Does anyone know of good variants? I'm not ready to simply do milestone progression. I like the spirit of the experience system for Dungeon World but adapting it seems like a lot of work.
D&D's experience system is actually pretty flexible, historically. Different authors (and thus, DMs) have awarded XP based on what they thought was important, whether that was the accumulation of treasure, killing foes, overcoming obstacles (which doesn't necessarily mean killing foes) or RP-specific things.Does anyone know of good variants? I'm not ready to simply do milestone progression. I like the spirit of the experience system for Dungeon World but adapting it seems like a lot of work.
Does anyone know of good variants? I'm not ready to simply do milestone progression. I like the spirit of the experience system for Dungeon World but adapting it seems like a lot of work.
Since everybody levels at the same rate now anyway, what really is the difference between planning encounters with an XP budget and "milestone" leveling? Seriously, you know when the party will level based on the challenges you design - why not just make a note to have them level at that point and skip the middleman?
Since everybody levels at the same rate now anyway, what really is the difference between planning encounters with an XP budget and "milestone" leveling? Seriously, you know when the party will level based on the challenges you design - why not just make a note to have them level at that point and skip the middleman?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.