LordEntrails
Hero
Thoughts and opinion on the following two items please? These are intended for a ranger and a cleric. Both are currently 5th level. Note that the Spirit Stone is in part a quest item so that the party can save one of their characters that was killed by a wraith, but I still want it to have some utility after they capture their friends soul (from a specter).
[h=2]Drider Lightning Bowstring[/h]Made from the silk of a drider, this bow string is black in color and exceptionally strong and smooth.
The string has 5 charges and regains 1d4 charges at midnight. If the string has no charges at midnight, it has a 25% chance to lose all magical abilities and becomes a normal bowstring.
Using one charge, attacking at long range does not impose disadvantage for 10 minutes.
Using one charge, arrows fired until the start of your next turn with the bow that is strung with the bowstring gain the “magic” property.
Using two charges, one arrow fired using the bow that is strung with the bowstring gains an additional 2d8 lightning damage.
Using three charges, one arrow fired from the bow that is strung with the bowstring becomes a Lightning Arrow per the spell.
Drider Bane: Driders will recognize this item and will feel animosity towards anyone using it who is not a worshipper of Lolth, and will take extreme measure to recover the bow string and kill its’ owner.
[h=2]Spirit Stone[/h]This thumb sized light blue stone is translucent and shines with a concentrated sparkle. When it contains a spirit, the glow darkens to an almost black color.
The wielder of the stone feels a cold breath upon the back of their neck when an ethereal or incorporeal undead is within 60 feet. No direction is given.
A spirit stone can be used to capture a spirit or disembodied soul (incorporeal undead). As an action the wielder of the stone can force a spirit to make a Wisdom saving throw versus a DC 12 + the wielders Wisdom bonus or be pulled into the stone where it is trapped until released. The stone can only hold one spirit and if this power is used while it contains a spirit, the target automatically succeeds and the trapped spirit is released. Spirits trapped in the stone do not age or decay and are unaware of their surroundings and can take no actions and can be kept indefinitely for use in spells or rituals like resurrection etc. A bound soul can be released with an action from the wielder or as part of a ritual casting.
When the stone contains no spirit, and the wielder uses their Channel Divinity to Turn Undead, the targets of the effect receive disadvantage on their saving throws.
[h=2]Drider Lightning Bowstring[/h]Made from the silk of a drider, this bow string is black in color and exceptionally strong and smooth.
The string has 5 charges and regains 1d4 charges at midnight. If the string has no charges at midnight, it has a 25% chance to lose all magical abilities and becomes a normal bowstring.
Using one charge, attacking at long range does not impose disadvantage for 10 minutes.
Using one charge, arrows fired until the start of your next turn with the bow that is strung with the bowstring gain the “magic” property.
Using two charges, one arrow fired using the bow that is strung with the bowstring gains an additional 2d8 lightning damage.
Using three charges, one arrow fired from the bow that is strung with the bowstring becomes a Lightning Arrow per the spell.
Drider Bane: Driders will recognize this item and will feel animosity towards anyone using it who is not a worshipper of Lolth, and will take extreme measure to recover the bow string and kill its’ owner.
[h=2]Spirit Stone[/h]This thumb sized light blue stone is translucent and shines with a concentrated sparkle. When it contains a spirit, the glow darkens to an almost black color.
The wielder of the stone feels a cold breath upon the back of their neck when an ethereal or incorporeal undead is within 60 feet. No direction is given.
A spirit stone can be used to capture a spirit or disembodied soul (incorporeal undead). As an action the wielder of the stone can force a spirit to make a Wisdom saving throw versus a DC 12 + the wielders Wisdom bonus or be pulled into the stone where it is trapped until released. The stone can only hold one spirit and if this power is used while it contains a spirit, the target automatically succeeds and the trapped spirit is released. Spirits trapped in the stone do not age or decay and are unaware of their surroundings and can take no actions and can be kept indefinitely for use in spells or rituals like resurrection etc. A bound soul can be released with an action from the wielder or as part of a ritual casting.
When the stone contains no spirit, and the wielder uses their Channel Divinity to Turn Undead, the targets of the effect receive disadvantage on their saving throws.