Adventure: Escort Duty (DM: KarinsDad, Judge: TBD)

KarinsDad

Adventurer
OOC: My whip has reach 2 (10 feet), can I attack from the top

OOC: No. The wall that the PCs and NPCs are standing on is 15 feet from the ground. Jayce could climb down the ladder and attack with the whip (hanging onto the ladder with one hand and using the whip with the other), but if he gets hit with an attack, he will fall (because he has 4 hit points). If he does an action point to use Second Wind and then attacks from the ladder, he might still fall if he gets hit because he is climbing (saving throws and all that).
 

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KarinsDad

Adventurer
OOC: Sorry, I edited my last post, I think its correct now. Hard to keep up with two guys.

GM: Almost. ;)

Hilkalas only has 3 surges remaining, has an action point remaining, and has second wind remaining.

Rava has 3 surges remaining, has an action point remaining, and has used both of her Dailies.

Thanks.
 

drothgery

First Post
Tana's normally sunny disposition is a bit rattled by Jasper and Pumpkin's treachery, but she'd suspected something was wrong with his 'pet' from the start. Abandoning attacking the bandits in the fort for now, she turns to draw some attention away from Hilkalas, closing with Pumpkin and making an attack.

[sblock=actions]move: move to P16
standard: attack Pumpkin with Sword of Sigils atk vs Pumpkin AC (including CA due to prone); dmg (1d20+14=20, 1d8+7=11)
minor: if attack misses, mark Pumpkin with her Aegis

Sword of Sigils
Close burst 1; Target: Each enemy in burst; Attack: +12 vs. AC; Hit: 1d8 + 7 damage, and the target is marked until the end of Tana's next turn. Until the mark ends, if the target makes an attack that does not include Tana as a target, it takes force damage equal to her Intelligence modifier (+5) after the attack is resolved.; Aegis of Shielding: If a target marked by this power hits a creature within 10 squares of Tana with an attack that does not include her as a target, she can use an immediate interrupt to reduce the damage dealt by that attack to any single creature by an amount equal to her Constitution modifier. (+3)[/sblock]

[sblock=immediate interrupts]Use Channeling Shield if Jayce is hit

Use Dimensional Vortex if Jasper hits anyone (make him attack Pumpkin)

Use the mark effect of Sword of Sigil or her Aegis if Pumpkin attacks anyone else
[/sblock]


[sblock=Tana]Tana—Female Gnome Swordmage 5
Initiative: +3, Passive Perception: 12, Passive Insight: 12
AC: 24, Fort: 16, Reflex: 18, Will: 15; — Speed: 5 (values in parens are with second wind bonus)
HP: 55/55, Bloodied: 27, Surge: 13, Surges left: 5/11;
Action Points: 0, Second Wind: Used
Powers -
Sword Burst
Booming Blade

Fade Away
Ghost Sound
Sword of Sigils
Dimensional Vortex
Channeling Shield
Use Vulnerability

Dimensional Thunder
Swordmage Shielding Fire

Farbond Spellblade Rapier +2
Runic Leather Armor +1
Amulet of Life +1

[/sblock]
 
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FourMonos

First Post
OOC: You read my mind with the whip attack from the ladder, but I decided to just take the OA.


The Marshall weighs his odds and decides to take the fight to the bandit still holding his bow. Focusing his fortitude before quickly moving down the ladder, the marshal's whip is flashing before he jumps down the last few rungs, hoping to distract and injure the bandit.

[sblock=Actions]
Minor: Draw whip.

Standard: Second Wind (surge, +2 defenses TENT)

Movement: Move to V-19 drawing OA.

AP: MBA w/ whip vs. Bandit 6: crit miss (roll).

