I do two types of initiative depending on the situation.
1. Side initiative re-rolled every round for quick fights. Each side goes in whatever order makes sense. Sometimes player actions won't interfere with each other and they can resolve their actions simultaneously.
2. Each player rolls their initiative and I roll of the monsters (re-rolled each round). Players who beat the monsters go first (in whatever order they want) then monsters go, then players who rolled lower than monsters go.
I dislike cyclical initiative (its boring and predictable) and prefer the chaos of rolling each round.
1. Side initiative re-rolled every round for quick fights. Each side goes in whatever order makes sense. Sometimes player actions won't interfere with each other and they can resolve their actions simultaneously.
2. Each player rolls their initiative and I roll of the monsters (re-rolled each round). Players who beat the monsters go first (in whatever order they want) then monsters go, then players who rolled lower than monsters go.
I dislike cyclical initiative (its boring and predictable) and prefer the chaos of rolling each round.