CubicsRube
Hero
For anyone into some of the older style play I'd highly recommend Into the Unknown:
https://o5rgames.blogspot.com/2019/05/into-unknown-is-now-available-in-print.html?m=1
I recently picked up a copy and I'm really eager to run it when I get a chance.
There's 5e at its core, but combat is largely cut down, feats removed. In it's place are highlight journeying rules, encumbrance and resource management, wandering monsters, reaction and morale rules, gold for xp and downtime activities.
Don't get me wrong, I love 5e, but sometimes I'm keen for a different style of play and it feels like this could deliver really well.
On thst note, I'd love to run some of the classic modules from that era, but there's a lot out there and I know they can be a mixed bag.
Does anyone have any classic d&d modules they would recommend?
https://o5rgames.blogspot.com/2019/05/into-unknown-is-now-available-in-print.html?m=1
I recently picked up a copy and I'm really eager to run it when I get a chance.
There's 5e at its core, but combat is largely cut down, feats removed. In it's place are highlight journeying rules, encumbrance and resource management, wandering monsters, reaction and morale rules, gold for xp and downtime activities.
Don't get me wrong, I love 5e, but sometimes I'm keen for a different style of play and it feels like this could deliver really well.
On thst note, I'd love to run some of the classic modules from that era, but there's a lot out there and I know they can be a mixed bag.
Does anyone have any classic d&d modules they would recommend?