I have a new player in my group that has decided to play a CoS Druid, and in the interest of making her experience as much fun as possible, I’ve done a little research into the class and come up with some minor tweaks.
I’m thinking that in order to compensate for the inherent weakness of the poison damage type, all spore effects will do two-type damage, poison and necrotic. This overcomes several monsters’ Immunities, though most higher level undead have Immunity and/or Resistance to one or both, and all ethereal type undead are fully immune. It strikes me as odd that a subclass that has explicit motivation to kill high level undead is so incapable of doing so...
I also want to make Symbiotic Entity activate with a bonus action so they can still attack on that turn, and have its damage bonus to melee attacks do two-type damage and scale with level on par with cantrips (1d6 @ 2, 2d6 @ 5, etc).
Thoughts? Will this be too strong, or not make much difference? I want melee to be a viable option for her in the late game, if we ever get there.
I’m thinking that in order to compensate for the inherent weakness of the poison damage type, all spore effects will do two-type damage, poison and necrotic. This overcomes several monsters’ Immunities, though most higher level undead have Immunity and/or Resistance to one or both, and all ethereal type undead are fully immune. It strikes me as odd that a subclass that has explicit motivation to kill high level undead is so incapable of doing so...
I also want to make Symbiotic Entity activate with a bonus action so they can still attack on that turn, and have its damage bonus to melee attacks do two-type damage and scale with level on par with cantrips (1d6 @ 2, 2d6 @ 5, etc).
Thoughts? Will this be too strong, or not make much difference? I want melee to be a viable option for her in the late game, if we ever get there.