[/sblock]

[sblock=ministats] ''Marshal Rikkert'', level 4 Human Fighter

Status: Battle Wrath Stance (+2 damage to weapon attacks), +2 defenses TENT, bloodied

Init: +5 Speed: 5 Perception: 19 Insight: 12

AC: 22 (20) F: 23 (21) R: 18 (16) W: 17 (15)

HP: 14/43 Surges: 4/9 Surge Value: 10

AP: 1 0

Second Wind: used

Languages: Human, Goblin

Str: 20 Dex: 15 Wis: 10 Con: 10 Int: 10 Cha: 13

MBA: +13 vs. AC, 1d8 +11 (longsword)

Powers:
[ ] Marshal's Interdiction
[ ] Stone Fist Fury of Blows
[ ] Power Strike
[ ] Rain of Blows
[ ] Heroic Effort
[ ] Crowd Fighting

[/sblock]
 

KarinsDad

Adventurer
As the bandit shifts away from Sirrah, he takes advantage of the opening:


Rava is taken by surprise by the sudden betrayal. She steps back and tries to keep her former employer away from her, while boosting her allies.
"What? Preposterous! I'll rip your treacherous soul out of your burning flesh for this!" The marshal curses, and takes quick repeated slashes at the air with his sword. The ground beneath Jasper seems to crumble into a black void, where black tendrils crawl and grab at him. At the centre of the pitch black hole, a giant eye suddenly opens and looks at Jasper with gluttonous hunger.


As the bandit falls, Sirrah absorbs some of his life force.

Sirrah rushes forward, his weapon now cloaked in dark energy from the dead bandit he had stepped over. He takes a brutal swipe at the other bandit on the wall. The bandit manages to block the attack, but likely won't make the same mistake his ally just did.


Tana's normally sunny disposition is a bit rattled by Jasper and Pumpkin's treachery, but she'd suspected something was wrong with his 'pet' from the start. Abandoning attacking the bandits in the fort for now, she turns to draw some attention away from Hilkalas, closing with Pumpkin and making an attack.


The Marshall weighs his odds and decides to take the fight to the bandit still holding his bow. Focusing his fortitude before quickly moving down the ladder, the marshal's whip is flashing before he jumps down the last few rungs, hoping to distract and injure the bandit.

The bandit manages to swing his bow as Jayce moves down the ladder and hit Jayce in the arm, but it is a minor blow at best.


The first bandit tries to shoot Jayce, but fires wild as he tries to not his hit fellow bandit.

The third bandit take advantage of Hilkalas' tactical error and drop a rain of arrows on Rava and Hilkalas, both of which connect.

The fourth bandit sees an opening against Hilkalas and slams an arrow into his chest, spinning him around back towards Rava.

The fifth bandit pulls out a mace and swings at Sirrah, but Sirrah can tell that his foe is not as talented with weapons as his fellow bandits.

The sixth bandit pulls out a handaxe, slices Jayce across the scalp, and Jayce crumples to the ground. The bandit then starts climbing the ladder and is 5 feet from the top wall.

Jasper looks at Rava and Hilkalas for a moment, and then flees toward the fort. He practically walks through the fort wall. It takes a moment for everyone (except Tana who does not see this) to notice that he actually went through a secret door and closed it behind himself. Jasper is now safely in the outpost.

Pumpkin gets up and bites at Tana, but Tana easily avoids the attack.

[sblock=OOC]
Rava misses Jasper, but hits Pumpkin.

Hilkalas hits Jasper and Pumpkin for 6, knocks Pumpkin prone, and heals Rava.

Sirrah misses Bandit 5.

Tana hits Pumpkin for 11.

GM: I moved Tana to Q18 since she could not attack Pumpkin from P16.


Bandit 6 hits Jayce with OA for 5.

16+mods hits for 5

Jayce misses Bandit 6.

Bandit 1 misses Jayce.

natural 1

GM: Bandit 1 is 15 feet below Sirrah, so is not in Sirrah's aura.


Bandit 3 hits Rava for 8 and Hilkalas for 8 - 5 temp hit points = 3.

Bandit 4 hits Hilkalas for 14 and pushes him to O12.

13+mods hits Rava, 17+mods hilts Hilkalas, 8 damage; 16+mods hits Rava, 12+mods hilts Hilkalas, 14 damage

GM: Correction: Bandit 4 was out of range for his area attack on Rava and Hilkalas, so I am keeping his attack roll on Hilkalas for a normal attack since Hilkalas is closer to him than Rava.


