack. She also had a druid cast an awaken spell on the wolf.
APPEARANCE: Mirilya is a rather attractive young woman with pale green eyes. She normally braids her auburn hair into a wrist thick braid that hangs past her waist.
ANIMALS/MOUNTS
Sigil
Heavy Warhorse, awakened
Hit Dice: 5d8+12 (50 hp)
Initiative: +2
Speed: 50 ft. (10 squares)
Armor Class: 14 (–1 size, +1 Dex, +4 natural), touch 10, flat-footed 13
Base Attack/Grapple: +3/+11
Attack: Hoof +6 melee (1d6+4)
Full Attack: 2 hooves +6 melee (1d6+4) and bite +1 melee (1d4+2)
Special Qualities: Low-light vision, scent
Saves: Fort +7, Ref +5, Will +2
Abilities: Str 18, Dex 13, Con 17, Int 12, Wis 13, Cha 10
Skills: Listen +5, Spot +4
Feats: Endurance, Run
Carrying Capacity: A light load for a heavy warhorse is up to 300 pounds; a medium load, 301–600 pounds; and a heavy load, 601–900 pounds. A heavy warhorse can drag 4,500 pounds.
Sigil understands common, elfish and sylvan
Shadow
Wolf, awakened, animal companion
Hit Dice: 5d8+12 (50 hp)
Initiative: +2
Speed: 50 ft. (10 squares)
Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12
Base Attack/Grapple: +1/+2
Attack: Bite +3 melee (1d6+1)
Full Attack: Bite +3 melee (1d6+1)
Special Qualities: dark vision 120ft, scent
Saves: Fort +5, Ref +5, Will +1
Abilities: Str 13, Dex 15, Con 15, Int 10, Wis 12, Cha 10
Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1*
Feats: Track, Weapon Focus (bite)
Shadow understands common, elfish and sylvan.
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