Blue
Ravenous Bugblatter Beast of Traal
Treasure hordes, or treasure hoards?
As long as it's not treasure whores.
Treasure hordes, or treasure hoards?
As long as it's not treasure whores.
As long as it's not treasure whores.
Advantage/disadvantage is only equivalent to +5/-5 if the target number you need on the d20 is around 10-11.
The further you get toward the 1 or toward the 20, the less of a bonus it gives. If you need a 19-20 to succeed, advantage only gives you the equivalent of +1. And if you need more than 20 to succeed, advantage won't help you whatsoever, whereas a flat +5 would allow you to roll the equivalent of a 25 on a d20.
Advantage/disadvantage is only equivalent to +5/-5 if the target number you need on the d20 is around 10-11.
The further you get toward the 1 or toward the 20, the less of a bonus it gives. If you need a 19-20 to succeed, advantage only gives you the equivalent of +1. And if you need more than 20 to succeed, advantage won't help you whatsoever, whereas a flat +5 would allow you to roll the equivalent of a 25 on a d20.
Otherwise, I do like backgrounds the way they are, but i do think they could have gone a bit further. Not sure if it is a missed opportunity, but there is room to develop the background aspect further.
Same with inspiration, i think they could have gone further with what benefit inspiration could give, but as it stands it a nice and simple addition to the game. I wish having inspiration could give you something, perhaps an ability relating to your race or background, in addition to spending it to gain advantage on a roll.
Advantage/disadvantage and bounded accuracy are my favourite addition to this edition. That being said, monsters do feel like bags of hp sometimes, and although i don't think it has anything to do with bounded accuracy, I think they could have gone further with small but distinctive monstrous abilities, like what the orcs and goblins have.
I think there could have been more low-magic setting possibilities if some of the core features were set as variants. For what its worth, that's where i think the missed opportunity was.
Indeed, but each of those situations has a calculatable probability of occurring within the set of all possible outcomes and the most likely results, even expected value, can also be calculated. It's actually kind of a fun exercise.
That said, my calculations say the expected value of the bonus is more like +6/-6 than +5/-5 (in fact, it would round up to 7).
Wow. In my experience it's been: "Hey. It says my character is a hero to the poor. So I gave a kid a CP. Can I have inspiration? So if I throw another CP out the window to the urchin, can I have inspiration on this Stealth check?"
Or it's just been forgotten. I even printed up special rules and maneuvers that you could spend inspiration to use. No one ever used it.
The idea that backgrounds are so tied in with Inspiration kinda drags down the mechanical concept of backgrounds. (Sure, roleplaying is still cool, but you don't really need rules to roleplay.)
Wow. In my experience it's been: "Hey. It says my character is a hero to the poor. So I gave a kid a CP. Can I have inspiration? So if I throw another CP out the window to the urchin, can I have inspiration on this Stealth check?"