Bandit 5 misses Sirrah.

9+mods misses

Bandit 6 hits Jayce for 10.

14+mods hits for 10

GM: Tana cannot use Channeling Shield because Jayce is not within LOS or LOE.


Jasper flees inside the outpost.

Pumpkin misses Tana.

2+mods misses

Note: Jayce needs to make a death saving throw. Jayce is in square V19, the map just shows Bandit 6 climbing over him.


49/49 Sirrah
55/55 Tana
-1/43 Jayce, prone, dying, unconscious, bloodied, +2 to defenses USNT Jayce
12 Bandit 1
Bandit 3
Bandit 4 (moved to P37)
14 Bandit 5
14 Bandit 6
6 Jasper
17 Pumpkin, -2 to defenses UENT Rava, marked UENT Tana
16/36 Hilkalas, bloodied
29/37 Rava


GM: Remember, every PC except Sirrah and Jayce still have an action point and a second wind.



Terrain: The entire area is wet from the rain.

The road is difficult terrain due to mud. The rest of the area is wet, but it doesn't affect movement.

Cliffs: The entire area is surrounded by wet, extremely hard to climb cliffs that go up for at least 50 feet. The trail is right next to the cliffs on the right and left hand sides of the map.

Outpost: The interior of the outpost cannot be seen, just the walls. In the front of the outpost is a large wooden gate. The bandits on the walls have a cover bonus to all defenses.

Rubble: Although climbable, the rubble is both difficult terrain and has the normal climb penalties.

Note: There are two ladders, one at V13 and one at V19.

The buildings are about 12 feet tall, so one can move from the 15 foot tall walls to a building with no problem. It's just a single extra square of movement.

There are doorways (doors are open) into the buildings at Y17 and Y18, but they are not visible on the map.
[/sblock]

Fort Seven.png
 
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Son of Meepo

First Post
Sirrah continues to trade attacks with the bandit on the wall. The slice opens a small gash in the bandit and causes his to balance precariously on the edge.

Standard: Jarring Smash (Bandit 5) (1d20+10=24 AC, 2d4+7=10 damage)
Bandit 5 grants CA until the end of Sirrah's next turn.

No other actions this turn.

[sblock=Sirrah's Stats]Sirrah the Bleak Rider - Deathless Elf Berserker 4
Passive Perception 12, Passive Insight 12
AC 24, Fort 19, Reflex 18, Will 14
HP 49/49, Bloodied 24, Surge Value 12, Surges 4/11
Speed 6, Initiative +5
Action Points: 0, Second Wind [x]
At-Will Powers: Defender Aura, Jarring Smash, Run Down, Vengeful Guardian
Encounter Powers: Batter Down [x], Daring Charge [], Long View [x], Dark Reaping [x]
Daily Powers: Rage Drake's Frenzy [x], Vanguard Lance [x]

Used Augmenting Whetstone.[/sblock]
 

FourMonos

First Post
As he has been totally worthless so far this battle, no one notices the continued lack of effectiveness unconscious at the bottom on the ladder.

[sblock=actions] Death Save: 14 [/sblock]
 

Voda Vosa

First Post
Rava heals Hilkalas's wounds, and then places a seal over the dog. The marshal advances next to Tana to aid her in dealing with the dog. "Eviscerate the dog Tana!" The marshal shouts, bringing up Tana's spirit and bloodlust.

[sblock=Actions]
Rava: use healing word restoring Hilkalas to full health, then Astral seal on Pumpkin, 17 to hit vs ref. She then moves to U 11.
Hilkalas: Move to R18 and use commander's strike on Tana, she gets a free melee basic attack with +4 damage. [MENTION=360]drothgery[/MENTION]
[/sblock]


[sblock=Marshal Hilkalas]
Initiative +11; Senses Passive Insight 16, Passive Perception 12
HP 36/36 +5THP, Bloodied 18, Surge Value 9, Surges 2/7
AC 20; Fortitude 16, Reflex 17, Will 17
Speed 6
AP: 1
SW: 1

(W)+1 Shielding Khopesh (Standard; at-will) +8 vs AC; 1d8+4 damage

(W) Javaline (Standard; at-will)Range 5/10; +7 vs AC; 1d6+3 damage

(W) Beguiling Strands (Standard; at-will) ✦ Close blast 5; each enemy in burst; +7 vs Will; 6 psychic damage, targets are pushed up to 4 squares.

