Laurefindel
Legend
Advantage/disadvantage is only equivalent to +5/-5 if the target number you need on the d20 is around 10-11.
The further you get toward the 1 or toward the 20, the less of a bonus it gives. If you need a 19-20 to succeed, advantage only gives you the equivalent of +1. And if you need more than 20 to succeed, advantage won't help you whatsoever, whereas a flat +5 would allow you to roll the equivalent of a 25 on a d20.
Otherwise, I do like backgrounds the way they are, but i do think they could have gone a bit further. Not sure if it is a missed opportunity, but there is room to develop the background aspect further.
Same with inspiration, i think they could have gone further with what benefit inspiration could give, but as it stands it a nice and simple addition to the game. I wish having inspiration could give you something, perhaps an ability relating to your race or background, in addition to spending it to gain advantage on a roll.
Advantage/disadvantage and bounded accuracy are my favourite addition to this edition. That being said, monsters do feel like bags of hp sometimes, and although i don't think it has anything to do with bounded accuracy, I think they could have gone further with small but distinctive monstrous abilities, like what the orcs and goblins have.
I think there could have been more low-magic setting possibilities if some of the core features were set as variants. For what its worth, that's where i think the missed opportunity was.
The further you get toward the 1 or toward the 20, the less of a bonus it gives. If you need a 19-20 to succeed, advantage only gives you the equivalent of +1. And if you need more than 20 to succeed, advantage won't help you whatsoever, whereas a flat +5 would allow you to roll the equivalent of a 25 on a d20.
Otherwise, I do like backgrounds the way they are, but i do think they could have gone a bit further. Not sure if it is a missed opportunity, but there is room to develop the background aspect further.
Same with inspiration, i think they could have gone further with what benefit inspiration could give, but as it stands it a nice and simple addition to the game. I wish having inspiration could give you something, perhaps an ability relating to your race or background, in addition to spending it to gain advantage on a roll.
Advantage/disadvantage and bounded accuracy are my favourite addition to this edition. That being said, monsters do feel like bags of hp sometimes, and although i don't think it has anything to do with bounded accuracy, I think they could have gone further with small but distinctive monstrous abilities, like what the orcs and goblins have.
I think there could have been more low-magic setting possibilities if some of the core features were set as variants. For what its worth, that's where i think the missed opportunity was.
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