(W) Commander's Strike (Standard; at-will) ✦ Effect: One of Marshal Hilkalas allies can take a free action to make a melee basic attack against the target. The ally gains +4 bonus to the damage roll

Spent (E) Inspiring Word (Minor; Encounter) ✦ Close burst 5, allies or Marshal Hilkalas: Spend a HS and regain 1d6.

(E) Grasping Shadows (Standard; encounter) ✦ Area burst 1 within 10 squares; each creature in burst; +7 vs Will; 1d8+7 psychic damage, and target is slowed UENT. Effect: Shadows writhe in the designated area and continue until the end of Marshal Hilkalas next turn. Any creature that enters the area of the grasping shadows takes 6 psychic damage and is slowed until the end of its next turn.

(E) Battlefront Shift (N/A; encounter) ✦ Trigger: Rolls initiative. Close burst 3, Marshal Hilkalas or an ally in burst shift half speed.

(E) Devastating Offensive (Standard; encounter) ✦ One creature. +8 vs AC, 1d8+4 dmg, target is slided 2, ally adjacent is slided 4 to the vacated square. Said ally takes a basic melee attack for free against the target.

Spent (D) Phantom chasm (Standard; daily) ✦ Area burst 1 within 10 squares, each enemy in burst. +7 vs will, 2d6+7 psychic dmg, and the target falls prone and its immobilized. Miss: Half damage and targets fall prone. Effect: The burst creates a zone that lasts until the end of the encounter. Any enemy that enters the zone falls prone.

(E) Bastion of mental clarity (Immediate interrupt; encounter) Close burst 5. Trigger: An enemy hits or misses Marshal Hilkalas with an attack against his Will. Target: Marshal Hilkalas and each ally in burst. Effect: Each target gains a +4 power bonus to Will until the end of Marshal Hilkalas next turn.

Spent (E) Knight’s move (Move; encounter) An ally within 10 squares takes a move action as a free action.
[/sblock]

[sblock=Rava's Stats]Rava - Deva Pacifist Cleric (Templar) 4
Status:
Passive Perception: 19, Passive Insight: 22 AC 19, Fort 13, Reflex 13, Will 20; +1 to all defenses vs attacks of bloodied creatures
HP 37/37, Bloodied 18, Surge Value 9, Surges 2/7
Speed 5, Initiative +2
Action Points: 1, Second Wind[]

At-Will Powers:Astral Seal, Sacred Flame

Encounter Powers:

Healing Powers:
[x][x] Healing Word
[] Healer's Mercy (Channel Divinity)
[x] Shield of Devotion

Defense Debuff Powers:
[x] Bane
[x] Hymn of Resurgence (ally tmp hp or saving throw)

Accuracy Buffs:
[] Memory of a Thousand Lifetimes
[] Divine Fortune (Channel Divinity)

Daily Powers:

Healing Powers:
[x] Resurgent Strength (single ally damage buff)

Damage Resistance Powers:
[x] Moment of Glory (blast 5 enemy push + knockdown)


[/sblock]
 
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KarinsDad

Adventurer
Placeholder: Would you allow Rava to use healer's mercy in S 16 to affect Jayce?

GM: No. Jayce is out of LOS and LOE for Rava. None of her powers (TMK) will affect him.

However, I just noticed Rava's temp hit point bonus for Healing Word. When she healed Hilkalas a few rounds back, she also gave him 5 temp hit points. He got hit for 8 that round which meant that he got hit for 3, so Hilkalas has 5 more hit points. I've fixed my most recent post.
 
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